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sandonthefloor

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Posts posted by sandonthefloor

  1. There already is a diplomat, its the Archbishop thats his job. But he could go to more cities than he does.

    You can have diplomats to each nation, and the archbishop will run all of them and coordinate them, while his decision is always overrulling theirs. Its to make it easier incase he can't be in 4 places at once.

  2. (( Pilcher was the last Baron and in that case should have been elected as he had no baron peers. I have sent this to Belin before but seeing as he ignored me he might see this. ))

    There were no barons, if you think Pilcher was a baron, then he was a terrible baron becuase he never did anything for outer kalurguan, since there were no barons, Xavier was elected.

  3. I dont know, the Archbishop is in charge of the church but im doing the graveyard. You might be able to help, really the hardest is going to be the kings tombs, and theres only going to be like 4 (Im planning ahead, so i dont have to make each one after they die)

    If theres only going to be 4, then you will only have 1 future tomb, simpaa, charles, belin, so I would make six total and have 3 future.

  4. I would looked to help run the newspaper if hats an option. Also don't forget that ye can be a guard and in the army for a job.

    Forgot about that, but I was thinking more of new jobs to add, but I will make a section called "Current Jobs" and put it in there.

    Master Architect = Lukas, IGN = ljcrzynfree19

  5. Ther is a gigantic problem in th' entire world an' that is a need fer jobs so please reply here with any ideas and jobs for people.

    List of Job Ideas

    -------------------

    Newspaper - ((I have been thinking about this one and we can probably get it started up where one onwer will run the whole process and will hire workers to deliver the newspaper and writers to write the actual newspapers with events and gossip and other business rumors and the like. The profits from the sales will go to the owner of the newspaper and then will pay each worker their respective pay. It could be supplied by the kingdom or it could be a private business, not sure yet, and you can also monetize the paper with ads for shops and businesses.))

    Bank - ((I made the bank thinking that many people would use it which would allow me to be able to give jobs to people to run it, but it has turned out extremely poor idea, even after I have lowered the prices to my thinking of rediculous, but I may tweak some aspects of it to boost people to use it, making it more attractive to bandits and villains.))

    Stores - ((Stores can hire people, and I have seen Gotrek hire people to find the lowest prices in the land which is fine.))

    Apprenticeships - ((High Council could each have an apprentice))

    Diplomats - ((One to each nation, appointed by the archbishop, more of an apprentice kindof))

    Town Crier - ((Kind of a boring job, perhaps just a part time one))

    Skill System based jobs - ((Lumberjack, cook, etc will all become more effective when the new stat system comes out.))

    Current Jobs

    --------------

    Guard

    Free Dwarves Army Member

    Post your ideas here and I will update the thread with your and my own take on the jobs.

  6. I would like ti change the entrance of the public mine. That change would base on this picture.

    http://imageshack.us/photo/my-images/28/cat040702.jpg/

    for the faces i would build this(without gold of course):

    http://imageshack.us/photo/my-images/13/20110802235659.png/

    On the left side where the entrance is i would build inside of the wall, places for the two shops and a room for funerals. That would make a better look for the mainhall, because there where no hole with to shops at the side. I would work for free only things i need would be coal for clear stone and i would like to place a sign with my name.

    Get in contact with th' high architect an he will probably approve and help ye with this project.

    OOC:

    One problem with this is the fact that the dwarfmine1 which gets regenned is one block in from the outter wall, so will have to move dwarfmine1 back how many number of blocks you need and then expand it south that many blocks to make up for the lost room.

    As long as your building does not extend into the main hall, then I am fine with it if you keep it in the wall, so that the look of the hallway is not affected.

  7. Welcome to De Dwarven Merchants', the only direct supplier of items from th' Kal'Urguan kingdom.

    Note: All profits generate revenue for th' Kal'Urguan kingdom.

    Hours: 24/7, Rain or Shine!

    Location: Center of Kal'Rog

    Owner: HighMerchant_Skaenye

    Shop Plugin: Aye

    2011-08-09_16.37.55.png

    Prices an' Availability

    ------------------------

    Selling:

    Gold - 70

    Diamond - 230 ||Out of Stock

    Iron - 30

    Redstone - 3

    Buying:

    Gold - 45

    Diamond - 190

    Iron - 20

  8. There will be another hallway that will be constructed which will require us to move th' wheat and tree farms partially, so that is already in the grand plan by the master architect, th' new hallway will support a library as well as th' farms and some other items.

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