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  1. Name: Nether Tendrils Appearance: The small plant consists of a bulb and shallow root system, which grow around stumps of trees and decaying wood. Multiple snaky tendrils emanate from the bulb, black in color with fiery orange spots. It is recognizable by its unique, musty odor, which can be detected even when the plant is processed. The liquid extracted from the plant will always be a pinkish-red color. Effects: When the drug extracted from the bulb is consumed, it produces a happy, fuzzy feeling in the user. As more is ingested or absorbed, a joyous, happy feeling arises. Too much consumption in a short time can lead to an increased heart rate, fatigue, and unconsciousness, as well as attentiveness, twitching, erratic behavior. and a jittery feeling. How it works: The plant’s tendrils and roots have no effects; they only serve to identify it. The bulb can be crushed up and drained; the fluids being the most potent. The liquid can be diluted or concentrated as needed, and ingestion or application directly to the bloodstream are two methods to have the drug take effect. Additionally, it can be dried and converted into incense. The plant in its plain or ‘raw’ form would have a very mild effect. Another method of ingestion would be infusing the drug in baked goods or food. The Cure: The effects operate similarly to cactus green. The rate and amount of the drug that is consumed directly affects the drug’s main effect and side effects. If it was consumed or drunk in potion form, water taken immediately after would dilute it and would stifle the effects. Otherwise, the happiness and negative side effects from the plant would have to wear of naturally. Uses: The plant, in drug form, would mostly be used for recreational use. It could also be used for medical reasons, even as a possible antidepressant. Pros: - Provides entertainment and fun, and is not a taxing drug. - Easily detectable to a mediocre herbalist or alchemist, making poisoning difficult. -Relatively mild side effects, with an overdose being extremely unlikely. Cons: -Requires some refining and processing to be made into an effect drug. -Side effects become more prominent and negative as more of the drug is taken. -Easily could be habit-forming. -Requires some alchemical and herbal knowledge. OOC: Item name - Rose Red (Dye) Nether tendrils have nothing to do with the nether, that is just the name. I have never done lore before, please give me constructive advice. Thanks ^_^
  2. Not adding anything else, ready for review if possible. The spark glove is a white gloved modified to be used as flint and steel, the glove is a normal glove accept for the middle finger having crushed flint lased into the threads of the finger, and the thumb has a metal mesh, so when the two slide off each other a large spark is created, 5-7 Inches Range. The glove was an idea from an Alchemists named Vaclav Pascal, he was playing with his flint and steel until he got the full idea to some how to turn this into a quick hand held weapon, now when he first had the idea he intended the glove to be very use full. When he turned to his friend Giovanni, a master engineer of his kind, he had a long talk with him, and after a bit of thinking Giovanni said its possible, He started to tinker and work on this glove... The ability's of the glove: At the snap of the fingers, a Spark is created. Can Ignite anything flammable. ((Oil, Tinder, Dry wood, etc.)) On a roll of 5-20/20 the spark size will varies. Disadvantages of the glove: If the glove gets wet, It will not work. If its raining, the spark will not be created. The glove will only have five uses before the flint needs to be changed. If the roll is under 1-4/20, the spark will not work. May burn self on varied RP times. If the user gets a roll of 3, or 11, The glove will Backfire, in which even the user will be burned, and the pad on the glove will be useless((Deducts 5 uses of either the upgraded or the normal glove)) The glove creation RP((click here)) The Symbol on the back of the glove: Leave comments and constructive criticism, Thank you. List of People with the normal Gloves: -Giovanni the Master Blacksmith ((Zeedusfrostblood)) -Donavin Pascal ((Zeedusfrostblood)) -Arthal Lowedge ((JuicyRhino)) [Recreated the Glove, Iron holdings allow it to have 10 Uses rather than 5] ======================================================== Glove Upgraded, Currently the only upgraded glove are held by Vaclav Pascal, a Flame Alchemist. Some upgrades that have been added: Spark uses are up to 20 Now: With the new flint pads, they are easily sowed on and last longer for they are pads mixed with other materials such as a back metal to keep it in place and some other spark-able non-metals.
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