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Posts posted by MangoManMini
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Origin
Since their sparse creation, Anthroparions of both lesser and greater states have seen vivacion as merely the substance that drives their flesh to squirm and bones to shift - the bare essential to bestow artificial life upon their otherwise rotting forms. Its methods of creation almost known entirely to only their creators, none of its creation have bothered to wonder upon its capabilities...
To what wonders do Anthroparions owe their existence? Should they merely accept that this fluid powers not only their ‘life’, but the abilities that come with it? Is it all true that a concoction of such terrifying ability has merely a single use, even to those whoms blood it runs through?
One refused to accept it. ‘The truth is what I create.’ Their polluted mind decided, on a dreadful day which would soon mark the discovery of truths perhaps best left unknown...
(Visualization of a Vivacion Potion)
Pain, anguish, and adrenaline of discovery powered only by the obscenities of a maddened mind, were all felt by a single Anthroparion - as they tore their own form into mere viscera over and over and over again, to watch as the very tendons and ligaments of their body wriggled and snapped to repair themselves… All due to the mysterious substance of vivacion. That foul green glow, the brutality of which it forced a weaker form to stay intact, the way in which it could stiffen flesh to hardness akin to stone - or even create an entire being of free will, all so very intriguing to the alchemically-maddened mind of a dangerously creative Anthroparion.
And so they began, researching about how their own form worked - experimenting with little relent on both themselves and others where deemed fit. And through a dissolute process of trial and error did that creature discover its various other applications when used in tandem with its creations… to which their greed for torment found satiation.
Applications (Combative)
(All of the following applications require an ST signed Vivacion Potion, which is within it's expiration date listed in the Vivacion potion redlines, within the original Anthroparion lore. This item is consumed upon application.)
In the early stages of their experiments, the anthroparion soon found that vivacion, when directly injected into an injured host, can have various gruesome effects…
Vivacion Melioration:
(Representation of the potential scarring yielded from Vivacion Melioration)
In greater anthroparions, when an additional measure of vivacion is directly injected or otherwise placed into the bloodstream, an excruciating process of rejection will begin, alongside a terrifyingly vicious enhancement to their healing abilities. Upon its injection the effects would present themselves within seconds, and cause the anthroparion an agony they would normally be numbed to. But as their form rejects it harshly, the vivacion would still work its process - presenting through their skin in a vibrant green glow throughout their veins. In the span of (including injection) two emotes, the vivacion crawls throughout the immediate area (spanning no more than a single limb or section of the body) and tears the flesh and bone of any wounds asunder only to restitch and messily seal the damage… leaving behind a horrid scar from which the now expired vivacion will ooze for a short time. These scars will not heal by ordinary anthroparion regeneration, and instead can only be healed in the same way a descendant could heal a scar.
If injected into an area which once held a now severed limb or other applicable piece of the body, the vivacion will regenerate such through a skinless, bleeding form - in a rather grotesque display of flesh and muscle squirming to stretch and rebuild. This skin will eventually be restored, albeit in a horrifically scarred form, through regular anthroparion regeneration when outside of combat.
Use of vivacion melioration isn't without it's side affects however - as the targeted area, at the end of this application's duration, will for a temporary time experience a newfound sensitivity to pain, any further wounds sustained in that area presenting with the pain you'd expect a regular descendant to experience. This rather alien sensation will last until the end of combat for the anthroparion, where the effects would then wear off with time.
Redlines;
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This process will put any anthroparion into a state so overtaken with pain they are rendered incapable of major action and have their movement halved for its healing process. The initial injection however is unrestricting, allowing someone to still utilize their full movement and any other reasonable actions before the healing kicks in, in the next emote.
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This process takes 2 emotes in total - one for injection and activation, and another for the healing process.
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The healing process of Vivacion Melioration restores torn flesh and skin, repairs broken and even shattered bone, and reproduces any organs or blood lost in the applied area.
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When applied to where a severed limb or other applicable area once were, said missing parts will regenerate almost completely; missing only the skin which can later be regenerated, albeit with horrid scarring, through normal anthroparion regeneration when outside of combat. This process takes 4 emotes rather than 2, the healing process requiring 2 additional emotes, and only bestowing the anthroparion control of the limb once those 3 healing emotes are made.
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Alternatively to complete limb regeneration, should an anthroparion manually jam a severed limb back into where it were severed from, and then attempt this application - should the limb be held in place for the duration, this reattachment will take only 3 emotes in total - one for injection and activation, and two more for the healing and reattachment process. If the limb is removed from it’s hold against the applied area, this process will fail.
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Vivacion melioration, after the end of it's healing process, will present a new sensitivity in the targeted area of the body, where the anthroparion's normally numbed sensation to pain will be amplified to that of a regular descendant - further injury in that area presenting such pain until the end of the combat encounter.
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The scars left by this process are unregeneratable by normal anthroparion means, and instead must be treated regularly.
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The vivacion can travel only throughout one segment of the body (head, torso, an arm, a leg.), and heals all injuries in that area simultaneously.
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Attempts to inject vivacion more than once per encounter render the anthroparion subject to risk of a harsher melioration, the targeted wounds exploding open rather than forcing shut, and as a result creating graver damage instead of repairing it. See the overdose table below the ‘applications’ section for more info.
EXAMPLE EMOTE
Spoiler[!] [1/2] The anthroparion recoiled as that knight drew yet another nasty gash upon their torso, torn flesh and viscera hanging loose from their form, stance crumbling as if their very structure were failing. As they stumbled back as many steps as they could manage - their hand shook about their bag to retrieve some brutally designed syringe, the glass chamber revealing a concoction of putrid green glow. With little hesitation, they jammed its spike between the ribs of their chest, thumb pressing down upon the syringe's press, and so forcing that liquid down into the confines of their flesh...
Upon successful roll:
[!] [2/2] A look of retort took the anthroparion's expression for a while as an intolerable agony surged about their body, barely able to stumble a mere pair of steps back as they dropped to a knee and clutched their now glowing chest - flesh visibly twisting and binding to close up those gaps in their torso, ligaments and skin squirming about to patch the gaps once wrought across their chest, and now fused shut with sporadic, and uncoordinated sinews of clotted blood and stringy flesh.
Upon unsuccessful roll:
[!] [2/2] A sudden jolt in their form were followed by an abrupt freeze as that green glow ravaged about their torso for a moment, illuminating the very veins amongst their flesh to a point which proved explosive, as suddenly those wounds burst open in a magnificent spray of the body's ichor, vivacion and blood spewing out profusely as their expression seemed distant, and complexion somehow grew paler. With a stumble did the anthroparion barely manage to hold their stand, as the vivacion rejected them so harshly, arms hanging by their sides and lungs heaving with whatever working mass they had left.
With further experimentation came further discovery on how vivacion can affect an anthroparion not only in their dormant state, but in the utilization of their grotesque abilities…
Vivacion Surge:
(Visual example of Vivacion Surge and the kinds of scars it would leave)
In greater anthroparions, when an additional measure of vivacion is directly injected or otherwise placed into the bloodstream of an area of the body currently channeling the ability ‘Vivacion Flow’, the effects will dramatically escalate, resulting, with 2 total emotes, hardening of the skin which spreads out twice that of its original span, and remaining for a much longer time. In its relentless pursuit to spread, the vivacion will twist flesh and ultimately shatter any bone that it would encase. This enhanced area of hardening oozes expired vivacion from it’s crevices for a short time, and will take 5 emotes to fade. This leaves unsightly cracks in the skin which cannot be healed by regular anthroparion regeneration. Upon fading, any bones caught beneath the path of its spread will have been shattered to the point of unusability, at least until the anthroparion has been given time to heal.
Redlines;
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The size of the area hardened by ‘vivacion flow’ is doubled in its maximum size, and cannot be reduced nor precisely controlled in how it will spread. It will always span out to the maximum radius.
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The hardness of the vivacion flow affected by the surge is still exactly the same as detailed in the original lore; ‘with a hardness akin to stone’.
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Vivacion Surge requires 2 emotes to activate - one to channel the ability and inject the vivacion, and another where the effects form.
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If Vivacion Surge is applied to anywhere where bone is essential to an Anthroparion (e.g the skull) the effects will immediately render the subject into their regenerative death state.
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Vivacion Surge leaves small tear-like scars where the cracks of the hardened skin once were. These scars are unhealable by an anthroparion’s regeneration, and must instead be treated regularly, in the same way a descendant would treat a scar.
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Vivacion Surge being active will not prohibit the simultaneous use of Vivacion Flow in other portions of the body, as it's presence is maintained by the additional measure of vivacion.
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Attempts to inject vivacion more than once per encounter render the anthroparion subject to risk of an irreversible surge, which results in the hardening remaining permanently. The only way to reverse this is complete replacement of the affected area with a similar arm/leg/etc of similar build and size, where it (similarly to how an anthroparion’s head may be stitched back on) would need to be stitched back on for the anthroparion’s natural regeneration to seal the rest. See the overdose table below the ‘applications’ section for more info.
EXAMPLE EMOTE
Spoiler[!] [1/2] The anthroparion's expression warped to that of sinister glee as their hand reached down to one of the many glowing-green syringes hanging from their waist, adorned across their form like decoration. As their right hand reached for such, their left hand emitted a painful-looking spasm, tendons and bone within their hand lining their forms across the skin in gruesome outline - before it was interrupted by the impalement of that syringe, their digits spanning out as far as their flesh could stretch as the glowing concoction from within the syringe began spewing about the cobble-esque crevices that began forming in their skin.
Upon successful roll:
[!] [2/2] Quickly did those cracks not only take their hand, but grew up a half of their forearm, forced up along the flesh by the unbelonging vivacion. Squirming veins began freezing to a halt, as their flesh stiffened and arm grew a darker, denser-seeming grey, its movements sluggish and skin crumbling away with every flex of trapped tendon.
Upon unsuccessful roll:
[!] [2/2] As that vivacion wrought itself up their arm, did a concern grow on the anthroparion's expression, shaking their stiffening hand frantically as not even a finger wished to budge at their command. The coming frustration suggested they had little means of stopping it too, as still, the limb grew hard until finally stopping halfway up their forearm, encapsulating their lower arm in a hardened cocoon of vivacion-imbued skin, the excess concoction dripping from the crevices ever-so-slightly.
With the discoveries of how vivacion could subject the host to enhancements carrying with them painful consequences, this anthroparion was intrigued, but not nearly satisfied… And so, as ramblings took their mind, experiments of greater risk found applications of similarly sinister results.
Vivacion Apperception:
(The eyes of an anthroparion under the effects of Vivacion Apperception)
In greater anthroparions, when an additional measure of vivacion is - in a rather brutal display - directly injected or otherwise absorbed into the eyeball, a green vivacion glow will violently take the eye, oozing from it’s socket, and crawling down the veins in their face, as the subject’s vision begins to morph within the next emote. Whilst the eye viciously heals any damage within its shivering self - rejecting anything stuck in the eye including the needle that may have been used to inject this vivacion - the subject’s vision will develop a keen sensitivity to the vitality which vivacion is so closely interlinked with, forcing a frightening obsession within the subject’s sight by highlighting those living things before them with a distorted sort of glow… These ‘highlights’, even amongst complete darkness, cause the anthroparion to become abnormally fixated on the living creatures before them, their vision directed by the whims of vivacion. Whilst active, this new form of sight allows the subject to focus upon organic targets to an extraordinary extent, whilst blurring their surroundings as their sight flickers across targets purely based on the greatest, or most immediate, sources of vitality. This warping of the anthroparion’s vision will hold its presence for a total of 6 emotes, before the vivacion seems to completely escape the eye’s grasp, leaking down the user’s face now - spoiled and rotten with blood and plasma.
Redlines;
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Injecting an eye renders only that eye under the effects of Vivacion Apperception. Should that eye be removed or damaged beyond usability, the effects of Vivacion Apperception will end.
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The application of Vivacion Apperception allows the user to perceive entities of both player-operated and npc types - so long as they are organic - with great detail and attentiveness, aiding in their ability to react and retaliate to actions made by these highlighted creatures. However, this application also causes the anthroparion to lose focus on their surroundings and the general environment, due to the absolute fixation the vivacion will inhibit within the eye.
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Even in complete darkness, the highlighting of creatures before an anthroparion under the effects of vivacion apperception will persist, revealing their form in absolute darkness. This will not however aid the anthroparion in seeing their surroundings in complete darkness, and would instead hinder it further, warping that darkness with the uninterested blur of vivacion.
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Vivacion Apperception requires 2 emotes to fully activate; one for application, and another for its development and healing process.
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Vivacion Apperception will always last it’s full length of 6 emotes, and cannot be voluntarily deactivated. The only way Vivacion Apperception can be preemptively ended is if the eyes is damaged beyond functionality, or if the anthroparion would somehow be killed or otherwise rendered into their regenerative death state.
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Applying this to both eyes (even at the same time) would be considered two separate applications - and so would render the second application at risk of overdose repercussions - and would take an additional measure of vivacion.
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Attempts to inject vivacion more than once per encounter render the anthroparion subject to the risk of a failed apperception, where the vivacion will react adversely to the contact with the eyeball, and cause the affected eyeball to explode in a gory display of plasma, vivacion and viscera. See the overdose table below the ‘applications’ section for more info.
EXAMPLE EMOTE
Spoiler[!] [1/2] A frustration lingered in that anthroparion's mood as light left the room, eyes drifting about the darkness only to fail in spotting the enemy they longed for. With searching digits did they retrieve one of the few glowing syringes at their waist, it's spike long and needingly thick, unfortunately enough for them. A breath took the freak before they jammed it's end into their left eye, head coiling back and eye violently shivering as blood spewed from the wound and vivacion seeped its way within...
Upon successful roll:
[!] [2/2] Amidst the darkness alit a single, glowing eye - amber stricken from its form to present now in a vile, green glow. By the plasma of it's craft did the eye push the syringe out, only to seal itself shut with spewing vivacion and blood. Their hand, for a moment, clutched over the glowing iris, the eyeball shivering with an uncontrollable adrenaline, and veins about it's socket flaring up in a vile gleam of green. Only with a few seconds did the eye manage to relax, meeting the other in it's stare forwards, jittering about as if ready to burst.
Upon unsuccessful roll:
[!] [2/2] A gasp followed a visceral burst emitting out, as the vivacion's green radiance flared up, and up, until it tore the eye asunder. Blood flew from the skull of the anthroparion, dashing out between the separated bases of their hand's digits. Little remained of the eye to fall victim, it's cord hanging from the socket, where a mere chunk of remaining eye hung towards their cheek - pointing down at where that syringe smashed upon the floor. Lacking life and function entirely remained nought but the gore that poured from the gaping hole below their brow.
A final display - directed by a mind consumed with obsession, this final experiment risked great amounts in its discovery, but revealed terrifying possibilities locked away within the mysterious workings of vivacion, vile powers that are unlocked only by the greatest risks, offering unrelenting strength to those reckless enough to pursue it… This was the freak’s last discovery of vivacion - one that satisfied that mind finally, their ‘magnum opus’, so to speak…Vivacion Delirium:
(An anthroparion under the demented state of Vivacion Delirium)
In greater anthroparions, when a user brave - or perhaps desperate - enough to take such risk injects or otherwise induces an additional measure of vivacion into the brain, the user would promptly collapse and begin to spasm violently, as the vivacion excruciatingly makes its way throughout the organ and tears asunder their mind. Veins all over their body will glow with that vile green vibrance, saliva and sweat plagued with the concoction would drip from their maw, and even both eyes will begin shining out in an unrestrained vivacion glow. In this excruciating, mind-breaking process, is where rejection is most likely - but should the victim of this process prevail through the vivacion’s wrath, the strength they will find will be incomparable to anything else they’re capable of, although leaving their mind in a crazed, animalistic, and reckless state for the duration, making complex thought nigh-impossible - and so rendering all other abilities available to an anthroparion unavailable during this application’s course.
Wounds sustained by someone in this state immediately begin their rejuvenation process (following a number of the guidelines of the 'Vivacion Melioration' application) with uncontrollable inefficiency, spewing blood and vivacion in it’s sporadic attempt to repair, and so leaving nasty scars unhealable to an anthroparion’s natural regeneration. Any limbs that are detached will automatically squirm to regrow - but if the head is detached, this process differs somewhat, head detachment rendering them in their regenerative death state immediately, until their head is able to bind back onto their neck, where the anthroparion would regain consciousness and continue their frenzy.
Furthermore - the subject's pain is rendered obsolete, encouraging a dangerous aversion to their own safety. Their vision is majorly crippled behind bulging veins and squirming iris’, blurred and relying perhaps purely on the perception of vitality that Vivacion Apperception offers - which too activates uncontrollably with this application, and lasts the entire duration of Vivacion Delirium. This application will last a total of 6 emotes, or until the anthroparion is somehow met with a fate that would meet any of their pk clauses that Vivacion Delirium is incapable of repairing. Once the duration of Vivacion Delirium has ended, the anthroparion will be left in a disoriented state for the next 2 emotes where the spoilt vivacion will be regurgitated from their system. Only after this disorientation clears up will the anthroparion begin to feel the true consequences of using this application, as the fatigue of any wounds they’ve accrued throughout the duration present themselves, along with a new vulnerability. In reaction to such violent use of vivacion, the body will gain a new sensitivity to pain for some time, a sensation which is usually numbed to an anthroparion. This sensitivity will last until the end of the combat encounter.
Redlines;
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Vivacion Delirium requires 3 emotes to activate; one for application, one where the anthroparion collapses and begins to spasm, and the last where the vivacion sets in, and the anthroparion regains control of their body. This can only be interrupted by the anthroparion meeting any of it’s pk clauses. Even through head detachment however, should the application roll result in success, Vivacion Delirium will still set in.
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No other anthroparion abilities or vivacion applications can be activated whilst Vivacion Delirium is active.
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All wounds take 2 emotes to repair. These wounds however can heal simultaneously, no matter their amount, and this healing process disregards size and severity - assuming the anthroparion's form is somewhat intact. If this healing is interrupted by the duration of Vivacion Delirium ending, said wounds will remain half-repaired.
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Wounds healed by Vivacion Deliruim are done so without the regeneration of skin - and so will still lightly bleed both blood and vivacion. This skin is later healed outside of combat, where scarring will form.
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If the head is detached, the anthroparion will be rendered into their regenerative death state and immediately begin healing. If in range of the body (said range specified within an anthroparion’s decapitation pk clause), the head will take 2 + (1 emote for distance above every 2 meters of distance between the head and body) emotes to reattach and grant the anthroparion their consciousness once more. Each of these emotes contribute to the total duration of Vivacion Delirium, and if the duration ends before the head can reattach, this process will cease.
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If a limb is detached, the process for regrowth takes 3 emotes in total, detailing how the flesh and muscle progressively stretch and form to regrow a new, grotesque limb. Only after these 3 emotes will the anthroparion regain control of said limb, albeit without skin, which will later be formed through an anthroparion’s natural regeneration, although with horrid scarring.
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Vivacion Delirium does not increase one’s raw strength in any way, but instead offers the user the abilities described in Vivacion Delirium’s description. Aswell, this application does not make one ‘immune’ to damage, instead only working to repair damages they might take during Vivacion Delirium’s duration.
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Vivacion Delirium, including any of it’s effects, cannot be ended preemptively - and will last 6 emotes unless the anthroparion is killed. Even through their regenerative death state, if their head is able to repair and reattach, the effects will persist until 6 emotes have passed since its beginning.
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All damage acquired during Vivacion Delirium will leave nasty scars, which are irreparable by normal anthroparion regeneration means.
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All damage acquired throughout Vivacion Delirium’s duration will, at the end of it’s duration, present fatigue of both mental and physical challenge, aswell as a new sensitivity to pain which anthroparions are not accustomed to. This sensitivity and fatigue will last until the end of combat.
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Application to the brain is a dangerous venture - and will always render the risk of rejection. Should the vivacion be rejected upon application, the anthroparion will be rendered into their regenerative death state - dying amidst their spasms, rather than rising. This is not a forced pk. See the overdose table below the ‘applications’ section for more info.
EXAMPLE EMOTE
Spoiler[!] [1/3] A desperation revealed itself in the anthroparion as they stumbled back from yet another gruesome blow, form shaking in its entirety as they struggled to even stand, legs buckling inwards as they collapsed to a stoop upon their knees. Their head hung back in stare to the sky, as their hand drifted slothfully across their form - to retrieve a syringe of vile green glow. In brutal display, their hands joined each other in holding its chamber, lifting it's spike to rest dangerously upon their forehead. With a crunch, did that syringe pierce through skull and brain, their maw hanging loose as the freak struggled to remain in control much more. With weak palm, they pressed down upon the syringe's plunger, vivacion running along their face as it leaked down, from where the majority found refuge in the creature's very mind...
[!] [2/3] Their arms finally dropped with all the weight that they felt, death calling to them from a place so familiar. Soon, with syringe still embedded in their skull, did their torso fall too, though retrieving itself up with a horrifying bounce, bones crackling and skin squirming as a fit of agonizing spasms took the corpse into a horrifying display - eyes flaring up in frightening green glow, teeth grinding across one-another, fingers curling where bones ached to burst from their hands...
Upon successful roll:
[!] [3/3] Gutteral aches from the anthroparion's throat turned to daunting cackles, as their very spine seemed to begin squirming in place, legs kicking out in an attempt to stand; yet failing - arms spanning out and smacking across the floor; uselessly, maniacally. Soon, an arm reached up and tore the syringe from their head, where the flesh and bone already began melding the wound shut... With sporadic, and untamed movements did their form claw itself up, from a lifeless rest upon their knees to a horrifically imbalanced stand, leaning in crooked stance. Green veins ravaged all over their body - eyes gleaming out in a matching vile radiance, and maw hanging open like some mindless animal - curved upward in unexplained laughter, as their eyes, shivering in their watch, darted about in glare. Those many wounds carving their form asunder seemed all starting to stitch back together, their form jutting randomly as tendons tightened themselves back, and muscles contracted to force their body to begin rebinding. It looked horrifically painful, yet, that thing showed no signs of anguish.
Upon unsuccessful roll:
[!] [3/3] Though, as their eyes began flickering with some green glow, did their body fall still, tortured form now resting as quickly as it began flailing. And so, they laid - robbed of a final chance to wreak havoc, or perhaps simply save their own hide. Lifeless, still, their head dropped hard upon the floor, that syringe still stuck firmly in their skull, and eyes staring up - devoid of thought.
Overdose Table
This table details the repercussions of applying vivacion more than once per encounter (or of using Vivacion Delirium as a whole) - where the chances of having a negative reaction increase the more vivacion is used. Some overdose effects are more severe than others, and some yield much greater risk of rejection than others, depending on the application's strength.
Application
Prerequisites for roll requirement
Roll required
Roll to meet / beat
Overdose effects
Vivacion Melioration
Having used any application of vivacion once already in your encounter.
1d20-(amount of times vivacion has been rolled for in this encounter prior.)
5
Targeted wounds will split and burst open rather than seal shut, creating further damage, and leaving the anthroparion with a new-found fatigue similar to the fatigue felt after Vivacion Delirium, only to a more mild extent.
Vivacion Surge
Having used any application of vivacion once already in your encounter.
1d20-(amount of times vivacion has been rolled for in this encounter prior.)
5
The affected area will stay permanently hardened and unresponsive until replacement. Replacement requires reattachment akin to the head replacement process detailed in the original anthroparion lore, where stitches would be required to sew a replacement of similar proportions on.
Vivacion Apperception
Having used any application of vivacion once already in your encounter.
1d20-(amount of times vivacion has been rolled for in this encounter prior.)
5
The affected eye will explode. This can be healed any way available to an anthroparion, including the effects of 'Vivacion Melioration', but will be non-functional until restored.
Vivacion Delirium
N/A
1d20-(amount of times vivacion has been used in this encounter prior.)
10
The anthroparion will be rendered into their regenerative death state, revival following all rules detailed in the original anthroparion lore. Despite Vivacion Delirium potentially causing their death, this does not count as 'death by suicide', and so does not force any PK upon the player.
Purpose of Addition
Whilst I love anthroparions and their concept, I've had to admit after playing one for so long that they are niche, mostly unknown, and underutilized. I’d even assume that the majority of people reading this haven't even heard of them before. For as long as I've played an anthroparion, I've only ever known two other anthroparions - and it’s the ones I created at the time of making this addition. The hard truth is that they take too much effort to make for too little return in their strength - their creation is entirely known (to my knowledge) only to those in the darker groups, and so what's the point in creating them when you could just make something like a darkstalker instead - a similar thing but with much more power, and easier creation, should you have the required magics and feats.
So I thought about how to make them stronger without just buffing them, because let's be honest - plain buffs are boring. I figured that in reality, anthroparions are not very unique, and their ties to alchemy aren’t very much utilized past their creation. Vivacion too is a potion that only has one use, and it’s their creation - but why? Why not have it closely intertwined with an anthroparion’s options, rather than just ‘it's in my blood so I can do things’. So, with this addition, I've implemented ways that anthroparions can use this concoction to their own advantage - empowering themselves with a mixture likely only they can acquire, and one that only they can handle, since they’re so carefully connected with it. I think, with this addition, anthroparions become a lot more interesting without just outright buffing them - yet bringing them up the tiers of CA’s so that they’re not so overshadowed. This, hopefully, incentivizes more players to seek playing one - and so revives the very limited playerbase of this CA that honestly, I think deserves much more attention - their concept is full of potential for amazing narratives, and I think their existence should be encouraged further.
Citation:
Noz - Original Author of Anthroparion Lore
Mini - Author of addition
Valannor - Proofreading and general help
SacredSource - Proofreading
bloomtiara - General help
SquakHawk - Feedback for amendments30 -
Spoiler
Amidst crazed cackles and unhinged mania were objects tossed and glasses smashed, a pure anticipation ravaging an often dull mind, bringing to fruition the obscenities of one's most buried thoughts - until once more that mind's bearer could tame their composure. That invitation, one of a threatening dissonance which it's writer oft bears, it rang gleefully in the advertence of that freak it were addressed to - as if permission to let go, to let those desires run true - to let the monster out.
A voice, long tortured wailed out in beg for rest. To spare this soul a wrath which they'd witnessed with possessed eyes, time and time again... But those screams had long since died to the one mind whom stole their voice.
There were little able to stall this now, a call had been made to one whom just ached for the excuse.
"Fine, then - fine then. With your viscera I will dye my hand red, by my claw will your mind grow pale... Oh, the years I've awaited such reckless abandonment- for this boy to finally snap."These words were but a few that rang out for hours in that thing's vicinity, ramblings driven by the obscenities of that corrupted mind. He could assume his call would be heeded, someday... But on that day, could he really expect that thing to follow their rules?
7 -
A sickening grin perked upon the pale maw of one certain character, digits clawing at the tools and equipment of a space often unoccupied. Following a maddened wheeze came unintelligible mutters which spat from their lips, gaunt cheeks tensed as that glow were almost lost in their squint.
And so, they got to work.
3 -
+1 to this c:
3 -
He's done it again.
1 -
"...Did you a favour."
A freak claims to the notice before them.1 -
A silent construct is particularly silent today.
2 -
MC Name:
MangoManMini
Character's Name:
Glass
Character's Age:
40
What feat(s) will you be learning?
Sorvian Sculpting
Teacher's MC Name:
teawithbee
Teacher's RP Name:
Jol
Do you agree to keep Story updated on the status of your feat app?:
Yup
Have you applied for this feat on this character before, and had it denied? If so, link the app:
Nope
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
Im aware
1 -
Rp name: Ira
MC Name: MangoManMini
Voted: yep1 -
MC Name: MangoManMini
Character's Name: Glass
Character's Age: 1 Month (Newly Created)
Character's Original Race (N/A if not applicable):
N/A
Transformed form:
Sorvian
Creator's MC Name:
TimberBuff
Creator's RP Name:
Ciliren
Briefly explain the lore behind this construct or creature:
Today’s Sorvians aren’t like Sorvians of old. Created differently, merely an imitation of what was, modern Sorvians are more of an attempt at recreation of the past, when one talented individual discovered their long-lost existence. Now after their efforts, these husks wander Arcas not only following their creator’s desires, but their own aswell. An obedient creation with will of it’s own; that is today’s Sorvians.
(Mild example of what a Sorvian may resemble. Mine, in particular.)
Backstory
Sorvians were once a common construct sometimes known as ‘flesh golems’. These golems had no minds of their own, only soul they’d been gifted by their creator. Yet, remarkably, these constructs found themselves with a will and personality of their own, being perhaps close to if not fully considered a living being. Since then, the flesh golems had faded out, the craft of their creation being lost to ages, and the last true sorvians dying out.
Until one individual discovered the history of, the creation of, and the purpose of these ‘flesh golems’. Through relentless trial and error, aswell as countless hours of research, they managed to create the first of today’s ‘Sorvians’, through an elegant model of a human body, crafted with hardened clay and structured with wooden bones. Whilst they still number few, the reintroduction of this race is surely something now set in stone, the teachings of how to make these beings now spread.
Biology
The biology of Sorvians is alien in the way that you wouldn’t think it should be able to live. Rather basic; it’s smooth flesh molded from clay and skeleton crafted with wooden bones, giving them only the essential movement they need, not the cosmetic. This leaves their faces, ‘masks’, unmoving, perhaps appearing rather creepy to one with a light-heart. A downside of this existence is the rather weak structure of their bodies compared to flesh and bone. Whilst they operate the same, sometimes even better as stamina serves Sorvians no issue, clay bodies and wooden bones can’t withstand damage nearly as much as your usual body structure. However, a Sorvian can take wounds which would render any living thing dead, and still continue.
There are three main ways to kill a Sorvian:
- Destroy the mask. The mask of a Sorvian is an essential part of it’s biology, and with three emotes demonstrating solid hits to the mask, the mask can be cracked, and ultimately kill the Sorvian.
- Puncture the chest. The chest cavity of a Sorvian is what holds the soul which is given to them from their creator, allowing them sentience. If the chest is punctured, soul will slowly seep out unless clogged back up.
- Decapitation. Likely the most effective method, decapitating a Sorvian nearly instantly kills the construct, and is much easier to perform due to their bodily structure.
Whilst these methods will kill a Sorvian, there is no true way to permenantly kill a Sorvian. Anyone who knows how to make Sorvians can repair their bodies and bring them back, though that Sorvian will still retain loyalty to their original creator.
Aswell as these features, Sorvians do not age. Whilst their body can decay and wither to time, their mind does not, and replacement/repairs of the body can be done throughout their lifetime.
Mentality
Sorvians are created as servants to whoever created them, though are not simple mindless slaves. Sorvians have their own wonders and will, an imagination and the ability to desire, like any other Descendant. Whilst bound by their orders, Sorvians when allowed by their creators can do anything any usual person may do; explore, talk, learn, teach, train... Live. Sorvians tend to be simple in nature, driven mostly by the ideals they have been taught, rather than the many many conflicting reasons that normal Descendants may have for their actions.
Abilities
Sorvians have a few unique abilities that other races do not...
Ageless Bodies: Sorvians, as mentioned earlier, do not physically age, but can show signs of wither and decay such as scars, or gashes. They aswell, cannot heal naturally, and whenever they are injured they must seek repairs to get them resolved.
Super-human Pain Tolerance: A big advantage Sorvians have in combat is their remarkable pain tolerance, feeling pain much less than any other race that does. The difference, is that their pain lasts until whatever injury causes it is repaired. Subtle, but long-lasting.
Other features
- Sorvians do not have souls, only borrowed whispers of such from their Creators. As such, they cannot learn any magics requiring a soul.
- Sorvians cannot eat, drink, or breath like others can, nor do they need to.
- A Sorvian CAN actually learn to sculpt their own kind, but can only create one every 3 months, compared to Descendants who can make more.
- Whilst Sorvians are built 3-6ft in height, their relatives ‘Newts’ are built 2-3ft in height, being smaller versions. And smaller than Newts, NPC Newts can be created, being anywhere from 1-2ft high.
- Sorvians, perhaps tragically, cannot go against the orders of their creator, even if they disagree with their orders. There is only a single exception to this – the protection of their mask. If their mask is ever put in danger, either by their creator’s orders or actions, a Sorvian will resist.
Do you have a magic(s) you are dropping due to this app? If so, link it:
Nope
Do you agree to keep Story writers updated on the status of your magic app?:
Sure
Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:
Yep
Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.
I understand
Have you applied for this creature on this character before, and had it denied? If so, link the app:
Nope
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Alright, added the lore about the actual creature. Let me know if there’s any issues!
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Ah gotcha, spose i got a bit confused there. I’ll get on that, but hell i’ll leave that on there as a little addition. I’ve done the work now.
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MC Name: MangoManMini
Character's Name: Ayo
Character's Age: ?
Character's Original Race (N/A if not applicable):
Elf
Transformed form:
Epiphyte
Creator's MC Name:
N/A
Creator's RP Name:
N/A
Briefly explain the lore behind this construct or creature:
Creature lore:
Whilst rare, there is a somewhat obscure phenomenon which occurs once in a blue moon. A single seed or spore sometimes slips through any of the few existing fae rings – a seed of no usual nature. If one such seed manages to grow in the mortal realm, it’ll appear nothing special, likely blending in to your usual plant-life, only perhaps separable by a professional botanist. There is however, another way these can be discerned from other plants; Their unique way of spreading.
Similar to how dryads described their conception, plants grown from the origins of the fae-realm will call to those around them to approach them. On the rare occasion that someone both falls for this, and decides to sleep nearby it, the plant will spread its offspring, cocooning around the creature and morphing its being into a plant-based thing. Flesh will be replaced with the fibre of plants, and hair may be replaced with leaves of grass. Sometimes even fungi can be formed. This creates what are known as the Epiphytes.
Characteristics of the one subjected to this transformation should fundamentally remain the same as their prior; height, weight, race characteristics and general looks all remaining some-what intact. Only that their flesh, bones, and organs are all now made of the same plant throughout their body. Despite this massive difference, the Epiphytes function mainly the same way as your usual person, being able to move and speak and breath and feel mostly the same as anyone else.
A unique event in a Epiphyte’s life occurs once every 50 to 100 years, referred to as a ‘rebirth’. In a way, they’ll die, then be reborn as an infant. Whilst they will only take about a year to regrow back to their full adult form, for this brief moment, they are the equivalent of a child. Epiphytes retain the usual life-span of their previous race, so one who was once an elf will go through this several times, whilst someone previously a human would probably only experience this process once.
There are many other smaller features of Epiphytes, but since they aren’t as significant, i see it fit to just list them off;
- Epiphytes are often herbivore, though depending on the plant they originate from, they CAN be carnivorous. Sunlight is also required for these plants, unless they’re of the fungi variety.
- Epiphytes are connected to the fae-plant they come from, to such a point that if such plant is harmed, or ill, the Epiphyte will experience those symptoms too.
- Epiphytes emit a noticeable amount of fae-energy around their being simply as a natural aura. In a single Epiphyte, this can only really be felt by a druid. Though, if multiple Epiphytes group up, the auras gather to emit a larger bubble, said to be what it feels like to stand in the Fae realm itself.
- Epiphytes struggle against blight more than other races; as when either their origin plant is infected, so is the Epiphyte, and vise versa. Epiphytes infected with blight have been known to go into a craze until such is cured, perhaps even going rabid.
- Epiphytes can learn all magics with the exception of voidal magics, as it rots away at their bodies.
Persona lore:
Ayo likes to explore.
For the years and years he’s lived and not counted, he’s wandered around the continent seeing everything there is to see! He knows the majority of animals, plants and natural phenomenon that exist in these lands, and his mask’s painted eyes only scan for more. Attuned to nature, Ayo is more comfortable with the wild than he is with people, as he’s spent much more time in the midst of the out-lands. Hence, he often sleeps outside, in his big wide home. Bushes, trees and caves are all favourites of his, nestled in by his mother nature. Ayo, for as long as he can remember, has a natural way with the creatures of the wilds. He has no issue approaching what many may deem rather dangerous, and some creatures even scurry around in pursuit of him! But why? Well, Ayo had concluded because they are his friends, ofcourse!
Though, there is a much deeper truth to his attunement with creatures, and nature. One that due to his circumstances, he can only now, in the present day, begin to decipher.
Hard for those who know him to imagine, there was a time where Ayo didn’t wear his mask. When he was a young child, just like any other. Though one day, through his exploration-loving soul he’d found himself lost in the wilds, away from those he once remembered as parents. Lost and alone, it was the first night, of many nights to come, which he spent sleeping amidst the wilds.
The next time he awoke, it were in an oversized green cloak, with a mask attached to his face, and no memory of anything prior. That day is when the Ayo known today was born, and to his knowledge, straight from the ground itself. He’d assumed the mask to be his face, and assumed the cloak to be his body – it were simply how he existed.
That’s how Ayo knows it, nothing more than his birth from mother nature herself. Anyone else however, would see the lack of sense, the fact that this can't be true. Hidden from Ayo’s knowledge, his young self had been lured in by the powers of a plant from the Fae realm, sleeping beside it as the only comfort he’d had in that dark forest. Then forming around his body, the Fae organism twisted and morphed his being into young plant-fibre. Proceeding the process the vine cocoon receded, stealing his memories, and leaving the new young Epiphyte to rest upon the now matching grass.
The mask and cloak though? That is rather unexplained. Perhaps it were a person who’d subjected him to the outfit he thinks is his body, in an attempt only to protect his now alien figure from those who would reject him. Perhaps he’d created it himself, and lost all memory of it, just as he had his past infant life. Perhaps it were somehow the work of the Fae, and their many unpredictable ways. It is a mystery likely never to be explained.
Having wandered the world for his entire life, believing the mask to be his face and the cloak to be his body, only recently had Ayo discovered otherwise. Through a painstaking endeavour, he’d had the mask removed. The people-friends he’d made along the way had many speculations. Perhaps he was an elf, explaining his lack of ageing? Perhaps he was a ghost, without even realising it? Perhaps even an orc! Who knew? Well, now only Ayo. As Ayo couldn’t call himself ‘just Ayo’ any longer, lowering the mask to see his plant-formed head, with two metallic horn-like prongs jutting out of his forehead - once attaching the mask to his head, staring back at him in the mirror. He hadn’t known what to expect, really. For the longest time, he’d thought his face were the very mask he held in his hands now. But this were still surprising. He’d never seen anything like it...
With uncertainty of his being, and of how those he’d befriended would react, he dons the mask once more, returning back to his endless adventures.
Do you have a magic(s) you are dropping due to this app? If so, link it:
Nope
Do you agree to keep Story writers updated on the status of your magic app?:
Ofcourse
Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:
Yep
Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.
I understand
Have you applied for this creature on this character before, and had it denied? If so, link the app:
I have not.
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Chemi has a drink to Deek’s life, the best damn captain she’d ever had the pleasure of sailing under... Oh, and likely the smallest.
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Ayo’s humming stopped.
(Wow, how dramatic~!)
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[Shelved][✓] [Further Alchemy/CA Race Lore - Addition] Anthroparions & Vivacion
in Recently Outdated Lore
Posted
I'll look over this and correct some grammar. One too many 5am writing sessions seems to have gotten to me. Ty for bringing this to my attention!!!