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Petty Theft


Disclaimer: A chest encompasses all storage containers, including barrels, shulker-boxes, furnaces, hoppers, etc. Other containers such as lecterns, bookshelves and armour-stands can only be stolen from during a Heist.

At times, a character might indulge in others’ belongings— though, may find their path hindered with locks and other obstacles. You can lockpick a wooden (or iron) door, wooden gate or trap-door with the /lockpick command (alternatively /smash or /breakdown). Other instances, such as chests and item frames require a /modreq.

 

  1. You must adhere to Roleplay Quality Standards.
     
  2. Each /lockpick attempt requires an emote in the appropriate channel.
    • /Lockpicking must be emoted in #rp or #q.
    • /Smash and /Breakdown must be emoted in #rp or #s.
       
  3. Signs must be placed to describe the roleplay once concluded (scattered footprints, etc). You can request assistance in a /modreq if unable to place down signs due to region permissions.
     
  4. You must adhere to server-rules, and only enter locations that are accessible mechanically.
    • Using boats, horses, or 'horse parkour', or any glitches to bypass walls higher than 3 blocks in height, or gaps wider than 4 blocks in length is not allowed.
    • Moderators who come across excessive amounts of doors blocking a single path to a room may treat it as three doors for lock-picking purposes.

 

 

Petty Theft Guidelines

You must adhere to the guidelines above and limitations, outlined below.

 

  1. Unlocked chests (not including shop-chests) can be stolen from, without limitations, following a sufficient emote. You must create a /modreq to lockpick locked chests, barrels, or shop-chests.

 

  1. After a successful lockpick of a chest and/or shop-chest, you can loot up-to one-half (rounded down) from a single stack. You can only loot up to three slots, per target chest. In effect, this prevents unique (singular) items from being stolen.
    • If the target-item can be stacked with others inside the same chest (or shop-chest), a member of the Moderation Team can condense these before splitting the full-stack.

 

  1. Interactable RP Objects include all individual objects that can be interacted with through roleplay but cannot be looted mechanically, such as heads/bodies hung outside of areas, bodies in graves and/or tombs outside cities, uniforms in armories, etc.
    • You must create a /modreq before stealing an interactable roleplay object.
    • A member of the Moderation Team will claim the ticket, either accepting or denying the request, pending discussion and valid reason.

 

 

Petty Theft Limitations

 

  1. You cannot interact with blocks, in order to break into a location or bypass locks.

 

  1. You can only loot three (3) locked chests, barrels, and/or shop-chests, per 24 hours.

 

  1. You must request a Heist to steal items from lecterns, bookshelves, item-frames and armor-stands or to target a unique (singular) item.

 

  1. You can attempt to lockpick a target three (3) timesEach target-object can be attempted by all members of the party, unless jammed.

 

  1. You must have an admin-approved lockpick in your inventory, in order to /lockpick (rather than /breakdown). Lockpicks and Bolt-Cutters can be crafted at a smithing table.
    • Lockpicks and Bolt-Cutters are consumed upon use, regardless of the outcome.
    • Players must use lockpicks and bolt cutters with /use while holding the thievery tool in their main hand, after the attempting emote has been made.
    • In order to place a ladder crate during petty-theft, there must be three emotes posted in #s in order to set up the equipment, and may be disarmed by anyone with three uninterrupted emotes in #rp or #s while they stand next to the ladder crate.

 

 

Rolling Guidelines

 

  1. You must create a /modreq before attempting to lockpick a target.

 

  1. You must emote each attempt to lockpick and/or break-in. Each emote must be followed by /roll 20.

 

  1. You must follow all guidelines encompassed in petty-theft rules.

 

  1. A roll below 5 will result in an object-target jamming, causing it to be unable to be lockpicked further.

 

Required rolls for success:

  • Doors/Trapdoors (Wooden) — Roll 16+ (13+ w/ lockpick)
  • Doors/Trapdoors (Iron) — Roll 18+ (16+ w/ lockpick)
  • Glass Window — Roll 11+ (3+ w/ hard-object*)
  • Wooden Fence Window — Roll 16+ (11+ w/ axe*)
  • Wooden Gate — Roll 16+ (11+ w/ lockpick)
  • Iron-Bar Window — Roll 16+ (Roll 11+ w/ bolt-cutters)
  • Chest/Barrel — Roll 16+ (Lockpick or Bolt-Cutters required)

 

*This item must be present in your inventory.

 

 

Vandalism

 

  1. You must create a /modreq before an act of vandalism.
    • A member of the Moderation Team will supervise the event and make the required alterations in-game.
       
  2. You must request region owner permission for major alterations (destruction of large structures, arson, explosions, etc)
     
  3. You can conduct minor alterations, such as graffiti, propaganda or minor destruction (windows, doors, banners, etc) without region owner approval.
     
  4. Signs must be placed down to describe the scene. You can request assistance from the moderator if you're unable to place down signs due to region-permissions.

 
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