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Lairs


Lair Rules

     Unlike realms, lairs are designed for more nontraditional roleplay communities: magical groups, secretive guilds and orders, etc. Normally, they exist as small areas for groups that are unable to exist within a currently existing realm. Lairs require 5-10 people who sign a charter that they will use/roleplay within the lair and are considered part of its “group”. The signatures can be either on a forum post or DMd to Story Management.

         

How do you get a lair?

        You must submit an application to the Story Team. Lair’s must be for lore-creature/races, magical groups, and secretive guilds/orders. In your application you must provide a reason for requiring the lair, and any writings or documentation pertaining to the lair (lore, theme, backstory, etc). Lairs must have an established reason why they could not reside within a pre-existing realm to apply. The more detail provided, the better.

         

       Click here to see the lair application form

         

Lair Perks

  • Lairs will be provided a region of 75x75 blocks, though it can be expanded with appropriate communication with Story Team Management under special circumstances.                 
  • Lairs which are “Roaming” in nature are moved with a 500 mina fee paid to Story Management on a minimum of three month cooldown. This only moves the region, not the build(s) which are at player discretion.        
  • Lairs have no hard activity requirement, though the ST will remove lairs that are inactive at their discretion.         
  • Lairs will be provided a free red soulstone pillar book for 10 slots which can be further upgraded with tomes from the Cloud Temple.
  • Lairs will be provided a free aviary to send mail.          
  • A lair's existence is considered secretive upon establishment, though may become publicly known through roleplay.         
  • Lair-owned land may not be used or evicted by a realm if they are on one of their tiles. Lairs are considered independent, and realms may not dictate who their PRO is. If a realm wishes to evict a lair located on their land (and knows of its existence through roleplay), then they may warclaim them. Alternatively, lairs can integrate into realms through vassalization (either through diplomacy or a warclaim), though they will lose lair status and will be treated as a regular subregion of the realm.
  • If a realm wishes to buy a tile that a lair exists in, they will be able to do so freely but must then follow the guidelines outlined above.
  • Lairs may not be warclaimed except as outlined above.

         

Lair Limits

  • Lairs must not be in the same tile as other lairs and realm capitals. This can be ignored with permission from the leader(s) of other lairs or realm.
  • Lairs are not protected by staff. However, staff will intervene should there be cases of metagaming or low-quality roleplay. 
  • Lairs may not participate in wars unless they reside on realm-owned land and their tile is being warclaimed by another realm. Participating in the conflict will make the lair's existence known to both primary attacker and primary defender involved in the conflict.
  • If a lair’s land is granted to a realm through the systems outlined above, the build will not be rolled-back; the realm will be able to use the build and land as-is. Abandoned lairs outside of realm tiles may be turned into event sites.  

 
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