Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
(
He lets out a tired breath before speaking.
“Well, hello there, I’m just a man who ran with his people to these lands, and it seems I’ll be staying for a while. We’re nothing special, just a small band of bandits, and I never knew my family or where I truly came from. I think they’re dead, but who can really say, and to be honest I’m mostly speaking to fill some requirement of my quest. Because of past experience I prefer traveling in groups, and my clothes come from the desert where I lived among obsidian walls and sandstone towers. One day I plan to kill everyone here and rule these lands, but that’s a concern for the future—we’ll see how it goes. For now, I’m exhausted and I’ve said more than enough, so have a good night.”
He turns and walks toward the room assigned to him for the night.


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