Jump to content

Heists


What are Heists?

A heist is an organized roleplay ‘raid’ where the attackers are allowed to lockpick various chests and/or armor stands to steal from their targets This is purely roleplay and any Out of Character usage is not permitted, including during the planning.

 

Committing a Heist

A /modreq must be made beforehand with proof of scouting roleplay (a link to screenshots), and where the player is intending to heist so that a moderator may plan a date.

  • Scouting roleplay must be done beforehand,  shared in a document when the heist request is made.

On the day of the Heist, at the approved time agreed upon by the leader of the Heist and the Moderator handling it, the leader must make a /modreq detailing the number of heisters, the heist location, and what is being heisted. The Moderator will be in spectator/vanish as the heist occurs.

 

Heist Guidelines

You must adhere to the guidelines above and limitations, outlined below.

 
  1. You must adhere to Roleplay Quality Standards.
 
  1. Signs must be placed to describe the roleplay once concluded (scattered footprints, etc). You can request assistance in a /modreq if you are unable to place down signs due to region permissions.
 
  1. You must adhere to server-rules, and only enter locations that are accessible mechanically.
    • Using boats, horses, or 'horse parkour' to bypass walls higher than 3 blocks in height, or gaps wider than 4 blocks in length is not allowed.
    • Moderators who come across excessive amounts of doors blocking a single path to a room may treat it as three doors for lock-picking purposes.
  2. A heist must consist of three to six players.
 
  1. Lockpick attempts may be emoted (#q) and rolled (/roll -q) in quiet chat.
    • Use of the lockpicking plugin is not permitted during heists.
  2. Players are permitted to bring up to seven thievery tools each with them on a heist. (ex. Bringing 5 Lockpicks and 2 Bolt Cutters.)
    • A thievery tool is defined as an admin approved lockpick, bolt cutter, or ladder crate.
    • All thievery tools are consumed upon use, regardless of the outcome.
    • Players must use lockpicks and bolt cutters with /use while holding the thievery tool in their main hand, after the attempting emote has been made.
    • In order to place a ladder crate, there must be three emotes posted in #s in order to set up the equipment, and may be disarmed by the targeted settlement’s citizens with three uninterrupted emotes in #rp or #s while they stand next to the ladder crate.
  3. You can attempt to lockpick a target three (3) times.
    • Each target-object can be attempted by all members of the party, unless jammed.
  4. Heist members are allowed to loot up to three items per member during a heist.
 
  1. After a successful lockpick of a chest or barrel, you can loot up-to one-half (rounded down) from a single stack, or a unique (singular) item. You can only loot up to three slots, per target chest or barrel.
    • If the target-item can be stacked with others inside the same chest or barrel, a member of the Moderation Team can condense these before splitting the full-stack.
 

Heist Limitations

  1. After a heist is done another may not be conducted on the same targeted settlement for one week.

 

  1. If the heisting group is caught and attacked by anyone in the targeted settlement, the members of that settlement will be given Defender (Guard) Default. Only those around at the time will be allowed to initiate the combat. They may use a Rally Bell or via shout to alert others of the city of the heist.  

 

  1. Event and Staff Areas may not be heisted.
 
  1. Warp and Soulstone may not be used to gain entry to an area.
    • This does not include hub-pillars.
  2. No Blocks may be broken during a heist. (Excluding rolls as outlined above.) All routes of entry must be accessible prior to the start of the heist, any secret entrances such as tunnels must be known through RP.
 
  1. Heists must be planned in-game through RP. Screenshots will be required by Moderation prior to approval.
 
  1. If costumes/disguises are made for the heist, they must be lore friendly and made in-game.
 
  1. In addition to the above, heist groups will be permitted to steal up to a single placed RP item. These items can include but are not limited to, crystals, thrones, chairs, tables, anvils, piles of rare books, paintings, etc. This item may not be in a chest, item frame, or armor stand. Taking the item must make RP sense and will be up to the handling moderators discretion.
    • Boats, carts, smoggers, and other similar builds, function like major vandalism and will require PRO/RO permission in order to steal them.
  2. Moderators will need to inspect the inventories of all players before and after the heist.
 
  1. You have two hours to complete the heist, starting when the moderator overseeing the heist notifies the leader to start. Once the time limit is up, no more items may be stolen and you must leave the area.
 

Heist Rolling Guidelines

  1. You must emote each attempt to lockpick and/or break-in. Each emote must be followed by /roll 20.
 
  1. You must follow all guidelines encompassed in heist rules.
 
  1. A roll below 5 will result in an object-target jamming, causing it to be unable to be lockpicked further.
 

Required rolls for success:

  • Doors/Trapdoors (Wooden) — Roll 16+ (13+ w/ lockpick)
  • Doors/Trapdoors (Iron) — Roll 18+ (16+ w/ lockpick)
  • Glass Window — Roll 11+ (3+ w/ hard-object*)
  • Wooden Fence Window — Roll 16+ (11+ w/ axe*)
  • Wooden Gate — Roll 16+ (11+ w/ lockpick)
  • Iron-Bar Window — Roll 16+ (Roll 11+ w/ bolt-cutters)
  • Chest/Barrel — Roll 16+ (Lockpick or Bolt-Cutters required)
  • Item Frame/Armor Stands  —  16+ (Bolt Cutters Required)
  • Bookcases/Lecterns —  16+ Per Book
  • Redstone Door — Roll 16+ (Lockpicks Required)

*This item must be present in your inventory.

 

Overseeing Moderators may be using recording Software during a heist for documentation purposes.


 
×
×
  • Create New...