Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Lucent doesn’t settle one bit, eyeing the crone as she plays with the butt of her sword. Her armor creaked as she adjusted her shoulder plate as though she would even get the opportunity to FIGHT the hag.
She stands where the light still shines by the entrance of the tent with her arms crossed. “If you’ve been expecting me, you already know I don’t like wasting time.” — “Or perhaps you /Weren’t/.”
She shifts slightly, the chain around her neck glinting—a rusted ring hangs from it.
“North,” she says, almost bored. “Cold, dead place. At least it is now." She pauses. "We had different names.. I left when mine stopped meaning anything.” Her tone doesn’t waver, but the air around her sharpens as she inhales. "So I sailed to Aevos, because I needed a new life. That's all you get for free."
Her eyes flick to the cushion, then back to the hag. “You want a story? Fine."
Lucent sits in the doorway, in an act of childish defiance against the woman. She huffs lightly. “It /really/ depends on what you want to hear. Or what you have to offer. I take gold in exchange for the more useful stuff.”
She gestures towards the woman. "...well?"