Disclaimer: A chest encompasses all storage containers, including barrels, shulker-boxes, furnaces, hoppers, etc. Other containers such as lecterns, bookshelves and armour-stands can only be stolen from during a Heist.
At times, a character might indulge in others’ belongings— though, may find their path hindered with locks and other obstacles. You can lockpick a wooden (or iron) door, wooden gate or trap-door with the /lockpick command (alternatively /smash or /breakdown). Other instances, such as chests and item frames require a /modreq.
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You must adhere to Roleplay Quality Standards.
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Each /lockpick attempt requires an emote in the appropriate channel.
- /Lockpicking must be emoted in #rp or #q.
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/Smash and /Breakdown must be emoted in #rp or #s.
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Signs must be placed to describe the roleplay once concluded (scattered footprints, etc). You can request assistance in a /modreq if unable to place down signs due to region permissions.
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You must adhere to server-rules, and only enter locations that are accessible mechanically.
- Using boats, horses, or 'horse parkour', or any glitches to bypass walls higher than 3 blocks in height, or gaps wider than 4 blocks in length is not allowed.
- Moderators who come across excessive amounts of doors blocking a single path to a room may treat it as three doors for lock-picking purposes.
Petty Theft Guidelines
You must adhere to the guidelines above and limitations, outlined below.
- Unlocked chests (not including shop-chests) can be stolen from, without limitations, following a sufficient emote. You must create a /modreq to lockpick locked chests, barrels, or shop-chests.
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After a successful lockpick of a chest and/or shop-chest, you can loot up-to one-half (rounded down) from a single stack. You can only loot up to three slots, per target chest. In effect, this prevents unique (singular) items from being stolen.
- If the target-item can be stacked with others inside the same chest (or shop-chest), a member of the Moderation Team can condense these before splitting the full-stack.
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Interactable RP Objects include all individual objects that can be interacted with through roleplay but cannot be looted mechanically, such as heads/bodies hung outside of areas, bodies in graves and/or tombs outside cities, uniforms in armories, etc.
- You must create a /modreq before stealing an interactable roleplay object.
- A member of the Moderation Team will claim the ticket, either accepting or denying the request, pending discussion and valid reason.
Petty Theft Limitations
- You cannot interact with blocks, in order to break into a location or bypass locks.
- You can only loot three (3) locked chests, barrels, and/or shop-chests, per 24 hours.
- You must request a Heist to steal items from lecterns, bookshelves, item-frames and armor-stands or to target a unique (singular) item.
- You can attempt to lockpick a target three (3) times. Each target-object can be attempted by all members of the party, unless jammed.
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You must have an admin-approved lockpick in your inventory, in order to /lockpick (rather than /breakdown). Lockpicks and Bolt-Cutters can be crafted at a smithing table.
- Lockpicks and Bolt-Cutters are consumed upon use, regardless of the outcome.
- Players must use lockpicks and bolt cutters with /use while holding the thievery tool in their main hand, after the attempting emote has been made.
- In order to place a ladder crate during petty-theft, there must be three emotes posted in #s in order to set up the equipment, and may be disarmed by anyone with three uninterrupted emotes in #rp or #s while they stand next to the ladder crate.
Rolling Guidelines
- You must create a /modreq before attempting to lockpick a target.
- You must emote each attempt to lockpick and/or break-in. Each emote must be followed by /roll 20.
- You must follow all guidelines encompassed in petty-theft rules.
- A roll below 5 will result in an object-target jamming, causing it to be unable to be lockpicked further.
Required rolls for success:
- Doors/Trapdoors (Wooden) — Roll 16+ (13+ w/ lockpick)
- Doors/Trapdoors (Iron) — Roll 18+ (16+ w/ lockpick)
- Glass Window — Roll 11+ (3+ w/ hard-object*)
- Wooden Fence Window — Roll 16+ (11+ w/ axe*)
- Wooden Gate — Roll 16+ (11+ w/ lockpick)
- Iron-Bar Window — Roll 16+ (Roll 11+ w/ bolt-cutters)
- Chest/Barrel — Roll 16+ (Lockpick or Bolt-Cutters required)
*This item must be present in your inventory.
Vandalism
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You must create a /modreq before an act of vandalism.
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A member of the Moderation Team will supervise the event and make the required alterations in-game.
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A member of the Moderation Team will supervise the event and make the required alterations in-game.
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You must request region owner permission for major alterations (destruction of large structures, arson, explosions, etc)
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You can conduct minor alterations, such as graffiti, propaganda or minor destruction (windows, doors, banners, etc) without region owner approval.
- Signs must be placed down to describe the scene. You can request assistance from the moderator if you're unable to place down signs due to region-permissions.
