You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) Example:
"I am eldrish," he grumbled, lowering his gaze. "I am a wanderer, seeking refuge from a past filled with bloodshed and regret."
The old woman nodded knowingly, her eyes clouded with sympathy. "We all carry burdens, eldrish. But here in Murkwood, you may find the peace you seek."
As eldrish settled by the old hag, he began to recount his tale of battles fought and comrades lost. He spoke of his struggles to find his place in a world that feared and shunned him for his orcish heritage. And as he spoke, he felt the weight of his sorrows lift, replaced by a glimmer of hope.
The old woman listened intently, offering words of wisdom and comfort that eased the ache in eldrish's heart. In her presence, he felt a sense of belonging he hadn't known since his childhood.
As night fell and the fire burned low, eldrish realized he had found something precious in Murkwood—a sanctuary where he could heal and rediscover himself. And as he bid farewell to the old woman, he knew that his journey was far from over, but he faced the future with newfound strength and resolve.
Leaving the crooked hut behind, eldrish ventured back into the mist-shrouded streets of Murkwood, his spirit uplifted by the promise of a new beginning. And though the path ahead was fraught with uncertainty, he faced it with courage, knowing that he was no longer alone.