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Internal Conflict


Internal Conflict

Internal wars are not subject to any base or movement costs, excluding those for allies. 


Revolution

A person may mobilize players to fight for their claim to the Realm.

  • Begins from a vassal’s core tile within the realm’s territory.
  • The rebels must fight a warclaim in every tile leading up to the capital.
  • Allies from either side are not permitted for revolutions.
  • Exclaves may not lead a revolution.


Rebellions

Vassal(s) declaring independence from their realm.

  • The vassal must meet the requirements to found or join an existing realm. 
  • The main realm must siege the rebel capital tile to stop the rebellion within two weeks.
  • Both parties may call in allies for the siege.

 
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