Disclaimer: A chest encompasses all storage containers, including barrels, shulker-boxes, furnaces, hoppers, etc. Other containers such as lecterns, bookshelves and armour-stands can only be stolen from during a Heist.
At times, a character might indulge in others’ belongings— albeit find their path hindered with locked passage. You can lockpick a wooden (or iron) door, wooden gate or trap-door with the /lockpick command (alternatively /smash or /breakdown). Other instances, such as chests and signs require a /modreq.
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You must adhere to Roleplay Quality Standards.
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Each /lockpick attempt requires an emote in the appropriate channel.
- Lockpicking must be emoted in #rp or #q.
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Breaking-In must be emoted in #rp or #s.
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Signs must be placed to describe the roleplay once concluded (scattered footprints, etc). You can request assistance in a /modreq if unable to place down signs due to region permissions.
- You must adhere to server-rules, entering locations accessible mechanically.
Petty Theft Guidelines
You must adhere to the guidelines above and limitations, outlined below.
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Unlocked chests (not including shop-chests) can be stolen from, without limitations, following a sufficient emote. You must create a /modreq to lockpick locked or shop-chests.
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At a successful lockpick of a chest and/or shop-chest, you can loot up-to one-half (rounded down) from a single stack. You can only loot one slot, per target chest. In effect, this prevents unique (singular) items from being stolen.
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If the target-item can be stacked with others inside the same chest (or shop-chest), a member of the Moderation Team can condense these before splitting the full-stack.
- You can loot items from a shulker-box (within a chest) but a shulker-box, unless empty, cannot be taken.
Petty Theft Limitations
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You cannot interact with blocks, in order to break into a location or bypass locks.
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You can only loot three (3) locked chests and/or shop-chests, per 24 hours.
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You must request a Heist to steal items from lecterns, bookshelves, item-frames and armour-stands or to target a unique (singular) item.
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You can attempt to lockpick a target three (3) times, per target-object, with a limit of nine (9) target-objects in a lair/settlement/nation.
- A target-object encompasses an item interacted with (door, chest, etc.).
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Each target-object can be attempted by all members of the party, unless jammed.
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You must have an admin-approved lockpick in your inventory, in order to /lockpick (rather than /breakdown). Lockpicks and Bolt-Cutters can be found at CT.
- Lockpicks and Bolt-Cutters are consumed on success, or in the event of a jam.
Rolling Guidelines
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You must create a /modreq before attempting to lockpick a target.
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You must emote each attempt to lockpick and/or break-in. Each emote must be followed by /roll 20.
- You must follow all guidelines encompassed in petty-theft rules.
Required rolls for success:
- Wooden Door — Roll 17+ (10+ w/ lockpick)
- Iron Doors — Roll 19+ (15+ w/ lockpick)
- Glass Window — Roll 12+ (2+ w/ hard-object*)
- Wooden Fence Window — Roll 15+ (10+ w/ axe*)
- Wooden Gate — Roll 15+ (10+ w/ lockpick)
- Iron-Bar Window — Roll 19+ (Roll 15+ w/ bolt-cutters)
- Chest — Roll 16+ (Lockpick or Bolt-Cutters required)
*This item must be present in your inventory.
A roll below 5 will result in an object-target jamming, unable to be lockpicked further.
Vandalism
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You must create a /modreq before an act of vandalism.
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A member of the Moderation Team will supervise the event and make the required alterations in-game.
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A member of the Moderation Team will supervise the event and make the required alterations in-game.
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You must request region owner permission for major alterations (destruction of large structures, arson, explosions, etc)
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You can conduct minor alterations, such as graffiti, propaganda or minor destruction (windows, doors, banners, etc) without region owner approval.
- Signs must be placed down to describe the scene. You can request assistance from the moderator if you're unable to place down signs due to region-permissions.
Interactable Roleplay Objects
Interactable RP Objects include all individual objects that can be interacted with through roleplay but cannot be looted mechanically, such as heads/bodies hung outside of areas, bodies in graves and/or tombs, uniforms in armories, etc.
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You must create a /modreq before stealing an interactable roleplay object.
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A member of the Moderation Team will claim the ticket, either accepting or denying the request, pending discussion and valid reason.
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A member of the Moderation Team will claim the ticket, either accepting or denying the request, pending discussion and valid reason.
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Signs must be placed down to describe the scene. You can request assistance from the moderator if you're unable to place down signs due to region-permissions.
- You cannot loot player-heads that represent a character's child as kidnapping through petty theft.