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mpcommander96

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  1. mpcommander96

    mpcommander

    Ok i added my timezpne, its est
  2. mpcommander96

    mpcommander

    (There wasn’t enough space to completely describe personality traits and description up there, so I’m finishing it down here I guess. Additional Description: The underbite comes with a serious speech impediment, causing spittle to mark his words, and draw out his ‘s’es. He has wild, thin, black hair. He usually wears a loin cloth and a long hooded cloak that can hide his form for cons. Additional Personality: Stazz wants to be respected, and therefore works very hard to develop his skills, however this also gives Stazz a hunger for power in all forms. He does not forget insults or complements alike, and holds onto them for a very long time. These insults and complements can blossom into great rivalries and friendships alike. However due to his diminutive nature among orckind and his orcish nature among the pinkskins, he usually makes more enemies than friends. This cuts both ways, as Stazz is extremely loyal to those he considers friends, but will take many opportunities to destroy those he considers enemies. ) Stazz was born in the outskirts of the Rexdom of Krugmar to two goblins who acted as ‘Whitewashes’ and attempted to stay away from the Rex’s warbands, and the other descendants alike for they had little toleration for goblins. They lived for several years on the outskirts, living by trapping of animals and robbing of travelers. Stazz began to grow discontent with this simple life, and wanted to prove himself. At a young age, Stazz snuck out of his camp to meet with a passing caravan. He wished to join the caravan, and offered his services as a guide. The guards shooed him off on account of being a goblin, and the curse of anger stirred within Stazz. Unlike many, this anger did not run hot and fade quickly, but it was as frigid and implacable as a glacier. If he would not be respected, Stazz would be feared. Stazz snuck into the camp, robbed many shinies, and as his final act sabotaged the caravan’s water supply. The cart holding the great barrels of water to survive the Savannah dry season tumbled down a ravine, and Stazz scurried out of the camp as it burst into panic. Stazz returned to his camp, and boasted of his successes to his family. And they congratulated on a job well done, this experience is where Stazz learned of the ‘strengfh of cunnin’, the payoff of skill and effort, and the fact the world must be taught painful lessons if it underestimates him. He began to play into his ‘strengf of cunnin’ in all aspects of his life. Therefore, over the years Stazz began to develop his skills as a con-man, a tinkerer, a trapper, and a thief. When he reached the age of 22, he left his family’s camp to make a name for himself in the Rexdom itself. He and his family had remained under the notice of the Rexdom for a long time, and Stazz would change that.
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