You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Example: Matthew said in a soft voice "My parents ditched me in the woods when I was 6 or 7 for who knows why all I Rember is they we're fighting the night before. I survived off berries and pre killed animals. I was soon found by some elves who took me in. I learned from them how to fight and hunt. But not long after war erupted between the small village the elves called home and some orcs. The orcs pillaged and destroyed the entire village, and I was the only survivor. I trained and trained to become stronger and sought out to bring peace and order." He clenched his fists. Matthew whispered "I will do anything to reach my goal"
"Oh, I just, uh…" you stutter, tensing up. You eye the crone, then back outside the tent. For a moment, the air thickens with anticipation, until…
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Rules: Yes
Referral: minecraft-mp.com
Discord: alian8#6790
How do you avoid powergaming in roleplay?: To avoid powergaming say things like "attempted" or "aimed" instead of things like "killed" or just not jumping to conclusions. Another way to avoid it is to it is just to think "would this really be realistic?" or "am I giving myself a unfair advantage?"
How does metagaming disrupt fair roleplay?: Metagaming ruins roleplays by giving an unfair advantage to those who do it and its really unrealistic.
Status: Accepted
Character Name: Matthew the Magnificent
Character Race: Human
Character Gender: Male
Character Age: 26
Physical Description: bright blond long hair, broad shoulders, 6ft 2in, 163lbs, deep blue eyes, average physique.
Screenshot of Skin:User Feedback
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