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BenVader

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Posts posted by BenVader

  1. MC Name:

             BenVader1234

     

    Character's Name:

    Duskforged Arbiter

     

    Character's Age:

             1 automaton

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

    Automaton

     

    Creator's MC Name:

             DeepDarkSamurai

     

    Creator's RP Name:

             Mechpriest Adeptus

     

    Briefly explain the lore behind this construct or creature:

             

    Automata are intricate constructs, brought to life through a combination of alchemy and clockwork. This process is not mystical or magical in nature, but rather a refined art, perfected by the creators of these machines. These creators are often referred to as automaton craftsmen.

    These craftsmen could be working in any profession or job. The creation of automata requires a deep understanding of the parts and materials used in their construction.

    The concept of clockwork, although not complex in itself, forms an integral part of an automaton. However, the alchemical components required in the process add a significant level of complexity.

    Once the basic principles are understood, it may take several years of rigorous study and practice to become a master in this art. This journey from novice to master is not just about learning, but also about honing one’s skills in the craft of automaton creation.

    Automatons are mechanical objects that operate relatively autonomously once set in motion. They can be both theoretical constructs and real-world devices. Here are some key points about automatons:

    1. Definition and Purpose:

      • An automaton is designed to perform a sequence of operations or respond to predetermined instructions without direct human intervention.

      • These creations aim to captivate through visual appeal and often evoke surprise and awe due to their seemingly magical movements.

    2. Variety and Representation:

      • Automatons come in various forms, limited only by the imagination of their creators.

      • Most automatons directly represent creatures, plants, or kinetic aspects of natural phenomena.

      • Examples include imitations of blooming flowers, walking figures, and scenes with caricature personages.

    3. Materials and Craftsmanship:

      • Automatons are crafted from inorganic or dead organic materials, bound together by intricate clockwork mechanisms.

      • Commonly used materials include steel and bronze for their durability and strength.

      • It’s essential to choose materials carefully; for instance, a stuffed doll wouldn’t make a suitable automaton without a sturdy skeleton beneath its surface.

    4. Lifeblood: The Essence of Animii:

      • The core component that grants sapience and functionality to automatons is called Lifeblood.

      • Lifeblood serves as synthetic vitae, akin to blood for these clockwork beings.

      • It powers their bodies and various modules responsible for intelligence, sight, and other functions.

      • Lifeblood appears as a greenish fluid, but it can be dyed other colors. Its consistency resembles thin oil.

      • Unlike natural blood, it cannot clot independently, making it a critical vulnerability if drained excessively.

      • All Animatii rely on Lifeblood to function
        Base Level Animii:

        1. This tier encompasses prosthetic enhancements such as arms, eyes, and lungs. These prosthetics are designed for patients and do not possess sentience.

        2. They rely entirely on the recipient’s control and cannot function independently.

        3. It’s essential to note that these prosthetics are not upgrades to natural limbs; in fact, they are fundamentally inferior to the flesh one is born with.

        4. Additionally, within this tier, we find non-sentient inventions, roughly the size of a prosthetic arm or smaller. For example, a wrench that can fold into a different tool.

      • Second Tier Animii:

        1. Creatures falling within this tier are smaller than or approximately the size of backpacks. Examples include birds or cats.

        2. These Animii possess sentience and can perform simple tasks, but they are not effective in combat.

        3. Imagine an Animii backpack equipped with an arm for grabbing objects—useful for everyday assistance.

      • Third Tier Animii:

        1. These creatures are larger than backpacks but are capped at the size of a grown golden retriever.

        2. Third-tier Animii serve as pets and cannot be used to augment one’s body.

        3. Mobile prosthetics or inventions are not allowed in this category due to their weight.

        4. While they can participate in combat to varying degrees, they lack the ability to stop their lifeblood from leaking if wounded.

      • Fourth Tier Animii:

        1. This tier includes non-combative non-player characters larger than the third tier but not exceeding humanoid size.

        2. Imagine an Automaton butler that roams an estate, offering wine glasses to party attendees.

        3. These Animii cannot relay information beyond what they themselves know and adhere to standard CRP mount and pet rules.

      • Soulless Animii:

        1. In this version, an Animii is crafted without a soul.

        2. Players then step into the role of the Animii, controlling its actions and decisions through an accepted CA.

        3. These Animii lack inherent consciousness or life force, relying entirely on external guidance.

      • Soul-Bound Animii:

        1. The second version involves a more mystical process.

        2. When a soul departs its mortal vessel upon death, it enters an Animii.

        3. These Animii become vessels for departed souls, allowing players to embody them with a valid CA.

        4. The soul’s memories, emotions, and experiences shape the Animii’s actions and interactions.

          Construction and Materials:

          1. Automatons are meticulously crafted from non-living and inorganic materials, often utilizing steel or a blend of various metallurgies.

          2. The process begins with the creation of a sturdy skeleton. This framework ensures that the automaton doesn’t collapse under its own weight.

          3. The skeleton maintains a humanoid resemblance, standing upright with limbs and appendages akin to an average descendant.

          4. While aesthetics can vary—such as a bird-shaped head or steelspines along the back—the fundamental requirement remains: the construct must be upright and bipedal.

        5. The Vital Gear Heart:

          1. The heart of every automaton lies in its Gear Heart.

          2. Tubes flow from this central core, mimicking the arteries and veins of a living being.

          3. The Gear Heart pumps an alchemic lifeblood, the source of automation within the construct.

          4. Fragile and vulnerable, the Gear Heart can be destroyed by just a few heavy blows, rendering the automaton inert.

          5. Similar to humans losing too much blood, an automaton faces demise if it loses too much of its own lifeblood.

        6. Sensory Components:

          1. After the Gear Heart and its vessels are in place, the clockmaker turns attention to sensory modules.

          2. These include:

            1. Visual Modules: Providing sight and perception.

            2. Auditory Modules: Enabling hearing and awareness.

            3. Voice Modules: Allowing communication.

          3. Only once all internal and sensory components are complete can the clockmaker proceed to plate the construct.

            Scaling Up: Challenges and Considerations:

            1. When designing an automaton larger than a regular descendant (ranging from a halfling to an uruk), several functional penalties come into play.

            2. Let’s delve into these challenges:

          4. Structural Strength and Weight Distribution:

            1. Larger automatons require a stronger frame to support their size.

            2. The density of materials must be focused on the legs and lower body to bear the weight.

            3. However, this increased weight limits their movement to a consistent walking pace.

            4. Running or rapid movements become impractical due to the strain on their structure.

          5. Processing Speed and Cognitive Limitations:

            1. The vastness of their size leads to greatly delayed processing speed.

            2. These larger automatons become excessively lethargic in their responses.

            3. Their thought processes become more simplistic, akin to basic instincts.

            4. Complex feats—such as intricate problem-solving—are beyond their capabilities.

          6. Dependency on Guidance:

            1. Due to their limitations, larger automatons rely heavily on external direction.

            2. Another individual must constantly guide them for most tasks.

    They become tools rather than independent agents, lacking the autonomy of their smaller counterparts.

     

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    a seven-foot daemonsteel automaton donned in dark grey and burnished bronze, seamlessly merging a butler's grace with combat-ready prowess. Its meticulously crafted joints, embodying both functionality and visual allure, portray a refined elegance in its demeanor. This regal automaton effortlessly transitions from stately butler duties to the heat of battle, a symbol of both sophistication and combat might. With its sleek and polished aesthetic, defined by smooth lines and refined structures, the "Duskforged Arbiter" stands as a harmonious fusion of a butler's order and a warrior's readiness.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

  2. MC Name:

             BenVader1234

     

    Character's Name:

             John

     

    Character's Age:

             18

     

    Character's Original Race (N/A if not applicable):

             Human

     

    Transformed form:

             Ghoul

     

    Creator's MC Name:

             Capn_Avery

     

    Creator's RP Name:

             Augrec

     

    Briefly explain the lore behind this construct or creature:

             

    Ghouls bear a striking resemblance to descendants, sharing common physical features such as necrotic skin, missing flesh, visible bones, the absence of some organs, and decayed muscle. Despite recent deaths, some ghouls may appear ancient, covered in moss. Their easily recognizable appearance mirrors that of dead corpses in advanced stages of decay, emitting a putrid aroma. The curse haunting them manifests through hollow bones and occasional miasma leakage, along with distinctive glowing rib cage, eyes, and mouth, occasionally accompanied by red eyes. Among undead creatures, ghouls are relatively weaker.

     

    Mentally, ghouls share similarities with descendants, engaging in similar activities, communicating, and partaking in food and alcohol, although with minimal impact on their undead bodies. Devoid of humanity due to their prior demise, they harbor an incurable rage and may experience hallucinations, a result of postmortem schizophrenia. Ghouls no longer recoil at the sight of blood. All ghouls are subservient to their necromancers, with varying sentiments towards them. Some harbor intense hatred, desiring to harm or kill their necromancer, while others appreciate the necromancer as the source of their second chance at life.

     

    Dark spawn, ghouls exhibit vulnerabilities, experiencing excruciating pain when exposed to air. They are also more susceptible to fire than the average human, requiring prompt extinguishing, a process taking two emotes if performed independently or one emote with assistance. Despite their undead nature, ghouls can wield weapons and don full plate armor, maintaining the strength of a normal human. Coordination becomes impossible when on fire, and their brittle bones make them prone to turning to dust upon impact with blunt objects.

     

    Ghouls, akin to descendants, face encumbrance in full plate armor. Before resurrection, they must relinquish all items. The depicted ghoul often adorns farmer's or casual clothing, occasionally donning a burnt, rugged suit and tie for special occasions. Moss-covered and frequently missing cheekbone parts, his glowing rib cage remains a prominent feature.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    The ghoul looks Rather old for his recent death is covered with moss and mostly seen either wearing a farmer's uniform or meaty armor he usually marches around the world holding a sycth or a  spear, his organs can be seen leaking From him and his shoulder seems to be damaged as if struck by a heavy blade.

     

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             N/A

  3. [!] Signs would be placed all over the Krug Each saying " A nest of beetle like creatures have been found near the krug they May cause considerable threat to the Krug if not checked out, Any willing hunting parties may go to the area ** Coordinates would be scribbled on to the Posters**

  4. Spirit Type: Lesser Beneath Volar

     

    Spirit Name: Kodogoz

     

    Spirit Totem: A descendant riding an animal holding a Taming weapon

     

    Spirit Description: A caveman that's often seen riding a T Rex it can often be seen holding a Bola food to tame animals 

     

    Spirit Alignment: Neutral 

     

    Unknown to any currently. 

  5. MC Name:

             BenVader1234

     

    Character's Name:

             Bug

     

    Character's Age:

             40

     

    What feat(s) will you be learning?

             corcitura

     

    Teacher's MC Name:

             Capn_avery

     

    Teacher's RP Name:

             Vukosav

     

    Do you agree to keep Story updated on the status of your feat app?:

             yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  6. MC Name:

             benvader1234

     

    Character's Name:

             Bug

     

    Character's Age:

             40

     

    Character's Race:

             Orc

     

    What magic(s) will you be learning?

        Witch doctor

     

    Teacher's MC Name:

             DrunkPapaBear

     

    Teacher's RP Name:

             Ar-Borok'Akaal

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  7. [!] A note placed upon the ferrum statue it says

    "I look to meet speak with you, I need to know more understand more and one knows none can learn much from the common man, allow me this meeting and it might in the farther future become worth while for the both of us"

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