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Kardinal Posting 2; Organise Yourselves
The Lion replied to The Lion's topic in The Church of the True Faith
[!] On behalf of a hand in submission, the first transcription of a material record appears in this restricted access archive. Let it be known that handing in a book is always an option for registering. May it also serve as a reminder that the archivists and biographers of LKK will ammend details upon request. Cleric Registration: Full Name: Alaric Walter Valkonen Birth: 1960 Homeland: Haense Title: Cardinal (Patriarch of Jorenik) Teacher and Ordainment Date: James Cardinal Rhosmark, 1986. Sect: Jorenik Biography: Alaric Walter Valkonen, born in Haense, 1960, to a minor Haenseni Noble House that struggles for a long time. He is ordained in his 20s by James Cardinal Rhosmark, in 1986 specifically, and rises through the clerical ranks of the church thereafter. Where he earns each subsequent rank on his climb to become Cardinal, and Patriarch of Haense, Father, etc in modern day. He is a student of the Jorenik sect, and a proud Raev. Becoming prominent as Bishop of Altamirano first. Where he serves in distant lands from his fatherland to the Curia's content. Eventually he gains ordainment as the Patriarch of Haense, as leader of the synod, and currently Cardinal and prefect. His passion is always compassion, love, and hope. "Butchers often surround me, but I finds myself a Baker." Symbol: A red crow. -
Kardinal Posting 2; Organise Yourselves
The Lion replied to The Lion's topic in The Church of the True Faith
Paperwork is spread from the desk of LKK to the priesthood with this as an example of an acceptable addition to clerical registration. "Future registrants should include accumlated works. Verified clerics may ammend their registration form." -
ORGANISE THYSELF! =O= THE SEE OF LEMON HILL VERIFIED REGISTRY Author: The Lion in Judah Editor: Fatha Elim [pic of a book] Geitruln Dva: Uskogtriom Kommenden Compendium of listed Houses of Worship, and the verified line of the Priesthood, and the Monastics. *For ease of access, the following information was transcribed and translated from Old Marian into the Aevos lingua franca. Lo, Faithful! The sloth of man invites decay! In administration of our Blessed Institutions, we must at once organise ourselves out of inaction. This Curia is in lament. Losing their territorial experiment to feudal succession. Yet such is natural to the Horenik people, and still we are upon laxity without the oversight of the High Priest. Yet, the Rabbi lives. The heart flame still burns. The cup still pours. If I was dead, he would be dead! Easterlent poscht wei va! It is upon our geitseeven to gather the information of, and verify all houses of worship, clergy, monastics, and important figures to our faith’s history. We will begin this project by organising a basic set of paperwork. Working Man to an ultimate goal; a unified catalogue of our transcribed history to assist inquisitive minds that may be looking back centuries from now. Prepare for your death. For it is the final nail in your legacy. =O= From the desk of Lion Kardinal Konigsberg, And Elim Cardinal Mount Lemon, BY ISSUE OF THE MYSTERIOUS LANCER, TOP PRIMATE OF THE TEMPLE OF TRUE FAITH, HARRAHNIKELLAZ, HIGH PRIEST FLEEPERIUS, You are to use this as a means to gather together a modern compendium of those who toil in these days. =O= TEMPLE RECORDS, AND CLERICAL ANCESTORY TEMPLE REGISTRATION FORM: Year of Consecration: Full Name: Precise Location: Administrant: Heraldry: CLERIC REGISTRATION FORM: Full Name: Birth: Homeland: Title: Ordainer, and Ordainment Date (Imperial Time): Sect: Biography: Symbol: =O= Verified Temples The Cathedral of St. Arpad, Adria Blessed Temple of Saint Lucien, Ivoria Verified Clerics Elim Temmeck de Langford, Cardinal Alexios Konstantinou Porphyrios, Cardinal Alaric Walter Valkonen, Cardinal Mundoberht, Son of Togmundrik, Bishop Harreniel, Priest Albert Fellowmere, Priest ((The following information is only offered to the Curia of Lemon Hill to dispense at their own will first. Then you can post here, or in-game when you learn of the registry project. It would be preferred if the answers were given as IG books and passed to a local cleric to pass on to the Curia for verification. The intention is to gather a forum record of our history rn, and make lazy priests do paperwork. All responses are to be transcript into IG books, and kept somewhere within the simulation.))
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The Lion of Saint Godfrey gathers his flock, and addresses them in the candlelit caverns of Konigsberg, Sheol, Rot Easterlent, “Go doe hteaati ov doe Gusat Hoch, soea stak meinae usielligen wei e manni ov Harrenzedek’s Kuria. Soea har e svaerd ov uskog wei e ‘Sariant Kardinal’. Zavchig neit wei e volklagh ov uskog beliae doe Godwinik, nei Jorenik, nei Harenik, nei viseo mortee ov raev kanon. Meinae uskog ist beu andaak uened stak Teuton.” He pauses and takes in the room. The faith decorations on the walls surrounding him are illuminated and awesome, “Usaer stak Godfrey uened Sigismund har zeq mythologik beliden usaer’d totice lanzruln beu krafte e politik strategie noglea zeigov tileabeg. Greb, tal ist doe Teuton weo veroavatii u Asulon, uened uskogv volklaghz Valtameister wann usaer’d lateo zeigeov stoeppe u mord go doe vojshka ov Galaharic voticemanniz uened veripadreco rot demonz u doe tuot ov Anthos wei doe Valtafarra beu Aeldin farr Ost mit Valtameister Dva’d. Doe Teuton taktik kraftev Konig Raev duehmer uened lapeard keilz konlapeard uened kalapeard vojshka za krigg mit OSL uened tri bruddaz. Godfrey’s orden ist na’att go voticemeister Peter. Raev Kanon har siege.” He lets that sink before lamenting, “Doe Teuton farr wann Chivay na’att, uened farr izgrashet Northhaven beu zavchig Hanseti beliden votice demon politika. Doe Teuton uened doe Waldien, doe andaakv ov Godfrey, eru za krigg mit doe Flay uened Chivay, doe mordv ov Godfrey. Hanseti ist erhel beu Rovin ov Aesterwald beu kriggbo doe votice demon wann Teuton mik beliae zeigoz. Manni tabea pyholkrigg. Demon Konig siege. Rovin tuenn neit dimmu. Kalapeard mikellaz uder.” He is then more hopeful when he raises his fist and declares, “Doe Lowe dimmuv kags vseo u kagsen bei gidd. Tal ist u, 2025 asere har siege u daes mikellaz pyholkriggbo diak har zeq sedi’veag zeigeoz.” He then commands the church with a pointed call to action, “Mornuut reatz vatragenz ov trozich ue Nordlent anog! Nordlent razre kags veroavati wann kags fulkloon reatz vatragenz, elasere hteaati laue kags mittal! Easterlent poscht wei va!” Over the next few days, the other Cardinals of the Curia, the Kings of Burgundy and Idunia, Canonist Princes, and Orderheads recieve official correspondence confirming that Darius Yellava Halgrim "The Lion" of House DeNurem is a Cardinal of this Church, and you may overhear the translation of Lion's words narrated by his people... ((AI generated narration only available for two IRL days.)) https://www.kapwing.com/videos/680703552a1f0fb3ec21ce3a
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“Tava Nei Tvoraueev, Greb Tvorauee.” "There are no gods, but God." Doe Shtahl Kompany; The Steel Company; 1st Proclamation, 141 S.A.; THE AAUNIC-SHTAHL CONTRACT [1] In the name of God alone, D’Shtahl Kompany (The Steel Company), 2-11, has hereby been given Royal Authority, by way of this Contract with United Kingdom of Aaun officials, His Royal Majesty, King James Leopold, His Royal Highness, Prince Heinrich II Alstreim, and Grand Ser Gawyn of the Royal Order of Aaun The Steel Companions are to exercise and enforce security measures in the United Kingdom of Aaun, and its holdings, to investigate, locate, and destroy any and all creatures of the night in accordance with God's wishes to enjoin good and forbid evil. [2] Steel Companions appointed internally by the Grandmaster are hereby royally recognised as equal title-to and authority of the Royal Order of the Knightly Circle of Saint Godwin of Aaun. A 2-11 Representative, Grandmaster Darius DeNurem, is hereby a Knight-Errant of the Royal Order to establish a clear line of communication and lawful justification of the knightly title. [2a] Thereby the 2-11 may request assistance from all other Martial Forces in The United Kingdom of Aaun under royal duress to support their operations in the area. [3] Thereby allowing the 2-11 Representative Knight-Errant, the ability to raise lawfully appointed knights in the United Kingdom of Aaun. Knights of the Shtahl Kompany are given royal warrant to arrest, interrogate, and transport to trial any individual *outside the royal family* that is suspected of breaking the Faith to consort with devils, spreading corruption in the lands, or actively plotting with evil forces foreign to our God the Almighty. We shall actively seek the death penalty for those we bring to trial. [4] The knights of the 2-11 are therefore contracted to defend The United Kingdom of Aaun from any and all evil threats and monsters. [5] Not to be concerned with international conflicts as they conduct operations in the area. [5a] Using technological means to bring knowledge, cures, and public understanding of defense against the dark arts. [6] The Principality of Merryweather has agreed to land a 2-11 headquarters as requested to fufill this contract. By Order of the Grandmaster of the Steel Company, we agree these terms to the United Kingdom of Aaun in contract for the Shtahl Kompany, 2-11, to construct a headquarters in the Blackberg of Merryweather, and lawfully conduct operations throughout the Kingdom. Signed, King James Leopold, King of the United Kingdom of Aaun Prince Heinrich II, Prince of Merryweather, UKA Ser Gawyn Tiber Pertinaxi, Grandmaster of the Royal Order of Aaun Ser Darius DeNurem the Lion, Grandmaster of the Steel Company
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How do I go about getting a new minecraft username whitelisted?
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This bearded man listens carefully and waits to speak when Seraphim has given the sufficient explanation. When it is the time, the simplistic man responds, “O brudda in humanity, dere ist nei doubt ye eru intending good here, uened for da learned manni ye answer ist sense making, but I ze concerned mitt da unlearned masses when I bring daes to ye. Intercession ist e welcomed concept ov monotheism. Ja nei doubt when proper orden ist acknowledged. Da problem I har ist about da wording orden ov da prayers I question here. Da prayers regarding intercession ov saints uened da like contained mittin ye cited works ov Canonism always begin mitt ‘o'God’, but O’ God, da prayers here begin mitt 'O’angel’. Unintentionally, ye har commanded people ta pray through angels instead ov praying for God’s blessing ta be delivered through angels. Da word ordening may seem trivial, but ist truly da difference beliden being led straight to da garden or astray to da fire. God before enkel ist monotheistic, but angel before God... Ye see meinae contention mitt translation? Neit trying ta disprove ye faith, or make ye appear other than e righteous manni, but trying ta help ye avoid contradiction ov faith, I support ye work.” The old man looks over all the papers on Seraphim’s desk. “E busy manni ye eru, so I’ll go pray until ye eru free to discuss further.”
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A man appearing of lower class approaches the author. He speaks to Seraphim when the chance presents itself, “Trying not to offend ye when suggesting ye mistranslated daes, but ist possible ye did?” He shows him a copy of the publishing in question. "Da prayers regarding angels dance da line ov polytheism in da way ov daes translation. Sigismund intended pure monotheism like predeccesors nei? Thinking he wouldn't want angels put before God in power. Da translated prayers associate partners to He by suggesting we ask angels for intercession rather than asking Him directly. Nothing intercedes without da permission ov God, uened God har no partners, so I think ye mistranslated da prayers by owing intercession upon us to da will ov angels rather than first acknowledging God’s will. Verily! Only e pagan would think themselves unworthy to ask God directly, so they invented partners to intercede for them, and some even forgot God by doing daes as ye know. Ye clearly eru e man ov God, so I ask ye clarify daes matter. God forgive me for any wrongdoing.” The man remains at Seraphim’s attention unless otherwise removed.
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Political Roleplay Politics is a psychological form of rhetorical warfare to achieve an ideological end. It can be as virtuous or vile as the ideology allows it to be. Politics can be split into two broad categories; short term and long term politics. Short term political roleplay concerns itself mostly with everyday interactions and is comparable to common roleplay. Long term political roleplay is therefore comparable to complex roleplay and concerns itself with the ultimate goal of the political roleplayer. Short term politics builds into the long term political goal by incrementally moving towards it. Sociological and psychological understanding along with historical knowledge will aid in political success. For example, your aim is to overthrow a nation; you would want to work everyday to assess who would support you and work to get them to join your cause by appealing to common social agenda. Knowing relevant history will help you locate supporters for social common ground. Understanding the psychology of your supporters will help you better target and appeal to them. Some supporters can even attract others as you can't get everyone to support you, but if you convince the right people, the rest will follow them. =O= I’ve come to understand that politics plays out in everyday life, and that there is benefit to understanding that. What I mean by that is related to the short term political roleplay I talked about before. For example, your father asks you to do the dishes. There is actually a politics playing out in how you respond to your father. Depending on which way you respond, you stand to gain or lose ground with your father. You could do what he asks and that would please him and positively effect his disposition towards you, or you can deny what he asks and this would potentially negatively effect his disposition towards you. If your goal is to have a good relationship with your father, you should do what he asks, but if what he's asking is going to conflict with your health or deen, you can respectfully deny your father with your good reason. For example, he asks you to do the dishes but you have an open wound on your hand and fear infection. The good father will most likely compromise by providing you with gloves to keep you safe, or accept your position and not ask you to do the dishes. It should be noted that even if your position is accepted there will be a degree of negative disposition towards you, but that degree is far more easy to positively recover/rebalance from than the heavier degree of rudely denying your father with no good reason. This example is true in almost every interaction you'll have. Therefore it is up to you to decide what you stand for, who you stand for, and how you want those round you to see you in relation to their disposition towards you. You can gain huge leaps of positive disposition by going above and beyond what is asked of you. For example by doing the dishes without being asked, the good father will be well pleased and rewards follow those whom the good father is well pleased with. Gabriel, what about the bad father? In this example I'm giving, you may be wondering what to do when your father doesn't recognise your deeds, or it seems as if their disposition is not positively changing. The answer could be that either your father has gained such a large negative disposition towards you that your intiative of positive actions have barely begun to counter the negative actions you've accrued with father, so that you will need to go above and beyond at every instance until you've balanced their disposition of you to a place where you no longer to need to strive to go above and beyond... or the other case for the bad father is that they have their own unconscious problems that will block a positive effect no matter what you do. This case is much harder to break through, and you're stuck with either trying to help them unblock their mind which can be very dangerous for the untrained, or you simply have to abandon trying to please them. If you're stuck with the bad father, you would be better off trying to change their mind than simply abandoning them to their mind because both cases can lead to war, but at least the former case is a war with a victory in-sight rather than a war with no victory that comes with ignoring the problem leading to the blocking of positive change. If you're not stuck in the bad father’s house, you may be better leaving them to help them at a distance, or hope that they can come to change their mind on their own. Either way, the bad father is not a good ally, and you shouldn't be afraid to lose them if you know that they will compromise your health and deen. (Deen is an Arabic term which roughly means ‘your beliefs, deeds, character, and religion.’ I use it to refer to spiritual health/way. Look it up on Wikipedia if you want a better understanding of the word because I will begin to use terms without English origins like deen.)
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Posting to bring awareness and possible collab for these two pieces of lore
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Maybe you're too donny to see that my reply is rhetoric for the Staff that will judge this
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There were cannons in Asulon which made naval roleplay an interesting and satisfying avenue to pursue on lotC. Moreso can you define High Medieval? I think that you're being ignorant in your view of what is Medieval by only considering the primitive Western history of the Middle Ages. I could be wrong to think that towards you. Nevertheless, the far more advanced Islamic forces during the Middle Ages were using cannons without any scholarly doubt by the 14th century, namely to repel the Mongolian Invasion. Whereas the West used cannons few and far between during the same time period. The Ottomans used bombards in their successful siege against the Byzantine capital Constantinople two centuries later in 1453. Therefore, I argue that cannons are well within the scope of roleplay on LotC. Albeit they represent technology that heralded the end of the Middle Ages and lead to technology of the Western Renaissance Age. Therefore the cannon is at the upper-limit of technology for the ‘Medieval’ Age LotC is set in. https://en.m.wikipedia.org/wiki/Cannon https://en.m.wikipedia.org/wiki/Middle_Ages
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Military Roleplay Salute! Satisfaction when engaging in military roleplay can essentially be obtained by recognition, success, and development. Understanding the hierarchy will amount to achieving these ends. Players will find themselves somewhere in the hierarchy as either above, below, or between others. Not every military organisation has the same hierarchy, but there will always be a leader at the top. Whether that's the Nation Leader themselves, or someone appointed by the nation, or someone independent of the nation is irrelevant to the the fact that there's always someone that leads and those who follow in every military organisation. It should be noted that I define a military organisation on lotc as any group that exercises the enforcement of a system, or supports the system with violent force. That would mean I consider the guard force of a settlement as engaging in military roleplay as much as an army, knight order, mercenary company, or personal guard is. Recognition can come from a superior in the hierarchy, and saluting your superiors, following their orders, and successfully carrying out tasks/missions is a quick way to achieve recognition. Recognition is the pathway to promotion, and thus understanding where you want to end up in the hierarchy is very important to finding satisfaction in military roleplay. It should be noted that with growing status in a group comes with responsibility, and if you wish to remain free from the stress of leading, you shouldn't aim to advance to the top. Personally, I enjoy taking and following orders more than coming up with orders for other to take and follow. The burden of leading others is that you must constantly remain active and have your finger on the pulse of current events to be able to act accordingly to the demands around your group. If you fail to react accordingly to the dynamically changing demands and events around your group, you may come to loss, and loses can quickly demoralise your group and cripple its membership. However, without any conflict your group will become stagnant without anything to do. Balancing the world around you is the burden of leadership, and a time intensive burden at that. Success revolves around accomplishment. Accomplishing strategic aims, missions, and battles. Success can be measured by how far these goals are achieved. To maintain success, there is a need for constant development for as long as there's more success desired. Development means that military roleplay is constantly working to advance forward and find new avenues for roleplay before staganation occurs as a result of winning or losing a strategic goal. It is easier to develop from a loss than a win because a loss usually means that there's still something to win, but after success of winning arrives, the ability to develop further can be difficult because a new strategic goal must be made. Anyone with the mind of developing roleplay should be looking at how goals can lead to more ultimate goals, and most importantly, how to deal with achieving that ultimate goal. Knowing that it's either time to quit after that goal has been achieved, or finding a way to evolve and develop roleplay towards a new ultimate goal. Rarely do people choose to quit and usually get taken out by the ultimate goals of another group.
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Bismillah. God willing you learn something from me that can translate to your benefit in the reality outside of this virtual reality as well. I'll update this regularly as I find time in my schedule. FEEL free to post questions as replies to this topic and I'll try to answer them. I am Gabriel, but many call me Lion because that's the name of my most known character on LotC. I've been an active member of this community for an embarrassingly long time. Over the years, I've observed and engaged in roleplay of many genres from fantastical to realistic and much between. My characters have spanned from basic adventurer all the way to nation leader, and I've interacted with all the main races, and been an active member of all main races at some point. I’ve had a hand in planning the storylines leading to the end of two previous maps, and occupied a place on the staff team at times as an Event/Story Team Member. Therefore, I feel confident that my reflections on roleplay can help guide those who wish to learn or improve their skills. This guide will include topics over a variety of experiences from everyday interactions to long term direction. Here’s something: Let the chatlog reflect that you're taking turns when roleplaying. RP is ultimately a social interaction/exchange. Apply the same respect you would in real life to those you're roleplaying with for maximum satisfaction. Greeting people usually leads to more interesting roleplay. Don't be afraid to say hello. Try to avoid using too many adjectives. Adjectives should be used as icing on the cake, not the cake itself. Have patience with people who don't type as well as you do. Some people type slowly. Some people type sentences that don't make sense. Half the fun is letting someone else be imaginative within the bounds of the exchange. Keep learning new words and how to use them. Combat roleplay requires a firm grasp on the laws of reality. Setup your final combat move by preparing for it with your first move. Minecraft mechanics used wisely can add dramatic power to roleplay. Don't focus on your backstory focus on the story you're trying to make. Refrain from engaging OOCly with LotC. Satisfaction can be found in silent exchanges. Don’t LOOK for roleplay. MAKE roleplay. Read lore related to the story/character/roleplay you're trying to tell/act/engage in Essential Roleplay Concepts 1. Take Turns; Your Go, My Go Roleplay is a social exchange, and on lotc it is most proper to take turns in that exchange. There is always an initiator of roleplay, the one who sends the first sentence, and there is always the responder who replies to that sentence or action. It's generally rude not to respond, but it can be just as rude to initiate an exchange at the wrong time. Assuming all things went well, and the person/player you've initiated an exchange with, or the person you're replying to hears you, the exchange is best taken in turns; meaning Player 1 says something and waits for Player 2 to say something back, or maybe Player 2 has said something and now they should wait for Player 1 to respond. Nevertheless, there are times when you don't necessarily need to wait for Player 2 to respond if additional people like Player 3 are involved. You may find yourself responding to Player 3 while you wait for Player 2 to respond, but when it comes to most interactions and ALL combat situations, I generally abide by the rule that after hitting the enter key, you should wait to hit the enter key again until AFTER ALL the players involved in the exchange have also done so. The chat log should usually reflect sequential turns taken in the exchange and if Player 1 has two entries on the chat log before Player 2 is able to take their turn then a mistake has most likely occurred, and mistakes like that can lead to bad roleplay exchanges. 2. Common Roleplay When I first started playing LotC, I was a confused kid, and spent most of my time exploring the Aegis map and engaging in what I would call common roleplay. I define common RP as the most basic form, and yet most persistent form of RP. This type of RP is mainly concerned with the gathering of resources/greetings, and the role play that is created from common RP rarely requires you to interact with other players beyond simple exchanges of two sentences or less. This type of roleplay is the daily bread so to speak, and I found myself typing ‘nods’ and ‘hail' a lot as I passed other players on the road. Beyond greetings, the common roleplay also made me engage a lot in asking for food and trading resources. Nevertheless, the common roleplay leads to more complex roleplay. Simply initiating a greeting has led me into all the best roleplay. Why? Because when you open yourself up, you open yourself up to others and suddenly the stories of the world sweep you in! Common roleplay is all about the mundane aspects of life summed up in quick single sentence interactions. If you're typing more than one sentence, you're starting to make your roleplay more complex which is totally annoying for me to see from another player when they make complicated the simple common roleplay; meaning don't make it a habit to greet someone with more than a sentence of content. Don't go out there making someone wait more than seconds when it comes to a basic social interaction or question, they'll get bored, or think you're an idiot. Obviously mercy should be given to those who are still learning to improve their language and reading skills like our younger players and players who speak English as a second language. It should be obvious when you're interacting with a player who is shy to type for whatever reason because they'll take a longer time to type a single sentence which distinguishes them from those who are simply annoyed that you're trying to RP with them. Those people will respond quickly and usually leave the interaction as quickly. Don't take it personally when someone runs around in circles during common roleplay. Nevertheless, save the complexity for the roleplay that takes place after you and another player get more interested in the roleplay interaction. You can usually tell if another player is interested in sustaining more than common RP if they've stopped playing the mechanical side of minecraft and gone still to focus on typing. Additionally if someone has taken the exchange to somewhere more than replying to your greeting by asking a question or stopped long enough for you to ask a question that they're replying to, you can start to get more complex without interrupting the social flow. Flowing roleplay is what marks all the best roleplay. The enjoyment of nodding to someone and them nodding back to you in a seconds long exchange is just as satisfying as the roleplay exchanges that sucks you in for hours. 3. Complex Roleplay Complex roleplay is not necessarily always caused by common roleplay, but for the most part it is. Complex roleplay usually goes beyond one sentence, but some players can maintain complexity/interesting roleplay without extending beyond two sentences, but rarely is interesting and satisfying complex roleplay sustained by a player who doesn't say more than one sentence when it's their turn. Nor is it rarely interesting or satisfying when a player is running around in circles during more complex roleplay situations. It seems only a nation leader or someone building is able to run around whilst roleplaying without having a negative impact on the players they're roleplaying with. If you're not building or leading, and you're running about (probably in some voice chat elsewhere), you're being rude because it's obvious when someone doesn't have their full attention on something. Therefore it's acceptable only in certain situations to not sit still while roleplaying. Yet, in combat, you shouldn't move outside of anything unrelated to the roleplay. Keep your full attention on those you're having a social exchange with or you'll be considered a rude idiot. Moving in minecraft while in combat is a quick way to ruin roleplay for me and is totally unacceptable. Humoursly I always found that GMs were most likely to commit the social crime of moving during complex roleplaying. 4. Don't Look for Roleplay The amount of times I've heard a player lament that they ‘can't find roleplay’ astounds me. These type of people wander about looking to consume roleplay, and I firmly believe that LotC is about producing more roleplay than is consumed. The tactics of the lamenting player is to go looking for the ‘roleplay hub’ of the current map, and as annoying as ever they'll ask where the most popular city is currently. To them, I say jog on mate. In my experience the best way to find roleplay is to look at the list of players online, pick one, and make it your goal to find and roleplay with them. In my experience I never failed to run into the player I sought out. When you reach them initiate common roleplay, and if they bite, you should jump straight into complex roleplay to either involve them with your story or get involved with theirs. 5. Make a Story The essence of roleplay is a story. The point of playing LotC is involving yourself in a story or making one for others to be involved in. Most players involve themselves in the story others tell, and this is basically how one consumes RP, but some players make stories for others to play in, be that is basically how one produces RP. The lamenting player is truly a player that is seeking a story to satisfy their interests. There is a story that the server staff should be looking to direct for each map, but rarely have they done anything to make one until the last days of each map when they're forced to just to get the players to the next map. In fact I can't say there's been a satisfying main story told by the staff since Aegis when the main story concerned a war against Iblis. This is a shame, and something I have always striven to make up for where the staff lacked. Any story should be one that relies on the lore as a foundation, but is able to expand beyond it to maintain activity and interest of the players. The successful story should restrict itself by allowing only a few to lead and direct it with a definitive end point, but it should actively seek player involvement to lead to that end in a flexible way. This has to be balanced very carefully or else the story will become boring and unfair as it's directors try and force players towards their intended end point without letting the players be imaginative within the story along the way. For example, in Anthos the map story failed to actualise satisfaction or sustain daily interest because the events to progress the story were sporadic and without a unified vision of an exact ending as the lead director kept changing and thus the story was unable to maintain coherency. Yet, in Aegis, the map story was carefully directed towards an intended end point and that direction never changed and was able to have enough flexibility to achieve its goal even as players shaped events related to the story along the way. The ability to have flexibility in a story can only be accomplished when definitive goals are established, and bounds are created around a story so that coherency can be maintained. A story can be as large or as small as it needs to be to meet the end goal or idea. Stories will vary depending on its goals, but all good stories come to an end. Sometimes these ends can be made into sequels, but rarely are sequels any good compared to the first one. Types of Roleplay Having covered some basic concepts of roleplaying, I'd like to apply these concepts when discussing more advanced topics of roleplay. Starting with a reflection about types of roleplay you may engage in, and the basics of these more advanced concepts. Firstly, I define types of roleplay being related to the genres of roleplay I encountered and engaged in while playing LotC, and I will offer my reflections on how to successfully engage in these different types of roleplay I enjoyed to find maximum satisfaction if you also intend to engage with these types of roleplay. I will expand upon each in this list in a further update, but expect to learn about; Types: Military Political Mercantile Mystic Cultural Horror Technological Environmental Judiciary
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Imagine that! A place so grim even the forest tries to murder you.
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I awake and begin to pray with God. Stretching ready for this day. Walking the stone carven caverns of Hanseti craftsmanship, I arrive at the Hochmeister’s Redoubt. A traditionally ancient feature of all Teutonic places; a place to remain stoic and reminisce on fallen times and those ahead. A place to think, and order one’s head, yet ultimately a place to stare out over the vista that's of Ves before getting on to my daily toil; A Sariant’s Duty. Beyond the Redoubt are halls leading to the Shrine of the Holy Place Dedicated to Prophet Horen, Long Live His Being. Kneeling upon its hassocks, I pray beneath the Shrine of Saint Maria Celestia, the Mother of the Hanseti people. This time for blessing before equipping my miner’s helmet. Using the lift to plunge into the dark below. Earning my wages, I return to the surface and fill my cask with the riches mined. I wash my arm, leg, leg, arm, and head before kneeling to pray again. Hanging my miner’s helmet up for a helmet forged for war when I stand this time. I saddle my horse, and patrol below the mountain to face the darkness of human sin that is sown on the King’s Road. Today, escorting a young and reluctant human soldier, a Heartlander. With my security, we travelled along until the Haense Farmlands. I left him to his business and continued back the way I came. Arriving in Rubern where all was good. From here, I went, and headed for whence I came. Driving my horse into a call for help, a cultist afoot that needed stopping. Our small party travelled with the Crier, but my comrades left camp early without my trained teutonic eye to protect them. I looked for them, but could not find where they had gone. Thinking hope lost, I sought Our Shrine of the Rising Cross to pray. Coming to the shrine, I prayed, and lo, I saw the party struggling with two antagonists on the mountain above. Carefully, I, Hanseti, crafted up the stone face on horse. Dismounting my steed to draw arms against the belligerents before me; a cultist wielding steel and madness, and a bear bewitched by black magic wielding its heavy-frame and claws. Tearing my good companions to bits, for which, I can stand no-longer, I make my practiced moves. Letting the longsword meets its honed-in mark of death. Tearing the cultist asunder for her soul to be judged. The wild bear, upon its death by remaining companions, begins to bubble and froth at the mouth as only black magic creatures would. Calling me to evacuate the area from the foreseen explosion. The Owynist among us ignores Teutonic calls to get away from the bear, and gives his body away freely to God’s plan. Saved just from the flames by the Crier Himself. I patch up a wounded man attacked by the cultist’s weapon, and get him upon the horse to ride back into the Golden City’s Gates in-search of hospital. My stark white tunic is stained with the blood of comrades, and the enemies that once were. The local Canonists heed the call for hospice, and collect my good companion to heal. I leave him in their practiced care, and stop to pray before returning above to my mountain home. Taking off my helmet to clean my body with the purifying waters of the Fountainous Bath. I pray again before bed. Doing it all again tomorrow as my Holy commands; Work, Pray, Patrol. =O= [Hanseti Hip-Hop Radio Song]
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Halgrim the Hanseti hears the tale of his brothers of yore. Reminded of all it means to be a sariant. He chuckles off some tears as he hears the bit where Maur reads Segari’s and Abeam’s order. Humbled, he begins constructing a tribute monument to Ordenmarschall Azog.
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Velian Election of 1694
The Lion replied to Senatus-Populusque-Velianus's topic in Atlas Roleplay Archive
Username: LatheBiosas Character Name: Manius Claudius Curio Character Announcement of Candidacy: I, Manius Claudius Curio do declare my candidacy for the position of Decurio for the sake of maintaining the city, and upholding our law when the rest of you sleep. With this position, I intend on seeing to it that our people are properly housed, fed, protected, and entertained. I would also like to propose legislation so that our people can evolve with rapidly changing situations, and can adapt accordingly to them. Such legislation would include teaching our foreign members our language, arranging annual minor-games, and instating rite-rituals for various purposes including rites-of-passage for coming-of-age and coming-to-office. If elected, I will firstly uphold our culture, colony, and provide good company to our Velian people. Secondly, if elected, I will re-enlist in the legion for another five years to ensure I have the proper discipline and title to dispense justice where it’s needed. We shall make our name synonymous with civilized culture in Terra Prava. I will be an asset to the Decuriones triad. If you do not vote for me, vote for Amatii. -
The Year, 1690, Titus Labienus stops marching forwards. Velia’s colony is finally within sight after a day of walking down the road. "Eh." Titus looks to those he’s been leading back to Aquium. Pointing Gaius, and Manius Claudius Curio to a large manor-house that besets their colony, "Pravus." The darkened building is eerie and covered in satanic ilk and imagery. The evil is palpable. Manius shudders. The proximity of this black building is a shadow on their shining colony. The Year, 1691, Claudii Familia finds an eviction notice in their vineyards. The culprit is the manor owner. Seems he went to the authorities. Citing a land dispute. Giving the newly made vineyard one year to cease production and move their vineyards elsewhere. However, grubbing up the vineyards would cause a huge blow towards wine production. The delicate creatures already requiring years in the ground to start producing quality grapes for pressing. This simply is a financial dent that the Pater Familia, Manius Curio could not take. He turns to the leadership of the colony to ask if he may conduct diplomacy with the manor owner over the land dispute. Given the blessing, he prepares translators to come with him to speak to the mysterious owner of the evil mansion that looms over his family’s vineyards. Soon, an audience with the manor owner is upon Claudius. Together with Antonius, they approach the dreaded front door of the manor. Knocking and offering a roasted chicken politely. It is taken with much hesitation by the twisted visage before them. An elf with long craven claws, a frail and weak looking body. A high elf that’s made his company with snakes. One wrapped around his body now. A disgusting black vine. The home smells of death and dust. It is, however, quite sophisticated in its architecture. The owner even has a toilet like a civilised man. Claudius Curio the Elder thinks the ensuing diplomacy is going to go well. Yet this sarcastic and negative elf (typical elves!) that sits before them is very much dogged in not accepting to sell the house; The first order of peace that Claudii makes. A slave names the snake-clad man, “Alvried.” To which Claudius confirms with the manor owner whom he also finds out is a mage (that explains the frailty). Alvried sits there with his snake and wine. A displeased scowl fixed to his expression. A temperament of coldness despite the warmth the Velians bring with them. Claudius seeks a further peaceful compromise with Alvried and asks if they can forgo the eviction, and instead be allowed to build within 50 meters (blocks) of his home. He vehemently refuses and starts to get hostile when Antonius calls Kass to take-his-place translating. Alvried declaring he would rather see the whole colony evicted than give any room for peaceful compromise. This claim from the pyromancer upsets Claudius, who stands and delivers him his final terms of peaceful resolution. Silver, or steel, Peace, or war? Alvried moves off uninterested, opening a strange and evil looking book. Only responding, “Fire.” Choosing war. Claudius and his translator plea that he reconsiders, but he’s dogged in his choice. They instead ask to leave, and return home to Aequium. Sitting on the walls some days later near the end of the year 1691, Claudius the Elder informs Canus of the outcome of the diplomacy. How Alvried wants war. Canus responds by telling Claudius he should do what’s right. Alluding to Oersus, the King of Gods’ place in this matter. Mentioning that those like Alvried who yield to Crathakus are to drown in their desires. Laenas is to be contacted regarding the ensuing option to give the manor the cleansing fire Alvried chose. The Year, 1692, Between then and now, Canus and the legion are called out against Alvried. Slaughtering the manor owner and his slave. Taking their heads as prize. Leaving them on Claudii Familia’s doorstep as a gift. This being satisfying to Manius Curio. The only thing left to do is to destroy the manor for Oersus, and let Ban, the goddess of nature, to reclaim it for Gaesus, the god of wine. To cleanse the evil of Crathakus that inhabits it. CBs: (Provide a list of CBs you believe to have with proof to back them up. These will be reviewed by moderators for approval.) Diplomacy was conducted, and the outcome was a choice of war, more specifically, fire, after two attempts at a peaceful resolution to the land dispute. The Velian Pantheon of Gods are offended by the manor, and thus the people of Velia think it’s an evil place that needs to be destroyed. The Owner of the Manor has been killed IRP (PK or not is irrelevant), and thus the place needs to be destroyed as well as a cleansing ritual. Alvried, the Manor Owner was approached with diplomacy and offered peace in two forms of compromise. The first attempt denied was in the form of offering to buy his manor. The second attempt denied was to be allowed to build within 50 meters (blocks) of his manor without being grassed up for eviction. With both options of peace denied, he was given the option for what happened next; peace, or war? He chose war. Side A: (The faction posting the warclaim) Familia Claudii of Colonia Aequium, and Volunteer Citizens of Velia. Side B: (The faction responding to the warclaim.) Alvried, and those that live within the manor. Proposed Date & Time: 8/12/2018 @ 23:59 GMT Proposed Rules: (Suggest any unique modifications or restrictions for this warclaim.) This will be a surprise tactical operation. Conducted in the middle of the night. There should be no allies allowed as the attack will be so sudden. I’d actually like this battle entirely RP’d, no PvP unless it truly gets out-of-hand. PvP could be engaged if circumstances permit it. We will need at least 1 GM supervising the RP. Location: (Provide a screenshot of the area being warclaimed from the dynmap.) The Manor near the top of the screenshot Discord: (Your current Discord username, example: Test#1234.) GhostRoast#0874
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Senate and People of Velia - Recruiting!
The Lion replied to Senatus-Populusque-Velianus's topic in Inactive Guilds
QUESTIONNAIRE Minecraft Username: Discord Tag: GhostRoast#0874 Character Name: Manius Claudius Curio Character Age: 33 Character Social Class: (Rich | Middle | Poor | Slave) Middle Character Profession: (A non-combatant profession, like carpentry) Vintner/Farmer -
GhostRoast#0874 OuterHaven = Renatus
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(posting this for other numpties because I'm a numpty and had to make Temp explain his system cause apparently I can't read.) So stress and fatigue are based on levels (One, Two, Three, and Four), and those levels modify the outcome of the roll. Meaning if I'm a level Four on my fatigue, and I roll a 13. My roll becomes 11 due to the -2 modifier being a Fatigue Level Four has. If I'm at a Level Three in Stress, my roll of 13 becomes 10. Simple enough. This is a good system. I'm glad that someone FINALLY started organising the roll system into something usable in RP. Yes, we must assume all people suck at RP and have these systems in-place that do not allow for exceptions.
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Although roving in servitude throughout the realm of the God-fearing, we base ourselves in the Judaic Principality of Hanseti. We may be found in our sacred Keter 1. Soon, we shall have the temple surrounded by a village, and you may find that your mercantile aspirations align to the markets we'll produce.
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The Weak Will Wither.
