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Dragons_Maw


Dragons_Maw
  • Rules: Yes
    Referral: Reddit
    Discord: bsabla1.
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Powergaming is when players force their emotes, ideas, or actions on other players through gameplay and roleplay. Powergaming and any sort of unfair advantage gained through modding, hacking, exploits, etc, are fine for single player games. But when playing with others, and roleplaying, it's important to be fair to everyone. Individuals who capture others, force their demands or will on them, or just work to create a toxic environment do not need to be participating in online multiplayer games. Players should work together to create believable interactions and stories rather than trying to “win" or hoard items and gold solely for the sake of hoarding.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Metagaming is when someone or a group use knowledge, which they should not have access to, in order to give themselves an advantage or other specific reasons that disrupt RP and fairness. This can take away from other players and even creates an unfair advantage for those working together, where some may act with knowledge gained from friends, online sites, etc. It can negatively impact entire storylines and take away from others and create unrealistic situations as well.
    Status: Denied

Cassian Volyra was born in the Faubourg district of the Heartlands, the eldest son of Julius and Christine Volyra. The Volyra family lived modestly, never poor enough to starve yet never wealthy enough to escape the harsh expectations of Heartlander society. Cassian grew up alongside his younger brothers, Cadus and Cellus, in a household defined by long absences, quiet tension, and conflicting ideals. His father, Julius, was a former soldier descended from the scattered Adunian diaspora, a man who carried with him remnants of older philosophies centered around discipline, knowledge, and preservation. His mother, Christine, was a deeply practical Heartlander woman who valued stability, reputation, and control above all else.

For much of Cassian’s childhood, Julius spent his years engaged as a soldier and caravan guard to support the family, often leaving for months at a time before returning home weathered and exhausted. Despite his absences, Julius remained the greatest influence on Cassian’s early life. During the years he spent at home, he shared stories of distant realms, forgotten civilizations, ruined keeps, and the remnants of ancient peoples lost to time. Julius believed knowledge was one of the few things capable of surviving the rise and collapse of kingdoms, and those beliefs slowly took root within Cassian. While his younger brothers adapted more comfortably to their mother’s expectations, Cassian inherited much of his father’s temperament, that being quiet, analytical, and increasingly fascinated by history, ancient lore, and arcane study.

As Cassian grew older, tensions within the household worsened. His resemblance to Julius became impossible to ignore, both in appearance and behavior, and Christine increasingly viewed him as a destabilizing influence over the family. When Cassian was sixteen years old, Julius fell victim to a slow and unexplained illness. Over the course of several weeks, the former soldier weakened steadily until he eventually died in his sleep, his body described as unnaturally cold even before burial. Though no evidence ever surfaced to suggest foul play, Cassian never accepted the official explanation of natural sickness. The circumstances surrounding his father’s death planted within him a permanent distrust of authority, institutions, and convenient truths.

Following Julius’s death, Christine’s treatment of Cassian became increasingly severe. Arguments within the household became common, particularly as Cassian questioned both his mother’s decisions and the silence surrounding his father’s passing. Fearing his growing independence and influence over his younger brothers, Christine eventually arranged for Cassian to be removed from the household before he reached adulthood. Cast out from Faubourg with little warning or support, Cassian took only a handful of possessions with him, the most important being Julius’s chipped bastard sword taken from the family mantle. Before leaving, he swore it would be the last piece of his former life he would ever cling to.

The years that followed hardened Cassian considerably. He survived by working alongside caravans, merchant crews, and traveling expeditions across the realms, taking whatever labor he could find. He learned to negotiate, to fight, and to endure long stretches of solitude. Though never naturally sociable, his exile deepened his emotional distance from others, and he developed a cold, restrained demeanor that many mistook for arrogance. Despite this, Cassian maintained a notable gentleness toward animals, often finding more comfort in their company than among people. He also developed a strong hatred for dishonesty, having spent much of his life surrounded by half-truths, rumors, and concealed intentions.

During his travels throughout the Azuras, Cassian’s fascination with ancient civilizations and forgotten relics evolved into obsession. He spent increasing amounts of time exploring ruins, studying remnants of lost cultures, and documenting whatever knowledge he could recover. Over time, he discovered a natural affinity for water and ice magic, disciplines whose measured and controlled nature aligned closely with his personality. His use of magic became practical rather than theatrical, focused on precision, preservation, and survival. In combat, Cassian developed a reputation for fighting far more defensively than his demeanor would suggest, wielding his father’s chipped bastard sword alongside disciplined elemental magic as a bastion against assault.

Now twenty-five years old, Cassian wanders the Heartlands as a merchant, antiquarian, self-proclaimed archaeologist, and independent scholar. After recently selling a recovered artifact for a considerable sum, he has finally secured (almost) enough funds to pursue the next stage of his life: seeking out the Enchantry and formally dedicating himself to magical study and enchanting. To Cassian, knowledge is not merely power, but preservation, the only defense against ignorance, manipulation, and the erasure of history. Everything passes, but only records and memory keep this world alive. Though outwardly quiet and detached, he remains driven by an unrelenting need to understand the truths buried beneath the world and to forge a legacy entirely separate from the fractured family he left behind.


Character Name: Cassian Volyra
Character Race: Adunian
Character Gender: Male
Character Age: 25
Physical Description: Alabaster skin, green eyes, dark brown hair, 5 ft 11, 185 pounds, often wears the most comfortable clothes or hewn-hides due to dislike of heat
Roleplay Scenario:

The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example:

Cassian doesn't even turn, staring forward in his usually cold and calculating manner. To the hag, it looked as nothing had changed at all, but she knew those words had had an effect on Cassian. "If you know who I am, then you know the reason I'm here." Cassian states, glaring at the hag, dead-eyed, unblinking. It was as though a tense aura coated the shop, not dark or bad, but an uncertainty as to what would happen next. This was always the part of the deal when things went well, or everything went the worst route possible.

Locals had followed Cassian on his way through the town, now peering into the shack in wonder. It's rare for the village to get visitors, and as far as the villagers are aware, there's no reason for anyone to visit. "It's so rare for the village to receive visitors, especially from so far as you..." Children had begun peering around the edges of the wall facing into the shop.

The audience was clearly making Cassian nervous. The less people who knew what he was carrying, the better.

"They're like vultures waiting for a meal." Cassian stated, grumbling. In an instant, as soon as Cassian peered at the door, the hag rushed and closed the drapes.

"Don't mind the riffraff." She states slyly, clasping her hands together while giving a smile showcasing all of her three rotten teeth. "I have the artifact you seek..."

With that, Cassian finally smirked. Three days of travel, and he couldn't even afford an inn. But with this, it was finally all worth it. "How much?" Cassian asked, and he saw those three rotten teeth one more time...

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Changed Status to Denied

 

Hi there, as you can see your application has been denied. However, you are free to reapply immediately, just remember to edit and change all that is listed below.

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My discord is @.hiccup if you have any questions I'm happy to help! If you don’t have discord please reach out to me on the forums. You can also ask in the LOTC Discord for help.

 

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If you still need help, check the wiki! WIKI

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