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Althea_

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Posts posted by Althea_

  1. MC Name:

             Drasanee

     

    Character's Name:

             Leikn

     

    Character's Age:

             Old enough

     

    What feat(s) will you be learning?

             Sycophant of Boletius

     

    Teacher's MC Name:

             Self-Teach

     

    Teacher's RP Name:

             Fae Shenanigans [went on a "Journey Into the Unknown (Woods)"]

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yep

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Nope

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yub

     

  2. MC Name:

             Drasanee

     

    Character's Name:

             Leikn, Enthusiast of Veist

     

    Character's Age:

             21-22

     

    What feat(s) will you be learning?

             Haruspexy

     

    Teacher's MC Name:

             Self-Teach

     

    Teacher's RP Name:

             Dlimblok Fever Dreams (Self-Teach)

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yub

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Nub

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yub

     

  3. POWER TO THE TRICKSTERS!

    Just feels like a really fun and thought-out piece to indeed tackle the whole 'faerie' part of lore that until now hasn't been much explored beyond event-related activities.

    The liberty of aesthetic and sub-thematics for each court can also allow for a lot of diversity within the lore (maybe a Court can be closer to Hags, other one can be like a Band of Leprechaun, etc), which is something imo a good lore should have. 

    It's also great how it isn't "alignment locked", allowing it for both good and evil usage alike

    after all

    with great powers. . .

     comes great irresponsibility (and mischief). +1

  4.  

    Spoiler

    I’m not into forum posting, never made a RP post like this here before, but figured this was worth giving it a shot. 

    Special thanks to @Smol for helping me format and offering me some advice for such!

     

    Moosik:

     

    https://www.youtube.com/watch?v=0uUtS2CbNxU

    ok0kmVI5CLNlgXwYn_mPJ8OPWQYlJKrW5IcrC8s8KQpKl-sW5-0O1tUSZXamWLYupaIMJ_-yCGD96KxZT4zVIJTjN12a1hrq7xr7Eo9g1PN7UvFv30Y-uIXgHuLjugd-B1NONYTOOX3amHP6IC-gSe8

     

    Delving into the Deep Northern Woods, where the nights are long and days short, stood alone a reddish Jötunn Runt, still plagued by youth and its crises, chasing away to find solace among the tall spruces. Tears of anguish trailing down, onto clenching pointy teeth which stuck out, dangling off the jaw and into mossy grounds. Brutish fists, ornamented by gauntlets of faux gold, hacking and ripping at innocent bark; the frantic motion soundtracked by a cacophony of wails of anger, blending with guttural humanoid-howls, uttered by the aggrieved one, who sought naught but to escape and vent, unknowing there is one they may never be freed from.

     

    “How many tears have you already spared?”

     

    A voice came, disembodied and silent to all bar the Jötunn, who could only erratically lurch their torso upward, trying to scour for its source; savage arms flailing across the air, Svärdstav piercing through it, pointing hazardously at whatever could be in there. Hostile and eager for retaliation, to force upon another the pain which they felt but could not bury, nor be healed from, for none seemed to wish to comfort them now. 

     

    “Goooood” Said another voice, deeper, more malicious, savoring each swing “Let it out on the world, on those who hurt you. . .” As a myriad of familiar figures were weaved from shadow, amid the trees, before their very own eyes; auric spears and blades wielded by them.

     

    The Jötunn’s heart pounded on, throbbing louder and faster, bolstered by anxiety and fear, - a bark out in response “THEY DIDN’T!.. Not ALL -  IT’S NOT!” Their excuses, weak, faulty, and worse of all: dishonest with themself, trying to defend those who mightn’t defend them back  in return. 

     

    “Are you so sure?” The second, foul, voice inquired; followed by the original, softer, one “Running off. . . Always running. . . to what end?” 

     

    As indeed, the Jötunn took to pivot and flee from the images cast before their gaze. Across thorn and bushes they dashed, clashing and tripping on overgrown roots, into the feet of two ‘maternal’ figures. One human, whose hand gestured the small Jötunn away; another, more monstrous, but still bestowed with sylvan grace, simply, into the woods, fading away. 

     

    “Alone… again.” Spoke the tender of the two voices. “They fear you, don’t trust you, so they try to bind you - for how long will you allow it?” Followed by the other, cut short by a sudden arrow, narrowly missing its mark upon the Jötunn's back. Two figures, tall, armored and masked, encroached nearby, followed by the others from yore. 

    The forest itself shifted: its Mightiest Tree’s canopy losing its leaves, replaced by soaring Flame, gallows’ ropes dangling from its branches.

     

    “We should’ve never let you into our walls.” - STOp! The Jötunn cried - pleaded -  in response.

     

    Flashes of horns and tusks, snow and stone, all painted in blood - human and elven blood - flushed the Jötunn’s mind and eyes alike, their wheezy breath coming to a sudden halt as…

     

    “. . . Snake, Monster.” 

     

    The Jötunn snapped - a great screech, raw and guttural, of trepidation and anger, breaking the scene. 

    Serpents of Raging-Flame hissed, lunging onto the many figures tormenting their master, opening maws wide to devour them whole, spiraling out of control as they mercilessly entangled all that surrounded them, in response to the Jötunn’s fright, angst, and hurt. 

     

    ULZcVYLSRf0GZYoTjqokT_-WIQVpQWX64kkhvHxRRFPSyK_ioztM-dUmzksbgm4WQKuqyJCHq1YCYM0jrkOYFeVrtvZbn_ah73VZzG-sCoc_mFXfqxirdpEnFuxmaVecgPZj2tb3JQuIEi-vG6nRE8c

     

    To put an end to this pandemonium, a Great Direwolf - Hróðvitnir - rushed into the scene, howling and barking in search of their owner, their friend, in despair. The Lupine Beast would spot, curled tight together, frozen upon the soil, the figure of Leikn; scooping them up as they both escaped the burning forest; flora screaming, fauna fleeing. 

     

    This could be no dream… for these Leikn had ‘tamed & mastered’,

    all was seen and felt vivid by them, 

    foremost on the mind and heart.

    Lacerations left, stitches reopen.

    They were tired, and now . . .

     

    There was Wildfire in the North

     

    6nc4C9rsNul-XhJdLroujnUYkBv3M7IfTsdWshId3QWUql3Cto_xURtDYtp-NVVcrPGvkIxh8s1vU5YSNjae1i2PRKWsAL4zd2L_zWfI8lHEG5wxXHkNyRwocgXIQ6XwsehH1fQfwcLFjEVTZjp-0tQ

     

    OOC:

     

    Spoiler

    The events described above happened over a small patch of woodland in an inconsequential Northern Forest not particularly near any northern nation. They narrate what ensued after a certain Roleplay the character - Leikn - recently underwent (#angst).

     

    You may RP as having witnessed  some of the events which transpired or simply react to their aftermath (the fire and destruction), so long it’d make sense for your character to have been nearby (ayo Harrower gang, Popsicle-Witches, and other Northernmost Residents), or somehow be capable to watch or otherwise learn about it - I only ask you do so in good-faith.

     

    Do note most of this was composed by hallucinations projected by the character’s head; only the “Jötunn”/Leikn, Hrodvitnir (the Direwolf), the Fire-Serpents (flamethrower) and the Burning Forest were real - nothing else could be seen or heard by any spectator.

     

  5. Leikn scrolled past all books and articles within the confines of the Dry Bar Inn, contemplating which one was the worthiest to steal, until coming across said written tale. Such fascinant adventurous report readily warranting a full read. 

     

    "Sounds just like my type of folk! Now where's this Everard fellow...?" The Godling mused upon finishing reading the article, turning to scratch their head and stroke their dual horns, pondering what to do thereafter... how to find the author? They eventually came up with an idea: scribing and leaving a note within said book's pages, hoping the author could come across it. The note read:

     

    "Hello there Mister Bertram!

    As an adventurer and anthropologist myself, I'm very interested to learn more about these Asurans and their beliefs, for philosophical purposes! Truth be told, it feels strange for supposed 'chaos-enjoyers' to establish an order, but I digress!

    For this endeavor, I'd like to be given directions to their encampment; be it via a letter sent to Norland, or through a meeting with yourself. 

    I look forward to this!

                                                                                                                                           Signed, Leikn Hawkins 🐍"

  6. "Imagine restricting your life based on what some wrinkled, near-dead, cross-dangling, geezers and their long dated book of cattle-herding preach!" Leikn stuck their tongue out at the very pitiful thought, laughing at the Canonists; going so far as to 'moo' toward one village priest indoctrinating local youth, believing that was how Flexio was spoken! 

  7. "Sooo.. Aleksie stays wearing that crown despite it all? Uau. . ." Said Leikn upon seeing the King at Valdev, fine and dainty as he was, ridiculing the situation, unamused by "So much blahblahblah and nothing changes!" as no verdict or announcement seemed to have been shared with the public yet.

  8. Why the second slot? Because this is incredibly powerful.

     

    Voidal Magic is pretty much the most powerful magic on the server, perhaps not individually, but it allows a single character to have 5 different magics that are all very powerful on their own already, to the point the physical weakness matters little and a T5 multislot mage may take on various enemies solo and still teleport 32 or so blocks away with translo if they start losing.

     

    Add this on top of spellforging,  the voidal feat dlcs (mainly eminence and voidstalker), and potential Jing Summons.

     

    If anything, restricting this by making people choose between investing 2 slots on an individual magic for maximum power with it, or more flexibility/variety of spells by getting more MAs, is a great way to tone mages down a little.

     

    Not like the 1 slot abilities are weak, not even close.

  9. This feels more like a Lanre Cerusil shadow-buff, given all the offensive fire based magic that Air Evo would become unable to counter as well - but I digress. 

     

    This fails to tackle the BIGGEST problem with these two Air Evocation Spells: how they essentially make Martials, even Ranged ones, useless, not Fire-Mages.

     

    A Fire Evocationist, Azdrazi, Herald, or Naztherak can circumvent an Air Evocationist's Redirect & Air Shield spells with other abilities at their disposal. One could argue a Fire Evocationist wouldn't be able to do so BUT LET'S BE REAL they won't have only this MA, given how voidal magic goes.

     

    Whereas a Martial has to get close to do damage, or choose range.

     

    Martial: "I'M GONNA USE RANGE HAHA!"

    Air Mage: "Lol, no." *[Redirect] Spam*"

    *All Martial Projectiles get denied!*

    Martial: "OK I'M GOING IN!"

    Air Mage: "Nope!" *[Gust] Spam!

    *Martial gets continuously pushed backward, until being finished off by another spell (be it from Air Evo, other Magic, or a Jing).

     

    My Suggestions:

     

    • Make [Redirect] unable to be utilized to redirect/negate Heavy Projectiles (Spears/Javelins/Pilla);
      • Instead, to redirect or at least stop those the Air Evocationist would have to cast [Air Shield]
      • This way Ranged Martials would have a chance to do something against those mages, who could still simply Brisk Step away if they don't have time to cast Air Shield.
      • A single character is unable to carry many javelins, unlike with arrows and bolts, that can be RPed as infinite without anyone batting an eye.
      • Furthermore, all those heavier throwable weapons are more close ranged than arrows and projectiles shot from bows/cbows, creating a balance.
      • So essentially cast [Air Shield] in time. You don't? Skill issue. Find another way, brisk step, or get hit.

     

    • Have [Redirect]'s Anti-Flame Potency increase with Tier. 
      • T1/T2: Tennis Ball sized
      • T3: Cannon Ball? Whatever is most used to define a medium size.
      • T4: Bigger.
      • T5: Beachball.
      • Other metrics can be used, but the point is I definetively think there should be a scaling system to this. This is just a suggestion with examples, I'm not an expert.
      • Combustive Flame Projectiles should explode on contact; higher reward, higher risk. Those caught in the middle get hurt.

     

    • Likewise, [AirShield]s should endure continuous fire spells for a scaling amount of emotes.
      • T1/T2: Epic Fail
      • T3/T4: 1 emote before the continuous flames get through
      • T5: 2 emotes before the continuous flame pierce the air shield.

     

  10. Based as ****. Love to see sprinkles of realism like this added to roleplay, especially in this case, as it adds more IRP consequences to the reckless all out global wars the server always has.

  11. OOC: 

    MC Name: Drasanee

    Discord: altheabr 

     

    IC:

    Name: Leikn Sinnersbúr

    Age: 9

    Information about yourself: I'm Leikn! I'm magical, got a bow, dagger - but I won't show (meant for surprises), some stolen earned magic trinkets, a big, REAL BIG, wolf pet, and . . . I'm creative-smart! (Miss Dyonne & Rexie said so!) and sneaky. Am also pretty strong, no joking, can shock you.

     

    I like having fun, adventuring, playing with animals, exploring, studying cool stuff, and hearing stories (not just bed time ones).

     

    I can help thinking outside the box! Or using rogue skills. Or pulling magic tricks. Or cheering people! My wolf can do tracking and carry stuff, including medkit. My ma' taught me some healing stuff.

     

     

  12. A horned child-adventurer laid on their bed with a map and a dream; the map, of Aevos - or Solheim, stolen from the nearest library; the dream, a pirate's life Yo Ho! And with that in mind did they mark an X upon Nor'Velythian's location with a fancy glitter-pencil they held onto dearly!

     

    Leikn would show it to their parents, prone to pursuing the treasure beneath stone and moon.

  13. Really good rewrite and update for the magic, surely makes it all tidier.

    I commend the intent on shifting focus from mere enchanting to RP-generating rituals bolstered by player creativity (as imo it should always have been the case), and the desire to further limit minmaxing by making it 2 slots from the get-go, while compensating with some small combative tools to make blood mages more self-sufficient. 

    I also like how "Ritual Rebound" helps clarify what happens following failed rituals, making them less ST-Reliant, and how the "Serpent's Sickness" adds a nice narrative price to learning this dark art, giving more purpose to vampirism (as Corcituri are tied to BM).

     

    +1

  14. Very interesting lore! It's good to see an older unused lore concept brought back in a well updated fashion - as it should be - instead of being left forgotten. I don't know much about voidal lore, but it's nice to have further intricacies and depth added to it to allow for different avenues of RP.

     

    +1

  15. MC Name:

             Drasanee

     

    Character's Name:

             Xiuhcihuapilli'Ixtzûl

     

    Character's Age:

             31

     

    Character's Race:

             Uruk

     

    What magic(s) will you be learning?

             Witch-Doctory

     

    Teacher's MC Name:

             DrunkPapaBear

     

    Teacher's RP Name:

             Gormôhk

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yep

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yep

  16. MC Name:

             Drasanee

     

    Character's Name:

             Xiuhcihuapilli'Ixtzûl

     

    Character's Age:

             25

     

    What feat(s) will you be learning?

             Haruspexy

     

    Teacher's MC Name:

             Self-Taught

     

    Teacher's RP Name:

             Self-Taught (Ancestralist, Spirit Worshiper, Nub Buurz, seeks to share tales of her people/clan and her ancestors, and guide new orcs - read the IRP Books/Tomes on the practices, in the Horde).

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yep

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             Nope

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yep

     

  17. Clan Ixtzûl

    Sunkissed Children of the Spirits

     

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    Obligatory Music Theme:
     

    Spoiler

    .

    .

    mixtec-codice-regular.png?width=1354&hei

     

    Ixtzûl is a Clan culturally based on Meso & South-American Native Cultures (Aztec, Maya, Inca, + tribes) meant to bolster zealotic worship of the Immortal Spirits by seeing and treating them more in line with how these Ancient Civilizations viewed their Deities. 

     

    Clan Ixtzûl offers a lot of Lore & Concepts for Diverse Character Creation: from the Old Fallen Kingdom & Multi-Tribal Era Background, to various Cultural Aspects & Worshiped Spirits, to the prospect of becoming the “Child of a Spirit”, to eventful Clan Trials & Rituals, and overall relatively Broad Aesthetic-Freedom (with Orcs of Many Colors, some of which have cultural implications). 

     

    This Diversity also allows for different types of Orcs to identify with the Clan and slowly be eased into its Culture proper.

     

    Orcs with vague Backgrounds saying “oh, they come from the Jungles” can also fit into Clan Ixtzûl, given how many tribes formed in the Jungles following the Old Kingdom’s destruction, with their cultures varying from one another and with much knowledge of their past lost.

     

    All Orcs can find their Path under Aztran’s Sun, as part of Clan Ixtzûl.

     

    Lore:

     

    Through this Hub you may access the Posts on different Lore Aspects of the Clan. In case you are a skim-reader, fret not, a lot of the key phrases and words have been highlighted in BOLD text, to allow oneself to skim through all of the lore easily. 

     

    Google Document Version (All Lore):

    https://docs.google.com/document/d/18bEUuUJnCAUuSClwfhYRxNjRpHO51GIQ-keej-Hk1TQ/edit?usp=sharing

     

    Ixtzûl Clan Culture:

    https://www.lordofthecraft.net/forums/topic/225384-clan-ixtz%C3%BBl-culture/

     

    Ixtzûl Creation Myth, Spirits & "Children of the Spirits":

    https://www.lordofthecraft.net/forums/topic/225387-clan-ixtz%C3%BBl-creation-myth-spirits-children-of-the-spirits/

     

    Ixtzûl Clan Backstory:

    https://www.lordofthecraft.net/forums/topic/225385-clan-ixtz%C3%BBl-backstory/

     

    Ixtzûl Clan Trials:

    https://www.lordofthecraft.net/forums/topic/225388-clan-ixtz%C3%BBl-trials/


     

    For a quick TL;DR though…

     

    Culture: Meso/South-American Native Inspired (as aforementioned) with Orc sprinkled over.

     

    Backstory: the Ixtzûl used to be part of an ancient civilization that subsequently crumbled due to the relentless attacks of colonizer-forces, causing them to scatter into many jungle-tribes that are only now banding together again to escape the Doom of Almaris. 

     

    Ixtzûl being the name of the Orc Commander who led them in War against the Colonizers, who prevented them from being wiped out entirely and guided the dead in the Stargush’Stroh afterwards.

     

    Spirits: They have multiple Clan Spirits tied to multiple cultural aspects of the Clan, the main one being Aztran (Spirit of the Sun, Moon & Stars), being his utmost zealots and worshiping him first foremost. Gazigash (Spirit of Blood & Bone) being the 2º most worshiped, followed by Kor (Spirit of the Dead) & Luara (Spirit of the Moon). 

     

    They also enact Rituals to Spirits of Wordly Balance [the Elementals & Nature Spirits such as Urin, Arwa & Freygoth (mainly Zagbal - Spirit of Jungles - more so than Freygoth herself)] to prevent the Mortal Realm from being broken.

     

    Children of the Spirits: each Ixtzûl is to find a Spirit that best resonates with them to try and become as close to them as possible (championing them, mastering their domains, incorporating traits/qualities of the Spirit into their personality, clothing, body, and so on so forth).

     

    Such serving as a great tool for Character Creation and/or Development/Roleplay in General.

     

    Clan Goals: Weaken the influence of Non-Spiritual Deities while Empowering the Spirits in hopes of helping them break free from the Spirit Realms; purge the Mortal Realm of Darkness and keep the Void at bay; ensuring Aztran’s Sun never Dims by worshiping him continuously; preserving their culture in hopes of one day rebuilding their Old Kingdom; and helping each Orc find their Own Path under Aztran’s Sun.

     

     

    You should still read the actual Lore though.

     

    To Join Clan Ixtzûl:

     

    Feel free to send me a Discord DM (Althea#9290), message me in game (IGN: Drasanee) or outright join our Discord below:

     

    https://discord.gg/He8QHjesHM

     

    In there we can better help you out and discuss your character!

     

    mixtec-codice-regular.png?width=1354&hei

     

  18. Ixtzûl Clan Trials

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    mixtec-codice-regular.png?width=1354&hei

     

    The Ixtzûl Trials are divided between those of Trials of Valor - for both the coming of age of orcs born into the clan and for outsiders wishing to join it - and Trials of Penance - for redeeming those who have went against the Clan, or the Spirits’, ways.

     

    Trials of Valor

     

    The following Trials are to be undertaken by not only those born in the Clan, during their Coming of Age (18), but also Outsiders intending to join the Clan as either full blown Ixtzûl Members or Honoraries. Both are to prove their mettle and dedication to the Clan in those trials, with Outsiders undertaking them after Learning the Culture through sufficient coexistence with the Clan. They may be performed alone or in groups, the trials being more difficult the more participants there are.

     

    Light in The Depths [Event]

     

    360_F_566248215_lShntNQpDybTneowU46p9B5b

     

     

    Spoiler

    The Young or Prospect Ixtzûl is to venture onto subterranean depths bearing with them a set of Ceremonial Candles of Aztran, setting them onto the cave-walls one by one to light the tunnels, in a Symbolic Gesture to demonstrate the Aztran’s Light conquering and persevering even in the darkest of places. 

     

    The Ixtzûl also carries with them a Small Lantern, to represent Aztran is with them - thus it’s imperative the lantern is kept safe from the many Horrors they are prone to encounter on their journey. Should they manage to light up the path into the depths, and return with the lantern unbroken and still-lit, they will have succeeded.

     

    Grasping the Heavens [Event]

     

    33b55ea5fbd47832b4a701b309c6651d.jpg?wid

     

     

    Spoiler

    After shedding Light into Darkness, the Young or Prospect Ixtzûl then is to ascend closest to Aztran’s Domain, seeking to Rise up the Summit of the Tallest Mountain (or Vulcano) they can find in order to set up a Shrine thereat, signaling their success to those below by lighting up a Great Torch from above. The Orc then is to Evoke the Sun-Spirit (be it through an offering, ritualistic performance such as a dance, chant, etc).

     

    Suffice to say, this journey requires quite a lot of planning, with the Orc likely traveling the lands to find a tall-enough mountain to ascend to. The temperature, weather, biome and especially the fauna offering substantial hazards for oneself unprepared. For this reason they often pursue blessings of various Spirits that may aid them on the climb.

     

    Should they succeed though, festivities are to await home, for now they may fully consider themselves worth the name Ixtzûl - the new Clan Member being taken to <Pact with Aztran> thus (in case they haven’t already).

     

     

    Trials of Penance

     

     

    Spoiler

    These Trials serve as a set of Punishments to those who have gone against the Clan’s, or the Spirits’, Ways or Will, with the ultimate purpose of Redeeming the individual in question by making them Pay for their ‘Sins’.

     

    Those who undertake these Trials generally are White-Washes, ex-Servants of Other Deities & Voidal-Users, Orcs of Dark/Malign Ancestry (with the Ixtzûl believing Black Orcs bear such color for these reasons, therefore demanding they undergo Penance-Walking), among others.

     

    The Trials are Dictated according to the ‘Sin’, greatly varying from one another, while generally being poetic in justice and tied to the major Spirits of the Clan. 

     

    A thief could be forced to live without hands for a year (only later being helped by a Witch-Doctor); an ex servant of a deity could be forced to shed ties with their past by destroying a shrine of theirs and building a Spirit’s; someone who upset the natural balance (say caused a wildfire) would be burnt or/and be forced to help restore the woods.

     

    depositphotos_12563054-stock-photo-deser

     

    On top of these Punishments, they are commonly forced to Repent Under Aztran’s Burning Sun on a Penance-Walk [Event], alluding to the Ancestors of the Ixtzûl that ventured into Aegis’ Deserts to plead the Spirits for forgiveness (for their original Clan - Dom - ‘s Dark Shamanism). The Individual is Left Stranded in the Desert after Being Drugged, Knocked Out and Black-Bagged. They are left in possession of No Weapons or Food, having to Rely on Spirituality, Survivalism Skills & Honor to find their way back to the Clan, pursuing Guidance of the Stars.

     

     

    mixtec-codice-regular.png?width=1354&hei

     

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