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Showing results for tags 'templur'.
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[T2] FERVENT FLARE - ACTIVE When surrounded by enemies, or perhaps seeking to disrupt wicked sorceries, a Templar may set ablaze the courageous aura that swells within them and expel it outwards with a blinding flash. A vibrant white will overwhelm the sight of those who bear witness, and those deceitful foes who would hide within the realm of shadows are forced to manifest. OLD: NEW: The rationale behind this change is that the current [3] emote count of Fervent Flare doesn't stack up against our other spells, and is very underwhelming compared to those other options. I personally did not see anything wrong with the old version under the name 'Burst Body' but I can understand the rationale of it being a bit too oppresive against concentration based casting magics. To tune it down from the old version, I have changed the effective range of the spell to [8] blocks so that casters can still be a safe distance away from a Templar to not get their concentration broken whilst making Fervent Flare more useful in situations where Templars are in a melee range with their opponent. Currently, the [3] emote counts of our other offensive options are quite useless in CRP once the combat has started, since it can be easily disrupted when in melee combat. Giving Templars this [2] emote version of Burst Body back with a range nerf is a healthy balance of not being too strong whilst still being fast, but disruptable and giving us an option other then the normal melee combat that everyone has access to.