Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Ithri stands in the entryway for a moment, skeptically observing the tattered old tent before stepping in and taking a seat on a dusty cushion.
The dwarf looks to the hag, watching her intently, "Wasn't aware tha' I was bein' expected. Pleasure t' meet y' anyhow, perhaps y' could help me here."
Ithri strokes his long beard for a moment and explains himself to the crone, "Ah' was told some time ago by a man from y'er shanty here, this might be th' place t' find somethin' of great use t' me. There'll pay f'er information o'course. Ah'm a jeweler y'see, workin' on becomin' th' best. Got a client back 'ome that'll pay me handsomely if ah' can make him a ring f'er his lady out o' the green opals y' have here. This's my chance t' get away from my farm an' work my way up in th' world."
He pauses and clears his throat, "So, no dwarf eatin' fish or swamp beast'll stop me from gettin' what ah' want. Think y' can help?"

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