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Althea_

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    altheabr
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    Drasanee

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  1. POWER TO THE TRICKSTERS! Just feels like a really fun and thought-out piece to indeed tackle the whole 'faerie' part of lore that until now hasn't been much explored beyond event-related activities. The liberty of aesthetic and sub-thematics for each court can also allow for a lot of diversity within the lore (maybe a Court can be closer to Hags, other one can be like a Band of Leprechaun, etc), which is something imo a good lore should have. It's also great how it isn't "alignment locked", allowing it for both good and evil usage alike after all with great powers. . . comes great irresponsibility (and mischief). +1
  2. Delving into the Deep Northern Woods, where the nights are long and days short, stood alone a reddish Jötunn Runt, still plagued by youth and its crises, chasing away to find solace among the tall spruces. Tears of anguish trailing down, onto clenching pointy teeth which stuck out, dangling off the jaw and into mossy grounds. Brutish fists, ornamented by gauntlets of faux gold, hacking and ripping at innocent bark; the frantic motion soundtracked by a cacophony of wails of anger, blending with guttural humanoid-howls, uttered by the aggrieved one, who sought naught but to escape and vent, unknowing there is one they may never be freed from. “How many tears have you already spared?” A voice came, disembodied and silent to all bar the Jötunn, who could only erratically lurch their torso upward, trying to scour for its source; savage arms flailing across the air, Svärdstav piercing through it, pointing hazardously at whatever could be in there. Hostile and eager for retaliation, to force upon another the pain which they felt but could not bury, nor be healed from, for none seemed to wish to comfort them now. “Goooood” Said another voice, deeper, more malicious, savoring each swing “Let it out on the world, on those who hurt you. . .” As a myriad of familiar figures were weaved from shadow, amid the trees, before their very own eyes; auric spears and blades wielded by them. The Jötunn’s heart pounded on, throbbing louder and faster, bolstered by anxiety and fear, - a bark out in response “THEY DIDN’T!.. Not ALL - IT’S NOT!” Their excuses, weak, faulty, and worse of all: dishonest with themself, trying to defend those who mightn’t defend them back in return. “Are you so sure?” The second, foul, voice inquired; followed by the original, softer, one “Running off. . . Always running. . . to what end?” As indeed, the Jötunn took to pivot and flee from the images cast before their gaze. Across thorn and bushes they dashed, clashing and tripping on overgrown roots, into the feet of two ‘maternal’ figures. One human, whose hand gestured the small Jötunn away; another, more monstrous, but still bestowed with sylvan grace, simply, into the woods, fading away. “Alone… again.” Spoke the tender of the two voices. “They fear you, don’t trust you, so they try to bind you - for how long will you allow it?” Followed by the other, cut short by a sudden arrow, narrowly missing its mark upon the Jötunn's back. Two figures, tall, armored and masked, encroached nearby, followed by the others from yore. The forest itself shifted: its Mightiest Tree’s canopy losing its leaves, replaced by soaring Flame, gallows’ ropes dangling from its branches. “We should’ve never let you into our walls.” - “STOp!” The Jötunn cried - pleaded - in response. Flashes of horns and tusks, snow and stone, all painted in blood - human and elven blood - flushed the Jötunn’s mind and eyes alike, their wheezy breath coming to a sudden halt as… “. . . Snake, Monster.” The Jötunn snapped - a great screech, raw and guttural, of trepidation and anger, breaking the scene. Serpents of Raging-Flame hissed, lunging onto the many figures tormenting their master, opening maws wide to devour them whole, spiraling out of control as they mercilessly entangled all that surrounded them, in response to the Jötunn’s fright, angst, and hurt. To put an end to this pandemonium, a Great Direwolf - Hróðvitnir - rushed into the scene, howling and barking in search of their owner, their friend, in despair. The Lupine Beast would spot, curled tight together, frozen upon the soil, the figure of Leikn; scooping them up as they both escaped the burning forest; flora screaming, fauna fleeing. This could be no dream… for these Leikn had ‘tamed & mastered’, all was seen and felt vivid by them, foremost on the mind and heart. Lacerations left, stitches reopen. They were tired, and now . . . There was Wildfire in the North OOC:
  3. MC Name: Drasanee Discord: altheabr Image: Description of Image: A depiction of Veist, Spirit of Illusions, Tricks, & Thievery; for a shrine. Dimensions: 1 wide x 2 high (2 maps)
  4. Leikn scrolled past all books and articles within the confines of the Dry Bar Inn, contemplating which one was the worthiest to steal, until coming across said written tale. Such fascinant adventurous report readily warranting a full read. "Sounds just like my type of folk! Now where's this Everard fellow...?" The Godling mused upon finishing reading the article, turning to scratch their head and stroke their dual horns, pondering what to do thereafter... how to find the author? They eventually came up with an idea: scribing and leaving a note within said book's pages, hoping the author could come across it. The note read: "Hello there Mister Bertram! As an adventurer and anthropologist myself, I'm very interested to learn more about these Asurans and their beliefs, for philosophical purposes! Truth be told, it feels strange for supposed 'chaos-enjoyers' to establish an order, but I digress! For this endeavor, I'd like to be given directions to their encampment; be it via a letter sent to Norland, or through a meeting with yourself. I look forward to this! Signed, Leikn Hawkins 🐍"
  5. "Imagine restricting your life based on what some wrinkled, near-dead, cross-dangling, geezers and their long dated book of cattle-herding preach!" Leikn stuck their tongue out at the very pitiful thought, laughing at the Canonists; going so far as to 'moo' toward one village priest indoctrinating local youth, believing that was how Flexio was spoken!
  6. "Sooo.. Aleksie stays wearing that crown despite it all? Uau. . ." Said Leikn upon seeing the King at Valdev, fine and dainty as he was, ridiculing the situation, unamused by "So much blahblahblah and nothing changes!" as no verdict or announcement seemed to have been shared with the public yet.
  7. Why the second slot? Because this is incredibly powerful. Voidal Magic is pretty much the most powerful magic on the server, perhaps not individually, but it allows a single character to have 5 different magics that are all very powerful on their own already, to the point the physical weakness matters little and a T5 multislot mage may take on various enemies solo and still teleport 32 or so blocks away with translo if they start losing. Add this on top of spellforging, the voidal feat dlcs (mainly eminence and voidstalker), and potential Jing Summons. If anything, restricting this by making people choose between investing 2 slots on an individual magic for maximum power with it, or more flexibility/variety of spells by getting more MAs, is a great way to tone mages down a little. Not like the 1 slot abilities are weak, not even close.
  8. "TOO DAMN LITTLE! DOUBLE THE REWARD!" Protested Leikn, yet another Chaos Gremlin who came in contact with the posters.
  9. This feels more like a Lanre Cerusil shadow-buff, given all the offensive fire based magic that Air Evo would become unable to counter as well - but I digress. This fails to tackle the BIGGEST problem with these two Air Evocation Spells: how they essentially make Martials, even Ranged ones, useless, not Fire-Mages. A Fire Evocationist, Azdrazi, Herald, or Naztherak can circumvent an Air Evocationist's Redirect & Air Shield spells with other abilities at their disposal. One could argue a Fire Evocationist wouldn't be able to do so BUT LET'S BE REAL they won't have only this MA, given how voidal magic goes. Whereas a Martial has to get close to do damage, or choose range. Martial: "I'M GONNA USE RANGE HAHA!" Air Mage: "Lol, no." *[Redirect] Spam*" *All Martial Projectiles get denied!* Martial: "OK I'M GOING IN!" Air Mage: "Nope!" *[Gust] Spam! *Martial gets continuously pushed backward, until being finished off by another spell (be it from Air Evo, other Magic, or a Jing). My Suggestions: Make [Redirect] unable to be utilized to redirect/negate Heavy Projectiles (Spears/Javelins/Pilla); Instead, to redirect or at least stop those the Air Evocationist would have to cast [Air Shield] This way Ranged Martials would have a chance to do something against those mages, who could still simply Brisk Step away if they don't have time to cast Air Shield. A single character is unable to carry many javelins, unlike with arrows and bolts, that can be RPed as infinite without anyone batting an eye. Furthermore, all those heavier throwable weapons are more close ranged than arrows and projectiles shot from bows/cbows, creating a balance. So essentially cast [Air Shield] in time. You don't? Skill issue. Find another way, brisk step, or get hit. Have [Redirect]'s Anti-Flame Potency increase with Tier. T1/T2: Tennis Ball sized T3: Cannon Ball? Whatever is most used to define a medium size. T4: Bigger. T5: Beachball. Other metrics can be used, but the point is I definetively think there should be a scaling system to this. This is just a suggestion with examples, I'm not an expert. Combustive Flame Projectiles should explode on contact; higher reward, higher risk. Those caught in the middle get hurt. Likewise, [AirShield]s should endure continuous fire spells for a scaling amount of emotes. T1/T2: Epic Fail T3/T4: 1 emote before the continuous flames get through T5: 2 emotes before the continuous flame pierce the air shield.
  10. Based as ****. Love to see sprinkles of realism like this added to roleplay, especially in this case, as it adds more IRP consequences to the reckless all out global wars the server always has.
  11. "It's so nice to know it all so I can play with both sides!" Giggled the peculiar horned teen known as Leikn, evidently very amused by the position they stood in amid all of this drama.
  12. OOC: MC Name: Drasanee Discord: altheabr IC: Name: Leikn Sinnersbúr Age: 9 Information about yourself: I'm Leikn! I'm magical, got a bow, dagger - but I won't show (meant for surprises), some stolen earned magic trinkets, a big, REAL BIG, wolf pet, and . . . I'm creative-smart! (Miss Dyonne & Rexie said so!) and sneaky. Am also pretty strong, no joking, can shock you. I like having fun, adventuring, playing with animals, exploring, studying cool stuff, and hearing stories (not just bed time ones). I can help thinking outside the box! Or using rogue skills. Or pulling magic tricks. Or cheering people! My wolf can do tracking and carry stuff, including medkit. My ma' taught me some healing stuff.
  13. A horned child-adventurer laid on their bed with a map and a dream; the map, of Aevos - or Solheim, stolen from the nearest library; the dream, a pirate's life Yo Ho! And with that in mind did they mark an X upon Nor'Velythian's location with a fancy glitter-pencil they held onto dearly! Leikn would show it to their parents, prone to pursuing the treasure beneath stone and moon.
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