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Puglord

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  1. Silence filled the cold chill of the room of a familiar tower that the specter found himself in. Having used his last few moments to interact with caporal objects to mount an aurum arrow upon a stand before his armor fell through his form, unable to be reworn. "There goes the final link. The synod is finally behind me. only a few things to do remain." The ghastly figure spoke out in silence. He stared down upon his ethereal body, feeling his mind still ever so slowly slipping away. He couldn't remember how old he was, in life or in undeath. All his thoughts could recall were hunts, and the one elf who he viewed as a sibling. Mouth unmoving he spoke a brief few words to himself, accepting what was to come next Talion extended his arm out towards the nearby quill and ink, ectoplasmic goop breaking off in chunks to grasp and start writing his final letter in a script harsh on the eyes and unable for normal man to read, those who tried finding themselves feeling like they have stared into the sun itself for just a bit too long. (blackspeech script)

    "Valindra. By the time you see this I will no longer remain as I am. I learned rumors about being able to trap a slain ghost inside a weapon, and I seek my end. My rock has been unbound of my own will, and I write to you just before I do this act. I pray this will work, and give you a final farewell gift in this action. I wish I could give you my azhl to fashion into a new dagger, but I am unable. I do apologize I can no longer remain by your side, and wish you luck in your endeavors of the path you sought to go down. if this is successful my exoplasm shall be trapped inside the aurum arrow you see on the stand. If you do finally get your way and become a Shepard, see to it that I am pulled free from the arrow and bound to you so I can resume my hunt by your side. Many things have probably occurred since we last spoke, and I wish I could hear all about them. However my mind is slipping away more and more with each day. I can only remember you and the hunt as well as how to write. Everything else is fickle and hard to grasp like water in a fishing net. May this be my final keepsake as a hunter and as Korkul. Let puddle know I will no longer be a problem
                                                                                                                                                                                                                                     Yours truly, your Ethereal Raven."

    Talion, known in death as Korkul the Hermit took one last mimicked sigh before throwing his ghastly blue form upon the arrow. An echoed scream soon rang out through Lurin's streets from Valindra's tower as Hermit was killed in a way they wished, calm washed over him in those final moments, the little bit of ectoplasm and soul that remained now bound forever in the aurum dagger until one versed in the arts of its manipulation could pull it free and bind it to something or someone else.  



     

    Spoiler

    OOC note: I recall reading somewhere in the lore of ghosts at one point in time, or possibly in aurum lore that if a ghost pked dying by an aurum object they could have their ectoplasm trapped within it and signed by St. Seeing as I am banned and am writing this pk post after my farewell post I give @Moribundity full permission to use this post as a valid resource to get the cursed arrow item for themselves and signed by ST if such lore is still a thing. if I can find it I will link it in this spoiler (Edit, found it. and the emotion it will give will be that of calm). Only way this can be undone, and will still have the ghost remain pked is if a mystic pulls what is left free from the dagger and then binds that to a new mystics soul if thats even allowed (edit: nevermind, pked ghosts cannot be used in conjoinment from what I've been told.)

     

       

  2. Alviss paused upon reading such "I understand allowing them in but allowing magic to be cast an xionism to be worshipped? Feels loike ah wee bit too much." the dark dwarf mumbled, wondering where Dal was to ask for why such was written

  3. 3 minutes ago, MeteorDragon said:

     

    Recharging used to be a thing. However, it was so terrible that they removed it since no one would actually do it. While I agree that Enchanter's Sickness isn't the best and the +1 emote could have been the only added thing, recharging isn't the way to go about it. People will just ignore it again


    Ah, Thats fair. But still, doubt ST would accept this rewrite sadly without a decent nerf to enchants if i had to guess. Ill have to think on that however, see what i could do instead of a non passive recharge redline as a nerf. Thanks for the feedback

  4. Reasoning/intent:

    with current wording it prevents basically all constructs to use enchantments due to the fact most dont have the inner mana that is spoken of in the Enchanters sickness “Enchantment sickness affects those who utilize enchantments due to their mechanism of sapping a user's own mana upon activation. Effectively, a "jumpstart" to letting the mana gems of the enchantment pull and restrain the voidal energies from beyond, when activating an enchantment a user (if not already a voidal mage) would suffer under Enchantment Sickness.” 


    This highlighted area if not the entire enchantment sickness would be removed entirely, and if unable to be rewritten at least reworked allowing constructs to once again use enchantments but with some weaknesses depending on the construct.


    Advised rewrite:

    remove the entirety of the enchanters sickness, and replace it with an extra emote to have non voidal mages and entities [Atronachs and horrors are included in voidal entities.] focus upon the item, then connect to it, then the X amount of emotes for the spells. This way if both people start doing the same spell yet one is using an enchantment and not a voidal mage, the actual mage will always win out by one emote, compared to the non voidal person using the enchant. 


    In exchange for the lack of physical weakness Enchantments cannot be idly recharged after each encounter. Each Enchanted item would have a set amount of mana, already stated in lore by enchants having a set amount of times the spell can be cast per encounter, stated in transfiguration lore. You would follow charge amounts under Transfiguration lore, enchantments. T1 grand enchants have 5 enchants, so on and so forth. If an item is not used it still would passively loose mana and require it to be recharged every OOC week, same would apply if one reached the max number of uses on the enchantment. This would be done either at an obelisk or have a mage with transfiguration.


    Summary:

    Remove the weakness part and replace it with a non passive recharge as well make it longer to cast for non mages. If this gets accepted I will do a post with proper formatting and clarification on the affects and redlines to be added to the main voidal connection forum post. 

  5. On 5/25/2023 at 12:29 PM, Mannamannaa said:

    Have you seen Ologs, by any other chance? Thats the CA orc! XD

     

    (Speaking seriously here. None of the 4 main descendant races- or halflings- should require a CA. Ologs are the exception proving the rule because they are such a unique creature with lots of inherent responsibility in terms of piloting well for other people's RP.)

     

    Hell, I would advocate for Elves and dwarves getting abilities similar in power to Orc strength with different niches. Dwarves being impressively durable/stone like skin, or maybe mental resistances? Elves having a magical affinity of some sort would be neat, it's been mentioned HElves already have a more potent Genus/Mana pool...



    The mental resistance is a based idea. but how would this work for halfbreeds? simply lesser potency while both curses are still alot stronger?
    I know this will never happen but im simply curious on how to expand this for the pure funny

  6. Im in agreeance with the fact that its formatted well but generally lacks explanation and clarification for anything. Would also agree with Rdowdy in the fact this would be something very interesting to add onto the artificer feat instead of making it its own. 

     

    Other then that its a great concept. Love the general idea but the execution is somewhat lacking

  7. MC Name:

             Hawkeye__Gough [two underscores]

     

    Character's Name:

             The Metalborn Archer

     

    Character's Age:

             1

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Atronach

     

    Creator's MC Name:

             Lhindir_

     

    Creator's RP Name:

             The Silver Construct

     

    Briefly explain the lore behind this construct or creature:

             

    Atronachs are voidal constructs composed of a combination of Transfiguration and another voidal magic, usually one of the evocations [Water, fire, earth, air] or just Transfiguration alone. The mage can either bear one or both magics needed, but on the chance that they only bear Transfiguation and seek to make a fire atronach they can seek out another mage who knows such magic to join them and help in the process

     

    Making one is a lengthy process and can end up requiring a massive host of materials, ending up making the core and the plates if such are needed for that kind of atronach

     

    The cores are the heart of the atronach and requires a massive amount of mana to keep the enchantments of such core going, causing it to need to be recharged from time to time [2 ooc weeks unless something requires them to be charged sooner], such can be done from a mana obelisk, or a mage bearing transfiguration and enough mana to do so. 

     

    There are three kinds of atronachs, those that are solid and don’t require plates [ice and earth] and those that require such, both hybrid and liquid [hybrid being telekinetic, and liquid being air, sand, water, fire.] 

     

    Atronachs can end up taking a few different forms depending on what the forger chooses to do, most often they are humanoid and can reach up to a max size of 7 feet tall, or animalistic if the plates are shaped to have the element flow in such ways. if they have multiple limbs, be it arms or legs, the strength between all of them are split equally.  

     

    Atronachs are constructs, and therefore have no actual emotions, even though they are intelligent, speak and think, such lack of emotion causes them to want to feel it, eventually ending up with them creating a fake feeling of such emotion not real but to the atronach they believe such emotions to be completely real. They are bound and follow the will of their creator, obeying their word even if it goes against the atronachs morals, they will not harm their creator or try any loopholes to get out of what they are told to do by their creator, and if their creator passes away the atronach can also die or simply find another master to sustain them. 

     

    General weaknesses of atronachs is their fragility and physical strength, generally being weaker than golems and more fragile, requiring only a few clean hits to the right place to destroy if one knows where to hit. They are also voidal creations and by such are weak to things such as thanium, warding, abjuration, and auric oil, as well as their opposing elements [ice atro being weak to flame.]


     

    Telekinetic is the kind of atronach i will be playing, the only hybrid atronach and requiring only transfiguration to create, being composed of their outer plates, usually in the resemblance of armour or outright custom made armour, and their interior, a mostly transparent mana of the colour aura their creator bears that takes on a humanoid shape.

     

    Not bearing nearly as much magical prowess as a majority of their brethren, they make up for it in stamina and strength equaling that of an orc warrior, the amount of mana they have taking up their stamina, more stamina used = more mana used.

     

    The only unique weakness this atronach type bears is their inner mana, or skeleton, being about as durable as a descendant if enough pressure is applied to it it can be cut off, causing part of their plates to fall to the ground and they begin to bleed liquid mana at around the same rate a descendant would bleed if they had their limb chopped off at that point.   

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Atronachs Bear the form their creator gives them, always having their elemental link if they are an elemental, so ice golems would have traces of ice, water would have water, etc. Telekenetic Are simply just suits of plate armour with mana forms underneath

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             nah

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             nope

  8. MC Name:

             Hawkeye__Gough

     

    Character's Name:

             Alviss

     

    Character's Age:

             139

     

    What feat(s) will you be learning?

             Golemancy

     

    Teacher's MC Name:

             Beh0lder_

     

    Teacher's RP Name:

             Briga irongut

     

    Do you agree to keep Story updated on the status of your feat app?:

             yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             no

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             yes

     

  9. "I'm proud of you. You are different then the shy little dwed on the walls of Balain, still tainted by the filth of the void. Now a Shaman. I will watch you from Stargush'Stroh"

    Alviss still recalled those words that the now fallen Rex had stated atop the trebuchet tower, the duo overlooking the water north of the city only half a stone hour before the siege as the dwed laughed about how he might very well be there before Borok. As the battle raged on he heard the call of the now fallen warrior and it all clicked, Borok knew his fate was sealed, it was why they spoke how they did. 

    Now, amidst the magma of the nearby volcanos Alviss poured out a drink in goodbye 

  10. “Ah... Her... I pitty the woman, the wastes are a horrid place to end up in. Hopefully your right in where they ended up” Spoke an ethereal voice that was zoned out in a dark tavern for the longest time. The news spilling free as he saw his Pale friends sad expression. “Impressive mage from the little I saw. May she have a proper rest anywhere but the wastes. From what you say of them. They deserve it.”

     

  11. 1 hour ago, Mannamannaa said:
      Hide contents

    Hey there! Is there any chance you could provide us with a name, domain, and small description of the Spirit you pacted with? Glad to see you doing well!

     

    Spoiler

    already did the desc but sure, ill add the other two.

     

  12. In the depths of a mountain, where magma boiled. A Dwarf was guided through the realm to where he met a massive Ram of molten magma, who's very steps scorched the ground. Screams emerged from the mountains' depths as the dwarf's very soul was burned and altered to the whim of his new pact with Daakyazif, spirit of magma under Dwarven mountains. He had many things to set forth to do in their name. A shrine was built right under the noses of some so he could work freely without worry.
     

    Spoiler

    I'm quite ass at forum posts like this so apologies on how short it is if any who see this seem to give a shit on length

  13. MC Name:

             Hawkeye__Gough

     

    Character's Name:

             Alviss

     

    Character's Age:

             135

     

    Character's Race:

             Dark dwarf

     

    What magic(s) will you be learning?

             Farseer

     

    Teacher's MC Name:

             Coffeewithmoko

     

    Teacher's RP Name:

             Otellia

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             nyet

     

    Do you agree to keep Story updated on the status of your magic app?:

             yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             yes

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