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Oh_Ontario

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Posts posted by Oh_Ontario

  1. Basic Blacksmith Tutorial
    in Selestia
    HW6VeFKE6r5mAyTRQcF76ZB9mY0tDW92R3OYP6iYeXYU5K5RmGMGmqlBrEbi6R27wHthOx7AlL76QBwOQANscvUpbF9JY_sKjaSY9JZi7J4KnJVn9i4jvWzYeYl7wBs0knkl-Gxt
    [!] A small steel sheet bearing neat engravings upon it would be sent randomly around the entirety of Almaris, appearing to be a sort of invitation for an event.
    Basic Blacksmithing Tutorial, hosted by the ‘Koi Commodities’ Forge in Selestia.

    A small tutorial on how to forge a basic item using Oyashiman style blacksmithing, occurring at 7pm this Elven day, all are welcomed. If you are to join, please be fully ready to follow the smithery’s traditions, and if not, expect to be escorted out from this event. If you have any following questions once the event is over, you may feel free to ask.
    - From, Tenebris.

    [!] in the bottom left of the metal sheet is the touchmark of Tenebris, looking like a snake curved around a pinecone in the center]

    (For OOC information contact: Papi Shmeat Cleaver#9996)
    (( OOC INFO ))

    DATE: Today!

    TIME: 7PM EST!

    DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gate then turn left and follow the path until you reach Selestia.

     

  2. MC Name:

             Oh_Ontario#4000

     

    Character's Name:

             Jakob Castington

     

    Character's Age:

             53

     

    Character's Race:

             Adunian

     

    What magic(s) will you be learning?

             Housemagery

     

    Teacher's MC Name:

             Book

     

    Teacher's RP Name:

             Book

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  3. Welcome to the

    ⋆✧Selestia Wine Festival✧

      _V81-ohAD8XoTCUTj2UEqXLdrX6QEoFTC2_6BAJrF86T1W1d-XeGeDlyVSHi_-tqzi4U0Nrq097xqcR-FyTzL4A8KPF0iVTOXxMla8G4y-lsHGrLnIPFYrmm6YyDLwil-bZvrIav

    [!] An artistically written poster would be sent out and put everywhere throughout Almaris. It would be depicted as an invitation for all who see to come.

     

    Welcome to the Wine Festival hosted by 

    The County Of Selestia

     

    The County Of Selestia formally invites all who see to the Wine Festival. During this Festival there be a large array of drinks mostly wine but there are other drinks available such as whiskey, medley, Mulled Wine, Spiked Tea, and Flavored Vodka (And much more). The Festival will be a night under the stars where there will be lots of drinking and dancing till the night ends. There will also be a drinking contest that you may partake in, it only costs 3 mina to enter, with a prize of 20 mina. All taverns across all of Almaris are invited to partake and sell their Booz at a stall that will be provided with a small reservation fee (1 mina).
    (Please contact me Oh_Ontario#4000 to get a stall )

    (( OOC INFO ))

    DATE: Saturday, April 10th

    TIME: 4 pm EST

    DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gate then turn left and follow the path until you reach Selestia!

     

    To get more information contact:

    Oh_Ontario#4000

  4. Jakob Castington sighed with a tear falling down his cheek upon receiving the news. Jakob would lean against a wall and cry as his friend was now gone for good.

    "I'll miss my partner in gimbaling ." He then burst into Tears punching the ground. After all these years, he is gone for good. A new burden was now put on Jakob.

  5. Welcome to the

    Talon's Trades Festival

              Nhq2_Nhte8aFcXSdONh-2So4-XGtLP5L1dRv8YIcO4WNfactwQ_Yu1J9vm732d7cdTh8f8idATrGOKt491Oq65D2HJ6yH_th6x7BG2zglQGWPUeEVRhUOimFSOw_b8st_kJX5SWO

    [!] An elegantly written poster would be sent out and put everywhere throughout Almaris. It would be depicted as an invitation for all nations to come.

     

    Welcome to the Trades  Festival hosted by 

    The Sovereign Nation of Talon’s Port

     

    Talon's Port humbly invites you to our Trades Festival. During this Festival temporary stalls will be available for rent for the evening and many cultures from around Almaris shall be displayed. There will be specialty items that you can get during this from different Nations. The Ale House will also be open with a full stock with some new drinks made specifically to celebrate. The event mainly consists of trading different goods from different nations and seeing the different cultures displayed and how we can all get along with a little drink and a good fair trade.

     

    (( OOC INFO ))

    DATE: Saturday, March 27th

    TIME: 5 pm EST

    DIRECTIONS: Travel to West hub, from there continue with the path until you get to the sign towards Krugmar or Elvenesse. Take the Krugmar road and continue with it until a sign that points to Krugmar or Talon’s. Take the road to Talon’s and continue with it, staying only on that path until you end up right by Talon’s Port’s front gates!

     

    To get a stall contact:

    Demon_Lilly#9033

    or

    Oh_Ontario#4000

  6. MC Name:

             jayboss2004

     

    Character's Name:

             Jalisa Wonncina

     

    Character's Age:

             25

     

    Character's Original Race (N/A if not applicable):

             Human

     

    Transformed form:

             Wonk

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    There are 2 main types of  wonk, they are Reformed Wonks and Tribal Wonks (NOT PLAYABLE CU THEY AN EVENT)

    The ability to breathe underwater comes from their skin having the ability to absorb CO2 in the water

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Like a Fancy Frog and human mix with a formal aesthetic

    Wonks are frog(An/or Toad)-like creatures which share similar traits with both there amphibian background that wear clothing made up of materials around where they have chosen to live and most clothing is made of tweed

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I Understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             I have not

  7. MC Name:

             jayboss2004

     

    Character's Name:

             Jalisa Wonncina

     

    Character's Age:

             25

     

    Character's Original Race (N/A if not applicable):

             Human

     

    Transformed form:

             Wonk

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    There are 2 main types of  wonk, they are Reformed Wonks and Tribal Wonks (NOT PLAYABLE CU THEY AN EVENT)

    The ability to breathe underwater comes from their skin having the ability to absorb CO2 in the water

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Like a Fancy Frog and human mix with a formal aesthetic

    Wonks are frog(An/or Toad)-like creatures which share similar traits with both there amphibian background that wear clothing made up of materials around where they have chosen to live and most clothing is made of tweed

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I Understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             I have not

  8. The County Of Selestia

     

    Origins:

    The settlement was originally founded by Humans, Adunians, and Wood Elves of which most were Italian and Spanish (which is also the reason for their style in language). Their mutual friendship and cooperation was mainly because they were sick from the previous wars and conflict not only between their people but between all the other nations. And with the former continent almaris of being scarred by the inferium they are done with all the destruction. Deciding to live together in peace in this new land they call home while trying to stay independent if possible and only fighting to defend themself.

     

    The culture, economy and ruling system:

    The County of Selestia is known for its fine wine and their peaceful ways of life. Having little to no city walls it is very much in touch with nature and the original inhabitants of the coastal plains they now live on. The constant singing of the birds and the simple way of life gives a calming climate for all who enter the city. The Selestians often wear light clothing with light and warm colours thanks to the hot climate of living near the coast. Often rather open and free instead of being entirely covered up. Their economy is mainly based on trading, producing wines, tea and all kinds of fruits in their large fields. With this most within the city are farmers, bakers or wine producers. Shipping these off with merchants to the great cities of humans and Adunians alike.

     

    The local government is a monarchy that works with the council of elders. The positions are chosen by their skills and leadership, having a medic, trader, commander and so on in the council to put their skills to use to make the right decisions for the city and its people. Who is accepted in the council is voted on by the current ruling monarchy and the council itself. The new member has to be above 35. All have to agree on a new council member or else said person would not be accepted into the council. This is to make sure that everyone works with each other in unity for the best of the city. 

     

    The village inhabitants are peaceful and caring towards each other. Defending each other if a threat may occur and helping when somebody needs it. They love the nature around the city while still finding a balance to build their homes where needed. Their architecture often exists out of sandstone, wood and terracotta. Preferring light colours for their houses to fit in with the animals and nature while also with the warm climate of living close to the sea. 

     

    Coat of arms:

    Their coat of arms is a lily of the valley which is a symbol for their love for nature and how they rather stay peaceful. The shield form around it shows their defensive nature. Being vertically split in two colours which are light green and light blue. Showing their balance with nature and their way of life. (Art At The Bottom)

     

    Religion:
    Over time a new religion came to existence within the city. The religion is called Spriteism. They believe that those who die return as spirits. Either being invisible and not being able to interact with the world at all and floating around to actual ghosts. Each year they have a festival to celebrate that the dead may live on as spirits. Remembering everyone they have lost and how they are still amongst them.

    When somebody dies within the city they get a Selestian funeral. This fitting with their belief they bury the deceased individual without a casket. This way the body can be consumed by nature and with that give something back and with that also pass on their soul.

     

    This religion is although not forced upon anyone but instead is a free choice to follow. Not all have to follow the religion while living within the city. The penalty upon being found out for breaking a law or forcing religion is banishment with a death mark upon your head may the mark remind you of your wrongdoings.


    ((Link Here https://docs.google.com/document/d/1mn1Qf5KtNCLUVaS1CQgK12x5oATyjX9LziltREMY1rs/edit?usp=sharing))
     

    Relationship to other nations they wish to achieve:

    Selestia wishes to achieve a peaceful relationship with most if not all nations . Although they would stay neutral within any senseless war and only fight for what they believe is right. With this they do prefer to trade with humans who have made treaty with.

     

    Language:

    Over time with the culture their own language started to form. This not being a full language with all kinds of words and grammar, it is purely words that started to form over time. Being vaguely based on the illitian words in the style but has mostly formed on its own. These words being:

     

     ~Common Words~

     

    Greetings:

    Hello - Adiu papair

    Goodbye-Adiu siatz

     

    Kinship Terms:

    Family - Familha

    Father - Paire

    Mother - Maire

    Children - Pichon

    Son - Feyo

    Daughter - Filha

    Husband - Marit

    Wife - Femma

    Brother - Fraire

    Sister - Sorre

    Uncle - Quenque

    Aunt - Tanta

    Cousin - Cosina

    Niece/Nephew - Neboda

    Grandparent - Aujol

    Grandchildren - Felen

    In-Laws - De jure

     

    Other things:

    House - Casa 

    Flowers - Florir

    Nature - Natura

    Drink - Beure

    Food - Manjar

    Animal - Animau

    Spirit - Espirit

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