Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
Valwin: Hello my good lad, you cannot understand my jubilee to get this invite from you. My family has been a longstanding friend of your father and it would be a shame if some wedge was to be driven between our two great house
(Takes a seat in a classy and calm manner)
Valwin: As we both know our families are not of low class. I find that it is the only correct thing for us to do is cement our good fortunes with a contract of sorts.
(Pulls out a contract.)
Valwin: My family will do your families bidding for a respectable price.
Valwin: Assuming you sign.

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