Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
The weight of the swamp’s dank air presses in on me as I step deeper into the tent, the faint flicker of candlelight casting shadows on the worn fabric around us. My boots squelch against the damp ground, but I offer no mind to the discomfort.
I lower myself slowly onto the cushion she gestures to, feeling the slight rustle of the fabric beneath me as I sit. The hag’s gaze is sharp, as though she can pierce through to my very soul. Her words hang in the air, and a strange chill runs down my spine. How could she know I was coming?
“I… I didn’t expect to find someone who knew of me in a place like this,” I say, my voice low but steady. I pause, choosing my words carefully. “I’ve traveled long and far. There is a curse that follows me,
to be continued….