Jump to content

Search the Community

Showing results for tags 'new playable group'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 1 result

  1. Deep beneath a volcano in Urguan, there worked a estranged dwed wizard. He was wise they said, he was right they said, he was Khorvad they said. The dwarf wizard lead a cult, all believing he was a god, a deity. The cult would call themselves many things; Khorvad's Kazamar, Khorvad's Horde, The Cult of Khorvad. But they never called themselves "dwarves". They hated their own kind, believing they had power worthy to challenge the gods, they saw their kind would hold them down from becoming gods themselves, thus, left the original city of the dwarves to seek out a place to stay, and practice their arts. It was a volcano, where lava ran instead of water. And it was there where the dwarf wizard would practice his magics. And it was where his followers would be changed forever. He would give them black hair like coal, some like granite, and some like raw iron and others of stone. Some would be given tusks, and some were given horns. Even both to those worthy to have them. Some became fighters of the blade and axes, others became priests to worship the wizard they believed to be Khorvad. These priests would practice magic, and create runes with vile spells. For many cycles they worked in silence, but word has gone out that they have become noticeable. Some witnesses say they saw dwarves wandering in the hills, but brandishing tusks and horns, wearing blood red clothing and speaking a strange array of words. None like the known tongue of the dwarves. Some dwarved refer them as the "Dor'Dwedmar", or "chaos dwarves". Appearance: The race of the proposed group of dwarves will look like Warhammer's chaos dwarfs, with some having tusks or horns. Well-known heroes may have both grown. They also prefer the color of red and gold. Backstory: They backstory is unclear, especially of the strange wizard behind all this madness. Only thing that is known is he is pretending to play as the dead deity "Khorvad", and has twisted the minds of other dwarves with magic. All that is known is from above. Language: the language is different from the one spoken by the dwarves. They speak what some call "Ardol Rulaz" or "Blood Speech". It is a different dialect of the tongue of the dwed. Clans: Grimbeards: A noble family, and is one of the few original clans. Dreadfists: A warrior clan, who breed soldiers for the clan. Flamegut: A clan that housed the original wizards and rune smiths. Tarbeards: Infamous for catching slaves, they are a smaller clan, but also a noble one. Culture: The culture of the Dor'Dwedmar is similar to the "Mesopotamians". Their runes are different, and possess a strange power. Although their runes possess power, it is not as powerful as the original runes, as the runes used by the Dor'Dwedmar were created by the dwarf wizard. They use slaves, hate others, build unique halls. They are similar to dwarves, but also seem foreign to them. They too value honor, but not the same honor as the dwarves of Kal'Omith do. When one steals from other members, they are robbed of their life. They are cruel, and view many as scum. (Idea of what the runes look like) Politics: They see working with others pointless, but will do so if there is something to gain from cooperating, such as wealth and power. They also dislike the Ironborn, seeing that the Ironborn are fake, and unworthy. Religion: Their faith is to the god Khorvad, who they see as a mighty deity, and a strange group they call "Bulezan" or "Champions". They believe Urguan as a false god, as well as the other Brathmordakin, seeing them as liars and cowards. Other: When at war, they blow war horns, and war drums. They wear red alot. Their views are that they don't hate everything, but believe all are unworthy, that every other kind is not worthy of their time.
×
×
  • Create New...