Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
LeBronius lowers his hood, eyes gleaming in the candlelight. The scent of rot doesn’t faze him.
“I’ve come from a place that had everything—gold, strength, glory. I gave it order. I gave it systems. And they threw it away.”
He places a single bronze coin on the table. A lion, mid-roar, clutches a coin on its face.
“This town? It reeks of opportunity. Of people begging for structure, even if they don’t know it yet.”
He finally sits, calmly.
“I’m here to build. A village, a kingdom, a future. All I ask in return… is obedience.”