Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Example:
The figure hesitated at the tent’s threshold, the musty smell of damp moss clinging to their cloak. Eyes flicking from candle to candle, they noted the haggard lines of the old woman’s face, yet there was a knowing glint in her gaze that made their chest tighten.
“I… have come far,” they began, voice low but steady, “seeking passage, and perhaps… counsel.” They lowered themselves onto the cushion, brushing the grime from their cloak. “My village lies beyond the eastern marshes, and it suffers under shadows I cannot face alone. I was told… that you might know the way.”
Their hands rested on their knees, fingers flexing as if testing their resolve. “I carry no treasure, save what wisdom I have gathered along the road. And yet, I will not leave empty-handed, if there is a chance to set right what has been broken.”
The candles flickered, shadows dancing across the hag’s face, but she said nothing, watching, waiting. The figure swallowed, heart pounding, and continued, “I am… Elion of the Greenwood. And now, I seek your guidance.”