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‘Regions’ refer to areas protected with WorldGuard. For a more in-depth explanation our Nation, Settlement, and Lair system, please refer to the next section, 'Settlement Rules'.

These rules cover basic day-to-day interactions between players and regions.

Region Ownership and Eviction Rules

  1. A standard region member must be notified 3 days prior to removal from the region should they have a home or shop. (This is normally done with a sign in front of their door, for mass evictions a region greeting flag can be used).
  2. A player's locks may be evicted by a region owner through /evict.

    • /evict may only be used on a player’s building after the 3 day eviction notice has passed. Using it before the 3 days is strictly forbidden.

  3. Some locks, although owned by a player, may be considered “nation/settlement-owned”, such as in guardhouses, public buildings, nation storage, etc. These locks may be removed or transferred by the PRO through a mod-request instead of /evict, with no 3-day wait required.

  4. A leadership figure may not steal more than 10% of any type of item from the nation’s storage and treasury when they leave. Moderator supervision is required for when this occurs.

  5. Primary region owners (PROs) of nation tiles, capitals, independent settlements, or lairs must be the active roleplay leader of the nation, settlement, or lair.

    • If they are overthrown via a coup, entirely inactive, or otherwise no longer the roleplay leader, they must release their PRO status to the new roleplay leader of the nation or settlement.

  6. The PRO of a nation may have permission to build on road regions that are within their nation's tiles.

    • These builds or additions on the road may not alter the road physically or change the route of the road

    • The build may not obstruct the road or traffic along the road in any way. This includes, but is not limited to: gates, forts, checkpoints, walls, or any other kind of aggressive structure that would suggest the listed examples above.

  7. Only the PRO may add/remove region owners. No notice is required. For nations, this applies to tiles, the capital, and sub-regions outlined in 8.2.

  8. A tile PRO (the nation leader) must request the creation of sub-regions of an appropriate size within a nation tile when they wish to build a significant structure on the tile. The region ownership will be determined as follows

    • Initially, the region will not have a PRO listed. Once the build is complete, the region ownership will be by default transferred to the roleplay leader of that location.

    • An exception may be granted by World Management on request of the nation for nation-run military forts, unfortified manors/lodges, farms, or shops. For these, the nation leader is set as PRO. This exception may never apply for vassals, settlements, militant guilds, or mercenary groups.

    • The roleplay leader of the region may request that this exception be lifted at a later point in time should the use of the region and/or build have changed, making the region no longer fit the exception criteria.

    • Likewise, the nation leader may request the exception be granted at a later date should the use of their region and/or build have changed so that it fits the criteria.

  9. A tile PRO (the nation leader) may remove or change the PRO of sub-regions, or request deletion of sub-regions, but must notify the owners 7 days prior.
    • There must be valid roleplay supporting this decision. 

    • This does not apply to the regions excepted under rule 8, for which a 3 day standard eviction may apply. 

    • The 7 day eviction notice may be interrupted through rebellion (see War Rules), should the region have been classified under the default classification of rule 8 for at least 14 days. If the region has had this classification for less than 14 days, a 7 day notice is still required, though it is not grounds for a rebellion.

  10.  Nations cannot claim ownership of land in freebuild areas.

Disclaimer on Rule 8:

Disclaimer on Rule 8

The grounds for granting an exception can sometimes be a gray area. Even if all other exception criteria is met, if the location intends to foster a roleplay community, rather than just being a personal holding, the exception should not be granted. For clarification, please contact World Team management.

An appropriate size is just large enough to accommodate what is to be built there. Regions can always be expanded down the road if more space is needed. 

Locations that are separately identifiable must have separate regions (for example, two settlements next to each other should not share one region).


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