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hemomancy

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  1. A bit of backstory, I meant to post this into the Darrowmere discord, though I was kicked/banned for no reason. Some may not know anything about this, ignore it if you’d like.

     

    With that settled, let us begin.

     

    As you all know, there's probably been a few questions about stuff with me leaving Darrow and such. I'll keep this short, and brief, if you have any questions you can just ask me in DM's, I rather not flood this chat with questions about that stuff knowing I'll eventually miss something. Darrowmere, as you know used to be run by Swifty_Sam. He left for Korvic Craft, Lost Fables after 6 or so months of inactivity and only really doing PVPing. I took over not long after that, I ran the bar, and did other things. Me, and I'm not going to say I did this alone cause I didn't and I couldn't of without the help of others, Jolfrey, Cats (Who totally hasn't shadow written anything I've made.), and Sophia. Along with so many others who helped me along the way. When Swifty came back, he expected to have everything just handed back over to him. He claimed he would stay away from Darrowmere, at least that was what I kept being told. When it wasn't (for I had refused priorly), he got angry and made jokes, insulted and hands down harassed me and my court. Norland more or less just shrugged this off, even despite my request, and the request of my friends multiple times over to cease. In the end, I chose to leave. Now there is a whole other thing regarding magic which, I think is a story for another post seeing as Athri never used her evocation in Darrowmere, simply argued for the rights of mages. Nor will I go indepth how they went over my head, making the decision (Swift and Sophia) to dissolve Darrowmere's government this map without allowing me to have a say or opinion on the matter. It took a plethora of rumors, and hints for me to learn this. Not long after I left, leaders got replaced, and the activity that once Darrowmere was known for faded out to other groups. Darrow is inactive again, good luck to those who would try to make it active again. I do not mean this in a snarky sort of way, I mean genuinely, I wish you well.

     

    My dm's will always be open if there are questions, or if you wish to talk.

     

    I am not a vindictive person. I will not be going out of my way to harrass others. Ever. That is not what I do. I would much rather be seen as a bad leader than a bad person. I don't mean to start anything by putting it out there, I simply would like to clear up what has happened over the period of a month or more. I will not poach players, or try to get them to be on my side. I won't force anyone to do anything. I swear I've said these things a million times, yet it doesn't seem to be heard. I hardly have anything against most of you, minus a few, which is an obvious given. I'd like to try and resolve everything, but that will most likely not happen.

     

    Have a good day.

     

    -Neo

  2. “Would’ve thought they'd learn to back down after their failed raid attempt. I give them... an Elven week, to realize their not going to make it out of all of this conflict.” Dame Athri snickered, going off to the river outside Darrowmere, to clean the clothes she had worn to the fight, now bloodied and muddied.

  3. MC Name: NeoIsVibing

    Character's Name: Athri Onfroi

    Character's Age: 25

     

    Character's Race:

             Mali'Fenn-'Aheral mix

     

    What magic(s) will you be learning?

             Fire Evocation

     

    Teacher's MC Name:

             Ztrog

     

    Teacher's RP Name:

             Lucis Avila

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

    {field_name_147}

             {field_value_147}

  4. LORRAINE-MULLER CONTRACT

     

    Signed the 8th of The Amber Cold, 1773

     


    A contract between Friedrich Müller and the Burgh of Lorraine shall be ratified with immediate effect. The contract, mutually negotiated by both parties, entails the following stipulations;

     

    • Friedrich Müller shall henceforth act as an advisor of military and cultural affairs in the Burgh of Lorraine.

    • A sum of one-thousand Minae shall be consigned to Friedrich Müller’s person.

     

    Signed,

    Friedrich Müller

    The Rabbit, Dame Athri the Albatross of Darrowmere

    The Marshal of Darrowmere, Ser Jolfrey Elessar

    The Burgrave of Darrowmere, Lady Alli Ruse Onfroi

  5. crest.png

    Damerian Codex of Chivalry, The Knights Order

     

     


     

    The Rabbit of Darrowmere hereby places Darrowmere under the revised Knight’s codex of the Order with immediate effect. The peoples will follow the Nordish Law, and abide by the rules of the Red Faith, however within the walls of Darrowmere, these laws are now in place. If Nordish law overrides the decisions of the Damerian law, then the punishment of the crime is in the responsibility of the Red Faith to provide justice to those who wrong us.

     

    Laws of the Damerian Dominion

     

    • Thou shall not harm children, women, or the elderly unless there is an extreme threat to the wellness of the Damerian public.

     

    • Thou shall not draw one’s blade unless there is an extreme threat to the wellness of the Damerian public.

     

    • Thou shall not be disorderly in public while drunk, or on recreational drugs within the walls of Darrowmere.

     

    • Thou shall not physically assault unless necessary. Thou shalt also not sexually or verbally assault.

     

    • Thou shall not wear masks within the walls of Darrowmere, unless said person is enforcing the Red Faith.

     

    • Thou shall not commit blasphemy in front of a Noble, The Rabbit, or the Burgrave of Darrowmere.

     

    • Entering the Keep of Darrowmere is permitted only for the Nobles of Darrowmere and their Knights. Invitations to the keep can come from Military requirements, invitations to a meeting which will be handed out via missive, or for squires sent by the men and women of Darrowmere to request an audience with the Nobility. Those who work in the keep such as servants, squires, and chefs, will have permits handed to them for access to the Noble household. If caught without your permit, and you have proof that you own one elseware, you will be fined a standard fine of 1,000 mina and avoid being exiled. This also applies to entering the Grand Hall during the proceedings of a court session, or right before.

     

    • Affiliating with those who oppose the Highland Realm will be punishable by death. If those who venture to Darrowmere are known criminals, enemies, or have sworn hostile actions against the Realm shall be swiftly dealt with by the Knights of Darrowmere.

     

    • Those who disobey the orders of the Guards, and resist with hostile action, shall be stricken down by the blades of the Damerian men. Those who try to run shall be given more extreme punishments once caught.

     

    All crimes will be punishable by a fine of 1,000 mina to the Knights Order, other than the trespassing of the Keep, which will be punishable by stripping of titles, exile, or execution depending on your actions within the Keep. The law does not care what your rank or status may be, all punishments shall be the same.

     

     


     

    The Knight’s Codex

     

    • Thou shall refer to the Knights of Darrowmere as “Ser, or Dame”. The Rabbit shalt be referred to as “My Lady”, and the Burgrave shalt be referred  to as “My Lady, or My Lord”.

     

    • Those who wish to patrol, shall ask permission of Knight. Leaving the Fort for a patrol without permission a Knight of Darrowmere is punishable by stripping of thy titles.

     

    • Taking horses from the stables will only be permitted to the Knights of Darrowmere and it’s Nobility. Those caught with horses without the permission to have one, will be stripped of titles and exiled from Darrowmere.

     

    Failure to follow standard procedure, failure to follow orders, and failing to perform as a member of the Order will be punishable situationally. The Order is a meritocracy, and shall be treated as such. 

     

     

     

    Signed by Dame Athri Onfroi, The Rabbit of Darrowmere

  6. Dame Athri the Albatross gave an unimpressed look at what she read. "Well, some live in Darrowmere now. Not like any were around when any of this happened. I won’t let innocent soldiers be killed for old wrongdoings." The soon to be Rabbit muttered under her breath some more, ready to see if the Empire were to actually try to take her men.

  7. MC Name: neonsign_

    Character's Name: Ashi

    Character's Age: 5

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Kha'Tigrasi

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    The Kharajyr, a race of humanoid cat-like people, spawn of Metzli and her supposed master race. They are covered in fur, the four subraces all having patterns unique to them. Standing anywhere from 5'2 to 6'4 generally, Kharajyr are reminiscent of humans in their aging, and height. Perhaps the most generic of the sub-races, the Leparda, are practically humans with fur, not naturally specializing in anything. The next, the Kha'Cheetrah, are the fastest, find themselves some of the most formidable warriors or hunters known to the Kharajyr. Kha'Tigrasi, the strongest and most prideful perhaps of the Kharajyr sub-races, it is said of them that no other beast of the jungle, or human, or elf even Kha for that matter can naturally match that of a Tigrasi in combat. The Kha'Pantera are the only Kharajyr to have a darkened fur color naturally. They are renown for their stealth and proficiency at thievery. All Kharajyr have features that are reminiscent of cats. Claws, fur, feline ears, and a tail come to mind when you think of the Kharajyr. The Kharajyr's claws, just like that of a cat, shed and regrow, same with their fur, it is not a permanent coat, and Kharajyr do indeed shed. Cross-breeding Kharajyr races works similarly to cross breeding between descendent races, or sub-races of descendent races. For example, a Kha'Cheetrah and Kha'Leparda mating, their kittens would be larger then the Cheetrah, slower as well, but generally stronger.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             N/A

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

  8. Rabbit’s Rush - Seven mina a pint.

    A dark colored drink, consists of white rum and Carrion Black.

    -=-

    Maiden’s Blush - Six mina a glass.

    A fruity spirit, with a bit of spice.

    -=-

    Green (and spiked) Tea - Five mina a cup.

    Average green tea, with rum in it for a nice kick.

    -=-

    Peppermint Tea - Five mina a cup.
    A calming drink that soothes the stomach.

    -=-

    Grape Juice - Six mina a glass.

    Classic grape juice, good for kids to drink.

    -=-

    Water - Free.

    It’s water, that’s it.

    -=-

    Hot Chocolate – Four mina a cup

    Nice and warm, fit for the cold.

    -=-

    Darrowbeer – Seven mina a pint

    Golden in color, not too strong. The name’s a pun, of course.

    -=-

    Note! If you fail to pay the required amount, it is theft of an official Damerian establishment and you will be fined a thousand mina.
    -=-

    [!]

    Here sits a humurous painting of a rabbit sipping on a pint of alcohol.

     

    JPEG_20200617_013315.png

     

    [!] Some things may be crossed out, it means they are no longer sold here!

  9. MC Name: neopolatin

    Character's Name: Aimee Invel

    Character's Age: 16

     

    Character's Race:

             Mali'Aheral

     

    What magic(s) will you be learning?

             Water Evocation

     

    Teacher's MC Name:

             N/A- Self taught

     

    Teacher's RP Name:

             N/A

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             N/A

  10. Pep Leparda looked around her surroundings, taking them all in for perhaps the last time. She wandered about Talons Grotto, the city she has called home for many years, and has worked for during most of her time there.

     

    She wandered aimlessly about the city taking everything in. The trees, the birds, the strong smell of the salt that lingered among the city air. She looked throughout the many houses, her eyes stopping on many of her friends' abodes. Many of them were just regulars at the tavern, or even just some of the workers. She stopped, debating if she truly wanted to leave everyone so soon. She shook her head,  many other thoughts soon taking over, clouding her mind. She soon went back to her home, deciding her choice once and for all.

     

    She arrived, looking around the small room one last time, taking a deep breath. Pep grabbed up a paper and bit of charcoal, beginning to write a note. Once finished, she placed the note onto her desk, making sure to keep it neat, as the scene soon to be shown would be quite the opposite.

     

    Pep took out one of her knives, eyeing it closely, looking at the sharp, bright glisten it had in the light of the lanterns. She glanced at the note, knowing there was still time to drop her weapon, and rip up the note, just to go back to the way life was before. The thoughts came back, clouding her mind and judgement, and she shook it off, figuring this was the right thing to do.

     

    She sat down on the floor, attempting to get comfortable, yet couldn’t with the fur on the back stood up straight. She knew what she was doing was wrong, yet she couldn’t easily stop herself from doing it. She sat there, knife in hand, and put it up to her neck, taking in a sharp breath. She paused for one last second, fear and regret in her eyes, before she moved the knife, slitting her own throat.

     

    __________________________________________

     

    The note she had left on her desk read as the following:

     

    “Friends, family, all this one may have ever talked to at all, she would like to say she is deeply sorry. She has regrets, many, and they have simply become too much. The details and memories cloud her mind. 

     

    Muuna, this one is sorry for whatever she may have done to ruin their relationship.

     

    Xinan, this one cannot show how much she will miss you, and hopes you have a happy life with your Metz’al.

     

    Onyx, please do not be too upset, continue with your life as it was.

     

    Anybody else, please, do not be too upset.

                                                                                                                                                                                                                                                      -Pep”

  11. [!] Another missive is nearby, showing details of a ‘Bard Fight’, and something called ‘Flyting’.

    Spoiler

    Please read this for the info! 

     

     

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