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dyldo

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  1. ((Remember kids, JUST SAY NO. *has visions of one day entering a tavern, and there's people roleplaying a drug dealer, wearing a leather greatcoat (aka buttless chaps and leather tunic, but PRETEND!) to hide his goods from the Guards, trying to sell his wares to a orc chick, only to have her yell NOOOO at him, followed by an attack.*))
  2. Day 6. Saw an advert showing that Hiebe Irongut is hiring people for his bank. I do rather need money... I've been surviving by eating the crumbs people leave in their beds in taverns... Perhaps I could be a banker... Leaping from vault to vault in the cities of the world, handling transactions with ease unlike a mere scholar... I'm a banker and I'm okay, I sleep all night and I account all day! He's a banker and he's okay, he sleeps all night and he accounts all day! I do the ledgers, I count the cash, I advise customers on investments! He does the ledgers, he counts the cash, he advises the customers on investments! I stop for cakes at 12, and have milk as well! He stops for cake at 12, and has milk as well! I hug trees, I skip and jump, I speak in the elvish tongue! I wish I was an elfy, just like those chicks in that bar! He hugs trees, he skips and jumps, he speaks in the elvish tongue... He wishes he was a elfy, just like... those chicks in that bar? I'm a banker and I'm okay, I sleep all night and I account all day, I do ledgers, I count cash, I advise on investments, I skip and jump, I have cake at 12, I wish I was an elfy, just like those chicks in that bar! I quit. ((Sound of italic-bracketed-sentence personality within Darnius Olophin leaving his subconscious))
  3. Day 6. Saw an advert showing that Hiebe Irongut is hiring people for his bank. I do rather need money... I've been surviving by eating the crumbs people leave in their beds in taverns... Perhaps I could be a banker... Leaping from vault to vault in the cities of the world, handling transactions with ease unlike a mere scholar... I'm a banker and I'm okay, I sleep all night and I account all day! He's a banker and he's okay, he sleeps all night and he accounts all day! I do the ledgers, I count the cash, I advise customers on investments! He does the ledgers, he counts the cash, he advises the customers on investments! I stop for cakes at 12, and have milk as well! He stops for cake at 12, and has milk as well! I hug trees, I skip and jump, I speak in the elvish tongue! I wish I was an elfy, just like those chicks in that bar! He hugs trees, he skips and jumps, he speaks in the elvish tongue... He wishes he was a elfy, just like... those chicks in that bar? I'm a banker and I'm okay, I sleep all night and I account all day, I do ledgers, I count cash, I advise on investments, I skip and jump, I have cake at 12, I wish I was an elfy, just like those chicks in that bar! I quit. ((Sound of italic-bracketed-sentence personality within Darnius Olophin leaving his subconscious))
  4. Reagents make it easier for high powered magics to be expensive, and thus allowing us to avoid spamcasters of laggy spells (although, the unintended effect of lag when lightning strikes are common is quite fun, RP-wise... You could say that the etheric field causes a time displacement vortex around the lightning, rather like an EMP blast, which starts to disconnect people from the normal flow of time ever so slightly. A side note in a mage's journal could hint at how repeated castings in quick succession could cause time to go backwards entirely, allowing the mage to alter history itself... I am going to write that little book up, with an ominous ending right now, and stuff it in a random library somewhere.) I'm curious how much that can be done. It would be nice to have a light spell (think Lumos from the Potterverse, or Gandalf from Sauronverse's stafflight whilst in Moria), which has a light emanate from the user but has no physical source, just the user... Be good for miners, to have a mage along... Perhaps that one could be non-draining and repeatable to cast, as it causes no damage to anyone and although is versatile for exploration of unknown areas is somewhat useless for pernament lighting... I've got a vague idea of diamonds and glass being used interchangeably as reagents, both used for focusing a spell to a singular point, with diamond being superior to glass, but, obviously, more expensive. Perhaps the majority of spells, without glass or diamond, could be much weaker, but cover a wide area in the direction pointed? It'd make whoever has the most diamond on the server very powerful, as they'd basically be able to control every wizard around. Which'd be fun to play out, as stories go. A magical war for a precious underground resource. Rad. ... okay. oil. there, i said what diamonds are a dark ages version of, are ya happy now, ye harpies?
  5. I like the idea of holy undead mixes, but then again, I've always been a fan of eldritch abominations that weren't meant to be. Perhaps some schools of magic can't be picked together, as they would conflict each other, rendering the mage powerless and dead, as the magic flowing from their own body gets used up trying to kill their opposite. This could also give some nice RP possbilities, such as two mages of differing schools of magic having to work together... I'm thinking... Flame and Ice mages, whose powers negate each other. ... Dammit, now I'm thinking of Pokemon's power weakness mechanic.
  6. It would be interesting to see what most nations think of a necromancer who works for their side rather than the undead... Fighting fire with fire there... However, evvvvilll! EEEEVVVILLLLL! Also, weevils.
  7. Yeah! I can do that! *prepares advertising campaign for noticeboards and to throw into regular conversation*
  8. Send me a pm when you're active, I'm going to get a job at a bank that interests me in its potential for now, but might get bored of that and want to further opportunities elsewhere.
  9. Seems better thought out than my bank idea. I'd gladly like to work with you guys, doing pretty much anything, and it's better than what I was considering doing as a career for my time in Aegis (Was going to join a crime family's farming fronts. XD) Incidentally, you want some advertising done, if not many people know of you? I might go about putting signs on notice boards, etc, whilst about my travels in a bit...
  10. ---Economic membership--- Minecraft name: dyldo What is your (IG) name: Darnius Olophin Race: Human (Southeron) Age (optional): 22 Gender (optional): Male Short bio (2 sentences min): I am a hardworking person who seeks knowledge in all things, hence why thus far has been roaming the cities of Aegis as a Wandering Scholar, aka a homeless academic who squats in people's houses when it gets too dangerous outside. Although no great shakes in combat, I am a good resource gatherer and am content to farm or mine my days for a long time. Also, I am sick of living in a city miles away from the main cities because of the high rents to stay there for long. I really need a job. Rank the following skills (none, poor, mediocre, good or expert.) ((I know mcmmo is down so this is not actual stats, more like your personal skills as a player)) Mining: Good. (I tend to ignore ores when making initial shafts. Mine the route you want to take underground, then later on mine the ores in the walls, celing and floor. I tend to keep things very compact to maximise the amount of material mined, although this does mean I go through picks quickly.) Wood-cutting: Good. (I always plant a tree where I cut it down, and always destroy leaves first to check if any apples are available to sell.) Farming: Good (ish... I haven't really tried farming beyond sugar cane. Always willing to give it a go though.) Trade: None (Beyond selling a couple of feathers to Fortress Krug, I haven't really ever traded much.) Any other skills you’re good at not listed above: I'm good at keeping things compact and unnoticeable when building things, preferring to waste as little space as possible. I'm also ((IRL)) studying business studies, and have come up with a lot of good ideas for this server that I'm not sure if I actually WANT to implement... (For example... a good banking system. The problem is... I can't see how to do it without tempting myself into scamming loads of people ultimately.) Which of these do you enjoy the most? To be honest, pretty much everything. I might not be so good at trading with other people. Would you say you’re loyal? Yes, although I won't walk to my death without voicing my doubts about the situation first. Do you think you’re a good leader? Not really. I'm too chaotic in mindset sometimes. My plans are usually very complex when I think of them and thus tend to fail when they get big. Do you have a family history of insanity or other mental instabilities? Nope. Well... A rational fear of zombies. Any injuries in the past five years? Lightning bolt burnt right arm slightly when running away from an undead mage. Has healed since then though.
  11. Shame about necromancy. Consider: one could study it for greater understanding of the Undead so that they could be defeated... We shall defeat them... USING SCIENTIFIC PRINCIPLES WITH MAGIC! ... It's just not the same as saying "For Science!"
  12. Oooooohhh... These are well written and structured properly unlike my own attempt at writing a journal for my Scholar For Hire...
  13. I do think each race should have a healing spell, but the difficulty of reagent obtaining for each race should be difficult in accordance with their species' inherent abilities. So, elves would probably be the best at healing, however they'd get nerfed in offensive magics. Orcs would have to use a lot of reagents probably, although to be quite honest I can't think how this makes sense in my head... Humans would have healing spells, but they'd be, as ever with our beloved species, fairly average and requiring less than the orcs and more than the elves to work. How Dwarves should work is a mystery to me. In various stories, the idea of dwarves doing proper magic is usually pretty rare. Howabout rather than a instant heal for the dwarves, they get a heal over time, which is basically like eating a single apple every 2 mins... So one heart every 2 mins, interupptable by combat? In terms of attacking power, I would say that each race should have a series of basic attacking spells (in other words, magic missile type attacks, lightning, etc), but also have a Special ability based on their race. Elves could have a spell which basically works like Bone Meal on plants, or maybe a Sapling generator spell... Orcs could have a buff to their damage levels, being able to hurt stronger and sharper, in a fit of rage, also perhaps temporary flight abilities... Dwarves would naturally have magic smelting powers and perhaps a magic drill power, which removes a block underneath them instantly but doesn't provide any resources... Humans can generate 5 redstone dust from something really common, and can also create temporary glass spheres around them in battle, through which mobs can enter but projectiles like spells and whatnot cannot. (Although I hate to say this, the idea comes from the 3rd Halo game. I don't really like those games much, they seem a bit dull in plot to me, but the bubble shield was pretty neat, and would work well in a fantasy setting, although the ability to walk through glass is unlikely... I'd say it'd only last 5 seconds and would also require the mage to have that much glass on them anyway. It'd also need to be in an open enough space, otherwise it would just make a 2x2 glass square in the direction they're pointing temporarily to block an attack.) I like the idea of temporary flight for orcs. With their greater strength, it could be basically just a super-jump ability. Humans could have redstone dust as a nod to how we're the most technologically advanced race in our world, something which, as near as I can tell, does seem to apply in Aegis although I suppose the dwarves do appear to have cooler train systems, so maybe not. Elvish abilities probably should have plants, but I'm thinking dark elves might want shroom powers. Perhaps even more specific spells as options when you change subrace? Halflings could have their glass bubble turned into a grassy dirt one, with a door in the direction pointed...Neat little reference to hobbit holes. Undead obviously should have the ability to summon an army of Zombies. They're slow enough that they're not TOO overpowered, but the number of zombies is enough to be formidable. Or, basically, the Undead can create a zombie spawner. Perhaps an ability to create darkness? Ascended should have.... fire abilities. A weapon in their hands also acts as a flint and steel. And so the rightous shall cleanse the wicked with these flames! *starts watching Hunchback of Notre Dame again* The flames also work as the opposite of the undead's darkness ability, creating temporary light.
  14. Ah, I get it now. Incidentally, I think there should be some form of trial in-game... Basically a strategy-based test before joining the guild... Just a thought that's running through my head... Maybe 3 chambers, the 1st being a quick-thinking test, where you have to do something tricky, like dodge some spells (If you can dodge a lightning bolt, you can dodge a ball!), the 2nd being a riddle contest (What paralyses creatures, creates fear and grief when it passes, and ends all things? (Yeah I know, easiest riddle ever. Death.)), best out of four, and the 3rd being a cake eating competition against any current member who happens to be just hungry. (Why cake? Well, why not?)
  15. Fun idea I'm tossing around here... What if the mages, as a whole, were neutral? Individual mages are good, evil, etc, but the Mage Guild itself is a neutral force... So basically a Lawful Neutral organisation, to use the D&D terminology. That way, you could feasibly avoid all these little mage towers all over the world by dark wizards by having them welcomed under the same roof as regular wizards. Think the Guild in the first Fable game. Although that IS a bad example, considering that at the end of that game, the Heroes' Guild is burnt down to ashes by someone who, when you think about it, was still a member right up to his death, and all the subsequent games lament the lack of Heroes in their time period... ... Okay, so VERY bad example. Don't want anyone with a flint and steel doing that to the Mage's Guild... Although it's most likely mostly made out of stone, the building, so not as flammable as that example's building, which was doused in plotroleum.
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