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Kochiia
  • Rules: Yes
    Referral: minecraftservers.org
    Discord: crayola.org
    In your own words, what is powergaming, and why should it be avoided in roleplay?: I tend to avoid "powergaming" In roleplays by deciding whether or not at anytime during said characters goal it can be countered, halted, or anything that follows in a reasonable amount of time with a realistic amount of information one can collect. If those boxes are checked I'll comfortably proceed with the action, if not I'll "simmer" down the act until each box can be checked. Additionally, should the previous not be enough, I would give my character a weakness that could be *reasonably* pieced together throughout either the characters backstory or actions/behavior in the story. Additionally I don't allude or explicitly state my actions, feelings, or emotions via character thinking, it's strictly expressed through my actions, as character thoughts can pull something in your favor.

    So for example: My character is building a machine that takes a chemical which can spread world wide within the matter of days, this chemical in question is scientifically impossible to reverse engineer to make an antidote so the heroes have no choice but to break the machine before it can go global, the only issue being is no one knows where the machine would be kept at and as a result the machine would go off, killing my character and everyone else on the world—To make this less unfair, lets make my character accidentally reveal their face out in public while looking for parts for the machine, allowing for a civilian to make an anonymous tip to the law about the criminal. My character notices their mistake and bolts it out of there, unfortunately not being caught but this is valuable information. Thanks to cameras they can get a general idea of where they came from and how they got there, and what they were grabbing and how heavy it could be. Using this information they could get a rough idea of how far away they might be storing these parts and search this area in a, lets say 20 mile radius.

    Thats just a rough idea.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Well first of all it disrupts it because its completely unfair to other participants in the story. Like wow suddenly Character Z knows where Character A & B they keep their very well hidden schematics for a machine because mister.explanationpointman told character Z about it ooc, now you have to bend the entire story around that discovery because it wasn't supposed to be discovered until later, or rewrite it because it ruins the suspense for later. Secondly it completely kills your immersion, youre dumping your creativity and time into a plotline just for it to be screwed up because of another players action which, whether intentional or not, really sucks.
    Status: Accepted

Character Name: Amrynn Theneiros
Character Race: Wood Elf
Character Gender: Prefer not to say.
Character Age: 20
Physical Description: Short Light Brown Hair, Dark Green eyes, 5'9 120lbs, Light-Brown hoodieless Cloak, Dark Brown Shorts, Brown Socks, Ice Blue Sweater with a white strip
Roleplay Scenario:

Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”

((How do you respond?))

 

Amrynn's eyes flickered to the dingy cushion, their nose scrunching for a brief moment before landing back on the old lady. They extended their arm behind and around their back, using their knuckles to flip the cloak up and around to the front of their body so they wouldn't sit on it. Amrynn quickly sat down as the cloak fell onto their lap, the hem of the cloak beginning to pool onto the ground. " Let me think—" Amrynn paused for a moment to think, resuming around 5 seconds later. "—Well my dad..." Amrynn looked up above when mentioning her dad, soon turning her head back down to the old lady. They worked with their father as a woodworker, family ran business. The craft the two made was decent at best, nothing terrible, nothing amazing—Just middle of the line, it got the job done. It's where you shopped if you didn't wanna break your bank on supplies you need. It was mostly their dad that did most of the work since Amrynn was still learning how to do the job just as efficiently as their dad. Though unfortunately, their dad fell sick one day, not your typical cough-out-of-commission for a few days either, his illness carried on for months, and Amrynn was forced to take the mantle since the dad was incapable of work. This took a toll on Amrynn's mental, the stress of needing to be up to par with their dads work, as well as needing to gain enough money from their below decent at best woodworking skills to pay for medicine, was simply too much—And as a result, the quality of the woodmaking decreased a significant amount, and people stopped buying. "...And so—"  Amrynn's voice cracked a bit on 'so', it was a heavy topic. They moved their hand up to their throat to massage it a bit, their hands soon falling back into their lap before resuming. Amrynn's dad eventually succumbed to his illnesses due to the lack of money to afford the medical care needed to make him recover, since the business wasnt doing good. Amrynn had no choice but to shut the place down, bury their dad, and move on by travelling elsewhere. They lived their life out in nature for quite some time, about a month or so, and would vent their frustrations by hunting animals with haphazardly assembled weapons made with their poor woodworking skills.

Though, of course, that would only get them so far in life, no point in moping about what could've have been when it can never be. "After the realization, I decided.." Amrynn dug in their pocket, pulling out a wooden knife stained with ink, looking down at it as they resumed the story. If they 'failed' at woodwork, might as well attempt to learn the ins and outs of medicines, herbs, and whatever may follow. Amrynn would travel the lands, inspecting various kinds of plants, noting their effects on the environment around it, the environment it grew in, the effects it had on their skin, whatever else may follow, and documented it on their legs with a wooden knife and ink that they retrieved from woodmaking all that time ago until it could be wrote down on something more permanent. Amrynn even tried injuring animals and attempted to nurture them back to being healthy. They always died. When it rained, they made sure to wrap their cloak around the leg with the least memorized amount of information. Eventually, after a few days of wandering along a path, Amrynn—"I"—found themselves.. "—Here. You're actually the first sign of life, outside of animals and bugs, I've seen in however long its been since I left."

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Hello! You have been accepted onto the server! Well done on your application and

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