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Izkuthii

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  1. Origin/Background/Culture The world is a strange place full of mystery, where a simple exploration could solve a few questions yet open many more although we seemingly never tackle the question of greater consciousness and our existence in the world beyond philosophy which appears to only try and level this great knowledge down to our understanding. Here we find the Arbitrium, a strange mix of fortunate and misfavour as they are the recipient of being “chosen” by a somewhat sentient flower known as the River of the Valley. They have often fallen into obscurity as the ravages of extended tripping warped their mind and either took them to reclusive insanity, or homicidal maniacs intent to abuse their power for evil. This has unfortunately rendered the Arbitrium as a known phenomenon, and hence often leads to them being targeted due to their unpredictable nature that can quickly escalate into dangerous enemies of the safety of the modern world. Due to the feared nature of those afflicted and in possession of this connection, they are actively hunted down due to previous recorded accidents which has left a stain in their history although this doesn’t necessarily mean the Arbitrium are bound for conflict, as some have been recorded to remain peaceful and try to help with their gift. They are still at loss for how or why they exist, however, as they receive no communication from any being rather than an almost foreign whisper emanating from the flowers that grant them their permanent hallucinogenic state and power over said state. Within the history of Arbitrium, there have been two notable afflicted who were recorded in history; they are Blissful Mary and the Tyrant Mentiras who were both active in the same time period and both labeled as heathens due to their combative and manipulative nature. Blissful Mary was known as a peaceful woman who was afflicted and tried to provide a reality of peace without the fear of war, but was criticized due to its avoidant state - she was noted to have created an small army of descendants which utilized the nature of the Lily of the Valley to become calm when into battle, and hence fearless when they faced off against the Tyrant Mentiras. Mentiras was a bandit who utilized his new abilities to provide hoax imagery and rob people across the land though the two clashed and both parties died, and became history soon after. Strangely, there has been a noted absence of new Arbitrium being connected to the network over the past three centuries and hence there was the belief that the network was broken following the deaths of Mary and Mentiras although following the recent voidal invasion in Arcas, there has been a noted resurgence within these flowers with the indication they are reviving themselves for no known reason. This is due to the flowers viewing the Arbitrium as a vessel to produce more of the network, and assessed the humanoid societies are unsafe to protect the safety of the fields; this has recently changed however as the Lily’s were put under threat further by the Voidal and Inferi incursions. They are now plotting in some sense, looking for the right mentality before they will attempt to restart the cycle and “elect” a new Arbitrium. Physical Description Due to the nature of the Arbitrium not being a racial change and moreso a connection, there are some noticeable changes that happen gradually over the first week of their linkage and will remain permanently as they cannot be disconnected until death. Firstly, the Arbitrium will all develop signature emerald coloured irises which swirl in constant motion while also being noticeably phosphorescent which makes them glow in the dark. Alongside this, they will develop the ability to grow movable angel wings from their rhomboid major region which scale to the length of their arms and respond as separate muscles. You can notice these markings due to two apparent deep scars in these positions. They also have the ability to connect previously grown flowers to their skin, which will seep their roots below the skin and become connected to the Arbitrium in consequence. Due to their connection and the unfortunately inevitable result of being permanently connected to a hallucinogenic flower, the Arbitrium will always be under very heavy effects on a sensual and mental level which massively impairs their ability to function; this means they struggle with sight and recognizes physical details, they act in a trance-like state and may fail to recognize very basic things in their day to day routine due to their vision being almost akin to watching a sea constantly in motion as things grow and shrink in size while it rows back and forth in a crazy mess of colours that seem homely, yet foreign. They will struggle with balance although their wings can be used as supports, though fast maneuvers and essentially combat will be a task almost impossible for them - they rely heavily on their control of hallucinations to survive an encounter as dangerous as this. While a shaman or a seer will not be able to sense something off about an Arbitrium besides the obvious fact they are mentally in another world, somebody who is under the effects of the Lily of the Valley will experience a powerful sense of peace and safety if they do not turn the trip against them, however if the situation is reversed and an Arbitrium attempts to torment somebody under the drugs trance then they will not have any additional buff and are solely reliant on their abilities of the skill; this is because the Lily’s do not intentionally wish to seek harm for those who use it as it would endanger the safety of their fields and hence, the Arbitrium is essentially manipulating the actual creative potential presented by the Lily’s to their advantage. Mental Description Mindset: Upon the connection of an Arbitrium, they don't really fundamentally change as a person due to the selection of an Arbitrium to begin with and hence they will often maintain their same ideologies as before. They will however naturally begin to grow an attachment towards the Lily’s beyond a simple drug addiction, and will begin viewing them as family as they come to sense with the encrypted language that passes their ears ever so constantly. On the other hand, they will begin to take a rather relaxed approach with people and will often treat people in a more friendly and kind way than they would have before, although this can shift should they fall into a bad trip and consequently enter an intensified bad mood because of it. Now, to clarify, they should usually be on a good trip unless something upsetting or potentially scary is thrown into the equation. So, with a trip, I should clarify, you’re essentially at the level equal to if you haven’t slept in 3 days and decided to get drunk although you aren’t necessarily tired; you have little social filter or understanding of social dynamics, an almost childish perception on individuality between folk and a very blissful mentality where every second is a blessing. This is considered a good trip, and the mental effects that aren’t dependent on mood will always carry over regardless. However, Arbitrium are prone to bad trips. Bad trips will occur should the person become unwell, uncomfortable or sad. This can lead to paranoia and more dangerously; anger, although this is moreso a fight-or-flight mechanism due to the more primitive instincts the drug will leave you in. While the person is within the bad trip, they will feel like they lack energy (almost as if the mentality of being awake for days was real) and the hallucinations can spiral to negatively haunt the Arbitrium with their own traumatic memories or unresolved issues hidden deep in their mentality. This can be game changing in helping them resolve their issues, or break them down into becoming bad people, it all depends on the severity and resilience of the Arbitrium at play. Mental State: Arbitrium are connected to the network, and hence in response to their connection, will always be under the influence of the Lily of the Valley and it’s psychedelic effects both sensually and mentally. I’ve already detailed how the trip will operate and the view of the Arbitrium in their daily routine so I will jump into the long-term effects of this exposure. Think about the alteration of reality and the realisation that nothing you see will appear real, and how that will play on the mind over longer periods of time. They will gradually become desensitized to reality while they either grow to resent their routine and begin slipping into their darker self, or they fall in line and embrace the veil opening to new possibilities. This will have effects in the long term, most definitely, which can lead to the development of PTSD due to the heightened sense of emotions present from the drug while general mental health disorders can creep into their mind such as split personalities, personality disorders, anxiety, depression and otherwise. You’re in a state of self doubt permanently and a character's resilience will determine how far they will go before they will begin succumbing to these issues present in the mind - the unfortunate risk of having a system so complex, it is prone to faults, especially when exposed to reality altering drugs for a lifetime. It is encouraged that they are roleplayed when the characters experience trauma and naturally fall into bad trips, or when they are getting older and their experience within the new perspective begins to dominate their former memories. Abilities Name: Hallucinogenic Connection Description of the ability: While both parties are within the presence of the Lily of the Valley, the Arbitrium has the ability to remotely hijack somebodies hallucination and alter their sight, hearing, smell, taste and touch while they are within the efficient range. The Arbitrium can use this to render whatever they can creatively into the victims mind, however certain things will be noticeably off due to the psychedelic nature. Mechanics of the ability: To access and manipulate the person with said power, both the Arbitrium and victim must be within close proximity of a Lily of the Valley(s), which will allow the network to work it’s magic and let the Arbitrium fully communicate with the flowers. This can be done remotely from a patch nearby while emoting to lie down in the flowers, which will put the Arbitrium in full communication and capable to “render” themselves in the victim’s radius as the flowers act as a sort of doorway. From there, they have access to alter reality while the victim is within a four block radius of a flower, but will lose connection regardless of if they are still tripping if they leave that radius. Should they wish to alter anything in the victims reality, it will happen almost instantaneously should the Arbitrium wish to project it into their altered reality. Specific Red Lines: Should the plants become damaged, derooted or dying, the Arbitrium will not be able to project themselves through them due to the Lily not being living and ergo, not being properly connected to the network. When an Arbitrium wishes to spy using one of these flowers, then they must write an emote declaring their presence through the flower and they are limited to a very minimalist physical view and hearing as is with all their connections - more so relying on shapes and struggling with colours, although this will be altered by the hallucinogens to appear more ‘normal’, though not true to the actual nature of it. To reiterate further, their view is limited to the proximity of the flowers due to the connection being made through them. Anything beyond their range turns into void, although sounds from outside the region can be heard if they’re loud enough - explosions, shouting, etc if they’re within a reasonable range (be realistic.) The range of effect is 9x9 blocks with the flower being in the middle, so they must be within four blocks away from the original source otherwise the trance will quickly fade away following their disconnection. While you can alter touch and their ability to feel, which would allow routes into convincing people of injuries - you do not have the power to cause any life threatening conditions, such as shock or a cardiac arrest from their fake pain. Should the Arbitrium be injured during their connection, they will cease the power of manipulation and be grounded firmly in reality due to an oncoming bad trip due to the pain where they will struggle to maintain connection until calm. Due to the presence of a psychedelic, some people will be able to piece together that the manipulation is a hoax reality although they will be unsure what is real and what is not; which requires some more complex tactics to be required. Should the Arbitrium connect while a demon is present within the flowers radius, it will instantly cause the Arbitrium to disconnect from that line and immediately cause a bad trip in result, with usual tales of feeling sick and uncomfortable. Name: Nature’s Resurgence Description of the ability: The Arbitrium will summon their power and connection from the network, the Arbitrium can spark the growth of new Lily’s of the Valley in an area which can facilitate life, or even on themselves at a later stage. They will grow immediately, but will start as juvenile (deactivated) Lily’s of the Valley and progress to a usable flower after 24 hours have passed, until then they are heard but cannot be used. Mechanics of the ability: The Arbitrium should prepare by summoning all their energy, and clearing their mind to be in full connection with the network in their first emote, before summoning the energy from the network and performing A-Okay gestures in both hands on their second emote and finally releasing and slapping down on the earth, thinking their desired effect (On themselves or into the ground) before they will sprout from the soil or skin as juvenile flowers and develop into the full thing after one saints day. Specific Red Lines: This cannot be used in the heat of argument, battle or if there is anyone loud blocking your ability to clear your mind. Waterfalls, rapids, battles, cities, or otherwise will prevent them from causing this - leaving it only available in the wilderness. Using this ability will cause the operator to have a “Hangover” for the next two days after creating 2 in one session, leaving them unable to cast and feeling unwell for the duration of the hangover. If the terrain is poor and undesirable for the plants, they will die out moments of being spawned. If you create flowers on yourself while you are severely injured, malnourished or dehydrated then they will also follow suit to avoid injuring you. They will be connected to every Lily of the Valley within their region (Their region will be their biome) but only if they are healthy adult plants which are rooted within the ground. While growing flowers on your own person will render the same results as one grown in soil on a psychoactive basis, they will not share the regional network and will instead act as a personal safety net for the Arbitrium venturing out of their territory and wish to have some manipulative defence against the wilds. Name: Organic Airfoils Description of the ability: If the Arbitrium commands them, they can summon angelic wings from vapour that harden and form into feathery wings on their back which are capable in aiding them in staying stable while standing and also gliding over short distances at a high risk of crashing as consequence. Mechanics of the ability: For them to summon their wings to begin with, they should emote a short humming and temporary standing meditation as they will shortly sprout and form a silhouette of angel wings, before making an emote after for them to solidify and take shape. They can only use these wings for gliding due to their inability to operate them efficiently to gain lift and upon landing, must roll 20 to know how bad of a landing it was (Below five is an injury to the wing, below ten is a rough landing with a few cuts and bruises, below fifteen is a rough landing with no injuries and above fifteen is an acceptable landing.). To retract these, the process is repeated again except the results are backwards. Specific Red Lines: They may only take off should they fall from a height with their winds actively out, should they wish to flap these wings - they will knock themselves off balance and will likely crash immediately after as they are unable to properly guide themselves back to a proper pitch. While they appear from vapour, they are recognized by the body as a working muscle and ergo, are susceptible to damage and in the worst case scenario, having them cut off. If they are cut off, or severely damaged, they will not grow back and the practical ability will be lost permanently. Piloting with these is a nightmare for the Arbitrium, whose vision is akin to a goldfish in a bowl of Coca Cola. They will struggle turning left and right with a large turning radius due to the risk of spiralling into the floor while performing an up or down motion is significantly easier - making semi-straight lines the safest route. If these remain used in a combat scenario, using the wing to bash opponents is plausible except highly ineffective, will sprain or potentially fracture bones in the wing and any damage caused will temporarily prevent them from being retracted one full day after the event, so it is highly suggested you don’t trust doing so. General Red lines/Restrictions Arbitrium cannot learn magic, nor perform magic that isn’t from their connection due to their intensely powerful hallucinogenic trip. The Arbitrium will always be on the same level of peak tripping for the rest of their days as they are unable to disconnect, I have specified the details in mentality and physical. They rely purely on deception using the network, as they will be virtually incapable of winning any hand-to-hand fight by themselves due to their condition. While the Arbitrium are in communication with the network/flowers and can hear an encoded version of what they speak, they are unable to decode this and hence cannot use meta-like tactics to uncover things which they have not personally witnessed with their ability. While they have access to functional wings, they are strongly disabled by the effects of being under a psychedelic substance and hence will never be able to evolve their technique to a standard which allows full flight, or anything that mimics it beyond gliding. Throughout time, even if they do not wish to harm people, Arbitrium are prone to making decisions that may not favour the opposition due to their altered reasoning under the effects. This doesn’t necessarily make the character lack morals, although they will make mistakes which will likely paint them as a villain throughout their lifetime. You’re encouraged to explore more psychological means of hallucinations rather than fear, although both are acceptable practises. The Arbitrium are in some sense open to another reality illustrated by the Lily’s, and hence will often be more proficient to using more deeper mind tricks similar to a cult/religious speaker, or a therapist in some horrifically manipulative alternate reality. Purpose (OOC) The Arbitrium is an odd one, because it understandably has similarities between other creatures yet remains unique in its own right because it is the victim of its own power. I have attempted to incorporate this idea with my personal experiences with LSD, Shrooms and 2CB and develop something that remains true to nature rather than a cool gimmick that remains unseen by other characters. It opens a new avenue because they aren’t inherently bad, and actually plan to help people in a sort of misunderstood hero kind of way. They’re defenders of a single plant and a supposed network they fail to comprehend themselves, while also being victims to their own powers on a mental and social level – they appear naturally evil and manipulative due to the sheer potential their powers can achieve, however they are not limited to this, as they could take routes to use their powers for the greater good or for their own selfish desires; leaving them open in their pursuit for whatever they so desire. This gives players the opportunity to play ordinary characters who will naturally be shunned due to their history which paints them in a different light to what they are, and hence allows the player the opportunity to be an menace to society or a friendly face with potential to rectify issuesl; they could become leaders of their own religions or cults while they could become a valuable asset to an organization for their manipulative prowess. From what I can see, the Arbitrium will be the only CA’s which remain their original race while also experiencing fundamental personality changes as the result of an exposure to a drug beyond a magical connection and what-not. They’re the result of their own powers, and fortunately not at the whims of a god to commit actions to further their cause. They’re simply an element meant to keep the flowers and the flowers alone alive otherwise they are forced to suffer as a consequence, the unjust participant of an illusion they poolry understand and the potential for an operator to portray the effects of how that can mentally incapacitate and alter the perception of somebody. This gives the opportunity for players to have a grounded real life experience placed into a character to portray an alternative spin of the fantasy medieval vibe we so aspire for, and ergo, will hopefully produce a different scenario should they be played out by the correct people (I will vet those who attempt to become one, as I am very distrustful that the characters won’t be played to the best of their ability.) I’m going to be honest, it’s round two and I don’t have much clue what to put on here regardless. If you allow this to be started, refined in operation and properly intergrated into the lore than we can open a different take onto this niche beyond dryads and open the routes for a different potential of villains, or even heroes depending on how the characters are shaped by the environment before them. Citation Spoiler
  2. Name of your plant/reagent: Lily of the Valley Appearance: The Lily of the Valley is a naturally pretty flower that has a sturdy yet sleek light green stem and an assortment of pure white small flowers that dangle in the wind as they suffer the fate of gravity. The petals of this flower will begin to curb outwards as they mature with age, and will be notably distinguishable from the younger flowers as they remain closed and off-white. While the stem has a very regular feeling when touched, the flower or more specifically it’s petals are welcoming soft, and provide a comfortable atmosphere for those under the influence of this plant's natural drug. They have been known to shift slightly in colour palettes but will almost exclusively remain white, or a light pastel colour in small quantities - this can be altered by simple agricultural variables, or stains being left due to their location (E.G. It could be a light red due to blood being spilled onto it, a light green from grass trimmings and so forth,) Location: These can be found almost anywhere in the world due to their sheer survivability, though they will often remain in small bundles and their presence were always the result of former Arbitrium. They will survive in a majority of climates though will grow with less issues within plains with extensive sun cover, although have been known to grow in sunlit caves, near-freezing temperatures and hot arid areas. While it was never formally documented, the Lily of the Valley’s will often grow without intervention where an Arbitrium has been buried if the environment allows it. Raw effect(s) of the plant/reagent: The Lily of the Valley is an illustrious plant known for it’s psychedelic properties and pretty nature, which is known to constantly radiate a smell which crosses between Lavender and Roses within a seven meter radius, which is a signal for the plants range although the natural psychedelic properties remain harmless at this point. This will however naturally change should the person remain in close proximity (within three meters) to a plant for a space of two minutes, which they will gradually elevate in an hallucinogenic trip which will reach its peak within ten minutes of introduction. This lures them in a mental state of bliss - in which their vision alters so objects will expand and contract, move suddenly while fluctuating in slight colours and they feel as if a blind person could see for the first time. Sound becomes more pleasurable in some sense, as music will be quite enjoyable to the sense where they can almost see and feel the sound and in some cases, taste it as if it were a texture (though not a flavour.) Everything under the influence of the psychedelic properties of the Lily of the Valley will be a surreal experience where your senses are dialed to 11 and you discover feelings never found before, while your mind feels almost delayed yet expanded - to expand this further, while you remain functionally on the ground as yourself, you may feel like a rock travelling in space in a reality far from the one you encounter. This however is the positive mentality which most will often encounter should they enter the trip with a positive mindset, however there is a very unfortunate potential for a bad trip should they enter with a negative mindset, or it is drastically changed during the influence. While your senses are overclocked to some sense, they can begin to -play against you; you could begin to hallucinate things that aren’t there on an audible, visual and even sensual level which can inflict an almost night-terror like mindset under the influence which can haunt people even beyond the trip - although it will end entirely after the drug wears off, potentially leaving mental trauma from the experience. So hypothetically you have encountered the Lily of the Valley and passed within the two meters of the flowers within the allotted time zone and wish to exit your trip. There is a static time of five minutes after leaving this “hot zone” where you will gradually fall out of the hallucinogenic state and back into reality, which is just basically the effects lessening until they finally disappear as if nothing ever happened - although there will be a mental trait present in which something isn’t right due to the strange experience, although this will likely be gone within a day. There is however an alternative for this short lived trip should somebody wish to eat a lily of the valley however they must be freshly cut to achieve this. Eating a flower will cause these hallucinations to be equal to what an Arbitrium feels as after an hour, they will begin descending into a trip which becomes overwhelming by the second hour and will become bearable after the third however the hallucinations will become more potent until the sixth hour before they begin to decline in their trip intensity over the course for another six hours. From consumption, they do have a noticeably putrid metallic taste which is uncomfortable and most definitely out of the ordinary should somebody unknowingly consume one; not enough to gag but certainly will get them to spit it out in disgust or confusion. Harvesting: Lily’s of the Valley are relatively easy to harvest due to their timed release of their chemical, however it isn’t the most practical route. Once you cut the flower, and effectively kill it, the psychoactive chemicals will be rendered inefficient within five minutes unless ingested - they can however be transported by derooting them and placing them in a potted plant with adequate water to allow them to continue growing. Due to the nature of their quick death, they can be harvested for quick consumption with a basic field knife, however moving them through plants will take some time and commitment in carefully digging them out without causing considerable damage to the roots or flower. Red Lines: The Lily of the Valley will die while at high altitudes if they are not in the immediate vicinity of a water source, and will often be found in regions which can healthy accommodate their development. The level of which those trip in the presence of these flowers will be determined on the quantity of healthy flowers within the vicinity, so while the trip may be strong with only three flowers present, being within the area for the time limit with ten or more present will result in an ungodly trip as if the person ingested the flower and was in their early trip. {field_name_279} {field_value_279} Alchemical Sign(s) (put N/A if none): N/A {field_name_281} {field_value_281}
  3. Just so you guys get in the mood for having a character who is perminantly tripping, because I am excited to at least get some feedback and see if this idea gets to daylight. I’m gonna peer pressure people to buy these flowers with my character who is tripping like crazy off them.
  4. Origin/Background/Culture The world is a strange place, with the foundations of power constantly shifting to a new hand as each generation passes. We place our faith in the gods, yet still injustice occurs every day, and the prayers remain unheard or brushed to the side as if they never existed at all. This was especially the case with Tahariae, the god of Purity and Justice - an understanding factor in the unpredictable chaos of the modern world, and in that request, the attempt at organized chaos and to try and steer the control back to the people in preparation for something far worse; out of the hands of the gods, even. With the seal keeping Iblees away from the current scheme, Tahariae envisioned a daring plan to help prepare the sentient life for such an event - the Arbitrium. His vessels of purity, who are selected for their battle with evil and perseverance against it, before suffering at the hands of sinister presence to ensure they were fit for a fight without boundaries. They were given a connection to the Lily of the Valley, a flower which secretes a hallucinogenic drug which creates a bond to the Arbitrium - allowing them to administer sensual tricks to break down a person, and expose their faults deep inside, and to teach them how to resolve this by harnessing the power within themselves. Although unknown to the new generation of Arbitrium, this cycle has been experimented with for almost one thousand years over nearly three thousand different people all failing miserably due to an overwhelming surge of PTSD becoming uncontrolled and causing their illusions to spin and quite literally take lives from how sadistic they could actually become. Tahariae was adamant and has sorted out a fair few of the issues within the scheme, although there still remain a lot. Unbeknownst to the operators, every emotion of the Lily’s of the Valley are actually tied to a dead Arbitrium who was left behind after forsaking his works and forced to aid the new generation for their sins against humanity. They are teachers in a very brutal sense and aim to condition those who fall victim to their abilities to the darkness that could potentially await them, to give power back to the people and lead them further into a positive future through experience with a forgiving hand. With the spawn of Daemons rampant, and the constant echo of war looming around the corner, it echoes that the time of the Arbitrium is nearing too late but that doesn’t defeat their objective, and they will continue to try and push for a brighter tomorrow. Connection and Disconnection Entry into the Arbitrium is a highly strange occurence for those originally chosen by the flower, whom must have experienced a horrific tragedy which was in the presence of the flowers to be given the opportunity, which they can fail. They will experience their usual emotions, before feeling drawn back to the place of tragedy and eventually into the clutches of the flower – where they begin to hallucinate beyond control as their reality changes for their induction. They’re technically given the chance for quantum immortality, where they will transfer their mind into an identical version of themselves in another reality that wont share similarities to Arcas. They could witness a nuclear explosion and spend months surviving before they die of radiation poisoning or in a hasty skirmish, a cyberpunk or diesal punk reality, experience a world war – there are so many potential opportunities they are thrown in where they experience almost every emotion at hand before finally being returned, believing it was all an extremely strange hallucination with no basis on reality, although many have been known to obsess about these due to it technically happening. They would live around five years trapped in numerous of these realities, while their real world counterpart would have been within this trip for five minutes. It is believed the originals who fared this strange experience still keep this curse, will continue down this route after they die in the current world and continue without their hallucinagenic powers before finally returning as a whisper from the flowers. After they have past their selection, and believe they are reasonably powerful to transfer some of that power to other members than the process is somewhat similair although they don’t reflect the same sequence of Quantum Immortality. They must have been broken by the original Arbitrium first, and considered if they truly would be ready to undertake the role, before a formal ask is made and on approval – they are to lie directly in a patch of the Lily’s of the Valley to experience the full effect where they undergo a psycological torment for what seems like days, while in reality only being minutes. Most commonly, they have been known to trap those inside in a constantly reoccuring cycle inside a place they held close to their heart trying to convince them that their reality never existed and now is the only time they can save themselves, while being fully incapable of doing such although their have been some instances of where they convince them they have died during the process and are now stuck in limbo. The trips are always sadistic, but are moreso akin to an escape room where the exit is leaving as an Arbitrium. After they succeed, their inductor will grant them an area of land which they can control and spawn more Lily's of the Valley to aid their path of purity. After the Arbitrium are connected to the network, they will not recieve any communication from Tahariae as he will always keep them in the dark and let their abilities spiral to their darkest routes but in darkness, they will innevitably see the light through subliminal intervention by him. They will often experience torment from this tactic, but through this torment comes the insight of understanding life and how to tackle other problems within people. He accepts this as they become villains for the purpose of training people, and will bring people together against what they view as an evil threat who in all reality, is just misunderstood and broken. As this connection is moreso him giving them the “key” to the flowers, the only viable way to disconnect them is to burn all their flowers within their possession, which is why Arbitrium will take to growing flowers on themselves as a fallback to this risk. Physical Description After their connection with the flowers, they will be capable of growing Lilies of the Valley and Poppies on their skin, or clothes as long as they are exposed to light and not hidden. They can also conceal angelic wings formed of vapour, which will compress and form into practical feathered wings should they wish to access flight although these require an immense level of focus to maintain for flight. It has been noted that people who fall victim to their hallucination treatment, The Arbitrium have been known to embody these wings with ease as well as making their eyes glow brightly. Because of their formed wings, there are scar marks left into their back which can be used to distinguish current and former Arbitrium if they manage to remain incognito. The Arbitrium have been left with a fractional portion of Tahariae’s power and cast back into the world to portray purifiers in an impure world and hence can be recognized by those with keen senses, or the ability to detect their connection. They are strangely affected by drugs that aren’t their original hallucinogenic in a stronger way which overpowers the effect. For reference, if a painkiller or anastasia is used to numb a wound on their leg, they would lose feeling and movement in that leg entirely for the duration of the drug. If they drink alcohol, they will become drunk far quicker than the average person, with some even blanking out from half a tankard of beer, although these never lead to overdoses - more so the overinfluence of their drug causing disruption. As an Arbitrium learns to handle their power further, it will become more obvious to those with heightened abilities that they’re not normal and hold a subconscious link with “something” else, although it should never be clear what. If they were able to intercept that link to a further detail for whatever reason, they would likely be swarmed by hundreds or potentially even thousands of emotions and whispers across the flowers if they were not properly sectioned out - although this number and intensity will dwindle if they surrender a region to another Arbitrium. Mental Description Mindset: An Arbitrium’s connection to the network is similar to a Druid and their response to nature itself, although they become very tied to the flowers to the point where they view them as family in a sense. They will have a compassionate view on people, and take a realistic view that people cover their demons and insecurities because they are afraid of the outcome they can cause if they were released and instead, seek to uncover and purify these under the guidance of Tahariae. They are almost always predominantly good, with an understanding of evil to help purify it from existence - making them a Chaotic Good, though they will likely rarely stray from this due to the selection process, although this may change further into their time as an Arbitrium. They seek peace and knowledge for all, and will achieve it however they deem fit even if that means sacrificing a piece of the puzzle - whatever ensures the safety of the many and not the few. Mental State: Due to their entry requirements, entry ritual and the recruitment quota, a lot of Arbitrium often join in a restored broken mindset, one that at that time was in control but they can actually devolve mentally as they continue to sync the worst memories with those who they commune with under the influence of their drug and can experience an almost identical rendition of their horror to help them understand their mark. While the Arbitrium project was a theory and actually in testing by Tahariae himself, these experiences will actually begin to torment them and send them into insanity which he accepts as an acceptable cause to portray a villain which has led to former Arbitrium versions to become insane and commit sins before being eliminated by those they had wronged. Arbitrium are always under heavy effects of the drug, which causes their vision to spiral on almost every object creating a disillusion of depth, and a mass fluctuation of colours to a similar level of LSD - incorporating an appreciative, often cheerful and giddy personality. It should be noted that the Arbitrium can flip in personality due to the same principle, if they are reminded of a traumatic event which will change the hallucination of those they affect and will terrorize those in their illusion, and the person themselves - creating a lifelike recreation of it, almost as if they were trapped in a nightmare. This will not promote evil thoughts, moreso a heightened depression and distrust similar to an anxiety attack, except extremely worse. Abilities Name: Hallucinogenic Connection Description of the ability: Hallucinogenic Connection allows the Arbitrium to entirely alter the sound, sight, touch and smell of those who are under the effect of the Lily of the Valley. They also gain the ability to see the world through their eyes and have access to their senses, though lack any real control, just sight. Mechanics of the ability: As the Arbitrium is directly linked to the flowers, and always in communication with the network then the actions are instant and communicated through a simple thought or imagined picture. This will become more complicated with more people, but still remains do-able for up to thirty people if they all maintain similar illusions, this number is halved if there are two individual unique illusions. With the viewing of the affected perspective, they will also have links to traumatic memories if they are recurrent though if they are largely suppressed, they will be suppressed - this will be completed through an OOC request, which can be denied should it not be a regular thought. While it does remain possible for an Arbitrium to connect to a Daemon, or something similarly affected, they will be able to hold it for five minutes at most and at severe risk of their mental health and potential of becoming unstable (going into a bad trip) soon after due to the strange, yet sickening connection. They are unable to read the minds of those under the connection, although they can feel their emotions in a form of empathy and can deploy measures to ease them if they are noticeably irregular or negative, and that is not the intention. You can hold two vastly different illusions on 15 people at one time, while one similar scenario can be displayed on thirty people at one time. Similar would be defined as identical scenarios, only reversing places. You are also limited to the amount of flowers in the proximity of your mark as one flower can allow connection to 3 people, at a range of 7 blocks (Within 2 blocks, you will immediately feel it’s effects, beyond that it will go unnoticed until the Arbitrium begins to alter their senses.) Because they are capable of manipulating touch, and ergo feeling, they can actually convince someone they’ve been stabbed and to the affected, it seems realistic - this will never cause anyone to go into shock unless the brain willingly falls into it, and cannot kill someone in this direct method. These sequences may be unintentionally set off while Arbitrium actually sleep and has somebody connect, causing those affected to witness dreams, memories although more than like nightmares to help showcase the actual characters and what horrors they go through - making it difficult to maintain a hidden identity in the long run. Due to the concentration required to maintain these illusions, they cannot be actively done while in pain or directly in a stressful situation. To put this into context, if the Arbitrium has been stabbed and attempts to cast these then they will be rendered null and the affected will only experience the standard flowers effects and be aware of their scheme. If the Arbitrium was knowingly being attacked by somebody unaffected, then they would also be unable to to control it due to the extensive stress breaking their concentration. While a bad trip would be understandably a situation that would break concentration, they still remain transmitting to the network and ergo will begin to portray their nightmare based illusions to the affected and themselves causing them to both suffer ultra-realistic illusions and feelings until the Arbitrium regains control of the situation again. These can range from memories, to horrifying monsters forged in their imagination. Name: Nature’s Resurgence Description of the ability: Summoning their power and connection from the network, the Arbitrium can spark the growth of new Lily’s of the Valley in an area which can facilitate life, or even on themselves at a later stage. Mechanics of the ability: The Arbitrium should prepare by summoning all their energy, and clearing their mind to be in full connection with the network in their first emote, before summoning the energy from the network and performing A-Okay gestures in both hands on their second emote and finally releasing and slapping down on the earth, thinking their desired effect (On themselves or into the ground) before they will begin to grow almost instantaneously. This cannot be used in the heat of argument, battle or if there is anyone loud blocking your ability to clear your mind. Waterfalls, rapids, battles, cities, or otherwise will prevent them from causing this - leaving it only available in the wilderness. Using this ability will cause the operator to have a “Hangover” for the next two days after creating 2 in one session, leaving them unable to cast and feeling unwell for the duration of the hangover. If the terrain is poor and undesirable for the plants, they will die out moments of being spawned. If you create flowers on yourself while you are severely injured, malnourished or dehydrated then they will also follow suit to avoid injuring you. They will be mentally connected to every flower within their region, and the ones they personally create will be louder in this network. This will become especially noticeable if damage comes to these, as the Arbitrium can break down emotionally if people specifically burn their spawns. Name: Organic Airfoils Description of the ability: If the Arbitrium commands them, they can summon angelic wings from vapour that harden and form into feathery wings on their back, capable of temporary flight and gliding which is inhibited by their constant hallucinations. Mechanics of the ability: For them to summon their wings to begin with, they should emote a short humming and temporary standing meditation as they will shortly sprout and form a silhouette of angel wings, before making an emote after for them to solidify and take shape. They can only offer sustained flight, and may only be taken off from a running jump from height. They can also be used to reduce airspeed should they be falling and have the wings readily available and most importantly, solidified. To retract these, the process is repeated again except the results are backwards. They can only take off when they have momentum and the capacity to gain speed through gliding, any vertical take-off will be impeded by the effects of the drug and result in failure in every scenario due to becoming off-balance. These can actually be forcefully removed if they remain active and the Arbitrium cannot retract them, if they directly cut them off with a sharp object. This will inhibit them from regrowing, and will cause intense pain as they are considered a body part to their nerve system. Pilots of this craft will struggle extensively, as Arbitrium are under the effects of their own drug. This will affect their depth which will screw up their landing and clearance, leading most experienced pilots to give plenty of room in dangerous maneuvers and remove “threading the needle” circumstances. If these remain used in a combat scenario, using the wing to bash opponents is plausible except highly ineffective, will sprain or potentially fracture bones in the wing and any damage caused will temporarily prevent them from being retracted for five minutes following the event - so it is highly unrecommended you do so. General Red lines/Restrictions While an Arbitrium is active they are incapable of learning additional magic due to their mental inability to do so. Any attempt will work, due to the failure to concentrate. They should not willingly attempt to kill people, or even convince people into killing each other (Except if the sanctity of life had no other alternative.) They are there to find solutions to people, and death is not a solution - it’s closing the book, and an invalid plan. There is an almost awareness cap on the ability of Arbitrium to always function due to their constant drugged up nature, making them struggle to speak coherently, make rude comments as they misunderstand the context, lose depth awareness and true understanding on social situations. Everybody who becomes an Arbitrium will usually be goodhearted, and display a certain level of emotional damage so they are properly understanding of people. If they join with bad intentions, then they will be pre-selected and disconnected so they should develop further into their career where these ideas go unnoticed. This takes a more psychological role, rather than combative, so this should appeal to the more strategic player rather than the instant response player. This should be taken in mind, if you wish to use this in conjunction with combat - because it won’t work due to the drugs effects on the Arbitrium. Throughout their lifetime, it is almost guaranteed that the Arbitrium will eventually turn rogue under the stress of what they experience being self-aware and chosen for the job. They will suffer from an ungodly amount of mental illness which will be ever elevated by their constant tripping, and will struggle to return to normal should they be disconnected. Purpose (OOC) The Arbitrium is an odd one, because it understandably has similarities between other creatures yet remains unique in its own right because it is the victim of its own power. I have attempted to incorporate this idea with my personal experiences with LSD, Shrooms and 2CB and develop something that remains true to nature rather than a cool gimmick that remains unseen by other characters. It opens a new avenue because they aren’t inherently bad, and actually plan to help people in a sort of misunderstood hero kind of way. They test people, train them without them knowing or more likely, understanding it. This will inherently make them embody the bad guys because people question things they don’t understand which is the beauty of this situation. They’re near abandoned by their own deity, and only serve as an experiment to prove more successful models in the future before the clock runs out, but have an unbelievably large amount of potential that goes unfound by any other illusion-based magic or even CA’s on the foundation of character development, roleplay interaction and general possibilities within it. They work on a network, and can appear to anyone who passes through that from anywhere as long as the network remains unbroken. This can lead them to be seen as gods, dancing in the grass before shortly disappearing when people attempt to make contact. You could travel to towns, sell these plants and have them unknowingly give you a gateway into these places to play hero by simulating your own villains - you could be half way across Arcas, and simulate yourself and a sinister looking Daemon to have a face off in front of two people before your fake self snaps their fingers and the demon is ash (“I am Iron Man”). You can convince small armies to retreat, kill each other or turn on each other should you have the motivation. This is only a few ideas I've brought up, but I have thought of so many potential options for this which all sound fun, exciting but require dedication and coordination to see done to an effective standard. I always seek challenges, and I realised the opportunity to introduce something of my own caliber into the scene which isn’t being done in this way with this much potential to develop on its own while also being a potential tool to the story staff, while remaining retractable itself as the influence of a hallucinogenic drug. This is my first post of this manner, and if I fail, I will just refine this idea further and further because I can visibly see the potential and many avenues this could be directed in, alongside the end result for characters as they grow older affected by this. If this gets approved, I will see to it that I make havoc with this and give some new interactions to cities and roadways in confusing yet memorable roleplays. Citation Spoiler https://wiki.lordofthecraft.net/index.php?title=Tahariae
  5. Name of your plant/reagent: Lily of the Valley Appearance: The Lily of the Valley is a naturally pretty flower that has a sturdy yet sleek light green stem and an assortment of pure white small flowers that dangle in the wind as they suffer the fate of gravity. The petals of this flower will begin to curb outwards as they mature with age, and will be notably distinguishable from the younger flowers as they remain closed and off-white. While the stem has a very regular feeling when touched, the flower or more specifically it’s petals are welcoming soft, and provide a comfortable atmosphere for those under the influence of this plant's natural drug. Smell-wise, this flower has a very distinct mix which is more easily described as a cross between Lavender and Roses which can be smelt from up to seven meters away. If someone was to travel within two meters of a plant, this smell would become overwhelming and paired with the psychedelic effects taking hold at that range - it has been known to make people remain within that area to not lose the effect. While it hasn’t been well documented, if a Lily of the Valley is stained by a substance and undertakes a new colour, they will retain this colour even after they go through abscission. This has been noted on red flowers, which have been rumoured to be stained as people supposedly went mad within the radius of these lovely, yet deadly flowers. Location: These can be found almost anywhere in the world due to their sheer survivability, though they will often remain in small bundles and their presence were always the result of former Arbitrium. They will survive in a majority of climates though will grow with less issues within plains with extensive sun cover, although have been known to grow in sunlit caves, near-freezing temperatures and hot arid areas. They are found more often than not in the north, although with an Arbitrium connected to their network they can grow almost anywhere, should they spawn them there and the circumstances permit. Raw effect(s) of the plant/reagent: While being exposed at a range, this plant can be harmless unless actively synced with Arbitrium. However, if you are within two meters of an alive plant, this is an entirely different story - causing the affected to suffer mental drawbacks as reality begins to shift into an understanding they have never sought to comprehend before, their vision is consumed by new shapes and designs rotating in what they originally believed was reality moments before. You are effectively tripping out hard, and will feel this effect for ten minutes after you leave the radius before the trip ends - this can have two effects, being almost harmless and spiritual in a sort of sense, or if you enter in a negative mood then be actually painful and devolve into a bad trip. However, if for some reason you decided to eat this flower, you would be in a world of hurt. You would not feel it’s effects for a day after consumption, before quickly devolving into an episode of near insanity as you experience the smelt effects, with auditory and visual hallucinations similar to what the Arbitrium can cause. This will be linked solely to your own personality, and can devolve into causing people into existential crises as time could potentially stop in their mind and relive scenarios, or doubt what actually is real and if everything is just an illusion. This feeling is inevitable in all scenarios, as somebody can withstand the first day at worst then devolve into this stage for the four days this remains in your system. This is relaying one flower out of the many on there, if one was to consume all of them at once, these effects would stack and the psychological result would be similar to what the Arbitrium experience in their induction. They will also taste metallic in a sense, and overwhelmingly strange. Harvesting: Lily’s of the Valley are unnecessarily difficult to harvest because the naturalist will likely go too deep into the trip to commit the act, and lose depth perception to even hold it which led to people covering clothes in water and covering their mouth and nose with it to prevent some of that drug passing - this has a somewhat effective fix where they are still tripping to an extent, although the effects are borderline manageable in the first 30 second before the mask becomes ineffective. They will need to dig out the plant and place it in a plant, and alternate people carrying with masks to safely transport it to a carriage, while a set of Alchemist sheers will find it beneficial just to cut it from the stem and remove the flowers individually to prevent being exposed for too long. Red Lines: These are very difficult to use in drugging someone, as it would immediately expose the alchemist to the drug while simultaneously being noticeable to the person about to be drugged, destroying the art of surprise in almost every scenario of the job. This is classified as fire on the alchemy symbols because consuming this flower can have life-changing alterations to your brain, and influence you to make poor decisions soon after making it a highly dangerous product should it be overindulged in. These will die on mountain tops, or if they are displayed in deserts without a constant water source connected. They will struggle in caves, although can survive if they receive moisture from the area. Alchemical Sign(s) (put N/A if none): Water, Fire. Works in Conjunction with this
  6. The next four skins after this are free for advertising purposes, so get em while it lasts.
  7. HELLO PEOPLE OF THE CAPITAL WASTELAND Hello, I am RememberTheGame, most commonly shortened to Remember, The, Game, or TheLegend27 on Tuesdays. I create and sell skins for people to use on roleplay servers and I unsurprisingly find myself here and have a very poor understanding on how this server works – so let’s jump the hell in. Also, something, something, wacky inflatable tube guy something. Line? Can I get my line? Oh, a line. Now? Quickly taking a bathroom break. Brb. Tesco Express Skin Service GodRoleplayer is my PlanetMinecraft, check out my skins if you want a request. Here is my outdated picture, but just go check out the PMC. This is like a year old. So, let’s talk prices. I can do humans, elves and orcs. I can experiment with other races, they’re a flat price. For a regular human or elf with an outfit and head included, it’ll cost 2000 mina’s For an orc, or beastiary creature (such as a racoon) and outfit/muscles, it’ll cost 2500 mina’s. For something beyond that which is excessively complicated, it’ll cost 3000 mina’s. If you want to pay real life currency, i’ve got a Fiverr I can link you over discord. Support my new laptop, my CPU is dying. Everything is a flat price, and make sure to put a number on your app because I roll – if you get it, you get a free skin. This’ll be decided from a /roll 20, so pick a number inbetween and maybe you’ll win a free skin though this isn’t guranteed. I will work on the skin before payment, but to recieve it I get my money. No ticking, no loans. Give me something interesting to skin, if you’re paying that money for a flat peasant outfit, you make me worry – spice it up. I believe we are all accounted for, let’s get down to business. Tesco Express Building Service I do buildings, yeah. Turn the bass up. This is pretty self explanatory. Here are some references. Link up g Price is negotiable and revolves around the style and size. I’m a jack of all trades. Yasmin’s Haircutting Service Yasmin is currently in: Helena. If you would like a haircut, which has to be preplanned where I will do an entirely new head for your character (haircut and all) and we RP the haircutting – so you get a head, and a rp session. This costs 100 Mina’s for a new styled and shaved head, and an additional grown out hairdoo for when you don’t use her. Roleplay hair growth you heathens. I can do men and women. Check my PMC for references. Add me on Discord, and send me your IGN. BarcardiBreeza#3528 Username: What do you want?: Reference Art: Pick a number 1-20 (Skin Only): Favourite Song:
  8. Minecraft Username RememberTheGame Your Age 20 Timezone GMT +0 London Discord RememberTheGame#3528 Define Meta-gaming Essentially knowing information that your character shouldn't. That can be about hidden races, skills that were mentioned OOC, unmentioned names and otherwise. Define Powergaming Performing an action that has an immediate consequence, and forces the opposite player to respond in a fixed manner. Say, Steve Rogers kicks Howard Stark in the nuts forces the shameful act to be completed, while Steve Rogers attempts to kick Howard Stark in the nuts allows them to dodge, parry or try and block. Character Name Yasmin Alcaide [Farfolk] Human, female, 18. Physical Description Yasmin is naturally tanned, has a dark brown bob cut with bangs and emerald eyes. 5'3" 45KG, hourglass. Wears colourful dresses, and cheap jewelry. Personality Traits Yasmin is a sucker for a challenge, and will try and socially prevail in any situation as she lacks combat prowess - though she can be misled due to being naive. She believes in Idealism. Biography Yasmin was born to two farkfolk humans, Ibai and Lidia, in the far west of the Wildlands. Her parents were the remnants of a Santegian family that attempted to leave the confines of the Orenian Empire’s oppression behind. The family lived a more simple life than how their ancestors did, living with a few fellow families in a communal setting. Yasmin herself was an only child, and was constantly moved around due to the nature of the wildlands which limited her selection of friends which led to her being easily led despite being mentally capable to survive on her own created a strong desire to socialize with all she can. Growing up, Yasmin was taught her native tongue from her parents and common by her mother who saw fit that she to more properly communicate with other wildlanders, in addition to her learning how to lie efficiently and how to persuade people into seeing her point of view. Naturally inept at fighting, and only good for foraging and intelligence gathering, she was brought into makeshift towns to study their next target at the young age of eight although she was oblivious to the true nature of her actions. Everything ran smoothly, or as smoothly as a tribal-living family can survive in the wilderness with the odd hiccup or injury that would put stress on the family yet never had the capacity to take their last breath. Yasmin grew ever curious of the east, hearing all sorts of tales about the east that rather intrigued her. Her parents spoke down to such thoughts, but when her ideas of visiting the east were shut down, it only made her wish to visit it more so. During one of the families’ resettlements, Yasmin decided to leave without a word, and off she headed towards the east. In spite of what she thought, she was constantly mocked, bullied and shunned as a result of her farlander nomadic appearance and shady origin. However, she found a wide array of different values and western ideals she was rather fond of. Helena, the capital of the Empire, showed her many things foreign to sight of any wildlander. Some misfortune in Helena led her towards being a citizen of the eastern part of the Empire, but she hopes that she may find a new life and home in the Empire. Her nursing and forgaring abilities being able to be put to the test. And ultimately, hoping she may live a civilized life. You’ve just stepped off of the boat in the port of a massive and fortified city. Before you lies a sprawling bazaar, with numerous shops, stalls, and seated traders selling wares to folk of all walks of life. Just as you’re about to continue walking onwards, into the market, you’re approached by a well-dressed gentleman who looks upon you with a big smile. “Welcome!” He began. “What brings you to this lovely city? Adventure? Wealth? Or some grand aspirations to elevate your place in society?” How do you respond? Yasmin’s eyes stood wipe open as she stared across the new landscape as if she was in awe of the environment before her right foot moved forward though she was startled by the mans approach, taking a few moments to recollect herself and respond in a cheery Santegian tone “Mierda- Hola, mi amigo. I come for discovery and a happy life. What about you?” She would wait with an optimistic smile, failing to maintain eye contact with the man as her eyes would still drift off to view moving objects, or colourful structures. Skin
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