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kyrokey
  • Rules: Yes
    Referral: minecraft-server.net
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Using information your character wouldn't realistically know to your advantage. ex. Even if you know the quadratic formula, if your character's a 7-year old you shouldn't be using it i-c
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Making actions that don't give the other player an option, forcing them into doing something, intentional or otherwise. ex. "Character A slices off B's head" as opposed to, "Character A takes a swing at B's neck."
    Status: Accepted

Esseck enjoys three simple things: good drinks, good friends, and good women.

 

She was born and raised in a small but tight-knit community of Forest Dwarves, who will tell you she was swinging an axe from the moment she could pick one up (this made for quite the dangerous toddler). She lived on Atlas, without knowledge of the events on Axios until her little town was swallowed up by the Kingdom of Kaz'Ulrah in 1647. This brought a market for her family's lumber and furniture and wooden trinkets, and overall a better quality of life for her community. 

Strong and solidly built, she always carries an axe where it is permitted. Her palms are thick and rough with callouses, and her fingers are rather short, making fine motor tasks more difficult. Ironically enough, her brothers were always the ones who do the "dainty work" in her family, and that was perfectly fine by her. She'd rather cut and haul lumber than give herself a headache trying to see those little figures and symbols...


Character Name: Esseck
Character Race: Forest Dwarf
Character Gender: Female
Character Age: 56
Physical Description: A short, stocky woman with dark hair and several wooden teeth. Her hands are calloused from years of woodcutting.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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