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Lynx

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Posts posted by Lynx

  1. MC Name: Lynxy

    Character's Name: Rivaldir Ithelanen

    Character's Age: 167

     

    Character's Race:

             Mali'ame

     

    What magic(s) will you be learning?

             Nature Communion and Control

     

    Teacher's MC Name:

             Slayology

     

    Teacher's RP Name:

             Aviala Cydweli

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             I do

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             I am

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             N/A

  2. 1 minute ago, The Templar said:

    We tried to give it a uniqueness, but the clerics at large voted last-minute to abandon months of effort in the hopes of an ultra-conservative rewrite keeping us from the shelf.

    That is quite sad, being as ultra-conservative will be the thing that lands it in the shelf if anything. Sadly, if the magic remains the same and close to the other holy magic in nature and use what is the point of having separate magics for each diety and not one blanket magic with different patrons such as D&D which from what I am aware each rewrite was made to avoid such a thing happening though I could be wrong. You can make a magic unique and to the point without being overpowered or convoluted, especially with lore available to work with already. It might not be the popular thing to do, but you can't include everyone's voice and opinion if you want to achieve such, you can only do your best to try and work what they want in and what would be practical and good for the lore.

  3. While I'm glad you managed the rewrite, other than a few changes and rewording the magic remains almost if not basically the same as it was. Yes, the disconnection issue was fixed though I still find that it remains empty from what I was aware of was the point of rewriting the magic. That was to give it uniqueness and identity that separated it from the other holy magic, and while I understand that it is the religion that keeps it such the magic seems to do what the others already accomplish. War clericalism seems hashed down and shell of what it could be, still leaning on what the Ascended coined with Aengulic fire, and borrowing from Xan's arsenal of manifesting weapons. I know this is due to the fact of healing also being the main viable option but the fix of that would be just splitting the sub-types giving way to a more in-depth character development. As well I am still confused as to the remaining sub-type of the "rituals and Collectives" which seems to be a watered down version of Divine warden which makes what should be a magic that seeks things out stagnant in certain terms though I am glad not to the extent of its inspiration. Though I have more so disconnected myself from the cleric player base and just ranting on lore that I had quite enjoyed and the possibilities it could of held, good job on getting it finished and I wish ya'll luck with it.

  4. Just now, Jollybee said:

    It's pretty pathetic that you wrote a whole amendment just to get rid of one player that didn't PK at one of your events. 

    From an outside understanding it’s not that they didn’t kill off their character it’s that they took no consequence from the actions that lead to their death and kept pushing forward acting fine and dandy like nothing went wrong. Would you like someone throwing off something you worked hard for because they didn’t care for consequences of their actions? Then again this being a server turned to a play pen where everything is wrapped in foam and everyone gets a gold star it’s not far off to say this has become the norm.

  5. 10 minutes ago, drfate786 said:

     

    I agree, blood magic is something that isn't passed around because it's simply too powerful. It needs serious attention since you can quite literally blood bend people's limbs and shizz while turning a fireball the size of a cannonball into a fireball the size of a boulder. It may take quite a few emotes to do, but it's still very powerful.

     

    If it's "unique and rare" to the point where only a few people on the server have it we'll run into the issue where those three people can easily power-game it and use the lore they have to approve of such. Sure, the quality of the RP might be high but the end result is that a group of PVP goons will always just PVP them rather then RP with them as they won't put up with the OP magic RP. It's horrible for both sides involved and can be seen as a power trip to people outside of that clique. That's not to say magic should be common, it is to say it should be weak and be used for supportive roles during RP. 

    This magic can be very much a supportive or purely rp role to be fair if you actually read it. It all depends what sub type of Druidism you use, it’s mix with herblore is a very good example of such. But then being just pvp is a server issue and not a lore issue, as well as I have stated if anyone actually tried to role play with the two they’d find it much more easier to grasp then just complaining oocly and ruining a good magic like they have many other. But that has and always will be my thought on the matter, but hey I’m just used to heavily monitored role play and things being more closed off unless worked for to achieve.

  6. It still confuses me why people believe everything should be spread around and made to be overly used and for  the public. Why can’t something be unique and rare, and not wide spread? Have either or anyone for that matter try to approach either Cam or mitto for the use of the magic through role play means or just complained oocly that it’s circle jerked? Believe me if there was anyone who’d teach something if you actually approached them and role played with them to learn it’d be those two, hell cam even tried to give clerics blood magic before. But no let’s make everything free use to preserve people’s fun and so that everyone can be special.

  7.  

    IGN(s): (List all of your accounts that are white-listed on LotC.)

    Lynxy.

     

    Age: (14+ is a requirement.)

    I am twenty years old.

     

    Timezone: (Example: GMT.)

     I am in eastern standard time.

     

    Discord: (Your current Discord username, example: Test#1234.)

    My discord is Lynxy#4677.

     

    What map did you join during?: (Example: Axios)

    I joined back in 2011 during Aegis.

     

    Do you have access to a microphone?: (Yes / no.)

    I do indeed have access to a microphone.

     

    Average daily playing time?: (How much time on average do you spend on the server?)

    Anywhere between four to ten hours depending on what I am doing on that specific day. Though this may very between more or less time, I can assure you will very well be more often than less.

     

    Have you held any LotC staff position(s) before? If so, for how long?: (Discuss what position(s) you have held before. If the answer is none, put N/A.)

    I have held event team twice, for how long I can not give you an exact length.

     

    Why do you want to join the GM Team?: (Discuss briefly why you want to join the GM Team.)

    I wish to join the global moderator team so that I might aid the community and the already overly worked team, I can promise a certain amount of time dedicated to this position and I am more than willing to put forth the work needed. I am as well a usually very open and helpful person even attempting to have civil conversations with those I do not agree with, which is very few.   

     

    Have you applied for this position before and been denied? If so, link the application: (Link any previously denied GM applications.)

    I have applied previously once before and given an impromptu interview, though this was https://www.lordofthecraft.net/forums/topic/151136-deniedlynxys-trial-gm-application/ ) during a time where I had a lot of personal things going on. (

     

    Anything else you want to tell us?: (This is optional.)

    As said before, I have had a bad problem the last few months of not being able to be very active. This was due to personal reasons such as my grandfather passing and being in between jobs, though I can promise things have calmed down as of late and I have begun to be fairly active once more. I can promise a dedicated amount of time during the week hence forward.

  8. I haven't had a chance to tinker with the new update as of yet, it seems my woodworking is screwed in terms of arrows but my bows and blacksmithing are slightly better. Either way it seems enjoyable compared to the hours of craft timers for certain things. The community needs to realize how hard coded nexus is into the server, like it basically runs mostly all the other plugins if I am not mistaken and if it were to be removed without a lot of reworking almost everything else would be butchered. Chill out and give them some time, it's not like they're paid for what they do and if you have that much of an issue with how they spend their time that's voluntary, go learn how to code yourself.

  9. It's still just the fact that two magics heavily effected by a magic that is literally written to combat both equals out to something that defies such. Simply put I'm just annoyed with the fact all of these dark magics that should be effected by deity magic are continually going out of there way to adjust things so they could get around that weakness.

     

    You have the Abyss knights for that now, stop trying bleed those theory's into necromancer and shade lore as a workaround to what is supposed to be a weakness. Apologies for the salt.

  10. 3 minutes ago, Swgrclan said:

     

    The weapons themselves do not carry Stagnant Lifeforce, which is the essence of the Abyss you refer to, but the concentrated mixture of Necrotic and Amber corruption allowed for a similar form of darkness to take root within the swords. That is to say, they are similar, and achieve similar effects, but are not the same. If it was the case that these were actual Abyss Knight weapons, then neither of their drawbacks would be present whatsoever.

    0
     

    Which still leads me to my original question is how the two most tainted magics in terms of being effected by clerical magic are able to produce the opposite effects? The more tainted something is the more it is effected usually. From the way you state it, it sounds as if the more tainted it is makes it a neutral force much like the abyss and allows it to be uneffected by a magic that is made to effect it.

     

    I can see it maybe canceling out the deific effects because of how strong the creator is but I fail to see why it would draw negative effects toward holy beings.

     

    Would it not make more sense to create an item that was forged from the abyss rather than have it composed of two highly tainted magics and achieve similar effects without lore loopholes and contradictions?

  11. 1 hour ago, Swgrclan said:

    By the will of Aknu'gul himself, two swords named Amnesia had been forged and then cast in the black flame that dwells the Shadeic gem he resides within. The corruption of Amber and the twisted blight of Necrotic Taint had been woven together to such a degree that a most vile form of darkness manifested within these accursed longswords, resembling that which clouds the Abyss; and that which clouds the Abyss has been known to keep the powers of the Gods, and their servitors, at bay.

    The only thing that makes me wonder is how the two of the most tainted magics effected by clericalism equal out to that of the abysses darkness and cancle out deity magic.

     

    I was under the impression that the life force that composed the abyss was neutral while necrotic taint was negative and even more so a shades amber is heavily tainted.

     

    Im just confused about the contradiction of two negative energies equaling out to a neutral force that negatively effects deific connections which are used to destroy such energies.

  12. On 8/3/2017 at 0:57 AM, Lynx said:

    You are right we very well could go make a Paladin, but Xan has a lot of different ideals and values than Tahariae. What makes me passionate about playing a cleric is the structure that the character has to follow more than the magic. The hunting down of dark magic users and seeking out taint in the name of god and the role play that comes with where as Xan is about keeping the natural world order(could be worded better).

     

    11 hours ago, Nekkore said:

     

    Become a paladin

    0
     

    The fact that everyone's answer to the issue of war clericalism is become a paladin is fairly sad, it is sad because that eludes to the fact you view it as just a "magic" and not a way of life to be role played. Tahariae and Xan have very separated goals and things that they ask their followers to live by. That would be the same as telling a shaman to get rid of freygoth, denounce the spirits, and become a Druid. It's not simply a magic; its character structure, its a way of life, it's a set of guidelines, it's not just some random magic that can just be swapped for the hell of it.

  13.  

    What is your Minecraft Account Name?:

    Lynxy

     

    How long have you played on LotC?:

    Since about August of 2011

     

    How many hours per day/week are you available?:

    On the forums and skype I am available most every day, on the server itself I cannot give an accurate time.  

     

    Have you read and do you thoroughly understand Magic Lore?:

    I have indeed

     

    What Magic Lore do you hold the most experience with?:

    I feel as though I hold the most experience with deific magic, specifically that of Taharaie. I have been a cleric now for almost two years and find myself quite versed with the ins and outs of the patron and the magic he blesses his followers with. That being said I am very well versed in almost all kinds of magic, being a former shade, evocastionist, conjurationist, and avid lore reader.

     

    Write about a magic-related topic that you find interesting (e.g. How mental barriers work):

    A magic topic that I find interesting is the idea of taint and corruption on the server and it’s vague definition. The ambiguity of the topic needs to be addressed and better defined so that it might be applicable to lore and how things affect each other. “Constantly, he sought to ensure that the realm which mortals and his servants walk remains cleansed of anything that affects its pure state. The unnatural, the unneeded, and the unsafe; those were his conditions, what deemed something to be that of impure, firmly engraved in his mind like carvings upon stone.” Is what Tahariae describes things of taint and corruption and that in which he wants his followers to seek out, but there are many forms of such. Necrotic taint, taint from a shade, taint from a frost which, and etcetera but there remains no defined definition on what makes something tainted or corrupted and why magic effects it other than it does. I believe this should be fleshed out to better help contradicting lore and statements.

     

    Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past:

    I have held event team about three times, every time has been a voluntary leave.


    Do you have a Skype account? (You may post it here, or choose to keep it private until you are asked for it. Note; Skype is required to communicate with the team and unless you have an account and the program it you will be incapable of joining the team):

    My skype account is Lynxykins

     

    Have you ever receive a Magical Blacklist, if so, please link it:

    No I have not.

  14. 49 minutes ago, Time Lady of Kittens said:

    As a cleric who has played since Anthos, albeit a filthy creator cleric, War Cleric was actually almost a who serprate entity. However, during the time, it soon became part of being a cleric as a whole. Clerics are not seen as these warriors, that is paladins. Any game or genre you look at, Clerics were always healers and paladins were warriors. This was a huge debate for a while about taking healing away from Paladins and War Cleric away from Clerics. Farryn has done a great job recapturing a lot of the essence that makes a cleric a cleric. If you wish to be all powerful holy fighters, make a paladin. I mean no offense to either side, but this is a bit silly. War Cleric was nearly its own magic in Anthos. You could not be t5 in both War Cleric and Priest Healing. You were mainly one or the other. With how magic has changed, I agree with Farryn on toning down War Clerics a little. It needs to be more balanced.

    0
     

    I agree with you on the fact that one should changed should the other be better but at the same time an agreement was came to that if a rewrite were to happen one would not take away from the other and if this became an issue that it would have to be separated once more.

     

    On the topic of clerics being healers, it is a vague term used in game and fiction and though commonly are such it can differ. The fact is on LoTC for most clerics, it's not the magic that comes with it but the deity which draws us in. You are right we very well could go make a Paladin, but Xan has a lot of different ideals and values than Tahariae. What makes me passionate about playing a cleric is the structure that the character has to follow more than the magic. The hunting down of dark magic users and seeking out taint in the name of god and the role play that comes with where as Xan is about keeping the natural world order(could be worded better).

  15. 4 hours ago, Farryn said:

     

    I know you all  want change but what you want is the change that none of us want, nor ever need. I respect that you want to make the clerics strong but you must understand that the clerics of Tahariae never were the powerful combat users. Our great healing comes at a cost but I have made war clericalism different and more helpful. We can fight but we are not the paladins, but we are clerics and aiding people for purity is what we strive to do This is for the sake of keeping the clerics balanced, just like how the paladins and ascended are now balanced. The Ascended and Keepers are not impure and they will never be affected negatively by the clerical light. This is not because they are my friends… it’s because this is canon lore and I would rather not break it and cause more loopholes in the paladin, ascended, and clerical lores after the lore writers, both now and old, put so much effort into writing them and to not suddenly mess up any roleplay between the orders over something that has never happened for 3-4 years2

     

    The last things I will say on this post is this, never has war clericalism not been held as the main directive of Tahariae. It is what is used to carry out his judgment, healing is only there to get rid of taint from gray life and get fix broken things. That is not to say healing is not an important aspect, but it is a important role play aspect not one of the deity. Because of such I am aware of its need to remain balanced between the two sub types. That is to say one does not get to be better than the other, this much from skype conversation I thought that is something agreed upon.

     

     The change we speak of is something that is wanted if two separate cleric order leaders are saying basically the same thing unlike what you claim to be wanted. That is not to say you haven't done a good job at writting everything but war clericalism, but if you wanted to add it you should have put equal amount of effort or reached out for help in doing so.

     

     So I will say this, before you claim to know what is wanted out of Tahariaes magic, that is a discussion I am sure everyone will be willing to have in the order chat.

     

     I was under the impression from our talks that we were in agreence that one sub type would not faulter the other and if that became an issue that they would be separated into two separate subtypes in where someone could only learn one or the other to balance things. Though here you state that healing comes at the cost of combat.

     

     

  16. 11 minutes ago, Sir K Andruske said:

     

    But it is all about theme and consistency.

     

    In Arcanism's lore, if you have read it, it has everything to do with density and the changing of density. It is not mana or natural element. It is an evoked substance that is able to be shaped and reinforced or loosened. This is part of the core theme. What I am saying is that these few cleric spells do not fit the theme of the rest of the lore. If light is the substance you "evoke" as a cleric and there is no other mention of it condensing or harming gray-beings other than in one (maybe more its a lot of words) spot it is an irregularity. However Paladins weilding similar magic in condensed forms makes sense since it is apart of their core theme. 

     

    But it doesn't really matter that its been around since Aegis. Seeing how all other magic from Aegis have changed it isn't a stretch to say this could too. The point of a rewrite is to bring up things that need changing and as a non-cleric this is the one thing I believe should at least be re-looked at. Also! Although dubbed and written by me In Anthos, Arcanism is a more distinct rehashing of the first magic used in Aegis. Not that I am attempting to pull seniority.

     

    Ski's point on how it can be too advantagous to have it unaffect gray-beings is the only solid argument I have seen so far as to why it should remain. This goes for chains of light as well.

     

    Thematically (in other realms and lore) war clerics usually substitute some of their magic power for mortal weapons. Is that not a common occurence here?

    0
     

    While I would agree normally if Dark beings actually went along with being effected by holy magic but in all reality the only thing it effects is Shades, Frost witchs, and necrotic creations. Other than that our magic holds no effect. We substitute it for normal weapons out of necessity not want which is why Squirtgun and I have brought up the point of war clericalism needing more work. It is bland left how it is and not to say that is on Farryn. What you want us to remove is the only tool we have that is actually effective at fighting dark mages. Take away for a second the fact it can harm grey life, just because it can doesn't me we as clerics can. There are codes against that and if one were to do it they would be disconnected for it. 

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