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The Lion

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  1. “Tava Nei Tvoraueev, Greb Tvorauee.”

    "There are no gods, but God." 

    Doe Shtahl Kompany;

    The Steel Company;
    fcseF-89CVHDqp9AVNKQK2ZumTWycP35kt_cjr6rUXfzFyLIK5HiDFr3KoMmf889KJVtUw4wXc6I34E3DX0zrrzFjeC6i68tO07J7ZFOQuDVdQambt46cMuzU3ckzAKFOYfgnurEDUb9Fh1xXuB_1j8

    1st Proclamation, 141 S.A.;

    THE AAUNIC-SHTAHL CONTRACT


     

    [1] In the name of God alone, D’Shtahl Kompany (The Steel Company), 2-11, has hereby been given Royal Authority, by way of this Contract with United Kingdom of Aaun officials, His Royal Majesty, King James Leopold, His Royal Highness, Prince Heinrich II Alstreim, and Grand Ser Gawyn of the Royal Order of Aaun The Steel Companions are to exercise and enforce security measures in the United Kingdom of Aaun, and its holdings, to investigate, locate, and destroy any and all creatures of the night in accordance with God's wishes to enjoin good and forbid evil. [2] Steel Companions appointed internally by the Grandmaster are hereby royally recognised as equal title-to and authority of the Royal Order of the Knightly Circle of Saint Godwin of Aaun. A 2-11 Representative, Grandmaster Darius DeNurem, is hereby a Knight-Errant of the Royal Order to establish a clear line of communication and lawful justification of the knightly title. [2a] Thereby the 2-11 may request assistance from all other Martial Forces in The United Kingdom of Aaun under royal duress to support their operations in the area. [3] Thereby allowing the 2-11 Representative Knight-Errant, the ability to raise lawfully appointed knights in the United Kingdom of Aaun. Knights of the Shtahl Kompany are given royal warrant to arrest, interrogate, and transport to trial any individual *outside the royal family* that is suspected of breaking the Faith to consort with devils, spreading corruption in the lands, or actively plotting with evil forces foreign to our God the Almighty. We shall actively seek the death penalty for those we bring to trial. [4] The knights of the 2-11 are therefore contracted to defend The United Kingdom of Aaun from any and all evil threats and monsters. [5] Not to be concerned with international conflicts as they conduct operations in the area. [5a] Using technological means to bring knowledge, cures, and public understanding of defense against the dark arts. [6] The Principality of Merryweather has agreed to land a 2-11 headquarters as requested to fufill this contract.

     

    By Order of the Grandmaster of the Steel Company, we agree these terms to the United Kingdom of Aaun in contract for the Shtahl Kompany, 2-11, to construct a headquarters in the Blackberg of Merryweather, and lawfully conduct operations throughout the Kingdom.

     

    Signed,

    King James Leopold, King of the United Kingdom of Aaun

    Prince Heinrich II, Prince of Merryweather, UKA

    Ser Gawyn Tiber Pertinaxi, Grandmaster of the Royal Order of Aaun

    Ser Darius DeNurem the Lion, Grandmaster of the Steel Company

  2. 10 hours ago, Bagley said:


    ”I take no offense nor do I hold you at fault for what misconceptions you might have. It is a fair assumption to view this as some polytheistic syncretism that has found its way into our faith, yet it is simply not the case. Intercession has deep roots within the foundations and dogmas of our Holy Church. In that the prerequisites for canonization as a Saint require the intercession of the beatified through miracles. And it is these miracles that are attributed to the Saints which confirm their closeness to God. Thus, do we call out to the Saints and Blessed, or in the case of your asking, to the Aenguls, that they might gift us their protections and in turn offer their prayers for us to the Lord. We do not worship the Saints, nor the Blessed nor the Aenguls – for they are all creations of the Lord and fall short of Him, who is the One God and creator of all things. If we look to the Catechisms of the Canonist Church, it is clear that we do not indulge in polytheism because this is distinct from it; we call upon these figures but we do not believe they have any power outside of the power that God has given them, and we do not submit ourselves to them. As the Catechisms read, the difference between veneration and worship is the difference between honoring one’s elders and obeying one’s father. As with the prayer to the Archaengul Michael, we say, by the power of the Heavenly Cross of the Lord, make them as meek as sheep before me and disperse them like dust before the wind. In saying this do we recognize that the Archaengul’s power is derived from the power of the Lord, and it is only through God’s Grace that he might overcome our enemies, as we overcome our own shortcomings through that very same Grace. Veneration and worship are two very distinct things, and so long as one recognizes in his prayers that the power of the Saint or the Aengul is the power given to them by God and offer our obedience not to them but to He who is above them, we do not err into polytheistic notions as we continue to recognize one God, and He alone.” Seraphim offered his own insights in return to the man, hoping they were sufficient.

     

    This bearded man listens carefully and waits to speak when Seraphim has given the sufficient explanation. When it is the time, the simplistic man responds, “O brudda in humanity, dere ist nei doubt ye eru intending good here, uened for da learned manni ye answer ist sense making, but I ze concerned mitt da unlearned masses when I bring daes to ye. Intercession ist e welcomed concept ov monotheism. Ja nei doubt when proper orden ist acknowledged. Da problem I har ist about da wording orden ov da prayers I question here. Da prayers regarding intercession ov saints uened da like contained mittin ye cited works ov Canonism always begin mitt ‘o'God’, but O’ God, da prayers here begin mitt 'O’angel’. Unintentionally, ye har commanded people ta pray through angels instead ov praying for God’s blessing ta be delivered through angels. Da word ordening may seem trivial, but ist truly da difference beliden being led straight to da garden or astray to da fire. God before enkel ist monotheistic, but angel before God... Ye see meinae contention mitt translation? Neit trying ta disprove ye faith, or make ye appear other than e righteous manni, but trying ta help ye avoid contradiction ov faith, I support ye work.” The old man looks over all the papers on Seraphim’s desk. “E busy manni ye eru, so I’ll go pray until ye eru free to discuss further.”

  3. A man appearing of lower class approaches the author. He speaks to Seraphim when the chance presents itself, “Trying not to offend ye when suggesting ye mistranslated daes, but ist possible ye did?” He shows him a copy of the publishing in question. "Da prayers regarding angels dance da line ov polytheism in da way ov daes translation. Sigismund intended pure monotheism like predeccesors nei? Thinking he wouldn't want angels put before God in power. Da translated prayers associate partners to He by suggesting we ask angels for intercession rather than asking Him directly. Nothing intercedes without da permission ov God, uened God har no partners, so I think ye mistranslated da prayers by owing intercession upon us to da will ov angels rather than first acknowledging God’s will. Verily! Only e pagan would think themselves unworthy to ask God directly, so they invented partners to intercede for them, and some even forgot God by doing daes as ye know. Ye clearly eru e man ov God, so I ask ye clarify daes matter. God forgive me for any wrongdoing.” The man remains at Seraphim’s attention unless otherwise removed.

  4. Political Roleplay


     

    Politics is a psychological form of rhetorical warfare to achieve an ideological end. It can be as virtuous or vile as the ideology allows it to be. Politics can be split into two broad categories; short term and long term politics. Short term political roleplay concerns itself mostly with everyday interactions and is comparable to common roleplay. Long term political roleplay is therefore comparable to complex roleplay and concerns itself with the ultimate goal of the political roleplayer.

     

    Short term politics builds into the long term political goal by incrementally moving towards it. Sociological and psychological understanding along with historical knowledge will aid in political success. For example, your aim is to overthrow a nation; you would want to work everyday to assess who would support you and work to get them to join your cause by appealing to common social agenda. Knowing relevant history will help you locate supporters for social common ground. Understanding the psychology of your supporters will help you better target and appeal to them. Some supporters can even attract others as you can't get everyone to support you, but if you convince the right people, the rest will follow them.

     

    =O=

    I’ve come to understand that politics plays out in everyday life, and that there is benefit to understanding that. What I mean by that is related to the short term political roleplay I talked about before. For example, your father asks you to do the dishes. There is actually a politics playing out in how you respond to your father. Depending on which way you respond, you stand to gain or lose ground with your father. You could do what he asks and that would please him and positively effect his disposition towards you, or you can deny what he asks and this would potentially negatively effect his disposition towards you. If your goal is to have a good relationship with your father, you should do what he asks, but if what he's asking is going to conflict with your health or deen, you can respectfully deny your father with your good reason. For example, he asks you to do the dishes but you have an open wound on your hand and fear infection. The good father will most likely compromise by providing you with gloves to keep you safe, or accept your position and not ask you to do the dishes. It should be noted that even if your position is accepted there will be a degree of negative disposition towards you, but that degree is far more easy to positively recover/rebalance from than the heavier degree of rudely denying your father with no good reason. This example is true in almost every interaction you'll have. Therefore it is up to you to decide what you stand for, who you stand for, and how you want those round you to see you in relation to their disposition towards you. You can gain huge leaps of positive disposition by going above and beyond what is asked of you. For example by doing the dishes without being asked, the good father will be well pleased and rewards follow those whom the good father is well pleased with.

     

    Gabriel, what about the bad father? In this example I'm giving, you may be wondering what to do when your father doesn't recognise your deeds, or it seems as if their disposition is not positively changing. The answer could be that either your father has gained such a large negative disposition towards you that your intiative of positive actions have barely begun to counter the negative actions you've accrued with father, so that you will need to go above and beyond at every instance until you've balanced their disposition of you to a place where you no longer to need to strive to go above and beyond... or the other case for the bad father is that they have their own unconscious problems that will block a positive effect no matter what you do. This case is much harder to break through, and you're stuck with either trying to help them unblock their mind which can be very dangerous for the untrained, or you simply have to abandon trying to please them. If you're stuck with the bad father, you would be better off trying to change their mind than simply abandoning them to their mind because both cases can lead to war, but at least the former case is a war with a victory in-sight rather than a war with no victory that comes with ignoring the problem leading to the blocking of positive change. If you're not stuck in the bad father’s house, you may be better leaving them to help them at a distance, or hope that they can come to change their mind on their own. Either way, the bad father is not a good ally, and you shouldn't be afraid to lose them if you know that they will compromise your health and deen.

     

    (Deen is an Arabic term which roughly means ‘your beliefs, deeds, character, and religion.’ I use it to refer to spiritual health/way. Look it up on Wikipedia if you want a better understanding of the word because I will begin to use terms without English origins like deen.)

  5. 8 hours ago, Nectorist said:

    i dont think we should have cannons b/c they arent in game of thrones and go against the high medieval setting this server has always had -1

     

      Reveal hidden contents

    actually +1 tho

     

     

    There were cannons in Asulon which made naval roleplay an interesting and satisfying avenue to pursue on lotC.

     

    Moreso can you define High Medieval? I think that you're being ignorant in your view of what is Medieval by only considering the primitive Western history of the Middle Ages. I could be wrong to think that towards you.

     

    Nevertheless, the far more advanced Islamic forces during the Middle Ages were using cannons without any scholarly doubt by the 14th century, namely to repel the Mongolian Invasion. Whereas the West used cannons few and far between during the same time period. The Ottomans used bombards in their successful siege against the Byzantine capital Constantinople two centuries later in 1453.

     

    Therefore, I argue that cannons are well within the scope of roleplay on LotC. Albeit they represent technology that heralded the end of the Middle Ages and lead to technology of the Western Renaissance Age. Therefore the cannon is at the upper-limit of technology for the ‘Medieval’ Age LotC is set in.

     

    https://en.m.wikipedia.org/wiki/Cannon

     

    https://en.m.wikipedia.org/wiki/Middle_Ages

     

  6. Military Roleplay


     

    Salute!

     

    Satisfaction when engaging in military roleplay can essentially be obtained by recognition, success, and development. Understanding the hierarchy will amount to achieving these ends. Players will find themselves somewhere in the hierarchy as either above, below, or between others. Not every military organisation has the same hierarchy, but there will always be a leader at the top. Whether that's the Nation Leader themselves, or someone appointed by the nation, or someone independent of the nation is irrelevant to the the fact that there's always someone that leads and those who follow in every military organisation. It should be noted that I define a military organisation on lotc as any group that exercises the enforcement of a system, or supports the system with violent force. That would mean I consider the guard force of a settlement as engaging in military roleplay as much as an army, knight order, mercenary company, or personal guard is.

     

    Recognition can come from a superior in the hierarchy, and saluting your superiors, following their orders, and successfully carrying out tasks/missions is a quick way to achieve recognition. Recognition is the pathway to promotion, and thus understanding where you want to end up in the hierarchy is very important to finding satisfaction in military roleplay. It should be noted that with growing status in a group comes with responsibility, and if you wish to remain free from the stress of leading, you shouldn't aim to advance to the top. Personally, I enjoy taking and following orders more than coming up with orders for other to take and follow. The burden of leading others is that you must constantly remain active and have your finger on the pulse of current events to be able to act accordingly to the demands around your group. If you fail to react accordingly to the dynamically changing demands and events around your group, you may come to loss, and loses can quickly demoralise your group and cripple its membership. However, without any conflict your group will become stagnant without anything to do. Balancing the world around you is the burden of leadership, and a time intensive burden at that.

     

    Success revolves around accomplishment. Accomplishing strategic aims, missions, and battles. Success can be measured by how far these goals are achieved. To maintain success, there is a need for constant development for as long as there's more success desired.

     

    Development means that military roleplay is constantly working to advance forward and find new avenues for roleplay before staganation occurs as a result of winning or losing a strategic goal. It is easier to develop from a loss than a win because a loss usually means that there's still something to win, but after success of winning arrives, the ability to develop further can be difficult because a new strategic goal must be made. Anyone with the mind of developing roleplay should be looking at how goals can lead to more ultimate goals, and most importantly, how to deal with achieving that ultimate goal. Knowing that it's either time to quit after that goal has been achieved, or finding a way to evolve and develop roleplay towards a new ultimate goal. Rarely do people choose to quit and usually get taken out by the ultimate goals of another group.

  7. Bismillah.

     

    God willing you learn something from me that can translate to your benefit in the reality outside of this virtual reality as well.

     

    I'll update this regularly as I find time in my schedule. FEEL free to post questions as replies to this topic and I'll try to answer them.

     

    I am Gabriel, but many call me Lion because that's the name of my most known character on LotC. I've been an active member of this community for an embarrassingly long time. Over the years, I've observed and engaged in roleplay of many genres from fantastical to realistic and much between. My characters have spanned from basic adventurer all the way to nation leader, and I've interacted with all the main races, and been an active member of all main races at some point. I’ve had a hand in planning the storylines leading to the end of two previous maps, and occupied a place on the staff team at times as an Event/Story Team Member. Therefore, I feel confident that my reflections on roleplay can help guide those who wish to learn or improve their skills.

     

    This guide will include topics over a variety of experiences from everyday interactions to long term direction.


     

    Here’s something:

     

    1. Let the chatlog reflect that you're taking turns when roleplaying. 
    2. RP is ultimately a social interaction/exchange. Apply the same respect you would in real life to those you're roleplaying with for maximum satisfaction.
    3. Greeting people usually leads to more interesting roleplay. Don't be afraid to say hello.
    4. Try to avoid using too many adjectives. Adjectives should be used as icing on the cake, not the cake itself.
    5. Have patience with people who don't type as well as you do. Some people type slowly. Some people type sentences that don't make sense. 
    6. Half the fun is letting someone else be imaginative within the bounds of the exchange.
    7. Keep learning new words and how to use them.
    8. Combat roleplay requires a firm grasp on the laws of reality.
    9. Setup your final combat move by preparing for it with your first move.
    10. Minecraft mechanics used wisely can add dramatic power to roleplay.
    11. Don't focus on your backstory focus on the story you're trying to make.
    12. Refrain from engaging OOCly with LotC.
    13. Satisfaction can be found in silent exchanges.
    14. Don’t LOOK for roleplay. MAKE roleplay.
    15. Read lore related to the story/character/roleplay you're trying to tell/act/engage in

     

    Essential Roleplay Concepts

     

    1. Take Turns; Your Go, My Go

     

    Roleplay is a social exchange, and on lotc it is most proper to take turns in that exchange. There is always an initiator of roleplay, the one who sends the first sentence, and there is always the responder who replies to that sentence or action. It's generally rude not to respond, but it can be just as rude to initiate an exchange at the wrong time. Assuming all things went well, and the person/player you've initiated an exchange with, or the person you're replying to hears you, the exchange is best taken in turns; meaning Player 1 says something and waits for Player 2 to say something back, or maybe Player 2 has said something and now they should wait for Player 1 to respond. Nevertheless, there are times when you don't necessarily need to wait for Player 2 to respond if additional people like Player 3 are involved. You may find yourself responding to Player 3 while you wait for Player 2 to respond, but when it comes to most interactions and ALL combat situations, I generally abide by the rule that after hitting the enter key, you should wait to hit the enter key again until AFTER ALL the players involved in the exchange have also done so. The chat log should usually reflect sequential turns taken in the exchange and if Player 1 has two entries on the chat log before Player 2 is able to take their turn then a mistake has most likely occurred, and mistakes like that can lead to bad roleplay exchanges.

     

    2. Common Roleplay

     

    When I first started playing LotC, I was a confused kid, and spent most of my time exploring the Aegis map and engaging in what I would call common roleplay. I define common RP as the most basic form, and yet most persistent form of RP. This type of RP is mainly concerned with the gathering of resources/greetings, and the role play that is created from common RP rarely requires you to interact with other players beyond simple exchanges of two sentences or less. This type of roleplay is the daily bread so to speak, and I found myself typing ‘nods’ and ‘hail' a lot as I passed other players on the road.

     

    Beyond greetings, the common roleplay also made me engage a lot in asking for food and trading resources. Nevertheless, the common roleplay leads to more complex roleplay. Simply initiating a greeting has led me into all the best roleplay. Why? Because when you open yourself up, you open yourself up to others and suddenly the stories of the world sweep you in!

    Common roleplay is all about the mundane aspects of life summed up in quick single sentence interactions. If you're typing more than one sentence, you're starting to make your roleplay more complex which is totally annoying for me to see from another player when they make complicated the simple common roleplay; meaning don't make it a habit to greet someone with more than a sentence of content. Don't go out there making someone wait more than seconds when it comes to a basic social interaction or question, they'll get bored, or think you're an idiot. Obviously mercy should be given to those who are still learning to improve their language and reading skills like our younger players and players who speak English as a second language. It should be obvious when you're interacting with a player who is shy to type for whatever reason because they'll take a longer time to type a single sentence which distinguishes them from those who are simply annoyed that you're trying to RP with them. Those people will respond quickly and usually leave the interaction as quickly. Don't take it personally when someone runs around in circles during common roleplay. Nevertheless, save the complexity for the roleplay that takes place after you and another player get more interested in the roleplay interaction. You can usually tell if another player is interested in sustaining more than common RP if they've stopped playing the mechanical side of minecraft and gone still to focus on typing.

     

    Additionally if someone has taken the exchange to somewhere more than replying to your greeting by asking a question or stopped long enough for you to ask a question that they're replying to, you can start to get more complex without interrupting the social flow. Flowing roleplay is what marks all the best roleplay. The enjoyment of nodding to someone and them nodding back to you in a seconds long exchange is just as satisfying as the roleplay exchanges that sucks you in for hours.

     

    3. Complex Roleplay

     

    Complex roleplay is not necessarily always caused by common roleplay, but for the most part it is. Complex roleplay usually goes beyond one sentence, but some players can maintain complexity/interesting roleplay without extending beyond two sentences, but rarely is interesting and satisfying complex roleplay sustained by a player who doesn't say more than one sentence when it's their turn. Nor is it rarely interesting or satisfying when a player is running around in circles during more complex roleplay situations. It seems only a nation leader or someone building is able to run around whilst roleplaying without having a negative impact on the players they're roleplaying with. If you're not building or leading, and you're running about (probably in some voice chat elsewhere), you're being rude because it's obvious when someone doesn't have their full attention on something. Therefore it's acceptable only in certain situations to not sit still while roleplaying. Yet, in combat, you shouldn't move outside of anything unrelated to the roleplay. Keep your full attention on those you're having a social exchange with or you'll be considered a rude idiot. Moving in minecraft while in combat is a quick way to ruin roleplay for me and is totally unacceptable. Humoursly I always found that GMs were most likely to commit the social crime of moving during complex roleplaying.

     

    4. Don't Look for Roleplay

     

    The amount of times I've heard a player lament that they ‘can't find roleplay’ astounds me. These type of people wander about looking to consume roleplay, and I firmly believe that LotC is about producing more roleplay than is consumed. The tactics of the lamenting player is to go looking for the ‘roleplay hub’ of the current map, and as annoying as ever they'll ask where the most popular city is currently. To them, I say jog on mate. In my experience the best way to find roleplay is to look at the list of players online, pick one, and make it your goal to find and roleplay with them. In my experience I never failed to run into the player I sought out. When you reach them initiate common roleplay, and if they bite, you should jump straight into complex roleplay to either involve them with your story or get involved with theirs.

     

    5. Make a Story

     

    The essence of roleplay is a story. The point of playing LotC is involving yourself in a story or making one for others to be involved in. Most players involve themselves in the story others tell, and this is basically how one consumes RP, but some players make stories for others to play in, be that is basically how one produces RP. The lamenting player is truly a player that is seeking a story to satisfy their interests.

     

    There is a story that the server staff should be looking to direct for each map, but rarely have they done anything to make one until the last days of each map when they're forced to just to get the players to the next map. In fact I can't say there's been a satisfying main story told by the staff since Aegis when the main story concerned a war against Iblis. This is a shame, and something I have always striven to make up for where the staff lacked. Any story should be one that relies on the lore as a foundation, but is able to expand beyond it to maintain activity and interest of the players. The successful story should restrict itself by allowing only a few to lead and direct it with a definitive end point, but it should actively seek player involvement to lead to that end in a flexible way. This has to be balanced very carefully or else the story will become boring and unfair as it's directors try and force players towards their intended end point without letting the players be imaginative within the story along the way.

     

    For example, in Anthos the map story failed to actualise satisfaction or sustain daily interest because the events to progress the story were sporadic and without a unified vision of an exact ending as the lead director kept changing and thus the story was unable to maintain coherency. Yet, in Aegis, the map story was carefully directed towards an intended end point and that direction never changed and was able to have enough flexibility to achieve its goal even as players shaped events related to the story along the way. The ability to have flexibility in a story can only be accomplished when definitive goals are established, and bounds are created around a story so that coherency can be maintained.

     

    A story can be as large or as small as it needs to be to meet the end goal or idea. Stories will vary depending on its goals, but all good stories come to an end. Sometimes these ends can be made into sequels, but rarely are sequels any good compared to the first one.

     


    Types of Roleplay

     

    Having covered some basic concepts of roleplaying, I'd like to apply these concepts when discussing more advanced topics of roleplay. Starting with a reflection about types of roleplay you may engage in, and the basics of these more advanced concepts. Firstly, I define types of roleplay being related to the genres of roleplay I encountered and engaged in while playing LotC, and I will offer my reflections on how to successfully engage in these different types of roleplay I enjoyed to find maximum satisfaction if you also intend to engage with these types of roleplay. I will expand upon each in this list in a further update, but expect to learn about;

     

    Types:

    1. Military
    2. Political
    3. Mercantile
    4. Mystic
    5. Cultural
    6. Horror
    7. Technological
    8. Environmental
    9. Judiciary
  8. On 10/22/2019 at 5:15 AM, ScreamingDingo said:

    Just want to genuinely find a playerbase I enjoy enough and create a self containted hamlet that’s based heavily around being scared of the surrounding forests. Systems and buildings based upon RP objectives and a genuine network of interaction that teaches people to roleplay and have in-depth characters.

     

     

    or just a genuine occultist that had avenues to explore the supernatural on this server, but 99% of supernatural elements on this server are absolutely dogshit

     

     

     

    Imagine that! A place so grim even the forest tries to murder you.

  9.  

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    I awake and begin to pray with God. Stretching ready for this day. Walking the stone carven caverns of Hanseti craftsmanship, I arrive at the Hochmeister’s Redoubt. A traditionally ancient feature of all Teutonic places; a place to remain stoic and reminisce on fallen times and those ahead. A place to think, and order one’s head, yet ultimately a place to stare out over the vista that's of Ves before getting on to my daily toil; A Sariant’s Duty.


     

     



     

    Beyond the Redoubt are halls leading to the Shrine of the Holy Place Dedicated to Prophet Horen, Long Live His Being. Kneeling upon its hassocks, I pray beneath the Shrine of Saint Maria Celestia, the Mother of the Hanseti people. This time for blessing before equipping my miner’s helmet. Using the lift to plunge into the dark below. Earning my wages, I return to the surface and fill my cask with the riches mined. I wash my arm, leg, leg, arm, and head before kneeling to pray again. Hanging my miner’s helmet up for a helmet forged for war when I stand this time. I saddle my horse, and patrol below the mountain to face the darkness of human sin that is sown on the King’s Road.

     

    Today, escorting a young and reluctant human soldier, a Heartlander. With my security, we travelled along until the Haense Farmlands. I left him to his business and continued back the way I came. Arriving in Rubern where all was good. From here, I went, and headed for whence I came. Driving my horse into a call for help, a cultist afoot that needed stopping. Our small party travelled with the Crier, but my comrades left camp early without my trained teutonic eye to protect them. I looked for them, but could not find where they had gone. Thinking hope lost, I sought Our Shrine of the Rising Cross to pray.

     

    Coming to the shrine, I prayed, and lo, I saw the party struggling with two antagonists on the mountain above. Carefully, I, Hanseti, crafted up the stone face on horse. Dismounting my steed to draw arms against the belligerents before me; a cultist wielding steel and madness, and a bear bewitched by black magic wielding its heavy-frame and claws. Tearing my good companions to bits, for which, I can stand no-longer, I make my practiced moves. Letting the longsword meets its honed-in mark of death. Tearing the cultist asunder for her soul to be judged. The wild bear, upon its death by remaining companions, begins to bubble and froth at the mouth as only black magic creatures would. Calling me to evacuate the area from the foreseen explosion. The Owynist among us ignores Teutonic calls to get away from the bear, and gives his body away freely to God’s plan. Saved just from the flames by the Crier Himself.

     

    ybC19gVz5SZ4GuMP4NV6zQ-1gjeY4JhhUXcRuI8qaOx8-Sn_RAS37X26b_4rQ9FkLzollKdy74f2EOScZXLQRH0yDTTB0LZ1Sw-uvgFSGBs7gsOBI_700ppctRNFMbg6B5eLTR2_


     

     



     

    I patch up a wounded man attacked by the cultist’s weapon, and get him upon the horse to ride back into the Golden City’s Gates in-search of hospital. My stark white tunic is stained with the blood of comrades, and the enemies that once were. The local Canonists heed the call for hospice, and collect my good companion to heal. I leave him in their practiced care, and stop to pray before returning above to my mountain home. Taking off my helmet to clean my body with the purifying waters of the Fountainous Bath. I pray again before bed. Doing it all again tomorrow as my Holy commands; Work, Pray, Patrol.

     

    i3QmTjB4PZFZdADieoqOTfq7ovHLZGpYKFqkTxAzwW6Z5zPIQzkrXNLP-H2o-lPQR4rnFGvuZhe3YcRUlyP7VJTuWylXzyKMB5GRSxeKk_R-Rltds8g3cNOiLQ5DrAmf5Ae1W7P7

     

     


     

    =O=

     

    [Hanseti Hip-Hop Radio Song]

     


     

  10. Username: LatheBiosas

    Character Name: Manius Claudius Curio

    Character Announcement of Candidacy: I, Manius Claudius Curio do declare my candidacy for the position of Decurio for the sake of maintaining the city, and upholding our law when the rest of you sleep. With this position, I intend on seeing to it that our people are properly housed, fed, protected, and entertained. I would also like to propose legislation so that our people can evolve with rapidly changing situations, and can adapt accordingly to them. Such legislation would include teaching our foreign members our language, arranging annual minor-games, and instating rite-rituals for various purposes including rites-of-passage for coming-of-age and coming-to-office. If elected, I will firstly uphold our culture, colony, and provide good company to our Velian people. Secondly, if elected, I will re-enlist in the legion for another five years to ensure I have the proper discipline and title to dispense justice where it’s needed. We shall make our name synonymous with civilized culture in Terra Prava. I will be an asset to the Decuriones triad. If you do not vote for me, vote for Amatii.

  11.  

     
    The Year, 1690,
                    
    Titus Labienus stops marching forwards. Velia’s colony is finally within sight after a day of walking down the road. "Eh." Titus looks to those he’s been leading back to Aquium. Pointing Gaius, and Manius Claudius Curio to a large manor-house that besets their colony, "Pravus." The darkened building is eerie and covered in satanic ilk and imagery. The evil is palpable. Manius shudders. The proximity of this black building is a shadow on their shining colony.
     
    The Year, 1691,

    Claudii Familia finds an eviction notice in their vineyards. The culprit is the manor owner. Seems he went to the authorities. Citing a land dispute. Giving the newly made vineyard one year to cease production and move their vineyards elsewhere. However, grubbing up the vineyards would cause a huge blow towards wine production. The delicate creatures already requiring years in the ground to start producing quality grapes for pressing. This simply is a financial dent that the Pater Familia, Manius Curio could not take. He turns to the leadership of the colony to ask if he may conduct diplomacy with the manor owner over the land dispute. Given the blessing, he prepares translators to come with him to speak to the mysterious owner of the evil mansion that looms over his family’s vineyards.
                    
    Soon, an audience with the manor owner is upon Claudius. Together with Antonius, they approach the dreaded front door of the manor. Knocking and offering a roasted chicken politely. It is taken with much hesitation by the twisted visage before them. An elf with long craven claws, a frail and weak looking body. A high elf that’s made his company with snakes. One wrapped around his body now. A disgusting black vine. The home smells of death and dust. It is, however, quite sophisticated in its architecture. The owner even has a toilet like a civilised man. Claudius Curio the Elder thinks the ensuing diplomacy is going to go well. Yet this sarcastic and negative elf (typical elves!) that sits before them is very much dogged in not accepting to sell the house; The first order of peace that Claudii makes. A slave names the snake-clad man, “Alvried.” To which Claudius confirms with the manor owner whom he also finds out is a mage (that explains the frailty). Alvried sits there with his snake and wine. A displeased scowl fixed to his expression. A temperament of coldness despite the warmth the Velians bring with them. Claudius seeks a further peaceful compromise with Alvried and asks if they can forgo the eviction, and instead be allowed to build within 50 meters (blocks) of his home. He vehemently refuses and starts to get hostile when Antonius calls Kass to take-his-place translating. Alvried declaring he would rather see the whole colony evicted than give any room for peaceful compromise. This claim from the pyromancer upsets Claudius, who stands and delivers him his final terms of peaceful resolution. Silver, or steel, Peace, or war? Alvried moves off uninterested, opening a strange and evil looking book. Only responding, “Fire.” Choosing war. Claudius and his translator plea that he reconsiders, but he’s dogged in his choice. They instead ask to leave, and return home to Aequium.

    mIa9zyBwniSYBdrBOHRLjaJjVM7TrsAhelFqIlV-dlYxf-_oIoTobUH6sM_-MnBvcxvboCTN6LjWiJP_uqafZ9TA_rE4BnTco_yganOQYvgUnA-O4kTC8j9OEUSw7YB_Rtiohfdb

    supW4kDZ-L0D8h1CpL7dI5oqXjkaaDLcXuqu5Pt_df_vfmqglsy7Z0DsQeyidniMp3kydo04Hey4lcAvx5saSVAHG8u3KXIPfu4W5rfTNdsZXNCSk4Jri4q_LrpaozfkbCPqbDfs


                    Sitting on the walls some days later near the end of the year 1691, Claudius the Elder informs Canus of the outcome of the diplomacy. How Alvried wants war. Canus responds by telling Claudius he should do what’s right. Alluding to Oersus, the King of Gods’ place in this matter. Mentioning that those like Alvried who yield to Crathakus are to drown in their desires. Laenas is to be contacted regarding the ensuing option to give the manor the cleansing fire Alvried chose.

    Fq3DYNsgFSzQB5yM-Eyg9fdV6WdjBx09OqZGAd8ragYay5eBwuUEE9hkRFL64IQtKjlSD4GWaPt1DIvKgGVotAacoTgruCvLBHLBXIrrwDfFkTwWsYLU7Z-P7LWqzwKxbimhGFGb

     

    The Year, 1692,
                    
    Between then and now, Canus and the legion are called out against Alvried. Slaughtering the manor owner and his slave. Taking their heads as prize. Leaving them on Claudii Familia’s doorstep as a gift. This being satisfying to Manius Curio. The only thing left to do is to destroy the manor for Oersus, and let Ban, the goddess of nature, to reclaim it for Gaesus, the god of wine. To cleanse the evil of Crathakus that inhabits it.

    TU76CG9IOBKGCEOp_GvXxhiq2agvZGb_m4xy_K9zJ10hC7Pq8tSSjXf0Z-voSETSvH-5GFVmmImkd3SvLcA5F7GyBmYiMKh60MritYC0HCeQMJztZ8D1_AZ5jD9PYMbZ7WLAANDI

     

     

    CBs: (Provide a list of CBs you believe to have with proof to back them up. These will be reviewed by moderators for approval.)

    1. Diplomacy was conducted, and the outcome was a choice of war, more specifically, fire, after two attempts at a peaceful resolution to the land dispute.
    2. The Velian Pantheon of Gods are offended by the manor, and thus the people of Velia think it’s an evil place that needs to be destroyed.
    3. The Owner of the Manor has been killed IRP (PK or not is irrelevant), and thus the place needs to be destroyed as well as a cleansing ritual.
       

    Alvried, the Manor Owner was approached with diplomacy and offered peace in two forms of compromise. The first attempt denied was in the form of offering to buy his manor. The second attempt denied was to be allowed to build within 50 meters (blocks) of his manor without being grassed up for eviction. With both options of peace denied, he was given the option for what happened next; peace, or war? He chose war.

     

    Side A: (The faction posting the warclaim)
    Familia Claudii of Colonia Aequium,  and Volunteer Citizens of Velia.

     

    Side B: (The faction responding to the warclaim.)

    Alvried, and those that live within the manor.
     

    Proposed Date & Time: 8/12/2018 @ 23:59 GMT

     

    Proposed Rules: (Suggest any unique modifications or restrictions for this warclaim.)

    • This will be a surprise tactical operation. Conducted in the middle of the night.
    • There should be no allies allowed as the attack will be so sudden.
    • I’d actually like this battle entirely RP’d, no PvP unless it truly gets out-of-hand. PvP could be engaged if circumstances permit it.
      • We will need at least 1 GM supervising the RP.
         

    Location: (Provide a screenshot of the area being warclaimed from the dynmap.)
    The Manor near the top of the screenshot

    4a59033dc5d22d6e7579248fb8af5930.png

    Discord: (Your current Discord username, example: Test#1234.)
    GhostRoast#0874


     

  12. (posting this for other numpties because I'm a numpty and had to make Temp explain his system cause apparently I can't read.)

    So stress and fatigue are based on levels (One, Two, Three, and Four), and those levels modify the outcome of the roll.

    Meaning if I'm a level Four on my fatigue, and I roll a 13. My roll becomes 11 due to the -2 modifier being a Fatigue Level Four has.

    If I'm at a Level Three in Stress, my roll of 13 becomes 10. Simple enough.

    This is a good system. I'm glad that someone FINALLY started organising the roll system into something usable in RP.
    Yes, we must assume all people suck at RP and have these systems in-place that do not allow for exceptions.

  13. Although roving in servitude throughout the realm of the God-fearing, we base ourselves in the Judaic Principality of Hanseti. We may be found in our sacred Keter 1. Soon, we shall have the temple surrounded by a village, and you may find that your mercantile aspirations align to the markets we'll produce.

  14. 111d94c6eaa26c504da7f60425828913.png

     

    On 5/3/2018 at 2:26 AM, DarkElfs said:

    (Ooc: This one of the main reasons I'm slowly going to another rp server that's less about killing CA's creatures/player bases. ((Not salty or anything just my point of view with a lot of the groups now days doing this type of things anymore. Why I don't even want to get on lotc is because of the rp/ooc cancer.))

     

    Bolon simple read over the parchment just shaking his head before mumbling to himself and himself alone. "This is why people continue to disappear to who knows where. If anything these people are creating Orphances themselves not even the ferals. Ferals can do everything a decedent does except for the bit the aspects gifted them. But, because of this there all about hunting them. All these people are war hungry mongrels just like the rest of the realm of late. Only a few groups that truly ever want peace to end up dying out because of things like this and end up leaving to who knows were." 


    The Weak Will Wither.

  15.  

    Dogs are cute,

    Ferals are not.

    Dog spelled backwards is God.

    Feral spelled backwards is Laref.

    Kill the feral,

    Spare the dog.

    CzjziTV52gIiz7LyvF7l996cH2JIXPUKqIIdIhyN1K0sfd1om6ALaXRFxcWYISScjLknMphqbPbpHXkwl6Hp86LK_6To15_-mBnf4FThrupsFohKQY2lKYcHcw57O1u0H1HNqLnS

    --

    vYK6yJjCg5etGf7DhLU77Nii67F3RHs7Thf4InNlt9S5OI3REJET1FX8lIXfs7M1VsuovyGMEB6LCfQtTTF_XrJcKpPIjEyfEhbFFNdq1Rd2oXxpG2idQ1bZkzld6aocVTodPmbA+kEFlPH6-pIAdwZfccHSVncKXqwFhgji_nxTGkpHvGP_EPpCEsqJNQpi8QxA56o7eUfZnHBP-LwMwcIO55QWgArdTT41pmDw7chC-bKsbX8T3UtsBSW93wN1pJT7hMT2-4V7zEI2D= God’s plan

    --

    Operation: Wulfhund

    Commander: Meister Ipos

    B.O.O.: Outerhaven

    Date:

     

    The corrupted Lycans currently nestle themselves within the Druidic Order and sow the seeds of chaos among the peaceful earth dwellers. The Free Order of Judah is here to liberate Atlas of the demonic predators. To save the Druids from the monstrous lycan, and establish peace in our country. The lycan is our enemy, and they will be hunted if found trespassing in the Judaic Principality. Unofficially all notable nations are in opposition of lycans. Doe Liber Orden ov Judah ist. Those who are found aiding and abetting the lycan in our land will be tried alongside those we hunt and put to the flame.

     

    If you'd like to join The Long Hunt, send a letter on.

     

    May the essence of each lycan we find return to the earth and provide fertilizer to foster a growing and prosperous future for the rest of us. We shall plant a tree after each hunt.

     

    -  Darius D. Lion

    --

     

    We bring the order. God’s plan.

    In the face of chaos. There is severity.

    We hope to meet peace. There is mercy.

    We bring the rumpus. God’s plan.

    Together. United.

    As One.

    --

    Donate your +1, each +1 donated will go towards a charity fund for children orphaned by a Feral

    The Hanseti respond with their reasoning for joining the initiative of Operation: Wulfhund.

  16. Denv Ov Meinae Krigg

    [Mood Music]

     

    I had lost everything by 1431, and was very much back in the position I had started in before I was knighted. Mirtok went missing beyond The Ice Wall. The Teutonic Order’s leadership ability and renown was vanquished at the Dreadfort by NATO. The First Empire collapsed soon after. I was homeless, and alone. Everyone I knew had scattered or gone to Aeldin with Horen V’s Imperial Exodus.  I set sail in search of Aeldin but could never find it myself. Perhaps only humans can. Instead, I went soul searching for something to call home again. I stumbled upon an island. Rather, a storm dismantled my boat and I washed upon island’s shore. It was an overgrown green mass that was dotted with pink and white blossom trees. The island scaled upwards with trees as far as my eye could see. I found a path and begin following it. Growing to the island’s zenith, I found it adorned by a humble temple. A society of monks inhabited the temple, and they did not speak common. I lay down my arms, and approached with the universal hand-sign of peace. Essentially, I was a slave when they took me in. I would do the hard work and heavy lifting in exchange for bowls of rice, and on the occasion, a cup of rice wine. It was these Eastern monks whom taught me how to hone the voices in my head that had plagued me since my run-in with Halifax, and the Pink Cloud. I was a simple observer until I stayed long enough to speak with them. Using their meditation and prayer rituals as a means of learning their mystic tongue. They eventually took me into their rituals, and taught me methods to stop being a slave to the wills of other beings, and how to become the master of my own soul’s will instead. I was taught breathing techniques first. Different patterns, and from different places brought varying results. In essence, if you can control your breathing, you can control your body and nervous system. Force yourself to be calm even in the face of stress and anxiety. They taught how to communicate with the single universal soul of creation by prolonged meditation, and how take control of my mind to realise my own self-actualisation by making contact with the innermost consciousness, the unconscious. I learned that we are a microcosm of the macrocosm that is the universe created. 800px-Tetragrammaton_a.jpg

     

    A reflection of the one God,  the creator, the tetragrammaton, the most high, Jah, Yahweh, Elohim’s path from divine inspiration all the way down to physical realisation. I explored the intangible realms beyond physical perception through meditation and prayer. Just as they did. Through disciplined meditation, and faith in One, I was able to hyperfocus my consciousness and astrally project to interact with the interdimensional forces that surround our dimension. The fact of having only one to call God called for great importance in the process. As it allowed the mind to focus on singular thoughts, and allowed all others thoughts and beings attempting to distract the astrally searching conscious to simply flow by. In hindsight, this is when I first began the Judaic praise of God, and would also be where I got the first inklings of the 10 Sefirot of God I follow now. Faith in One God allows someone to be still and solid in themselves as the river of thoughts passes by. Instead of getting caught in the tide of the flow, and inevitably corrupted by demons, rouge angels, and other otherworldly things, God protects you on your journey. This form of focused meditation achieves repeatable results, and results in building a bond between self, and what the Island Monks (who were more likely occultists) called ‘The Holy Guardian Angel’. A unique being that’s inherently connected to each unique soul, and created as a twin soul to each individual. Each one as different as we are, but designed to be our best friend, guide, and mentor. If encouraged to grow, the HGA will protect the soul it keeps as they journey through life. Perhaps, the HGA is simply the mortal mind making connection with their immortal soul. The name of my Holy Guardian Angel is for me to know, and for me to share only with people I can trust. Only when encouraged by the User being strong in their willpower, and faith in One will a strong bond form, and the wisdom and guidance that the Holy Guardian Angel advises with is invaluable. Allowing one to command from their soul. Giving one authenticity. I spent years learning with them about alkemi, astrology, and the psychology of souls. Leaving them when it was time. I had spent years crafting a boat to sail me on. With the knowledge of their ancient breathing, body, and meditative techniques, and a strengthened willpower, my boat returned me to The Princedom of Malinor, a heavily corrupted state since I had last involved myself in Aegis.Image result for art boat at sea


    A shadow of its former self when it was led by Native and Indelwehn. I returned to Anthos with the expressive purpose of changing elven history. That is how I directed my liberated soul. Shaved head. Tattoos showing for all to see. Bathed in a robe of red. Adorned in my hand a staff, I returned a man of great peace. Equipped with tongue that spoke straight from the soul of my being. Easily becoming an Ambassador with my silver tongue, I was the devil-in-disguise for all those unaware of the spiritual forces in-play. Quickly overtaking the military of Malinor, and using it, and secret agreements with influential elves to twist New Malinorian politics until its only natural conclusion was to fall on its sword. To surrender and commit national suicide at my behest. Kalameet Izalith was used as a means to achieving my goal. When he had the Conclave of Malin declare a coup, The Princedom of Malinor lay down their arms and were defeated without bloodshed as intended. With the Conclave of Malin seceding the Princedom, I focused my efforts on creating a group of non-magic individuals to use science and warfare to combat the latest threat that had emerged from another dimension. My goal was never to unify the elves, or bring about a culturally diverse elven nation. That was for the elves themselves to determine. More important were the astral demons known as Harbingers. Led by the Demon Prince Setherin. These forces were what truly needed to be fought. Now it all made sense why we were drawn to the ice wall. For they came from beyond it, and attempted to conquer the world from it. Making it all the way to the South where the Princedom of Fenn harbored them as allies. They were surprisingly easy to overcome through our faith in One, and man. Not without the cost of being forced from Anthos through another flood before we ended Demon Prince Setherin manifested in our dimension outside my garden home of Zion in the Fringe Lands (Named Zion long before the advent of the Xionist religion that I’ve had little interaction with).  It was in this pivotal battle that I realised the great enemies were not just Demon Princes, but the cultists of Aenguls and Daemons that did not strictly adhere to God as well. Both types of Astral Beings, and the cults that followed them were slaves to Other beings as I had once been, and I had the knowledge to liberate some of them from their binds. Yet, there were those who could not be freed from the chains of their masters. For they couldn’t even see the chains that enslaved them. Those few could not be allowed to continue to spread their influence, and as such, I started my campaign of removing their crowns which continues to this day. [Historical Document]

     

    [Smash that rep button. To future applicants: only two have made the cut so far out of the five that applied. We're specifically looking for regular humans now as a result. Preference to Highlanders]

    91705d18fd98c417074fc4b13411606a.png

  17. Spoiler

     

    MC Name: LatheBiosas

     

    Character's Name: They call me The Lion.

     

    Character's Age: Born before the dawn of 1300.

     

    Character's Race: Black Elf, the darkest of elves.

     

    What magic(s) will you be learning?: The scientific art of Affliction, I Afflicted with it.

     

    Teacher's MC Name: Niv_Mizzet

     

    Teacher's RP Name: Ser Avenel, or some amalgamation thereof.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: Nope.

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yep.

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yepp.

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: Nooope.

     

     

    [Mood Music]

     

    The dream I find myself in.

    Sitting before at the table of odd strangers; the Queen of Books to my right. Besides her, a Blue Observer. The Observer eats my bread whilst the Queen eats chicken. Panning left, I see a young boy whom reserves himself in-front of his master. Behind me are two lovers entangled in-throne. I peer at them awhile before the room begins to fill with blood. I've been shot by assassins. Knowing only a memory of the pain that besets me. My body long numb to pain, my very nerves blunted and muted by decades of war. Sighard had finished the job when he lit me on fire. Totally numb. My master twisted and contorted my melted body back into form. Allowing me to stagger back from the breach, but now, but now... I cough in my chair. Seated at the table with a bodkin arrow lodged in my chest. They nearly kill me to remove it. A strange man claiming to be that who he isn't arrives and shares a cold stare with the Queen of Books. I am ushered off into a secret laboratory and made to sit as the Strange Man whom I simply believe is Ser Avenel shows me an odd elixir. He promises that it will make me feel better, but first I will feel worse. He splinters the offer and feeds it to me. I chew on the egg-yolk texture. The meat of the vial tastes of banana. I chew. I chew. I chew. It feels like it's turning my insides out. Perhaps, I've not lost all my feeling after all. "Lion" Ser Avenel says to me, "You've been alive for nearly four decades, and today, I show you a long due advancement of science." This is an odd exchange. I'm still chewing the banana slug. Feeling its nutrients tearing me to pieces. "This science escapes the bounds of racial tones, the fact that you're a dark elf matters not. Now... now, you're a host of an affliction. This is not magic. This is science, and as such is removable. This is not an evil affliction like it is for holy, and dark users whom worship like whores their Aenguls, and Godless Dogmas. Science has allowed you to become the next step in the evolution of man that God intended." The forced upon affliction takes its hold. Ushering my vision to darkness.

     

    I wake up from the dream. I am hungry.

  18. 7 hours ago, Joltastik said:

    "If you're gonna do this, at least keep it pure, Lion." An old veteran remarks with contempt.

    "If you can't hack it as a knight, you can't hack it as a knight. We will know who is pure, and who is not when we return from our hunt."
    Hint!
    Those who die on the hunt are the impure ones.

    "Purity and quality assurance is also why the first two titles are non-member titles. The Unbled and Bled are trial-runs on the path to knighthood.
    That said, perhaps I'll outlaw sex outside of marriage. That's what the Tetragrammaton would want of us. Advice accepted."

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