Jump to content

Lava1izard

Gold VIP
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Lava1izard

  1. Gruzg’Shuzig sat in the tower alongside the other council members and Burbur. At the news of what had happened, he sat there, with sadness in his eyes as he stared at the limp body of his former Rex. Looking inward, he felt sadness for the loss, but also pride due to the knowledge that all Burbur’s hard work had helped the Warnation of Krugmar had risen to rival the other nations and he had been there to help.

  2. MC Name: Lava1izard

    Character's Name: Umar Ibn Salem

    Character's Age: 48

     

    Character's Original Race (N/A if not applicable):

             Farfolk

     

    Transformed form:

             Ghost

     

    Creator's MC Name:

             Lava1izard

     

    Creator's RP Name:

             Umar Ibn Salem

     

    Briefly explain the lore behind this construct or creature:

             

    Ghosts are a mirror image spirit of a person who has died, they lose their mortal body and gain one of ectoplasm. When a ghost first forms they are called a Haunt, in this first stage of being a ghost they cannot interact with the mortal world. As well as still believing that they are alive and continue on with their lives as normal until discrepancies are realized by the haunt. For example; the haunt may see that no one interacts with them, or they see a loved one with another person then before.  They appear grey, dreary and have no apparent eyes. After the haunt has seen or heard hard evidence that they are dead, they can accept the fact that they are dead. The haunt cannot awaken themselves, but it must be left to those who are mortal to make the haunt realize their current situation. One the haunt realizes they are dead, they evolve into being a Revenant.  Revenants are like haunts, but their pupil and iriseless eyes look more normal, gaining the pupil and iris they once had back. They also are able to realize that they are a spirit and are dead; giving them the ability to explore the powers available to them as a ghost. The powers vary, but a common few are; immunity to mortal physics, the ability to shift between visible and invisible, and telekinesis (up to T3). Since the  revenant is still not used to their ‘body’ or the new laws of their world; their powers develop slowly and over time. After a while, the revenant will have either accepted their death and are able to move on to a more peaceful life, therefore evolving into a specter. Otherwise the Revenant can be angry and not accepting of their new life and evolve into a poltergeist; living a life of hatred and malevolence. 

     

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Do you consent to accepting what may happen to this character?:

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  3. Gruzg’Weeagh grins as the speech is given, cheering when Burbur pauses, and clapping aswell. After the speech was over with he calls out in excitement; ”WEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHHHH!!!!!!”

  4. -=Strong Slave For Auction=-

                                                             A Waver is posted, showing off the auction of a slave

    2019-03-08_17_56_31.thumb.png.ebfdf3e7c66a02d54c15b126fce13448.png

     

    Strong Dark elf of Gladewynn, good for working

     

                                                            Bidding starts at four hundred minas

  5. 3 hours ago, Tuarz said:

    Maybe a slightly height/weight nerf, but seems really cool otherwise!

     

    +1

    The height of 6 ft is mostly from the long neck and head, when the head is lowered in line with the rest of the body, its around 4.5 ft.

    1 hour ago, Gallic said:

    This seems like it’d be cooler as a swamp thing than a desert thing. We already have a ton of exotic desert mounts. I’d also consider reforming the non-combat redline to being defensive-only, as they have multiple defensive abilities ( blinding, slappy tail ) that could be used to flee from an attacker, but they’d qualify as combat for the sake of the encounter.

     

    Other than that, this seems really cool. I miss the creature index.

     

    edit: +1

    Thanks, ill change the defense redline

  6.  

    Drazhai

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     

    vQTiq98lJca8i_-5UEsDDge0stGlT8E11p_bAEXyVG9LL0d5_JKOy8vfRZd3fPFIbrzT1ojNWiXCowXLgf_ow1AtwocwsVVInjfQF_MJEy7jDk0QcRGeHrIg7aHwM9ocMe956ULO

     

    __________________________________________________

     

    Appearance:

     

    The Drazhai is a large quadrupedal lizard which has a long tail which it can use for defense by lashing it out at any attacker. It also bears large claws that assist in its natural ability to conquer difficult terrain, along with the help of its tail. They weigh upwards of 1500 lbs and are around 15 ft long; head to tail. At full height, they are 6 ft tall, and at their lowest; 4.5 ft tall. The Drazhai’s natural scale color is tan or reddish.




     

    Taming:

     

    The Drazhai are relatively easy to tame, but the hard part is searching for them in the sands of the desert. The way to tame them is by bringing them large amounts of cactus for them to feed off of, and letting it see that you mean it no harm, soon enough after a few interactions with the same Drazhai it will befriend you. Another way of taming the Drazhai, is to sneak into its nest and steal the eggs right from under their noses. Then you will need to care for the egg until it hatches; keeping it warm and begin stockpiling cactus juice for them to feed upon after hatching. The Drazhai babies must be fed cactus juice to feed them, for their body is not developed enough where they can eat it raw. If you already have a female Drazhai then the hatchlings can be fed it’s milk.




     

    Behavior:

     

    The Drazhai is a peaceful and affectionate creature, they are herbivores who mainly consume cactus. They can achieve this because of their leathery mouth and tongue, which also has no nerve receptors in it, so the spines of the cactus’ are ineffective against them. The Drazhai also have two stomachs to aid in the digestion of the cactus they preferably eat. They are also not easily scared by other creatures, but will rather hide or run from a predator, since they are intelligent enough to realize that they aren't the best at fighting. In their natural habitat of the desert, they sleep under the sands to avoid being hunted in the night by predators.


     

    Traits:

     

    The Drazhai have a long tail which they can use in defense of itself as well as a spit it sprays from its mouth which can blind its attacker while the Drazhai flees from the predator. It also has a second eyelid which can lower over its normal eye to help it see predators in the dark, letting it have a chance to escape before the predator has a chance to catch wind of it. This second eyelid gives it a lesser version of thermal vision. Although, the heat vision blurs its sight, letting it see blobs of heat in any direction it looks.


     

    Breeding and Aging:

     

    The Drazhai can live up to 15 years in the wild due to predators and possibly up to 50 years in captivity. The Drazhai grows to its full size after the age of 5 years, and it can begin to search for a mate after that 5 year mark. When the Drazhai mates, it takes the female around 7 months for gestation, and lays 2-3 eggs which hatch 3 months later into a baby Drazhai. For the eggs to hatch, they need the extreme heat of the desert for them to hatch; so they can grow properly.


     

    History:

     

    The Drazhai was originally discovered by the Weeagh clan in their exploration of the desert. They were named thus by Gruzg’Weeagh and Yahzi’Weeagh while they were out looking for alchemical ingredients. Once they spotted the creature, they watched it for a time, as it ate cactus and moved on to another bunch of cactus. Feeling as they were the first to discover this creature, they named it the Drazhai for its appearance of a dragon and partially because Yahzi was writing in the sand and mixed the name idea with his name. So the creature came to be the Drazhai.

     

     

    _____________________________________________________________
     

    Red Lines:

     

    • Can be used for defense but not an outright attack, unless an ET forces the Drazhai to using ET magic

    • The Drazhai’s eggs must be hatched in the desert

    • The spit loses its effect after 5 emotes, and cannot kill it’s target

    • The Drazhai can carry a maximum of two people at a time

     

     

    (Written with the help of DarkElfs)

  7. MC Name: Lava1izard

    Character's Name: Nazahr Sirakahr

    Character's Age: 25

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Kha'Pantera

     

    Creator's MC Name:

             Lava1izard

     

    Creator's RP Name:

             Nazahr Sirakahr

     

    Briefly explain the lore behind this construct or creature:

             

    The Daemon Metzili stole infants from descendant parents and brought them to a paradise island, doing experiments on them with the native ocelots who lived on the island. Eventually after many failed experiments, she made the perfect Kha; the father Kha. She continued her experiments but could never create another as perfect, nevertheless she made mates for the father Kha, until she deemed them fit enough to venture forth on their own. The four sub races are; Kha’Leparda, Kha’Cheetra, Kha’Pantera, Kha’Tigrasi. The Kha’Leparda are known for their skill in everything, but master of none, their fur of a brown color, commonly having spots or rings as well. The Kha’Cheetra are known mostly for their great speed and ability to climb well, their fur of a golden hue. The Kha’Pantera are known for their skill in stealthing and thievery, carrying a coat of black or dark gray fur. Lastly the Kha’Tigrasi are well known for their ferocity and strength in battle, the color of their fur is that of a tiger, striped black and orange.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             yes

     

    Do you consent to accepting what may happen to this character?:

             yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             yes, 

     

  8. MC Name: Lava1izard

    Character's Name: Nazahr Sirakahr

    Character's Age: 25

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Kha'Pantera

     

    Creator's MC Name:

             Lava1izard

     

    Creator's RP Name:

             Nazahr Sirakahr

     

    Briefly explain the lore behind this construct or creature:

             

    Nazahr lead a rather rough life as kitten, not seeing the abusive faith with much appeal as was typical of a kha brought up in his tribe. The slander from the near by high elves did not help either which lead the man to hang around the beaches and waters edge during his youth. His trial of adulthood to hunt an animal broke him, though to teach him a lesson the priesthood had asked him to hunt the Dolphines he had come to love watch swim. after much stalling and regret he completed his task but not at a great cost to his loyalty to the kha people. after the celebration of his naming Nazahr took to his boat and sailed off, his sense of pride swelling up as he set off to be what he wanted, not the tool those who raised him wanted.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             yes

     

    Do you consent to accepting what may happen to this character?:

             yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             no

×
×
  • Create New...