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Posts posted by Titanium430
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Feat Lore
“The path to power is within… The mind.”
PREFACE
Long ago, tales speak of cloistered scholars and wisemen who believed in the power of words. Them hiding in grand monasteries at the peaks of mountains, and deep under the earth. This is the origin of Thaumaturgy, an art of bending reality to one’s will via words. Long since has the potency failed and been drained from the art, yet it persists amongst wandering hermits, monks, alchemists and preachers in this neutered form.
Explanation
The power of thought, one’s very will being able to change the material seems at first a strange concept, yet this is the source of Thaumturgy’s meagre power. Words and phrases can direct this will, focus it, amplify it to affect the material in a minor yet meaningful way.
Long ago when the first wisemen studied this art, more people in the realm believed in these words, and the power they held. Yet no longer, in this new world, the faith in words has failed to all but aged philosophers and learned hermits. This has diminished the power of the arts, the collective thought and will no longer consider it legitimate, and it is left to draw upon those few who practice and believe.
One must have true intent when speaking the words, lest their will and thought falter. One must truly believe for the power to take effect. The acts allowed by this will are albeit minor and insignificant, yet it brings hope for more.
“Will that to be, and it will be.”
Abilities/Spells
MINOR THAUMATURGY [1 Emote]
The staple ability of Thaumaturgists. The ability to manipulate and change reality on a minor level with the power of will and words. One may only manipulate things they can see, and are limited to doing so within a 5 block radius around them. This can come in many forms, but a few are listed below
By whispering into a lit candle, the caster may snuff out its flame with the a word, such as “Darkness”
The user may amplify their voice to booming levels, or simply have it travel throughout a room at a normal volume. This ability is often used by preachers and the like who need to speak to a large crowd.
[Flavorful way of #shout]
The Caster may for instance, call sunlight down through windows, it streaming down through clouds or other disturbances, this would be invoked with the the phrase “Let there be light!” or something similar.
This is but a snippet of the power’s and minor tricks one is able to accomplish, but all must be minor, flavorful, and not used for harm.
REDLINES
1: May not be used to harm another, and is limited to minor acts like those listed above.
2: The examples above are just that, examples. Other uses may be made at the player’s discretion, though they must follow all rules of the spell, that being that they must be minor, flavorful, and not used for harm.
3: The caster may not in any circumstances create something out of thin air. They may not light a candle aflame, merely set it out, they may not create light, but cause it to come through the windows from outside and so on and so forth.
4: One may only use minor thaumaturgy within a 5 block radius around one’s self, it requires direct line of sight to the object to be manipulated.
WHISPERS OF THE WISEMAN [3 Emotes]
By whispering to oneself twice over a short period of time, then whispering a final time directed towards a single target. The Thaumaturgist is able to project a maximum of 10 words to said target within 15 meters, then receiving the message as if it were whispered into their ear by the caster regardless of if they would understand the language of the Thaumaturgist.
This requires intense concentration and direct line of sight, the caster not being able to react to others less they break the spell. If one were to be distracted in some way, such as being attacked or even simply touched, the spell would break and leave the caster in a daze for [1] Emote, their mind overloaded as they simply stand still for said duration, unable to act or move.
REDLINES
1: This spell may NOT be used in combat or to even indirectly cause harm to another.
2: A limit of 10 words may be sent to the target of the spell.
3: A range of 15 meters is the limit of distance one may cast the spell.
STRENGTHENED MIND [Passive]
The mind of one who draws upon such power is strained, and like a man who works upon his body, this strengthens and fortifies it. Yet one who treads the boundary between the real and unreal risks falling into the mind, forever trapped within one’s own thoughts. The mind naturally fights this off however, with the side effect of occasional migraines and headaches.
This strengthening gifts one the ability to focus almost super-naturally on tasks, multitasking comes easily to such a practitioner, and they might be over-perceptive, noticing things of unimportance regularly. This strengthening also serves to ward the mind against acts of intrusion, if one were to have their mind intruded upon by an outside source, the intruder may have a troubling time navigating and entering the thoughts of the Thaumaturgist.
Examples of what a strengthened mind can do are things such as, reading two books at once, doing two mundane tasks, switching between the two rapidly and not getting confused or keeping track of two conversations at once.
REDLINES:
1: Strengthened Mind is not an excuse to metagame any information, it is simply a flavorful way to focus and complete tasks or situations with high accuracy and or speed.
2: Any ways of accessing the mind of the Thaumaturgist will be met with restrictions, like that of winding tunnels and mazes. This does not mean that accessing the mind is impossible, just harder to accomplish.
“The natural world holds far more than meets the eye.”
Teaching
There are two ‘tiers’ of Thaumaturgy, Lesser and Greater, once the student is taught the spells, how they work and how to do them, along with making the FA and having it accepted by the ST, they achieve lesser tier and they stay at that state for 12 OOC weeks, after such advancing to greater tier.
Greater tier gives one the ability to teach others, at a rate of 3 students per every 3 OOC months. One of the greater tier may write a single ST signed self teach book instead of being able to teach students for those months if they wish, it having to have proper contents and the like.
A Student who learns from a self teach book must have the book hoarded within their possession, and not given out to others for the duration of the 12 OOC weeks it takes to reach greater tier, after such they may give the book to another. Students who learn from a self-teaching book learn at the same rate as one taught normally, otherwise the process follows all current self-teaching rules.
Compatibility
Thaumaturgy has few requirements, that being of the ability of self-aware thought and understanding of the material world in some depth, and the ability to speak. A few other restrictions apply
Thaumaturgy is limited to being learned and casted by Descendent and Descendent-equivalent races, such as the 4 main races, along with Kha, Musin, anything that’s not drastically different to a descendant, so no spectre's and or phantasmal beings or animati constructs or machine spirits.
Credits
Written by Titanium430
OG Idea Maker was Norgeth_
Reviewed/looked over by Nivndil, DrHope, Xx_BloodStalk_xX, Spoons, Sorcerio, RiftBlade, Firespirit44.
Thank you all for your help!
Citations
https://www.lordofthecraft.net/forums/topic/193166-%E2%9C%93-world-lore-the-power-of-thought/
[OOC reasoning for making this lore.]
I made this lore because I wanted to try my hand at creating something that could be used by other players, something I thought would add to the server and the RP Landscape, perhaps an ET could run an event with a more powerful version of it used by an enemy or friendly NPC. I’m not very confident that this will pass MAG and come to pending/have a chance to be accepted since it's my first ever lore piece, but I thought it would be a waste not to try my hand at it.
If anything I will have learned from this for my future writings, perhaps this concept was flawed, or perhaps how I went about implementing it was. What matters in the end is that I tried. - Titanium430
ChangeLog:
2021-06-28: Added clarifications on Self Teaching
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MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
127
Character's Race:
Dwarf
What magic(s) will you be learning?
Housemagery/Culimancy
Teacher's MC Name:
Self Teach Book
Teacher's RP Name:
Self Teach Book
Do you have a magic(s) you are dropping due to this app? If so, link it:
none
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, that you may no longer use it in character?
yes
2 -
IGN: Titanium430
RP NAME: Svuli Metalfist
AGE: 127
ACTIVITY REQUIREMENT: Clan Metalfist - Somewhat clergy and legion help
CANDIDATE: Levian'Tol Grandaxe
4 -
MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
125
Character's Race:
Dwarf
Link to your accepted MA:
What magic(s) will you be teaching?
Alchemy
Describe this magic or a creature as a whole:
Alchemy is the understanding and research of the world and everything that it is made of. It is the analysis of material things, such as herbs and other reagents, in an attempt to extract certain factors from them to gain an effect or outcome. This includes many processes, such as grinding, tearing, boiling and burning and ect. It is an artform of the material realm, the untold potential that lies within the world around one’s self. Alchemy one one side is utterly mundane and non magical, but utterly strange at the same time. Alchemists are the knowledge seekers that push boundaries and discover and unravel the secrets of material reality itself.
Are there different sections or subsections of magic? Can those be elaborated upon?
The basics of Alchemy are the many procedures that are used in the craft, being Identification, Extraction, Botany, regents and potioncraft.
Identification focuses on figuring out the base concept of Symbols and signs, that of the Material Alphabet, which is a set of universal runes and symbols that represent concepts and traits. An Alchemist draws upon these symbols and experimentation to create new potions, or uncover what lies within potions they possess, but do not know how to make.
Extraction is the act of drawing out the various signs and symbols held within a reagent, often using a solvent of some sort such as distilled water or aqua vitae. This process may involve grinding up the herb, shredding it or making a paste of it. It may also include boiling the regent or herb within the solvent till only a powder remains, or letting it evaporate naturally. Overall there are many ways and possibilities apart of this crucial step.
Botany and reagents is the step where an Alchemist identifies the properties of a herb or reagent, such as signs and symbols. Certain plants and herbs are known to carry a large amount of Alchemical use, then being extracted and used. Reagents refers to the ingredients that are not of plants, such as blood or phlegm.
The final and absolute stage is Potioncraft, where an Alchemist uses their previous skills to create an object, potion or other substance using the Alchemical Arts. The effects and use can vary with the actions taken by the Alchemist, along with Symbols, signs and other things that work together to cause the desired effect.
Can you give an example of a casting emote, of a spell of your choice?
Svuli Metalfist enters the Alchemical lab, shrugging a large sack off his shoulder and onto a nearby table. The Dwed went about gathering the tools of his trade, various distilleries and pots, along with a mortar and pestle placed on the table. He then set to work, placing a pot onto a fire and pouring a jug of distilled water into it, him waiting for a moment to let it come to a simmer.
Svuli then set to work, going about chopping various herbs that had been tied in bundles. Once diced into small pieces, Svuli puts them into the pot of boiling distilled water, letting them stew for a bit before he strained the water, putting it back to evaporate on the fire, While this is going on, the dwed crushes the cooked herbs in his mortar and pestle, grinding it to a paste and letting it dry over the night.
Dawn peaks as the dwed once more enters the lab, going about crushing the dried paste in his mortar and pestle, along with sieving the dried power from the evaporated water. Both are then placed under a lens, the dwed looking over and separating the various signs and symbols from the dried paste and powder. After such, the dwed placed the powdered signs and symbols into a small jar, mixing lard into it and allowing it to rest, the process complete as it takes on a bright pink tone.
Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?
Svuli and his Apprentice enter the room, Svuli ushering them over to a nearby table, on which sat various tools of the trade he was teaching. The dwed wafting his hand over said tools.
“You - go about separating the symbols and signs that lie within the herbs that I have placed here and placing them within containers marked accordingly.” The dwarf grumbles, patting the shoulder of his student.
Svuli watches as his student struggles to figure out the process, the dwed moving over to give him a hand “First, crush the ‘erbs en eh mortar and pestle, den let deh paste dry ovah eh fire.”
Svuli patiently waits as his student goes about crushing the ‘erbs and letting them dry, the dwed tapping his foot “After yeh do dat, crush up deh paste en sift et with eh sieve.”
“Combine the extracted signs en symbols wit lard, mix it real well en bottle et all good.” Svuli nods, then going to look over his apprentice work on his trade
Svuli watches as his student finishes the salve, then nodding as he brings him around “Weh shall contineh dis till yeh know et by ‘eart.”
Say your student powergames during or after teaching, how do you reprimand that?
If a mistake was made due to a lack of explanation or just being plain stupid, I would explain the proper process and how to do it acording to the process, and linking the lore piece if necessary - Further mistakes or stupidity will be punished if its a continuing problem.
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep the ST updated on the status of your magic app?:
yes of course
Have you applied to teach this magic on this character before, and had it denied? If so, link the app.
3 -
MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
124
Character's Race:
Dwarf
Link to your accepted MA:
https://www.lordofthecraft.net/forums/topic/199472-alchemy-fa-titanium430/?tab=comments#comment-1825388
What magic(s) will you be teaching?
Alchemy
Describe this magic or a creature as a whole:
Alchemy is the understanding and research of the world and everything that it is made of. It is the analysis of material things, such as herbs and other reagents, in an attempt to extract certain factors from them to gain an effect or outcome. This includes many processes, such as grinding, tearing, boiling and burning and ect. It is an artform of the material realm, the untold potential that lies within the world around one’s self. Alchemy one one side is utterly mundane and non magical, but utterly strange at the same time. Alchemists are the knowledge seekers that push boundaries and discover and unravel the secrets of material reality itself.
Are there different sections or subsections of magic? Can those be elaborated upon?
The basics of Alchemy are the many procedures that are used in the craft, being Identification, Botany, regents and potioncraft.
Identification focuses on figuring out the base concept of Symbols and signs, that of the Material Alphabet, which is a set of universal runes and symbols that represent concepts and traits. An Alchemist draws upon these symbols and experimentation to create new potions, or uncover what lies within potions they possess, but do not know how to make.
Botany and reagents is the step where an Alchemist identifies the properties of a herb or reagent, such as signs and symbols. Certain plants and herbs are known to carry a large amount of Alchemical use, then being extracted and used. Reagents refers to the ingredients that are not of plants, such as blood or phlegm.
The final and absolute stage is Potioncraft, where an Alchemist uses their previous skills to create an object, potion or other substance using the Alchemical Arts. The effects and use can vary with the actions taken by the Alchemist, along with Symbols, signs and other things that work together to cause the desired effect.
Can you give an example of a casting emote, of a spell of your choice?
Svuli Metalfist enters the Alchemical lab, shrugging a large sack off his shoulder and onto a nearby table. The Dwed went about gathering the tools of his trade, various distilleries and pots, along with a mortar and pestle placed on the table. He then set to work, placing a pot onto a fire and pouring a jug of distilled water into it, him waiting for a moment to let it come to a simmer.
Svuli then set to work, going about chopping various herbs that had been tied in bundles. Once diced into small pieces, Svuli puts them into the pot of boiling distilled water, letting them stew for a bit before he strained the water, putting it back to evaporate on the fire, While this is going on, the dwed crushes the cooked herbs in his mortar and pestle, grinding it to a paste and letting it dry over the night.
Dawn peaks as the dwed once more enters the lab, going about crushing the dried paste in his mortar and pestle, along with sieving the dried power from the evaporated water. Both are then placed under a lens, the dwed looking over and separating the various signs and symbols from the dried paste and powder. After such, the dwed placed the powdered signs and symbols into a small jar, mixing lard into it and allowing it to rest, the process complete as it takes on a bright pink tone.
Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?
Svuli and his Apprentice enter the room, Svuli ushering them over to a nearby table, on which sat various tools of the trade he was teaching. The dwed wafting his hand over said tools.
“You - go about separating the symbols and signs that lie within the herbs that I have placed here and placing them within containers marked accordingly.” The dwarf grumbles, patting the shoulder of his student.
Svuli watches as his student struggles to figure out the process, the dwed moving over to give him a hand “First, crush the ‘erbs en eh mortar and pestle, den let deh paste dry ovah eh fire.”
Svuli patiently waits as his student goes about crushing the ‘erbs and letting them dry, the dwed tapping his foot “After yeh do dat, crush up deh paste en sift et with eh sieve.”
“Combine the extracted signs en symbols wit lard, mix it real well en bottle et all good.” Svuli nods, then going to look over his apprentice work on his trade
Watches as his student finishes the Salve, then nodding as he brings him around “Weh shall contineh dis till yeh know et by ‘eart.”
Say your student powergames during or after teaching, how do you reprimand that?
If a mistake was made due to a lack of explanation or just being plain stupid, I would explain the proper process and how to do it according to the process, and linking the lore piece if necessary - Further mistakes or stupidity will be punished if its a continuing problem.
If it was an act of maliciousness and abuse then I would just drop them from my TA.
Do you have a magic(s) you are dropping due to this app? If so, link it:
Nope
Do you agree to keep the ST updated on the status of your magic app?:
Yes
Have you applied to teach this magic on this character before, and had it denied? If so, link the app.
Nope
1 -
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* Please do not metagame any information from the following post. *
Apologizes for the really short length and quality, I'm not very good at writing and very rusty - Titanium
A eldritch and occult rite conducted at the highest peak.
A dwarf, sent hurtling through the stars.
Passing by infinity in an instant, worlds consuming themselves.
landing, falling like a feather at the last moment.
Exploration, wandering of steppe and mountain.
A fortress, that of black iron peeking from the hills.
A gate, that of grand size, runes etched along its surface.
Passages walked, a vault found.
Both Gold and Dead in piles of great size.
Leaving, The accursed place left behind.
The occult repeated, the Dwarf sent hurtling back.
Home reached, A rest taken with deep reflection.
12 -
MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
123
Character's Race:
Dwarf
What magic(s) will you be learning?
Malchediael's Radiant Templars
Teacher's MC Name:
Bhased
Teacher's RP Name:
Evar'tir
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, that you may no longer use it in character?
yes
3 -
Svuli Metalfist Pats Morul on the back, a brief nod given to his old friend "You don't need eh name o old teh have claim to the knowledge o tha elders - You did deh right thang leavin deh pas' behind yeh en lookin teh eh brightah en greener pasture." he says, walking off with him to a nearby library.
2 -
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MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
115
What feat(s) will you be learning?
Golemancy
Teacher's MC Name:
Drhope
Teacher's RP Name:
Kazrin Starbreaker
Do you agree to keep Story updated on the status of your feat app?:
yes I do
Have you applied for this feat on this character before, and had it denied? If so, link the app:
I have not applied for this feat before on this character
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
yes
1 -
MC Name:
Titanium430
Character's Name:
Svuli Metalfist
Character's Age:
113
What feat(s) will you be learning?
Alchemy
Teacher's MC Name:
Spn_
Teacher's RP Name:
OOC oversight
Do you agree to keep Story updated on the status of your feat app?:
yes I do
Have you applied for this feat on this character before, and had it denied? If so, link the app:
I have not applied for this feat before on this character
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
yes
0 -
Otho de Vaisery looks over the missive with a wide smile. The human dragging his blade across a whetstone as he speaks to himself "Perhaps I could recreate the acts of my father and uncle, what a glorious moment it would be" Otho then moves to his feet with a loud clank of the metal plates on his frame, moving off.
1 -
MC Name:
Titanium430
Character's Name:
Otho II de Vaisery
Character's Age:
old enough
What feat(s) will you be learning?
Alchemy
Teacher's MC Name:
Screechr
Teacher's RP Name:
OOC oversight
Do you agree to keep Story updated on the status of your feat app?:
yes I do
Have you applied for this feat on this character before, and had it denied? If so, link the app:
I have not applied for this feat before on this character
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
yes
0 -
Feanor Kaeronin chuckles as he takes a sip of his brandy, a sick look across his face "Good, Nevah liked that one, Adopted this, Adopted that. You were never my blood, so my heart does not weep." With the speaking of those words, Feanor pockets his flask and hops to his feet, swiftly making his way off from where he might be.
4 -
IGN: Titanium430
RP NAME: Svuli Metalfist
CANDIDATE: Norli Starbreaker
1 -
IGN: Titanium430
RP Name: Svuli Metalfist
Rank in the Legion: Legate
Do you agree to the rules of the competition? Yes
0 -
MC Name: Titanium430
RP Name: Svuli Metalfist
Discord: Titanium430#6658
Timezone (EST, GMT, etc.): MST
0 -
HELLO
Some of you might know me from Urguan/The Dwarves, But if you don’t here is a quick introduction. I’m Titanium and I make mineman skins and
have decided to make this forum post to sell some skins, mostly to finance my stupid ideas on lotc. My Prices are as follows.
50 mina for head skin, Shaded, I mostly do dwarves, humans and elves but I can do orcs and other races if asked.
200 to 250 mina for an outfit, shaded, this depends on the difficulty of the outfit/skin
250 to 300 mina for an outfit and head, or armour skin with helmet, same as above with the pricing
I try to complete skins as fast as I can, but they might take a bit due to IRL things. Max wait is about a week, tho I try to get to them within a day of
the comm. References are most welcome. My Discord is Titanium#66358 so please contact me there.
ALL Prices are negotiable.
PORTFOLIO: https://imgur.com/a/PNOHPL1
16 -
Angry Andrew would look over the announcement, then offering a wicked smile to a nearby ferryman "There is not much that a few good friends can not beat don't you think" he utters as he would bring a flask up, taking a sip of the fine brandy within, the elf then tossing a sash of red fabric into a nearby pire, its silver stars burning away within the blaze "History is bound to repeat itself within a bloodline"
2 -
Angry Andrew would read the public announcement, the dark haired mali sitting in a plush chair with glass of fine brandy in hand "Superb" he utters as he would take a sip of his drink, the fireplace crackling as he speaks "Keep it up comrades" he says, finishing his drink and raising to feet, The mali going off to work.
3 -
While admittedly a bit biased towards Norgeth's work being good and simple lore. I very much like the idea of the Karbek in a unbiased view, its very much harmless and adds a nice dash of rp flavor to the map. I like it . +1
2
[✗] [Feat] Thaumaturgy: Incanations of the Wiseman
in Denied Lore
Posted
Thanks!, I appreciate the kind words