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Augor

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Posts posted by Augor

  1. Having witnessed a Dreadknight tussle with a Dreadlord (Augor and Watyll at the time) before, I assumed some kind of direct defiance was possible. As for the outcast dealing with their crimes emotionally, it's not like they can kill themselves- the curse is preventative of total destruction, forcing them to handle it all and make amends.

    That was kind of a unique situation, yet there are ways around it, but they aren't really easy to do, and usually require another person's help.

  2. It's an interesting idea. I personally like it, I just wonder how the Dread Knight's would defy the Dread Lord in the first place?  Another good thing to mention is that the Dread Knight probably wouldn't like themselves much if they gained freedom of mind. They'd feel pretty bad after all that they did, and would have no purpose any longer. It'd take a lot to get yourself back on your feet mentally after something like that.

  3. Always been interested in this game but its age has definitely been intimidating. How does it fare in that regard in terms of combats and graphics? Is it playable for a 90s kid who's been spoon fed top graphics?

     

     

      The combat is very.. 1999, so is the UI. It can be lackluster, and sometimes frustrating. On the bright side, I found a way to talk my way out of essentially every single fight in the game, and you can run away from (most) monsters. 

     

      The graphics use the same engine as Baldur's Gate II, but, with a few resolution increase mods, it gives the game a unique flavour that no other game posses. Honestly, the graphics are fine IMO, and the combat isn't terrible.

     

    You should definitely get the game.

     

    <3

  4. cropped-planescape_torment_01.jpg

     

         

       So, before I begin, I would like to say that as I start this, I have only recently beat Planescape:Torment. I finished the game at about two AM last night, and since then I've just been thinking about the game, what choices I could have made differently, and what the game is truly about. Throughout this little presentation, I will be talking about the game, and why /you/ should get it, and what the game means to me on a larger scale. 

     

    Before we get into the grit of it, this game is /old/ going on sixteen years, in fact, and you might ask, why would I ever wish to play a 1999 piece of garbage? The answer to that, is the story, which is one of the most mature, most interesting, and most astounding stories I've ever had the pleasure of stumbling across.

     

    This game is set within the DnD Planescape universe, which features many planes and universes that creatures can hop around within. This setting is unique to any game that I've seen, in a way that it is a beautiful cross between fantasy and sci-fi. In this realm, 'belief' can become reality, and having a strong willpower means the difference between life and death.

     

    You are only known as The Nameless One, a man, that one day, woke up upon a slab in a morgue, with all of his memories lost. This same man was greeted by an ominous skull, that read off directions tattooed upon TNO's back. The directions on this message were simple, they read.

     

    "You are immortal. You might not remember why, or how you're here. Find Pharod, and find your journal, it will tell you more."

     

    That, my friends, is the basis for a good story. The entire game revolves around an amnesiac running about trying to recover his memory, and running into crazy scenarios as he goes along. Where the game really sinks its hooks into you, though, is when it begins to analyze you as a human being outside of the game, and makes you question your choices. Other games, Mass Effect, and Dragon Age, notably, have done the same thing, but this game does it /better/.

     

    Atop of this, the game asks a very intriguing question, one that I've never seen another game address even remotely. Most modern games, concentrate on a battle between good and evil, or how many guys you can murder in a short period of time. This game asks a simple, but truly interesting question.

     

    "What, can change the nature of a man?"

     

    It's here that you begin to delve into TNO's past, and begin to see what this person has been through. Planescape is merely the universe in which the game is set in, the actual games title is 'Torment', and you should think about what that means as you experience TNO's adventure.

     

    Atop of this, the game has some phenomenal RPG features. You meet a vast array of interesting characters, each one better than the last, and you can convice, some of these people to join your adventure. (Or you can horribly murder them, if you're into that.)

     

    morte.jpg

     

     

    Every time you are met with a character, you are presented with a vast array of dialogue options, far beyond that of modern games like Mass Effect and Dragon Age, (which give you your generic, good, or evil responses.) In some situations, you are presented with over twenty options to a person, which lead into smaller sub trees of dialogue, and that into even smaller ones, so on and so forth. 

     

    This game also has an amazing old-school RPG attention to detail, everything in the world can be interacted with and touched, felt, and experienced. Trust me, you are going to /want/ to touch, feel and see everything this world has to offer.

     

    The music gives the game an ominous edge, which suits the story in a very good fashion. It's honestly better than a lot of modern game soundtracks, which is surprising.

     

    Now, the game /is/ a game from 1999, which means that the combat is fairly rudimentary, as is the UI. Luckily, though, dialogue is a huge thing, and you can actually talk your way out of almost any situation within the game world. I talked the last boss into /killing/ himself.

     

    So yeah, Planescape Torment is an amazing game, one that will leave you up at night pondering if what you did was right, and what it really all means in the end. TNO'S adventure is seriously something to be experienced.

     

    You can pick the game up for a steal at GoG.com, and there are a good array of mods that make the game look more modern, and fixes a lot of resolution errors and the glitches that can make the game run.

     

    So, I encourage, you, go play the game, and answer the question,

     

    "What, can change the nature of a man?" 

  5. Bird, I've known you for what is probably more than a year at this point, but I must ask you something.

     

    What sparked your interest in birds, and why has that interest been maintained for so long?

     

    I mean, they're nasty, they claw up stuff, and they carry a ton of diseases.

  6. There's a soulstone pillar in your nation of residence.

     

    On the topic of claiming a home, you will more than likely wish to speak to someone in a position of power, (all in RP, of course). You can ask this person, probably a Steward or Lord, about buying a home, or gaining one in some other fashion. 

     

    That should get you set up, buddeh.

  7.  
    Mcname: augor1
     
    Forum Name: Augor
     
    Skype Name: augor2.0
     
    Do you feel you have a solid grasp on our lore and an understanding of the standards we have for applications? :
     
    As a player, I've been on the server for what is nearing three years, and I have played quite a few characters, big and small. I understand it quite well.
     
    Why you want to be an AT member? :
     
    The Application Team is a position that I've long held in the highest regard. It's a position that sifts through the newer players, and accepts the one that have put forth the effort, and have the experience to roleplay into the server.
     
    This is not where their job stops, though. The same team also serves as a guide to the newer players of the server, moving them through the steps, and, if they have problems with the application, they assist them. To me, the team has stood for more as a tool for guidance, and helping the newer players get through the gates of an application and into the land behind the gates which is LotC.
     
     Joining the app team will allow me to assist new players on this task in a better, and more efficient way than before, and to help the server by allowing those that are ready to enter, and nudging those that are not quite ready in the right direction. 
     
    Also, reading stories is fun, and sometimes the people that you accept end up being really good at it, and you get a nice kick from them. 
     
    Is there anything else you would like to add?:
     
    I can be on for a majority of the day, and extending into the early morning on weekends. Timezone is CST
  8. From my experience, this individual is well balanced. Not only this, but he seems to be able to make level headed decisions, and can look at things from multiple viewpoints. Couple this with the fact that he has good worth ethic, and is willing to do some things that others may not, it's pretty good material for a GM.

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