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Sehnar
  • Rules: Yes
    Referral: Other
    In your own words, what is powergaming, and why should it be avoided in roleplay?: using what i know as a person as my character knowledge, like where stuff is or how to solve puzzles wich are to high for the characters inteligence
    In your own words, what is metagaming, and why should it be avoided in roleplay?: powergaming is trying to get as op as possible instead of playing a role
    Status: Accepted

Born in Haense, Thalira didn’t really remember her life back there because in her early childhood her parents took her and her Siblings and started to migrate to a new home, a better place for the young ones. They feared what the future could bear, due to the etablishments of the councils . It took them a while and since Thalira was an airhead back then sailing the sea caused her more then once to fall into the sea, wich caused her to fear swimming.

After some years of a life at a port, she was 12 to that time, she decided in youthful zeal and rebellion to sign on to the first Ship that left the port as the cook’s apprentice.

She learned fast and showed some hidden talents. The whole crew loved the meals she cooked and in the rare case they didn’t liked it, nobody wanted to even suggest something, because it was a known fact that she could not stand any sorts of criticism wich would lead to weeks were those Sailors had to eat dry meat and old bread. 

 

The years passed and every good and happy time comes to an end, her time on sea ended with the death of her instructor and friend due to tuberculosis. Her last journey as a ships cook was to Atlas, where she had planned to start a new life, as an Innkeeper maybe, or in a castle’s kitchen.


Character Name: Thalira
Character Race: Highlander
Character Gender: Female
Character Age: 28
Physical Description: She is 6 ft high, has auburn hair with a red shade, her cloth are made out of cotton with leather boots, a ram pelt is thrown over her shoulders,
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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