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195 BrilliantAbout Oh_Ontario

- Birthday March 5
Contact Methods
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Discord
Oh_Ontario#4000
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Minecraft Username
Oh_Ontario
Profile Information
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Gender
Male
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Location
Canada
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Interests
I'm what they call a connoisseur of Mineman Building, or so I've been told.
I enjoy writing about fantasy worlds and creative writing, hence being in these Realms.
Additionally, I really enjoy community building and all that jazz cuz making friends is hip with the newbie! -
Location
Guess
Character Profile
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Character Name
Jakob Calavénon | Tilru Acalsuika | Monk Rava
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Character Race
High Elf / Wood Elf / Dark Elf Monk
Recent Profile Visitors
1957 profile views
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Changed Status to Accepted
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Howdy there, as you can see, you have been accepted onto the server! Well done on your application; you’re doing great! So now, We welcome you to the wonderful community of LotC! https://wiki.lordofthecraft.net/index.php?title=Settlement_Guides https://wiki.lordofthecraft.net/index.php?title=Nations_and_Major_Charters ✦Enjoy the Roleplay✦ Need any help? Feel free to contact me via the LOTC forums or my discord [Oh_Ontario#4000]. I’m often online, so you can message me with /message Oh_Ontario to find me in-game. If I’m not around, you can also use the LOTC Discord, which is right here! : https://discord.gg/fwEQA2F Also, I recommend that you read over the wiki! WIKI IF YOU NEED STARTER HELP (SUCH AS LEARNING COMMANDS) JUST /creq FOR MONK HELP
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Changed Status to Under Review
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The End of an Era As we watched our world finally crumble around us, the Community Team wanted to bring forth an arts contest to sway the creativity across the transitory period of the two maps. The theme can cover everything from remembering the two and half wonderful years spent on Almaris, to the apocalyptic destruction brought about by the Mori, and everything in between. To sign up and join this event, you will submit your IGN: DISCORD: CATEGORY OF CHOICE: TITLE OF YOUR PIECE: This month’s Battle of the Arts will consist of THREE categories: - VISUAL ART - CREATIVE WRITING - SKINNING VISUAL ART & SKINNING - Can't include NSFW, Major Gore, or any explicit imagery. - You will be disqualified for going against any of these rules or plagiarizing someone else's art as your own. - The theme is ‘The End of an Era’; your creativity can flow in any direction. CREATIVE WRITING - MUST be within LotC guidelines - Can't include NSFW or any explicit descriptions that would not be tolerated on the forums or in-game. - You will be disqualified for going against any of these rules or plagiarizing someone else's writing as your own. - The theme is ‘The End of an Era’; your creativity can flow in any direction. - Though this doesn't have to be about an actual Lotc character you have, this should somewhat revolve around the high medieval fantasy we follow on the server. - Will not be Lore-approved. PRIZES First Place Large Mina Prize (Decided start of next map) A Post and Shout Out on Social Media Creative Wizard Tag CT signed Item Second Place Medium Mina Prize (Decided start of next map) A Post and Shout Out on Social Media CT signed Item Third Place Small Mina Prize (Decided start of next map) A Post and Shout Out on Social Media CT signed Item Rewards will be given for EACH category. However, Contestants may only win one category. All submissions are Due June 17, 2023 If you have any Questions, Comments, Concerns, or ideas, please shoot them in our direction. How to reach Us!
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Calavénon Boozy Bazaar The 24th of Sun’s Smile, 125 SA The Calavénon Talonnii have, over time, become regarded for their impeccable reputation in the creation of exquisite wines and various other beverages. Thus, the Talonnii has made it a family tradition to host an array of festivities celebrating their success within the industry. In particular, the Boozy Bazaar where all of Celia’nor is invited to enjoy the collection of Calavénon specialty drinks whilst enjoying various contests and games beneath the stars. F E S T I V I T I E S The Boozy Bazar will hold many smaller events for those who attend, such as enjoying the various foods to be served during the festivities. The social spot of the evening will be the tavern, where casual conversations between friends of old and new. Near the early evening, the fan-favourite game of ‘Quip or Drink’ entails where participants will be asked questions they must answer or be forced to drink. As the evening comes to an end, the tavern shall end with a grand contest. The contest in question is whoever brews the most grandiose brew that one can imagine tasting and handling the drinking contest. 1st Place shall be awarded 200 mina to spend wherever they like. Alongside free drinks at the tavern until the festival comes to an end. 2nd Place shall win 100 mina alongside free drinks at the tavern until the festival ends. 3rd place shall win a 50 mina prize alongside free drinks at the tavern until the festival ends. S T A L L S Additionally, the talonnii also encourages smaller brewers to venture to the beautiful West, where they will find that they will be more than welcome to pay for a temporary stall for the duration of the festivities. This will merely cost a humble two minas per stand. Those who pay for a booth are allowed to sell drinks. Those interested in laying claim upon one of these stands are requested to send notice to either Auro'ra or Jakob Calavénon through a bird. SPECIAL INVITATIONS ARE SENT TO THE FOLLOWING: ARISTOCRACY OF CELIA'NOR Evarir Veralya Wynasul, and their Talonnii | @Amuletic Virar Thalon Nullivari, and their Talonnii | @_Sug Virar Theoden Akaln'riv, and their Talonnii | @FredrickTeufel Virar Serigne Py’lrie, and their Talonnii | @Allien Virar Aestania Aevaris, and their Talonnii | @lillyeavens Laurir Senna Cerusil, and their Talonnii | @Sailor Lauririi Aearion Tawarenion | @smol Noron Kraal of Dralguna, and their Talonnii | @_hexe_ TALONII RELATIONS Xavier Adiler, and the Adiler Talonnii | @Bird2k Jarad Munnel, and the Munnel Talonnii | @JoshBright Mika, and the Uialben Talonni | @Mika AY'PUERAN Jakob Calavénon, Patriarch of the Calavénon, Previous High Prince of Ando-Alur And The Calavénon Talonnii (OOC INFO)
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MC Name: Oh_Ontario Discord: Oh_Ontario#4000 Image: Description of Image: Calavénon Family COA but hoping you could make the background clear no grey Dimensions: 1 Wide 1 High (2 maps)
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MC Name: Oh_Ontario Discord: Oh_Ontario#4000 Image: Description of Image: Jakob Calavénon the Family head of the Calavénon's Dimensions: 2 High 1 Wide (2 maps)
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The Belief of Spectivism [!] Spirits of the dead approaching The Spirit Realm. The Religion’s Origins A fair bit of the Calavénon believe in a vague and relatively old belief of the remembrance of spirits since before they landed upon the shores of any continent. They’ve always had hopes and beliefs that nobody was truly gone once they died. During their long sea voyage searching for land, many Alurians had to leave the dead floating in the sea, having only their memories of them to hold onto. As the situation grew direr, the large Alurian fleet was separated, and the survivors wished to honour those who didn’t make it by creating a shrine. Lighting a candle for them, and if they could, adding the deceased’s possessions or perhaps a depiction of sorts. No matter if it was a simple stick figure or a painting. The Lady of Spirits [!] A painted depiction of the Lady of Spirits with grand nature spirits. None truly know what the Eos was like before The Lady of Spirits. Some believe there was nothing at all; others believe the world was barren before her arrival. All that is known is that once she arrived, Existence itself began to thrive. She was still, at the beginning, settling herself to have three powerful children during this calm moment of her existence. The parents of all grand spirits like themselves. The first child is known to mortals as the sky, surrounding Eos with winds. The second child is known as land, raising scapes from mountains to forests to be. Then the third and final child from The Lady herself is known as the sea, filling the cracks and crevices between the landmasses land had left behind with sparkling blue water. These children are the fathers and mothers of everything after themselves, ranging from the lava flowing within volcanoes to the birds soaring in the sky. Once these three children were born, The Lady of Spirits wandered about Eos. Filling the continents of the world with magic, predating even the first elves. And during this, she also created a realm for the spirits of the deceased to reside in, referred to by mortals as ‘The Spirit Realm.’ However, where there is creation, there is also destruction. Such as being the sister of The Lady of Spirits, The Mistress of Darkness. The Mistress of Darkness [!] A painting of The Mistress of Darkness and her spirit lantern. The Mistress of Darkness is said to have been born around the same time as her sister, The Lady of Spirits. However, unable to assist her sister in creation due to her lack of ability to ‘create’ children as The Lady had done, she became the first manifestation of darkness Eos had ever known. For she was darkness. Jealous of her sister’s children, she used her powers to corrupt the minds and stole the spirits of many; she was too weak to corrupt grand spirits, so she settled for manipulating the lesser spirits of mortals. When a corrupted mortal’s physical body dies, they are unable to enter The Spirit Realm, their spirits trapped in the glowing lantern of The Mistress. The Spirits of the Deceased [!] A painted interpretation of The Spirit Realm. Once a mortal perishes, their body keeps hold of their spirit until it fully rots or somehow disappears, releasing their spirit to permit entry into The Spirit Realm. It is for this reason that the cremation of bodies after death is a common practice, so a deceased spirit may more swiftly enter this realm. There is a way for mortals to attempt to contact their deceased loved ones. However, that is through a festival called The Night of Spirits. The Night of Spirits [!] Messenger lanterns flying into the air for The Lady’s eldest child to help guide them to The Spirit Realm. The Night of Spirits is a colourful festival, one with food and laughter to celebrate the travels of the deceased into The Spirit Realm rather than lament over the loss of loved ones. During this celebration, those participating dress in their finest clothing, donning a mask upon their face as well. As the festival comes to a close, everyone lights a candle, placing it into a lantern for it to travel through the sky’s domain in hopes that the grand spirit, the eldest child of The Lady of Spirits, will guide these lanterns into The Spirit Realm. These lanterns often have messages written inside of them for the deceased to receive, knowing their loved ones still remember them and shall one day join them. Marriage Practices [!] The lit candles of a newlywed couple burning brightly. When a Calavénon and their partner wish to conjoin in marriage they must light a candle to symbolise their union. Both families would bring a candle the colour of their Coat Of Arms. For the Calavénon, their candle would be a teal or cyan colour. Normally this candle would be passed down throughout the family, re-adding wax to keep it growing and attaching a new wick whenever needed. It's understandable if the other family wouldn't have a traditional candle to pass down. Once both families present their candles and light the candle after their vows it will then decide if they are destined for each other, if the candle stays lit then the couple may marry however if the candle should go out for any reason then they are not meant to be. Once the candle has been lit it must then stay lit and if it at any point goes out then its destined for the couples love to also dwindle. After the marriage the wedding can proceed to festivities which tend to include food and alcohol of different varieties. Games are also quite common such as a game which is similar to hide and seek, all must try and find the bride within the confinds of whichever nation she is to be wed at. If they are unlucky in finding the bride it is customary to pay her 50 mina for each participant as a sign of good luck in her marriage. Typically after marriage the wed-to-be's surname would be hyphenated regardless of gender. A dowry is also quite common where the bride and groom's family are to give the bride land or money to take care of each other and acquire cattle and such. Light coloured lily’s should be planted around the altar of the bride and groom to symbolise prosperity, marigolds can also be planted to symbolise good luck for the family. In terms of attire when it comes to the ceremony it's traditional for the Calavénon family to don the Coat Of Arms colours which is typically cyan. The other family isn't required to don their coat of arms colours however it is HEAVILY suggested or else they will recieve side eyes and various glares from the family.
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Calavénon Talonnii Talonnii History The Calavénon's have continuously proven to be a rather versatile talonnii. Always have they been willing to reform and evolve to adapt to a particular environment, but never have they lost sight of who they are whilst doing such. They take pride in the fact that no matter what obstacle or string of challenges may cross their path, no matter who or what may stand in their way, they will always manage to find a way to overcome it. Today, they continue to walk the lands of Almaris hand-in-hand, closely knit, and never to be divided. The Talonnii had its start within Elvenesse - or, what is known today as the Crown of Amaethea. Their bloodline is derived from the very Illitian elves that inhabited the lands, and after moving on from the luscious soils of the mali'ame, the Calavénon's sought to live within the Kingdom of Oren, where they were quick to become Nobility, and later on, came to lead Selestia. Despite their humble beginnings within Elvenesse, it is safe to say that Selestia is truly where the talonnii began to cement themselves. Then came the Monarch Vivian, the past monarch of Vortice, who evicted the lands granted by Gail Cordius. The County of Selestia, after Jakob Castington and his people were wrongfully evicted and accused of not paying taxes to the Monarch, decided to rebrand as the city of Ando-Alur. Jakob Castington, alongside five Dark elves came to discuss the founding of a new state after what became of their old County, where born from the disunity present within their brand of elves at the present time. The meeting was long, many plans discussed and thrown out before they settled on a state freely accepting all, including Magicians - a stark contrast to all previous Dark Elven establishments. They decided on a location within the High Elven borders to settle, creating a city boasting a warm and friendly environment. The first Ando Alur city was led as a Princedom, by Prince Vulnir Syllar, and Prince Jakob Castington, with a council beneath them. Though small at first, the city began to slowly gain traction with its values - inevitably leading to the further gathering of allies and new residents. However, not all was easy; creatures of the depths soon rose from the waters that surrounded the city. The solution to this seemingly never-ending swarm of monsters was one used before, so long ago in previous realms, it was almost forgotten as a possibility; the use of a Voidal Tear. With Mages from across the continent gathered, enough energy was collected to punch a hole into the magical realm, causing a never-ending flow of magical energy. This was utilized by those gathered in order to enchant the city itself, tearing it from the earth and into the sky - safe from the monsters below. But of course, all good things must come to an end. After circumstances that were once lost to time, much like the history of the ancient elves, the family has at long last chosen to reclaim their lost history. They are doing so by adopting their true family name, ‘Calavénon,’ to honour those who came in times before them. Physical Traits and Appearances The Calavénon are in the juncture between housing leaner mali and bulker mali. There is naught the pressure to pick one path when it comes to militaristic and arcane matters - for was it not Ando-Alur who accepted both with open arms? More often than not a child of the Calavénon lineage will be born with varying shades of crimson and auburn for hair, the few that do not have paler ashy blond(e) locks. In terms of eye colour the Calavénon are often seen sporting lovely shades of blue or green - rarely is there a Calavénon with gold or purple pigment within their iris’, but it is not a phenomenon that is unheard of. Traditions A Candle's Flame - The ancient ceremony of intertwining fates is a festivity the Calavénon take rather seriously, but despite this, the day is bound to be full of entertaining games and delectable treats. Whilst the ceremony is in motion, the to-be-weds are expected to bring with them a candle - one adorning the signature hues of that individual's talonii. It is these candles that they will be setting alight. Once the vows have been shared should the flame of either one of the candles blow out for any reason, it would signify the union unsuccessful and bound to fail in the near future. It is considered shameful and is looked down upon by the Calavénon's should the wedding persist after such a phenomenon. At Twilight - The death of a Calavénon is truly a sorrowful occasion. The aching feeling of losing a loved one, losing blood is a circumstance never to be wished upon anyone who walks these lands. To honour those who they lost, the talonnii will cremate the lost loved one in a ritual. The ritual is held outdoors at twilight, and notably, beneath a clear sky. In order for the ritual to be complete, the ashes are scattered, to be either taken away into the wind, or upon lanterns up into the sky. Whichever one is chosen is based on what the deceased was said to have preferred. It is believed that the light of the sun and the moon together will guide the spirits of their loved ones to a better place. The Night of Spirits - A celebration to commemorate their loved ones - living or dead. It is a festivity open for all where attendees will be asked to dress in their finest garments and adorn a mask. To bring the festivities to a close, any who wish to participate will write a note and place it within lanterns that will be provided by the talonnii - these lanterns will then be sent into the sky with hopes that The Grand Spirit will guide the lanterns into The Spirit Realm for the deceased to receive. Boozy Bazaar - The Calavénon talonnii is known for their exquisite wines and other fruity beverages. As such, every so often, the talonnii has made it tradition to host various festivities to celebrate their success in this industry - this festivity in particular being their 'Boozy Bazaar' where people will come together to enjoy their drinks. A fan-favourite game within this event is 'Quip or Drink', where participants will be asked a question that they must answer or be forced to drink. Family Tree https://www.familyecho.com/?p=START&c=138r4dlxhfi&f=604347530538248458
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The Awakening Ball Of Para'dine 19th of The Snow’s Maden , 96 S. A. [!] From deep within Forests of Celia’nor comes a letter penned from those who are settled within. This very letter found its way out of the state to different parts of the realm, making it a widely spread letter for all to see. This missive is extended to all within this wonderous realm we call home. With this invitation, we welcome all to the gathering hosted by the Para'dine council for those who call it home, alongside those who honour us with their friendships. We welcome those attending to come converse and mingle as well as to befriend all while amidst a beautiful ball. Those attending are encouraged to follow a formal dress code as well as to adorn blue and yellow. At this event, there will be an announcement made by the Lord of Para'dine: Theoden Akaln'riv, as a means to connect to everyone who attends what he aims to achieve and where the future of Para'dine is to head. The ball will be held within the Para'dine Keep; expect food and many drinks during the festivities. F E S T I V I T I E S A Duck's Prance The gathering commences with a dance. Guests are urged to partner and waltz, but only for their own enjoyment. There is naught the pressure to compete and outdo one another, but the expectation to relax and commune with the rest of the guests. Egg-splanation Following the waltz Theoden Akaln'riv will make his announcement, enlightening the attendants with his plans for the future and the achievements to be had. Bedazzled Beverages As a calming way to end the celebration, the butlers and maids tending to the guests will serve special drinks that are developed in Paradine's own Honeycomb Tavern. An opportunity to mingle and bring concerns to light as the festivities come to an end. SIGNED; Virar Theoden Akaln'riv, Virar of Paradine | @fredrickteufel Jakob Castington, Councilor of Snow | @Oh_Ontario SPECIAL INVITATIONS ARE SENT TO THE FOLLOWING: ARISTOCRACY OF CELIANOR Evarir Veralya Wynasul, and their Talonii @Amuletic Evarir Aurelius Haelimah, and their Talonii Virar Thalon Nullivari, and their Talonii @_Sug Virar Serigne Py’lrie, and their Talonii @Allien Laurir August Athri'onn and their Talonii @twistedfries Laurir Glynfir Aevaris and their Talonii @Crymson Laurir Raziel Amethil and their Talonii @laeonathan Laurir Ranni Ranaleth and their Talonii @coffeekreme COURTIERS OF CELIANOR Saphielle Heithyra, Silver Seneschal of Fi’andria @silllkee Esmeralda Acal'elor, Lady of the Interior @Axelu Irelia Py'lrie, Lady of the Arts @XoxoMinnieXoxo Zodd, Master of the Forge @AdmiralLB Alucard Anarion, Court Archivist @xNeviah Ro’ya Nullivari, Court Painter @Amyy Valindra, Court Mage @moribundity FOREIGN DELEGATIONS Netseth Loa’chil, Prince of Nor’asath and his citizens @ColonelKuehl1 Acanthus Vuln’muriel, Prince of Amaethea and his citizens @agentofdeath Sarya Tundrak, Princess of Fenn and her citizens @JJosey Lenora Jusmia, of Vortice and her citizens @Bethinwonderland Karl III, King of Haenseti-Ruska and his citizens @gmro Frederick I, Prince of Sedan and his citizens @hogobojo Mika Anarion, The Silver Lubba of Lurin and it’s citizens @mika1278 Paul Salvian, Archduke of Petra and it’s citizens @tilly ((OOC INFO)) [ SUNDAY, NOVEMBER 6ST, 4:30PM EST ]
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Oh_Ontario started following The Great Pumpkin Carving of Paradine
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The Great Pumpkin Carving of Paradine 18th of The Sun’s Smile , 99 S. A. [!] From the deepest and darkest woods of the west, comes flyers originated and written from those who live within. This very letter found its way cast out of the state to different parts of the realm, making it a widely spread letter for all to see. Artistry is something that seems ever-present. In every aspect of life. From the skies above, to the caverns beneath our feet, the mind of an artist seems to slip into the world around us. And thus, the Vaulurir of Paradine is proud to present our very own pumpkin carving event. Using locally sourced pumpkins from our very own farms- step up and see if you have what it takes to become The Pumpkin Paladin of Paradine! I T I N E R A R Y Pumpkin Carving The main event - what everyone has been waiting for! A battle of the minds- of the hands- of the artists! Face off against fellow fighters and battle for the title of The Pumpkin Paladin of Paradine! The victor of this event not only gets a medal, bragging rights, but also a grand prize of 200 minas! Baker’s Battle After the main event we’ll line up our challengers in a bake-off! Each competitor will create a pumpkin-themed bakery item made from the innards of the pumpkins from the contest before. Whoever wins this battle will not only get a drink named after themselves, but also have their dish put on the menu of the new, up and coming tavern within Paradine! [WEDNESDAY, OCTOBER 26TH, 6PM EST] PENNED AND SIGNED; Jakob Castington, Councillor of Snow Written by: Evarir Veralya Wynasul SPECIAL INVITATIONS ARE SENT TO THE FOLLOWING: ARISTOCRACY OF CELIANOR Evarir Veralya Wynasul, and their Talonii @Amuletic Evarir Aurelius Haelimah, and their Talonii Virar Thalon Nullivari, and their Talonii @_Sug Virar Serigne Py’lrie, and their Talonii @Allien Virar Theoden Akaln’riv, and their Talonii @fredrickteufel Laurir August Athri'onn and their Talonii @twistedfries Laurir Glynfir Aevaris and their Talonii @Crymson Laurir Raziel Amethil and their Talonii @laeonathan Laurir Ranni Ranaleth and their Talonii @coffeekreme COURTIERS OF CELIANOR Saphielle Heithyra, Silver Seneschal of Fi’andria @silllkee Esmeralda Acal'elor, Lady of the Interior @Axelu Irelia Py'lrie, Lady of the Arts @XoxoMinnieXoxo Zodd, Master of the Forge @AdmiralLB Alucard Anarion, Court Archivist @xNeviah Eve Athri'onn, Court Astronomer @petaltothemetal Ro’ya Nullivari, Court Painter @Amyy Valindra, Court Mage @moribundity FOREIGN DELEGATIONS Netseth Loa’chil, Prince of Nor’asath and his citizens @ColonelKuehl1 Acanthus Vuln’muriel, Prince of Amaethea and his citizens @AgentofDeath13 Sarya Tundrak, Princess of Fenn and her citizens @JJosey Lenora Jusmia, of Vortice and her citizens @Bethinwonderland Karl III, King of Haenseti-Ruska and his citizens @GMRO Frederick I, Prince of Sedan and his citizens @HogoBojo Mika Anarion, The Silver Lubba of Lurin and it’s citizens @mika1278 Paul Salvian, Archduke of Petra and it’s citizens @bickando
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Settlement PRO MC Name: Oh_Ontario Settlement Name: The Principality of Aluria Proposed Settlement Locations (Highlight 3 on the map): Tile 51, Tile 52, Tile 56 (51 is our preference) Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): The Written History of Ando’Alur to Aluria Ando Alur was founded by a group of five Dark Elves to discuss the founding of a new state, born from the disunity present within their brand of elves at the present time. The meeting was long, many plans discussed and thrown out before they settled on a state freely accepting all, including Magicians - a stark contrast to all previous Dark Elven establishments. They decided on a location within the High Elven borders to settle, creating a city boasting a warm and friendly environment. The first Ando Alur city was led as a Princedom, by Prince Vulnir Syllar, with a council beneath him. Though small at first, the city began to slowly gain traction with its values - inevitably leading to the further gathering of allies and new residents. However, not all was easy; creatures of the depths soon rising from the waters that surrounded the city. Formidable monsters that took great courage to face, and even greater steel to defeat. The solution to this seemingly never ending swarm of monsters was one used before, so long ago in previous realms it had almost gone forgotten as a possibility; the use of a Voidal Tear. With Mages from across the continent gathered, enough energy was collected to punch a hole into the magical realm, causing a never ending flow of magical energy. This was utilized by those gathered in order to enchant the city itself, tearing it from the earth and into the sky - safe from the monsters below. The Floating City of Ando’Alur For a time, everything was simple and easy. Times are prone to change however, and in the coming years council members and citizens would come and go, as is expected of any settlement, and soon very few of the original council remained. When the city’s voidal tear, improperly contained, began to infect the surrounding landscape into a voidal hollow, the new council members decided to put a stop to it before anything dangerous truly occured. Boomsteel. This metal would come to be what they used to destroy the tear, in anything but a safe way. With it, the tear was completely destabilized and the enchantments on the city ceased all function, crashing to earth once more. A cataclysmic event for the region, where the city and surrounding space was completely obliterated. Of course, a Voidal Tear is energy, and energy is no physical substance to actually be destroyed by such an attempt. Free from all confines, the Voidal Tear would finish its transformation of the landscape on a large scale into a Voidal Hollow, and the citizens who once lived inside would scatter. Ando Alur was remade along the shoreline, a far enough distance away to not be directly influenced by the lingering voidal energy. It was here that it became a coastal city, and began to enter its current ‘modern’ state. Of course, given the events of their previous city and a newfound distance from Haelun’or, the city grew clearly more distant from its mother state. Those within did not abide by the Purity Standards of the High Elves, and oftentimes considered themselves in their own ways, entirely independent - despite still being a vassal in technicality. In truth, the Alurian people had as much in common to Haelun’or as mice do to rats; a similar shape and nothing else. In all of the commotion, those who lived in Ando Alur held true in their faith to their home, doing what they could to maintain a kindred spirit among their people, hosting events such as the Alurian Revival Ball, which serves as a reminder to themselves as well as anyone else that they would not fall to their hardships, instead striving to meet them head on. This was followed by a number of smaller events as well, most notably a drinking festival not long after. The Remnants of Ando’Alur, after it crashed to the ground - Along with the beginning of the Voidal Hallow around it. During these times of tensions, the last members of the original council were brought forth to the head of their government properly, and changes were made on how the city was governed. A Prince and Princess - Jakob Castington and Amara Ortaure’na respectively - were decided upon, along with a Lord to handle the daily ongoings of the city. Though the Lord Regent disappeared after only a short time, leaving Jakob to take over as the face of the state as well. The tensions between Haelun’or did not go away during this time, growing to a boiling point before finally snapping when haelun’or sold Alurian land to a neighboring nation without consulting those who lived upon the spot. Forced to move, the Alurian people prepare now to depart their home in search of a new land to settle. Such a spot of course, determined by Amara and Jakob - who ventured on their own into the wilderness, and inevitably came across a ruined underground city. By its structure, one could tell that in times long before Descendants lived upon Almaris, this ruined half-city was likely above ground rather than below. The current city of Ando’Alur, along the shoreline. They decided to build on top of this location, named Aluria - a simplification and well-needed change of their earlier name. Plans began to be drafted immediately, to build a castle and city over the underground structures, as well as to excavate out the site into a suitable undercity. In the coming years, Aluria planned to begin construction of their new city fully free of the oppressive state of High Elven dictatorship. In this time, they would need to begin restructuring their Government again. They wanted something new - a fresh take at how they functioned, completely separated from their previous iterations. No longer would they have a state defined by a haphazard group simply following the orders of a Prince, and instead would stage a government with a proper chain of command, from the Master of the Keys down to the head of their Medical Department. Each would hold a vital purpose in the running of new Aluria. Now, the head of the nation would merely serve as a political face - required to do very little beyond negotiations with outside forces with his Ambassador, with the inner workings of the nation all controlled by various figureheads. Namely the Law Master and Lord Sentinel, one of which determined the laws whereas the other upheld them, respectively https://www.lordofthecraft.net/forums/topic/204919-the-fall-of-ando-alur/ https://www.lordofthecraft.net/forums/topic/205982-the-alurian-jade-pact/ https://www.lordofthecraft.net/forums/topic/202779-%E2%9D%82-the-principality-of-ando-alur-%E2%9D%82/ https://www.lordofthecraft.net/forums/topic/202811-the-adventure-to-ando-alur/ https://www.lordofthecraft.net/forums/topic/205984-the-alurian-dove-a-new-age/ https://www.lordofthecraft.net/forums/topic/206446-the-alurian-revival-ball/ https://www.lordofthecraft.net/forums/topic/206705-the-voidal-hollow-awaits/ https://www.lordofthecraft.net/forums/topic/206898-the-alurian-drinking-festival-a-last-hurrah// https://www.lordofthecraft.net/forums/topic/206970-ando-alur-burns/ https://www.lordofthecraft.net/forums/topic/205988-ando-alur-laws/?tab=comments#comment-1868442 Settlement Government Structure Explanation: Aluria Government exists in a Princedom, led by a Prince and/or Princess together to exist as the face of the nation in all matters political, as well as to set the standards and goals of the nations. The word of the High Prince/Princess comes before all else. Beneath them lay the Witan Council, a separate council that works alongside the main collection. There is no limit on how many can be in this council, members of it simply being declared so by the Prince/Princess, and taking on a role of "nobility" in society. Officially, they are the advisors to the Prince and Princess, though in moments of emergency authority goes to any other council member before them. The Law Master serves as the head of all judicial affairs, the judge in court cases and tasked with the creation and upkeep of a modern law system. The Law Master serves as final authority in the absence of the Prince and/or Princess. The Law Master ensures that taxes are upheld. Working hand in hand with the Law Master is the Lord Sentinel, tasked with the upkeep of a Guardforce. He is in charge of anything military related. The Ambassador is a key political figure. He answers only to the Prince/Princess, able to be sent to act as the face of the nation where necessary - though more often than not he works with the Prince instead, working hand in hand in cases where dealings with other nations are had to provide support and key argument points wherever the Prince might fail. The Keeper of Tomes is in charge of the Library of Ando'Alur, tasked with both keeping a recorded history of Aluria, as well as providing any needed information of magical substance to the council. The Master of Internal Affairs is in charge of communication with the common people, ensuring their voices are heard, as well as helping organize public events. The Medical Director is in charge of maintaining a functional Clinic, with doctors available during emergencies. In cases of public health crises, they are given top authority on how to deal with it. Druidic Ambassador - The head of the Druids in Aluria, acting as their voice in the council. In cases where other groups join Aluria, they will be given similar positions. Media Officiant - The "Secretary" of Aluria, they are tasked with drafting any official documents for the nation, with the Prince/Princesses Approval. The positions above serve as a chain of command, minus the Witan Council, where authority is passed down among them based on who is present in any given circumstance. In cases where the Council Meets and casts votes, each position votes a singular time - Whereas the Prince/Princess collectively(even if there is only one at the time) are given two votes. If a Council Member is deemed unfit for their position, they may be dismissed by either the Prince/Princess alone, or a two-thirds majority among the other Council Members. If a Council Position is deemed useless as a whole, the Prince/Princess alone have the authority to remove such from existence, with common practice being to put the council member, if they themselves did not do poorly, into the Witan Council. The Witan Council must decide amongst themselves who their spokesperson is, with any members of it being allowed to attend council meetings. They, being a quasi-nobility, act as a second vote for the common people, alongside the Master of Internal Affairs. Medical code of conduct - LINK Settlement Builds and Infrastructure (photos required): https://imgur.com/a/jOlBmis How does this settlement offer a unique niche not already found in an existing polity on the server? Aluria offers a fresh take in the current landscape of LoTC, an active nation with a heavy magic-presence emphasized by the current council and its citizens. Beyond this, Aluria is no race-specific city-state, allowing anyone of any culture, race, or religion inside so long as the boundaries of law are respected. With a central focus on the Void, Aluria intends on becoming a natural home to wizards above all else, providing all with a safe place to perform their experiments and crafts, so long as it is not abused. This is in part due to Aluria's previous relationship with the Voidal Tear that turned into the Hallow around Haelun'or, leading many in its government to believe that they have a duty to ensure such events are dealt with properly and do not happen again. How does your settlement tie to the greater lore and narrative set by the community on LotC?: Aluria has already existed under the name of Ando'Alur for some time, providing to server narrative and serving as a home for numerous magicians and other key figures. In particular, in its short life already having created a flying city - and subsequently crashing it to earth, causing a catastrophic level Voidal Hallow to emerge, threatening the regions around it. Now they are left to deal with the aftermath, working to fix their problems and re-gather their scattered wizards. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players? I have been running Ando'Alur for some time already, proving every day my competency in keeping a Settlement going without imploding on itself. Along with that, those who work alongside me have their own experiences to offer. HeftyDonut, holding multiple positions throughout their tenure on the server. TwistedFries, a previous settlement leader. BonesOfTheEarth, the old leader of Northgate, a settlement from the last map. Collectively, we all have actively led our city since the construction of the current city, learning what works best for us and how to best keep our city functioning. On top of Ando'Alur and the other respective settlements we've guided among us, I lead the Selestians, a vassal of Talon's Port previously before merging into Ando'Alur. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? Yes.
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What is the true answer to the age old question what's 9 + 10?
Different answers only!