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UnderRealmsofUrguan

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  1. PROSPECTUS OF CIVIC ISSUANCES

    BY MANDATE

    OF HIS HONOUR, THE UNDER-KING

    OF THE UNDER REALMS OF URGUAN

    AND ALL THE AUXILIARIES THEREOF,

    FIMLIN I OF GRANDAXE:

     

    The Obsidian Throne does declare its will to sell a specified amount of Aurok HONOURS forthward from this date of 16th of Snow’s Maiden 1710, in an effort to amass the flow of tender for the increase of the capital stock proprietary to Urguani civil society.

     

    The tenders amassed by the Obsidian Throne shall not be appropriated by the Obsidian Throne for administrative use. Rather, the tenders amassed by the Obsidian Throne shall be explicitly used for civic expansions, directly infused into the economies of Urguan:

     

    TO THE FOLLOWING TANTAMOUNT ENDS:

     

    (1) To, primarily, stimulate the industries of the Under Realms of Urguan with ends of optimizing efficiency, output, and prosperity– in order;

    (a)To thusly subsidize the wages of their attendants, the people of Urguan, with the ends of augmenting the general prosperity.

     

       (2) To, secondarily, equip Dungrimm's Legion with armaments,

    munitions, and liquid resources by which to spur any expansions

    made necessary by the circumstances of the time.

     

       (3)    To, tertiarily, ensure the integrity of the social and physical

    infrastructures of Urguan.

     

       (4) To, finally, to develop the dwedic capital of knowledge for the

    advancement of our society.


     

    [II] BY THE FOLLOWING HONOURABLE & BULLÁD MEANS* :

     

    (1)ROYAL ACKNOWLEDGEMENT [250 to 500 minae]: The Under King shall verbally acknowledge your contribution and give due thanks.

       

     (2)ENDOWMENT [500 to 1000 minae]: The Obsidian Throne shall

    provide you with a material endowment of fine craft.

        

    (3)TITLE [1000 to 5000 minae]: The Obsidian Throne shall grant

    proportional to your honour and financed tender the title of:

    1000; UMGORUMM ur Kal'Varoth  

    Which shall bear with it an invitation to the Obsidian court and audience with the King.

     

    2000; UNMÉRAK ur Kal'Varoth

    Which shall bear with it the above as well as the exclusive right to present an answerable grievance to the King and a furnished domicile within the capital.

     

    3000; THENN ur Kal'Varoth

    Which shall bear with it the above and endowment of a homestead in the realm of Agnarum and social privilege.

     

    4000; YAERTHENN ur Agnarum

    Which shall bear with it the above and: stock in the industries of state managed by the Obsidian Throne {redeemable with two stone week's notice}; a charter for settling yonder lands on behalf of the Obsidian Throne; a license of subsidy {effective upon proof of profitability} to create a certified joint venture {e.g. corporation, guild}.

     

        (4)MONUMENT [5000 minae and above]: Urguan's famed

    stonemasons shall construct a monument in your likeness on the side

    of a mountain in Agnarum, in addition to the title of YAERTHENN, so that your legacy may not be worn away by the currents of time; and the title of YAERTHENN shall be supplemented by the epithet "The Resourceful and Honorable:"

     

    *The bullád HONOURS enumerated above lend no power in governance or any value past the enumerated; are taken to be derived from tenders i.e. that no compensation is expected in such a way that there may be any suit against the throne for non fulfilment of returns on the principle of citizen charity and; that the Under King of Urguan and his messrs may rescind these titles at all times. These honours shall expire on maturity.

        

     

    MAY ARMAKAK BLESS THIS EFFORT;

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    uwYguIDDs8K4yuqmhdPOe02FLlm8SEvpGYu4iS512681lwZjtQbwdAB6lXH2OyjEuL-KrTnsH5p2fWQFHrTfi98Li8-DWP4wJ1J7j_f9mRYykBNe6ri37nBBCoxoNUEiOWwnJ7tZ

     

     

  2. The Under-Realm of Urguan

    -=<=-=>=-

    J2ocRJm.png

    -=<=-=>=-

     

    National Anthem:

    Spoiler

     

     

     

    The Capital: Kal’Varoth

    -=<=-=>=-

    Kal’Varoth, or the City of the Under-Sun is a subterranean dwarven city that is the capital seat of the Under-Realm of Urguan. Kal’Varoth is the most populated and largest dwarven hold and is the symbol of dwarven culture and power.

     

    Wish to live in the Dwarven capital? [Click Here]

     

    Dwarven Discord

    [[Disclaimer: This is a private discord server that is not sponsored by LotC. You are not protected by any rules of LotC on this discord, nor do LotC rules apply.]]

    Important Documents

    -=<=-=>=-

    Dwarven Language

     

    Dwarven History

     

    Book of Grudges

     

    Articles of Urguan [WIP]

     

    Dwarven Family Tree

     

    The Government Leadership

    -=<=-=>=-

    Under-King

    Fimlin Grandaxe

    Q3iPNue.png

     

    Grand Marshall

    Gimli Grandaxe

    B8oVTUe.png

     

    Warden

    Utak Ireheart

    2ul6uu1.png

     

    Legion Commander

     Dimlin Irongut

    KiWtx7K.png

    Legion Commander

     Utak Ireheart

    2ul6uu1.png

     

    The Dwarven Legion

    -=<=-=>=-

    The Dwarven Legion is the military force of the Under-Realm of Urguan and is the backbone of dwarven society. Almost every dwarf who has risen to greater power has done so through the ranks of the Legion. The Legion’s mission, to defend the Under-Realm and protect the dwedmar from all evil is of utmost priority. To join the Dwarven Legion, enlist here;

    [Click here]

     

     

    Dwarven Clans

    -=<=-=>=-

    Clan Grandaxe [Kathaikaz]

    [Click here for the Clan Post]

    An influential clan of mountain dwarves that has stood the test of time. Grandaxes are known to be noble warriors; equally skilled in both battle and politics. Most Grandaxes are distinguishable by their fiery hair, though not all of them carry this trait. Above all else, Grandaxes adhere to a code of honor and hold the rest of their kin in high regard.

    Clan Lord: Borin Grandaxe [lucasking321]

     

    Hcmb3Er.png

     

    -=<=>=-

    Clan Irongut [Khrorul]

    [Click here for the Clan Post]

    Irongut Clan is an elder clan. This clan is most notable for its line of ascended blood and accepted use of magic within the dwarven society. Since their creation in Aegis, the Ironguts had held much influence within the dwarven timeline, presenting their own grand kings multiple times.

    Clan Lord: Dimlin Irongut [Beamon4]

     

    KiWtx7K.png

    -=<=>=-

     

    Clan Ireheart [Kravamoruk]

     

    An elder clan known to be ferocious warriors that fear little on the battlefield. Irehearts are a mountain dwarf clan, though their physical features tend to be variant they are differentiated by their numerous tattoos.

    Clan Lord: Bianca Ireheart [EnderMaiashiro]

    nlsmQlU.png

     

    -=<=>=-

     

    Clan Starbreaker [Kornazkarumm]

    [Click here for the Clan Post]

    An Elder clan of Cave Dwarves mostly comprised of smiths, miners, and Golemancers. They are known for their scholar pursuits and their smithing ability, capable of creating weapons and armor of masterful skill.

    Clan Lord: Jorvin Starbreaker [DixieDemolisher]

     

    wMgfwVF.png

     

    -=<=>=-

     

    Hefrumm Clans [Hefrumm Kazamar]

    [Click here for the Clans Post]
    The Forest Dwarves community, known for being very religious, druids, and great chefs. That community consists of the Cottonwood, Treebeard and Mossbeard Clans.

    Clan Lord: Bjor Cottonwood [Afoc17]

     

    wpPnByE.png

     

    -=<=>=-
     

    Clan Silvervein [Thryardohin]

    [Click here for the Clan Post]

    A prosperous clan of Mountain Dwarves with rich history. The Silverveins cover a wide range of professions and vocations. Ultimately they are known to be skilled miners and warriors. This clan is one of the founders of the Confederation of Hammers.

    Clan Lord: Dwarger Silvervein [LionEY_]

     

    3rkeAPW.png

     

    -=<=>=-

     

    Clan Hammerfist [Ordrym]

    [Click here for the Clan Post]

    The Hammerfist Clan is a strong and proud clan hailing from the lands of Vailor. Founded by Duren Hammerfist and his brothers shortly before the First Frostbeard Rebellion the clan is currently led by the son of Duren, Darek Hammefist.

    Clan Lord: Darek Hammerfist [sneakybandit]

     

    UtRNa11.png

     

    -=<=>=-

     

    Clan Irongrinder [Khroneknazkarum]

    [Click here for the Clan Post]

    Founded on the principles of honor and duty to Urguan’s legacy, some of the greatest engineers and runesmiths of Dwarven kind carried the name Irongrinder.

    Clan Lord: Zahrer Irongrinder [Josh3738]

     

    DdBPzUc.png

     

    -=<=>=-

     

    Clan Emberhorn [Ekaraadordul]

    [Click here for the Clan Post]

    A clan of Mountain Dwarves known to be formidable fighters despite their smaller numbers. They are also distinguished by their ability to ride rams into combat.

     

    -=<=>=-

     

    Clan Frostbeard [Azwyrtrumm]

     

    Clan Lord: Argnos Frostbeard [Drumin]

     

    gt4y6PM.png

     

    -=<=>=-

     

    Dwarven Guilds

     

    -=<=-=>=-

     

    The Kirkja Dverga [Clergy]

    The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. To join the Dwarven Clergy, sign up here;

    [Click here for the Clergy Post]

    High Prelate: Fili Grandaxe [Cpt_Noobman]

     

    0w7vBKY.png
     

    -=<=>=-

    The Remembrancer’s Guild

    The Remembrancers are among the most esteemed and long-standing dwarven guilds. Originally founded during the First Kingdom of Urguan in Aegis the Remembrancer’s goal is to preserve and expand dwarven wisdom & knowledge, keep record of historical events, and pass down the learnings to younger dwarves. To join the Remembrancers speak to High Remembrancer Kazrin Starbreaker [DrHope]

    High Remembrancer: Kazrin Starbreaker [DrHope]

     

    q3AvUTj.png

     

    -=<=>=-

  3.  

    The Dwarven Legion

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    <=-<>-=>

    The Dwarven Legion, guardians of the Under-Realm, protectors of the Dwedmar and bastions of the Dwarven Spirit. The mission of The Dwarven Legion is

    to protect and serve as the main military force within the Under-Realm. The Legion is known for its admirable order and discipline, and its roots in the most prestigious and oldest military guilds to date. It is currently led by Grand Marshal Gimli Grandaxe.

     

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    Perks of Joining the Legion

      <=-<>-=>

     

    Equipment: Gear for combat and traversing the land is available to the forces of the Legion who have passed training (Grunt Rank) and can be obtained from the Grand Marshal or Commander, a Dwarf may only receive one off duty kit per Stone week and will by default receive a combat kit during times of war.

    Free Barracks Housing: A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands.

    Housing Purchase & Tax Discounts: Legionnaires may purchase a home in Kal’Varoth for 50 minas (instead of 120 minas) and are also required only a mere 50 mina per stone week tax (instead of 100).

     

    Military Ranks

     

    The main body of the Legion consists of her Legionnaires. Dwedmar from Kal’Varoth with an extra urge to protect their home. Having the choice between Light, Medium and Heavy armour is left up to the individual but the ranks stay the same for each Dwed.

     

    1IltnKN3eEcAVbVoB1Sp89-1u5Vmj_DCmhBoDxYke3z3CcmaywMUNHUYcWjbIk_jBi-beplOdXiTtIpq5psU2PUK0wNW8Q2mA4YQ6neRIoeHzUn6OmAT_-xwA4-hvdiqGJceDbNN

     

    Acquiring Rank

     

    In order for Legionnaires to acquire a rank, they must fulfill certain requirements for each rank in the Legion.

    -=<=-=>=-

    Honor Points: Honor acquiring Honor is a way to show commitment to the Legion and the dwedmar. A certain amount of Honor is required for each rank.

    The ways to achieve Honor in the Legion are:

    Gate Duty: 5 Honor per ½ hour

    Patrol: 5 Honor per ½ hour

    Attending a Training: 10 Honor

    Recruiting a Dwed into the Legion: 25 Honor

    Small Fight: 15 Honor

    Raids: 25 Honor

    Skirmishes: 35 Honor

    Battles: 50 Honor

    Trainings: Trainings are essential to learning the skills required of a Legionnaire, and also present commitment to The Legion.

    Raids / Skirmishes: Experience in smaller scale fights such as raids and skirmishes are critical in warfare, and make up much of a Legionnaire’s combat experience.

    Battles: While more rare, Battles are the crucial large-scale engagements that shape young Legionnaires into veterans.

    -=<=-=>=-

     

     

    -=<>=-

    Senior Offices

    xxxxxxx

    Grand Marshall

    <=-<>-=>

    First in Command. Leading the Legion in the name of King and Council. The utmost respect is paid to the Leading dwed and his voice ranks so high that it he even allowed to be seated on the council of Rikkin.

    xxxxxx

    Commander

    <=-<>-=>

    Second in command. These Dwed work as the Right and Left hand of the Grand Marshall and should be treated for they managed to obtain the rank. This legionnaire must be treated as the Thruum'Kazak, should he be absent or if he has chosen the Velerakian to give orders. Only two Dwarves may have this position at a time.  

     

    Junior Officers

    xxxx

    Lieutenant

    <=-<>-=>

    Highly respected among the Legionnaires. Veterans and skilled fighters, the Barel'Rikkin are trusted the most. They may be chosen to lead squads or lead the army, should both the Velerakian and Thruum'Kazak prove absent. These Dwed often show exceptional fighting prowess or combat-leading capabilities. Only three may have this position at a time.

     

     

    Enlisted

    xxx

     Ironbreaker

    <=-<>-=>

    The Ironbreaker is the highest achievable Legionnaires rank. Often veterans within the Legion. They are some of the finest soldiers found on the field compared to any Nation.

    Rank Requirements:

    600 Honor.

    8 Trainings.

    4 Raids / Skirmishes.

    3 Battles.

    -=<=-=>=-

     

    xx

     Ironguard

    <=-<>-=>

    The Ironguards are the Stoneguards who had proven their expertise. Either a display of discipline, bravery or fighting prowess has earned this Legionnaire a distinguished rank above the common soldiery.  

    Rank Requirements:

    300 Honor.

    8 Trainings.

    2 Raids / Skirmishes.

    1 Battle.

    -=<=-=>=-

     

    x

     Stoneguard

    <=-<>-=>

     A Stoneguard is the base rank for most Legionnaires. The backbone of the whole order. These are your average well-trained Dwed who know how the to fight.

    Rank Requirements:

    100 Honor.

    3 Trainings.

    -=<=-=>=-

     

    -

     Grunt

    <=-<>-=>

    A Grunt is the beginning Rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career.

    Grunt is the enlistment rank, to become a Grunt fill out this form

    -=<=-=>=-

     

     

     Auxiliaries

    <=-<>-=>

     

    Thorns of Hefrumm

     

    The Thorns of Hefrumm is a unique group within the Legion for only the Forest Dwarves of Hefrumm can join them. These brave warriors of surface-dwelling kin are expected to guard their own town but fall under the direct influence of the Legion’s chain-of-command.

    -=<=-=>=-

     

    The Obsidian Guard

     

    The Obsidian Guard. The guards of King and Council. The strongest, the best of fighters and nothing but the best. These are the Legionaries that will protect the High King, the Rikkin and all of those who need extra protection. They are one of the few that may be armed around the High King and Rikkin. As the Most elite Warriors, the Obsidian Guards enjoy a respected status within the Legion and Nation. When not personally shielding the High King or Rikkin, they are tasked with guarding the key elements such as the Throne Room, Council Room and Upper Gates.

    -=<=-=>=-

     

    The Longbeard Regiment

     

    The Longbeards of Urguan are veterans of the many battles fought by the Dwarven Legion, and make up a more reserved section of the Legion. The Longbeards operate as active service Legionnaires, however they are not mandated any active service outside of war-time. Longbeards receive full benefits of Legionnaires, however this does not provide immunity towards any taxes or activity checks done outside of the Legion. Longbeards do not receive pay, unless put into full active service during war-time.

    -=<=-=>=-

     

    Training

    <=-<>-=>

    Practice or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline.

     

    Combat Training

    Military practice is often done once or twice every Stone Week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience.

     

    Group Training

    Drilling (Training one’s fighting prowess.)

    Combat Practice (Fighting in Formations in Combat Scenarios.)

    Discipline and Order (Training soldiery)

     Personal practice

    Demonstration of Competency to be excluded from, or put in a educating role, in one of the fields of Group Practice.

     

     

     

    Guard Duty

    <=-<>-=>

    The Duty of Guarding is a crucial role within the capital, Militants within the Legion are expected to serve for one stone hour to protect the Hold, duties of guarding include:

     

    Gate Management

    Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders.

    When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic).

    If they are wearing any face-covering masks, helmets, or hoods they must be removed.

    If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates.

                              

     Patrol   

    Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection.   

        

    Surface Checks   

    The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported.   

     

     

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    Formations

    <=-<>-=>

     

    Vel

    <=-<>-=>
    - Vertical line.

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - Not default stance when inactive

     

    Dree Vel

    <=-<>-=>
    - Multiple vertical lines.

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - May be default stance when inactive if numbers exceed 8 soldiers

    - Continues going down in rows to accompany all soldiers

     

    Aemiz

    <=-<>-=>
    - Horizontal line

    - Formation always has the leader in front

    - Row will not be used during march

    - Default stance when inactive if number is less than 8 soldiers

     

    Tekom

    <=-<>-=>

    - Box

    - Formation has leader in the center

    - Important individuals will be hosted on the inside

    - Line must not pass leader or break form during march

    - Rarely used during march due to difficulty to maintain

    - Not default stance when inactive

     

    Uniforms & Rank

    <=-<>-=>

     

    Tailor Supplied Uniforms

           

     

    Enlistment Form

         

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