Internal Conflict
Internal wars are not subject to any base or movement costs, excluding those for allies.
Revolution
A person may mobilize players to fight for their claim to the Realm.
- Begins from a vassal’s core tile within the realm’s territory.
- The rebels must fight a warclaim in every tile leading up to the capital.
- Allies from either side are not permitted for revolutions.
- Exclaves may not lead a revolution.
Rebellions
Vassal(s) declaring independence from their realm.
- The vassal must meet the requirements to found or join an existing realm.
- The main realm must siege the rebel capital tile to stop the rebellion within two weeks.
- Both parties may call in allies for the siege.