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SDJFDSJNFDSLKJVNDFBN

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  1. ((Exactly Gaius, this is an in-character history. It is mostly accurate, but lacks in certain areas such as around the plague, where either records were lost or historians simply died. There was, of course, some contortion in various bits. Thank you for asking, though. You can PM me any amends you'd make to it and we can treat it as if more knowledge was gathered.))

  2. The Seventian Order

    [sev-in-tiss, or sa-ven-tis depending on dialect]

     

     

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    (An OOC Preface)

     

    (Seventis is an epic, a journey that ourselves and many players have embarked on through the last few years on Lord of the Craft.  All of the history in this post is well researched and actually did occur on the server.  Many players have fond memories of this upstart nation and the small community that comprised it.  Even since my leaving LoTC, I have had numerous people contact me and express their joyous times they had.  The tedious work of running the faction had always been difficult, but the happiness of the players involved was well worth it.  As such, we are continuing this amazing story, wherever it may lead.  This is being done, regardless of the reaction.  This is an order, and upon this post, is created.  We welcome all of our old friends and thus hope to unite the Seventian community once more.)

     

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    A small assortment of a few old Seventians.

     

    Opening

     

    For long the Seventis peoples have existed without a state.  Since the outbreak of the Great Plague and the subsequent absorption into the Holy Oren Empire, ethnic Seventians have been cast throughout the world, divided and without a true home.  Many of these people long for what once was, what can be again.  Now, with the official return of the Seventian royal blood, this longing will cement itself into reality.

     

    History of The Seventis Peoples

     

    Preface

     

    Seventis lays claim to a rich history filled with remarkable individuals, political strife, and memorable acts of courage.  The scholars of Seventis have meticulously recorded the past of the nation, keeping careful records of its happenings.  Below is the compiled history that strings together accounts from many Seventian citizens and leaders.  We owe much to their dedication in preserving such events.  The Seventian people have existed since near the dawn of Aegis and continue to survive all that they face.

     

    -High Verwalter Albrecht Vallark

     

    Early History

     

    The first ethnically Seventian people were the Seventis tribe that could be found north of the Kingdom of Oren.  The members of this tribe wandered the snowy forests of the wild, gathering food.  Eventually, a massive structure was erected upon a large sheet of ice covering a wide bay.  This wood building became known as the Great Hall and served as an outpost for travellers venturing into the wilds.  The Seventians would give aid to those who passed by and provide refuge from the elements.  The most pressing danger was that of the Undead hordes which roamed the frozen woods.  The tribesmen, although small in number, were expert at tracking and avoiding these monstrosities.  When an abandoned ship filled with Undead minions drifted into the bay, the Seventians fought a last ditch battle to hold them off.  Eventually, the people migrated north in an attempt to escape the ever more pressing threat of annihilation.  This began a series of movements into the Great Mountains, a looming mountain range far north.  

     

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    The birthplace of the Seventis tribe.

     

    Dezios the Great

     

    The elders of the tribe elected Dezios to be their absolute leader.  Dezios brought his people to a small island where they established the first Seventian town, Rykalos.  Rykalos was but a small town in which barely any of the tribesmen arrived.  The majority of which were killed in the previous skirmishes to reach the town.  The earth was terrible for raising decent crops and the Undead frequented the area. Dezios knew this land wasn't sufficient in order to continue the small groups survival, so they packed up and sailed farther north and settled into a canyon. The canyon wall was lined with ore of gold, which spawned the name "Aurum". The group settled down there and began setting up the small village once more. Everything was prosperous until one fateful day, disaster would strike. The rough canyon walls lined with the precious gold began collapsing upon Aurum. Soon, the entire town was beneath rubble and Dezios with a few survivors barely escaped with their life. After much grief of loss of life and contemplation of the future, they moved farther north.

     

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    The Great Mountains spanned across more than three northern continents.

     

    Norjun was founded at the foot of The Great Mountains. The Norjish people encountered many barbarians and hordes of monsters, but all were defeated in glorious combat by Dezios and his army. The Great Mountains' secrets were presumably uncovered and explored, those texts written by the ancient Norjish are long lost. The giant mountains became the symbol of Dezios' pride as he and Norjun claimed them as their own. While Oren owned a large sum of land, The Great Mountains were surely more than 3x its size. All and any barbarians in the giant white peaks were slain and annexed. Not many of the south even knew about The Great Mountains, but to Dezios and his men, they were home.

     

    The Undead tightened their grip on the world as Oren was split in three. Chaos reigned in the south, while in The Great Mountains all was calm and normal. The shifting snow that blanketed the graceful peaks were untouched. Norjun continued to expand and grow as the south suffered and fell into civil war. That wasn't to last. Undead minions crawled their way into the mountains and overpowered the Norjish. The town was burned and sacked, but its citizens not defeated. Dezios rallied an army atop a mountain overlooking the searing town. They charged the confused minions with zeal and force. Dezios downed hundreds of minions with merely his signature spear, now donned The Spear of Dezios. The weapon is said to contain magical attributes and is sacred to House Vallark. The Norjish decimated their horde and Dezios had killed their leader. The victory did not come without a price, however. Dezios was slain in combat by a stray arrow and his legacy was the only thing left to stand living.  His closest friend, Symodimi, recovered the legendary spear so that it would be passed down to future generations.

     

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    Symodimi recovering the Spear of Dezios after the king’s death.

     

    Renati and Azar

     

    Following the Fall of Aegis to the Undead and Dezios’ death, the people of Seventis fled to Asulon with the rest of Aegis’ population.  Dezios had left a letter in his armor, which was given to his son Renati, detailing his wishes for the people’s future. Claudius Centaurum, a battle hardened knight from Norjun, happened upon Renati.  Renati had only just discovered the letter and thus was planning arrangements for the Seventians.  Claudius acted as a father figure for the young Renati and assisted him in securing Seventis’ place in the new world.  Claudius and Renati took their route to Asulon by the same boat, but elsewhere another legacy had begun. Symodimi and Damien (Symodimi’s nephew) Dracaena had also embarked upon the route to Asulon, barely making it out of the besieged Aegis. Following their arrival, Symodimi, his brother Dimatrik, and Damien went to Salvus to purchase a farmhouse. They settled in and later came to find Renati and Claudius. Renati had previously known Symodimi and they conversed. Renati disclosed he would be creating a town, and would name it Azar. Following this, Damien decided to go off and acquire resources for its creation. He obtained an immense amount of wood via keen trading and went to the build site for Azar. Its construction began promptly, and with time, loyal followers began sprouting up, such as Kilgrim Blackaxe, who would remain loyal for years to come.

     

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    The founders of Azar met in the Solace home of Symodimi.

     

    The Civil War

     

    Azar slowly gained its roots and soon Casimir Amedaius was met, who proceeded to become the High Architect of Azar, a quaint little town located near the Cloud Temple. During this time of Azar, Renati had noticed an attractive woman near the cloud temple and decided to impress her, which later lead to the creation of Renati's long lost son, Trivane Vallark. Trivane went off with his mother and never met his father; He never knew of Azar one anything but simply lived with the monks. Renati had been constructing Azar along with Casimir Amedaius, but something began to go wrong. Casimir demanded pay for his work, and unfortunately due to the circumstances all workers were working for the good of Azar at that point. The pay would have to come later. Casimir, infuriated, decided to create a rebellion. He organized men for his disposal and recruited Ser Markus Powell, a former rebel in Galahar in Aegis. Markus and Casimir would cause the Battle of Azar. During this battle Damien led the defenders alongside Renati. Symodimi had been absent during it, for unknown reasons.  It was later discovered his forces had been cut off from the town by the rebels.  The town requested Queen Dawn of Salvus’ aid in this rough conflict. While she wished to stay neutral, some Salvus Peacekeepers honorably gave their lives for Azar. The Battle ensued, and a large amount of Casimir's forces entered from the right flank, surrounding the small town. Unfortunately, the Battle of Azar was a defeat, but all was not lost.  The town was sacked and its inhabitants driven from their homes.  Renati, defeated, barely escaped.  In a moment which does nothing but showcase the underlying unity of the Seventian people, those who had just been forced from their land rallied around Renati, declaring their undying loyalty and proclaiming the need for vengeance.  Renati, whose spirit had been broken, was lifted by his’ peoples dedication and resolve.

     

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    Azarian separatists attack from the hills.

     

    The Seventian Kingdom

     

    Upon Azar's fall to the Rebels, the Loyalists had no place of refuge. The gracious Queen Dawn offered all of the Azarian Loyalists a place of refuge for the time being in Salvus. She issued the request for the construction of a tent system for the loyalists to regroup and lick their wounds.  The Loyalists gained resources, recruited followers, and established their presence in Asulon. Though Damien, Renati, Claudius and Symodimi decided that this was not enough. They could not let the Rebels besiege their town. All of the Loyalists agreed upon establishing another settlement near Azar.  This would be a difficult task, however, as they would have to convince the Cloud Temple monks to allow for the acceptance of their charter.  This was due to the fact that both Azar and the future Seventis city existed within the borders of the Cloud Temple Sanctuary.  They agreed upon the name "Seventis", harkening back to their first appearance as a tribe in Aegis.  After a long meeting with the Cloud Temple Monk Talmb, it was decided that the dream of Seventis would become a reality.  The Seventians swelled with pride; they had not died when Azar had.

     

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    Queen Dawn is credited with saving the Seventian people.

     

    The Loyalists pledged that they would grow Seventis to a city and that Azar (now Ascella) would be reclaimed.  The determination, motivation, and ingenuity of the Seventis Officials and Citizens was driven towards the creation of Seventis. Once again, the Dracaenas had gone off acquiring more and more resources to fund and supply the effort.  Donations were set in place and production was increased.  Claudius and Renati were organizing the architectural structure of the town whilst patrols warded off Ascellian scouts.  They finally decided and commenced constructing the new town. It was built extremely fast, and it surprised the rebels in Ascella.  As the Loyalists were constructing Seventis, Markus Powell booted Casimir from the throne of the position of Lord. Markus began establishing states outside of Ascella and eventually formed the Kingdom of Andromeda. Tense relations began to establish between the two entities and almost lead to another war.

     

    After all the hard work, dedication, and motivation of all of the citizens of the town of Seventis, their dream had became a reality. After a long conversation regarding diplomacy and politics with the Monks, they decided that it would indeed become a city. Seventis was the first ever city in the Cloud Temple. While it is long gone, it is a remembrance of the hard work that was done by the incredible citizens of Seventis. It was also during a long struggle with the Seventians’ enemy.  The relations with Andromeda drew increasingly worse, and it almost led to a crusade by Redbain Adelban. Fortunately, due to the mass drawing in of Allies, Seventis was able to divert the crusade from occurring. The City of Seventis expanded and obtained several territories, namely the colony of Pine Harbor. It also constructed a college for citizens who wished to be educated on Seventis History, and other various subjects such as Golemancy. The college was a masterpiece and attracted several visitors each day. Seventis, however, required renovation and was quite cramped. That was one of the many flaws in its design. War almost occurred, however. Having decided that Seventis was in immediate danger, one of the Seventis citizens dispatched a bird to a Renatus Commander and they brought the entire Renatus Army to Ascella's front door, which made Jullius take quite a few steps back. It scared the citizens of Ascella and most notably quelled the tension between the two states. The Seventis military also had participated in the Battle of Das Boot in the name of Renatus.  The Seventians, who once were friends of Salvus, fought against them.  This was because of the coup de tate which had occured early in Salvus, leading to Queen Dawn’s death.  It began to form relations with several other organizations during this event.

     

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    The colony of Pine Harbor.

     

    Following the creation of Seventis, months later there was an imminent problem for Ascella and Andromeda alike. Markus Powell had died, and left Jullius to control. Jullius was a lazy, terrible Lord that wasn't respected by the people of his town. Renati requested that Ascella join the Kingdom of Seventis in conquest. Jullius accepted, and Ascella began to be annexed and also renovated. Construction plans were sent up and Ascella was being corrected. Soon after, Ascella was deemed the Capital of the Assortment of Territories that was coined, "The Kingdom of Seventis". After Ascella was set in place, it began to expand. They created a charter regarding its' expansion and proposed it to the Cloud Temple monks. Another person, Ursolon Ironheart was rising in the Ascella hierarchy. He was close in overthrowing Jullius, however it was quickly stopped by Renati Vallark. Ursolon was a former steward of Ascella and would go on to create Fairfield, a small farming hub located on the road from the Cloud Temple.

     

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    Many have fond memories of the little Fairfield.

     

    An infamous bandit by the name of Mandarin began terrorizing the kingdom.  Relations between Mandarin's associates and Ascella had worsened and they had been prepared to siege Ascella. Knowing this, Renati Vallark issued several defence requests and also petitioned for his allies to ensure that Mandarin's siege would be flaunted; In doing so, the march was crushed and Mandarin was beheaded. To this day, his head is still strung onto a pike.

     

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    The pike in which Mandarin’s head was placed.

     

    After a long period of construction, annexation, and diplomacy the Seventian officials finally agreed upon becoming a Kingdom. Renati, Ursolon, and Ariana began writing policies and for the new nation.

     

    The Seventian Nation Begins

     

    Damien Dracaena had passed on before this had , and Claudius still had been guarding Renati with his work. Following this, Trivane Vallark had eventually came to finally find his father for the first time after being lost in Azar. Trivane was grown up now and got to know his father a lot more now. The Kingdom was split into several location(s): Sarun, Tyr, and Ursakar. All went well, but the leadership was quite poor from Renati Vallark. The Capital City, Sarun, was quite slow in its' construction.  Eventually, Tahnaki Castle was built.  Considered the most impenetrable fortress in Asulon, it was a symbol of Seventian engineering.

     

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    The impregnable Tahnaki Castle.

     

    The Great Plague

     

    Another problem had arisen as well, undetected at the time. When a Subudai merchant trader had been exchanging goods with another Sarun citizen, its pack mule fell to the ground and was left there in the middle of the street. It was unknown that the pack mule contained a disease and flies quickly spread around the mule, engulfing its carcass. Renati Vallark awoke from his slumber to notice this, and immediately he caught a stench of the plague. The Plague was about to create a mass evacuation and lock-down of almost all of Asulon. It had started from Seventis, and would end Seventis. The Plague quickly spread, and engulfed Renatus, Hanseti, Normandor, Haelunor, and other Kingdoms located throughout the region. Hanseti went into a lock-down as did others. The Plague had consumed Seventis.

     

     

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    Seventis was all but destroyed.

     

    A known record of the Great Plague:

     

    “The Plague is a disease that spreads quickly, strikes without discrimination and has a high fatality rate. It refers both to the disease itself as well as the time it struck Asulon resulting in widespread deaths and chaos.

     

    The plague was first recorded in year 37 in Asulon, when it broke in the lands of Seventis. Immediately the infected began to die in mass numbers, resulting in the near collapse of Seventis. Spread by travelers and other creatures, the plague quickly spread to other settlements including Skravia and the Cloud Temple.

     

    All attempts to find a cure or prevent the spread of the infection initially failed. The monks of the Cloud Temple who would usually take the injured and sick to their lands for healing, became overwhelmed by the deaths and started to burn the bodies. Attempted cures such as magic and alchemy did not help halt the spread or aid the sick, but in some cases only increased the severity.

     

    Reactions were varied. Some nations and settlements such as Holm and Ildon implemented lockdown policies to prevent themselves getting infected. Others were badly struck, such as Seventis and Skravia. Initially closed off, the plague infected the lands of Renatus and struck the peasants of Arethor and Ager with particular vengeance. The Subudai were rarely struck down with the disease, leading to claims that they were immune. Having a stronger immune system, Orcs caught the disease with less frequency, but the effects were still as severe. Kharajyr as well managed to avoid getting sick as often, having better tuned senses and being exposed to more diseases in their jungle homes.

     

    Symptoms

     

    When the first outbreak of plague occurred in Seventis, several symptoms were common. Over time the initial symptoms became less common as those infected died, and a new variation of the disease became more common. Other creatures and life forms were also infected.

     

    Green-Spot Variation

     

    - Green dots on the skin causing itching.

     

    - Numbness in the digits and limbs.

     

    - Weakness.

     

    - Memory loss and mood swings.

     

    - Vomiting.

     

    - Coughing up blood.

     

    Blood-Spot Variation

     

    - Shivers.

     

    - Paranoia.

     

    - Coughing of blood.

     

    - Fear of blood itself.

     

    - Internal hemorrhage, resulting in bleeding through mouth.

     

    Other

     

    - Wheat could also suffer from the plague disease and would wither in the field. Eating bread or other goods made with infected wheat could result in infection.

     

    - Beasts of all kind could also be struck by the disease and displayed similar symptoms to the sentient life forms. The disease passed freely between them.

     

    Results

     

    - Death usually occurred within one Elven day.

     

    - Among those who survived, many were scarred for life from the green or black dots.

     

    - Many initial survivors were killed by other diseases because of a weakened immune system, or from monsters that could attack them more easily.

     

    - Many small settlements were made completely devoid of life, as the plague killed all who lived in them.

     

    Political results

     

    - Seventis ceased to be an independent nation and was annexed by Renatus to become the Duchy of Norjun.

     

    - Many nations imposed a lockdown, such as Hanseti and Holm, that helped reduce the spread of the plague but also caused additional problems.

     

    - Distrust among nations increased as there were accusations of some who had helped spread the plague, either consciously or inadvertently.

     

    - Over half the peasant population of Arethor and the surrounding areas were killed, allowing the nobles to tighten their control.

     

    - Distrust of the monks increased, as they were seen as helping the disease spread, and some citizens of Asulon lost faith in them.

     

    - General chaos was common across the lands of Asulon, including crime, looting, murders and panic. Some areas created plans should the plague or a new disease break out once more in the future, although the plague has not been seen again in Asulon.

     

    Prevention

     

    The plague was the deadliest, fastest spreading and most contagious disease ever recorded in Aegis or Asulon. Prevention methods were initially limited to avoidance of those already infected, often by leaving civilized areas. Some nations and settlements issued lockdowns to prevent the plague from entering their borders. In time other methods were developed, such as masks that helped prevent the catching of the plague”

     

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    Some consider the plague to be the event that brought the Holy Oren Empire to true power.  The outbreak is well documented.

     

    Many nations have blamed Seventis for the plague and the death it brought.  This has led to much shame among Seventians.  In truth, however, it was the barbaric Subudai who delivered this unspeakable horror unto the Seventis people.  The very tribe that Seventis worked so hard to defeat brought a quarter of the world to die.  Seventians should not feel responsible for this event, as they were merely the victims of the barbarians.

     

    The Duchy of Norjun

     

    After the terrible plague that was against Seventis and its people, a series of assaults by the Flays cemented the demise of Seventis. This relentless attack on the Seventian nation extracted every last bit of life left in the land. As Aerios struggled to maintain the duchy, things got worse as his brother, Trivane, was assassinated in Arethor. Before Trivane’s demise, Seventis had been absorbed by Oren as a duchy as a last ditch effort by Trivane and Aerios to save some remnants of Seventis. This effort was largely in vain because this absorption went against all Seventis has stood for -- loyalty, individuality, and resolve. A series of other conflicts, which included a second civil war lead to increasing tensions between the higher ranking Oren officials and the newly named Norjun (after the old town in Aegis). This led to Aerios being forced to forfeit his crown, something he did not willingly do. Norjun effectively fell apart, leading to the Seventian people being cast across the world and merging into other nations and ways of life. Despite being spread across the land, many Seventians hold true to their heritage and are culturally independent.

     

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    The Holy Oren Empire.

     

    Seventis Until Now

     

    Since the end of Norjun, the Seventian people have been without a true home.  Although they can be found in many distinct nations and regions, they have no true nation.  The Seventian people long for their past, hoping to once more attain their former glory.  This nostalgia has led to a feeling of unity despite physical separation.  Now, the Seventians’ are called home again.  They are called to a Seventian home, one which welcomes them with open arms.  They are called to the Seventian Order.

     

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    The Seventian Order has risen.

     

     

    The Order

     

    The Seventian Order will begin as a rallying cry for all true Seventian peoples.  Upon the unification of the Seventians, the Order will set out to restore the pride of the people and reforge the Seventian identity.  The task of the people will then be to spread their unique culture and establish themselves a solidified home in the world.  In due time, this region would become home to the Seventians, and the civilization would begin again.  Starting with a small village, our hard working people will aim for greatness.  The Seventian Order is in essence the rebirth of Seventian ideas and way of life; an eagle declaring its resurrection among a longing people.

     

     

    Hierarchy

     

     

    Lord of Seventis: The one who carries the blood of Dezios the Great.  The leader of the Seventian people stands above all, guiding them to greatness.  The Lord holds power over both the Verwalters and the members of the Order.

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    High Verwalter: The High Verwalter is charged with the preservation of Seventian culture, ideas, and way of life.  He or she is the second highest authority among the Seventian people and governs the policies of the state. They are also charged with overseeing the administration of the primary Seventian settlement, whatever or wherever it may be.

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    Verwalter: The Verwalter is a regional governor in Seventis.  This position will be assigned only when Seventis expands and will not initially be present.

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    Knight of Seventis: This title is given to sentinels who display exemplary skill in combat and/or intense dedication for Seventis.  Knights are sometimes, albeit rarely, given land as a reward for their service.

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    Sentinel of Seventis: The sentinel forms the backbone of the Order, giving their sword to the cause of their people.  These individuals are required to protect and expand Seventis when called upon to do so.

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    Member of the Seventian Order: The only prerequisites for becoming a member of the Order is to either hold Seventian blood or be under the State’s governance.  Members comprise the citizenship of the state and are only called to battle when necessary.

     

     

    The Purposes of the Order

     

    The Seventian Order stands with two main goals.  The first, and most direct, is to spread Seventian culture to those who are alien to it and to reestablish Seventian civilization.  The second and ultimate purpose of the Order is the recreate the Seventian civilization.  This, we realize, will only come with time and dedication and is not expected immediately.

     

     

    The Seventian State

     

    When it is deemed time, the Order will set out to establish and maintain a Seventian State for all Seventian peoples.  This will occur naturally and will only be done when the Seventian Order is sufficiantly prepared to face such an undertaking.  The state will be centered around the primary fortress of the Order.  Immediately to the exterior of the fortress will exist the main settlement and a small port.  This will began as a small village and grow naturally.  When necessary, other small villages or castles will be built in the countryside and governed by the Verwalters.

     

     

    Seventian Culture

     

    Seventian culture is defined in a multitude of ways.  Seventis is proud of its heritage and traditions.  It also values its people, who are determined and united.

     

    Seventian Art: The artists of Seventis typically create portraits of key figures or impressive landscapes.  This has its roots in the old Seventis tribe which would sketch lands before they were migrated to.

     

    New Seventian Architecture:  The architecture of the Seventian Order would mainly consist of woden domestic buildings and impressive stone defensive structures.

     

    I29B1Tf.png

     

    Seventian Music:  Seventian music mainly consists of marches or folk songs.

     

     

    Seventian Food:  The Seventian diet is made up of bread which is made from harvested wheat or various types of meat. Seventians also indulge in fine ale.

     

    o2pIWGl.png

     

    Sevention Government: Seventis has always been ruled by an absolute leader with powerful advisors.

     

    Seventian Scholars: Seventis has always been known for its hard working scholars who work to preserve history and advance to the future.  One such individual is Vincent Divine, who compiled the largest archive of books in the known world.  Another notable scholar is Trivane Vallark, who worked to preserve Seventian history.

     

    lG3hKbM.png

     

    Seventis Language: (This is a work in progress, we plan to create a small but detailed language.  More info to come.)

     

    Seventian Symbolism: Throughout history, the Seventians have adopted numerous symbols to represent their nation.  The heraldry of the nation was typically determined by the banners of House Vallark.  Noble houses were also allotted a coat of arms.  Notable examples from distinct points in time are shown below.

     

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    The recognisable shield of House Vallark, about 5 years after the Great Plague.

     

    CtVty.jpg

    The crest of House Dracaena, loyal banner house of Vallark.

     

    Upon the foundation of the Seventian Order, new and symbolic heraldry has been adopted.  These changes are meant to bring about the reunification of the Seventian people and showcase that Seventis stands above all of its citizens, and is a fruit of their labors.  As such, the ruling House Vallark has chosen a distinct banner from that of Seventis.

     

    The Seventian flag is highly representational of the Seventian people.  The red stands for the royal blood of Dezios the Great, and the righteousness of his’ descendants rule.  The black is the endurance of the Seventian people, and the hardships that they have overcome.  The white triangle is symbolic for the Great Mountains in which the Seventians once ruled, long ago.  Finally, the black eagle spreads its wings to showcase the authority of the Seventian Order and of House Vallark.  It also serves as a rallying symbol for the people.

     

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    The flag of Seventis.

     

    Whilst looking similar, the symbolism in the new banner of House Vallark is somewhat different.  The red still represents the royal blood coursing through the veins of the Vallarks, inherited from the hero Dezios the Great.  The black, however, represents the numerous civil wars, the Great Plague, and the dissolution of old Seventis.  It is a mark not of shame, but of remembrance for the past difficulties the House has faced and serves as a reminder of their responsibility.  The white background symbolises the purity of the House, despite corruption that may be present in the people at any given time.  As before, the spread black eagle is a mark of authority that is uplifted by the Seventian people.

     

    eO2uwZx.png

    The banner of House Vallark.

     

     

    A Call to all Seventians!

    A Declaration from the Order

     

    Upon the Order's commencement, all Seventian people both by blood and by governance shall be considered full fledged members of the order.  This will include individuals not currently living in Seventian state and those who reside in other nations.  One can claim Seventian heritage if he or she has lived under Seventian rule at any point in time, or has ancestors who had.  Seventian ethnicity is also, of course, a valid claim.  Those who hold Draecana, Vallark, or Centaurum blood will be made Knight of Seventis upon their return.  These Seventian people are called together under the Order.  Though our home may be gone, we are not.  We have survived since the dawn of Aegis and we will continue into the future, regardless of the challenges we face.  Come, Seventians, from wherever you may be.  Your home beckons you.

  3. *A note sits posted in areas such as the Cloud Temple Sanctuary, Arethor, and various roads connecting to the other nations. It reads as follows:*

    "I am interested in purchasing a sum of black and/or wool immediately for an important project. I am willing to either pay (mina system is a bit chaotic at the moment) or trade things such as logs. Please contact me promptly with any offers and I shall be sure to get back to you. Thank you."

    -Daniel Peltsmith

    *Daniel stands in sight of the poster, watching it and waiting for someone who may be able to complete a transaction with him.*

  4. *tacks a small note to the board, written in jet black ink.*

    "I, Avery Dracaena, would like to purchase this slave for 3,000 mina. Thank you."

    *He stands from a distance, watching for any new bids.*

    *Hurries back, posting a new note and scribbling out his own.*

    "I, Avery Dracaena, would like to bid 4,000 mina. I would also like to meet with you and view the slave. Thank you."

    *He waits near the poster for the seller to arrive.*

  5. *grunts and turns to leave, smirking as he does, but sure to watch his back. The expression now on his face is that of frustration. Frustration of his low birth and the fact that he still does not have his rightful private ship.*

    "Farewell. I have a meeting to attend to, anyways. A very important meeting. I hope you and your....kin....stay healthy and thriving, Sir."

  6. *Avery falls to the ground, rubbing his reddened cheek with his right hand before quickly standing, a cross expression placed upon his face.*

    "Ah, so now Amedaius resorts to attack in the middle of the street! If it wasn't true, why are you abrasive enough to assault me before even speaking? The Stallion was mine, but was viciously stolen. It should still be off the shore of where Tahnaki once was...go look for yourself! An entire shipment taken, men tossed overboard, and cannons hijacked. It is piracy at it's finest. Now, Sir, if you would, speak like a civilized man rather than smacking me like a dirty barbarian! All I request is the rightful return of my property and goods. Anything less is thievery and the good sailors of the Empire ought to be warned of the Amedaius piracy acts. I am sure old Seventian leaders would be ashamed of it's new 'government' harassing merchant ships and annexing them along with their load."

    *He then pauses, awaiting a response and standing on-guard to ensure he isn't attacked.*

  7. *Approaches the man (Jroy96) and nods, speaking so those near may listen.*

    "Aye, Amedaius is the oldest enemy of Seventis. It usurped it long ago, in its mere infancy! They even attempted it twice, though thwarted by Renati. I see the third time is the charm, eh? Sir, we can not allow them to continue hijacking private vessels. It paints our Empire as being composed of thieves and pirates! Their power over a once proud nation is despicable enough, but damn -Piracy- is intolerable." *sighs with discontent*, "I do hope my ship and goods are returned and the Amedaius pirates brought to justice. Thank you for your time, Sir."

    *turns to an approaching Herald and listens.*

    "Then, Sir, why has my ship been hijacked and it's goods taken if they are innocent? Why has my most prized possession, in which I have invested thousands, been torn from me? Why were my sailors thrown into the icy water, if they are innocent, Sir?"

  8. *Several notes written in jet black ink on rough parchment sit pinned onto noticeboards and walls around Arethor, The Cloud Temple, Norjun and Auvergne.*

    "My good people of the Empire, several days past a private ship was hijacked off the coast of Norjun. The uniformed navy sailors were tossed overboard, the cargo ransacked and stolen. Amedaius armored soldiers, now in control of Norjun, stormed the small vessel and harrassed the sailors by hurling them over the ramparts. A large shipment of bread and sugarcane on its way to our glorious Capitol of Arethor was stolen and claimed by these vile pirates. A sign was then nailed upon the ship in grim remark, declaring it annexed by Amedaius.

    Norjun has long been ruled by House Vallark, but now disbanded and gone, Amedaius has taken an iron grasp on the land and even resorts to pirating private vessels on trade missions. Thousands of Mina were lost to the pirates of Amedaius and countless sailors shaken by the cold waters.

    This serves as a warning to my fellow countrymen: the seas and docks of Norjun are not safe from Amedaius hijackers! Auvergne best be of utmost caution, as their merchant ships are at high risk. Fishing ships are warned to leave the seas immediately or be taken by these vile pirates. We must be vigilant."

  9. Minecraft Name: Dez1320

    Forum Name: Dez1320

    Server Join Date: August 2011

    How Active are You?: I am fairly active when I am not at school.

    Name: Avery Peltsmith

    Age: I am 23 years old.

    Race: I am proudly of Oren descent, hailing from the northern border.

    Experience: I have worked on several small fishing ships around the tiny Seventis harbor. My skills at sea have sharpened but I feel I have room to grow. A job as an Imperial crew member would be excellent, seeing as how I know a decent bit of my way around Naval endeavors.

    Qualifications: I consider myself a profeccient archer and fencer, making me a qualified marine. I am also sufficient in terms of working broadsides or boarding soon-to-be prizes. This enables me to be an effective gunner and hand-to-hand fighter/archer.

    Reasons why you are right for the job: I believe a job at sea, serving my country valiantly, is my calling. I also request to be stationed aboard the HMS King Syrio's Beard. Thank you for the consideration.

  10. MC Name:

    Dez1320

    Strengths:

    I find myself to have profound abilities with Running Events, Swimming Events, Some Surviving events, and non-variable objective events. I particularly excel at team based events. I believe I would be a great asset to the team due to my performance in running, swimming, and trans-land sports. I also believe we can take home Gold in a majority of these events with a strong, well rounded team. A group of individuals with only one ability is a manor downfall, for which I would counter-act with my unique skills.

    Weaknesses:

    Redstone and Pixel Art for sure, both skills are lacking for me personally. I also find PvP to be challenging and therefore I do not see myself as a good contender for those events. I am hopeful, actually quite certain, we will have athletes who can make up for this however.

    Have you read and agreed to the rules:

    Yes, of course, I sware to abide by them and ensure I compete and represent our amazing server fairly and with sportsmanship. Anything less is unacceptable and protrays our community in a negative manner.

    Other Notes:

    I wish great luck to the team assembled and hope we make a good name for our server. I am excited and thankful for all of your consideration. Let's do this, LoTC!

  11. I can do all the running-based events. In real life I run both Track and Cross Country so that'd be great. It would also be an honor to represent LoTC. I am just putting myself out there, but good luck to the people that are chosen!

    Edit: I can also do hurdles and such, basically all the Track things i;m good for, if needed.

  12. Updated Application [ with 15% more VA]

    Minecraft Account Name: Dez1320

    Character Name:

    Private Name: Zi'ato Sha'lei

    Public Name: Vi'alii Sha'lei

    Race: Mori'quessir, of course!

    Gender: Male

    Age: 80 Mori Years (400 Human Years)

    Appearence: Vi'alii is the average Mori height of 5'10" and wears skin of a normal grey shade. His hair is a white-silver that cover his right eyes, its iris a golden-yellow. His right eye, which is left uncovered, is an aqua/teal. His clothes are currently of the cheapest one can buy, until he is provided otherwise.

    Personality: Vi'alii is always submissive to his superiors, especially Females. The ones equal to him are prey. Those he sees as valuable allies he considers his friend, though hit is uncommon for him to acquire many. He sees those with a mind similar to his as threatening, their actions unpredictable and dangerous to his survival. He sees this as a tremendous risk that must be handled before the odds grow against him. Vi'alii is certainly not one to take unfavorable risks and always tends to be on the safer side of things.

    Biography: Vi'alii was born into Asulon as a Menorcress street rat. He constantly had to steal and beg to survive, barely doing so. For years he lived this way, eventually earning enough to buy the cheapest of respectable clothes and becoming a productive member of society by discovering his adept submissive ability. He would practically worship his superiors, tending to their every will. His childhood as a street rat taught him that being cunning and sly was necessary to survive. Not only could he now easily survive, but he could use these past-learned skills to advance his own social interests and the personal matters of his superiors. Eventually, he may become a well-known Mori spawned from a web of lies and betrayal. As he slowly works his plan into the dark caverns, he also oddly enjoys his life of being totally dominated, whether by racial instinct or by personal preference and pleasure.

    Your characters ambitions: Vi'alii is outright submissive. Anyone above him, particularly females, are his superiors in which he aims to please. Obeying without question is an outstandingly apparent trait of his, his desire to serve fuels him. His equals, however, are fair game. He will not think twice to betray them, deceive them, or dispose of them. He uses this to advance up the social hierarchy and slowly but surely amass more power and dominance. His view on a civilization or society is that the submissive are to obey their superiors and vice versa. This single ideal shines brightly in his everyday life.

    Why does your character do what he/she does? His deceptive and cunning acts are perpetrated in order to advance his own self interests, typically socially fueled, and that of his superiors, normally politically based. His outright tendency to surrender himself as a person to his rulers is done due to his belief that in order for a nation to function as planned, a tight knight and enforced hierarchy must be in use. He also submits to females for more of a romantic and personal reason.

    What moral boundaries does your character adhere to, if any? Vi'alii has a simple rule that he will almost always follow, regardless of circumstance. Those superior to him are to whom he submits and follows without question, swearing himself as their slave. Equals (or the very few lessers) are simply obstacles in his climb for eventual influence. They are to be dealt with as he deems fit, therefore increasing his chances of social power.

    What are some notable strengths and weaknesses of your character? Vi'alii is cunning and stealthy. He can easily and precisely eliminate a single target from the shadows, but when facing a larger or better armed foe he is normally outmatched. He will avoid all direct confrontations when possible, though if cornered he will fight radically. His 'last stand' instinct kicks in and he spits all of his energy into this desperate, and most likely ineffective, maneuver. Physically he isn't buffed but has decent sized muscles which are tight and suitable for heavy work, but inadequate for up-front battle. He also has a distinct love for ants, as he admires their social tendencies and their extreme submissive nature to their female queen. Squashing an ant is a good way to piss him off.

    What role will your character play in Asulon? Vi'alii will serve as a very uncommon type of character, one that will be playing as the lower-class. This would remain until he has slowly risen by acts of corruption and deception. This new interesting dynamic of a submissive who strongly believes in one ideal will more than likely be a comforting breath of fresh air in Mori society, and help to furtcher add to its complexity.

    Is your character loyal or a backstabber? As a very submissive Mori Male, he is loyal to those higher than him. His devoutness and piety to his Mistresses and Female Rulers is profound. When faced with males on an equal social rung, he will not hesitate to betray them for his own personal advancement. He sees life in the caverns as a game in which only the most cunning outlast and obedient survive. He often will lure people into a false sense of passiveness, similar to how a spider will bait prey into their web, before quickly inflicting what he sees fit. This sly tactic often keeps him alive, but also delves him into masses of trouble among his peers.

    Are you familiar with all server/villain application rules? Yes, I am.

    Evils to be considered for? I plan on acquiring 1 and 2a first, then possibly 2b later on as my character develops.

    Why do you as a player wish to and think you deserve to play as a villain? Playing an antagonist is not something to be deserved, but rather to be earned. Your personal roleplay must be enjoyable and your errors limited or nonexistent, allowing for a very exciting experience overall.

    ===Roleplay Related Questions===

    As your character wanders the back-streets of Menorcress, you sight a cloaked figure lurking in one of the shadowed nook behind the Brothel: a rustle of cloth is heard, and the figure ushers you in with a skeletal finger. The hooded figure imparts information involving a conspiracy to over-throw the House of Miiystra, and offers you a hefty sum of coin to partake in the planned attack. How does your character react? Vi'alii smirks and nods deceptively, absorbing the details in which he is told by the hooded man. He quickly replies to whether he will be attending or not with a simple, "Siyo." and rushes off to his Mistress. When he bursts into her private quarters, he immediately receives a beating for both wandering off and interrupting her. After she is finished, Vi'alii tells her of the hooded man's plans about the raid. She smiles and pats him on the head contently before standing to summon her contacts. She and Vi'alii would twist this raid so that is benefits them personally. Things would get interesting, fast. He liked it that way.

    Your character finds him/herself watching the Alure d'aphyon: the several fighters within the void maze wield only sticks as they prove their prowess as warriors by battling to the death. One of fighters happens to be a close companion of yours, and you witness him being strategically cornered by three of the other fighters and beaten to death. While the crowd cheers in celebration of the violence, and the death of your friend. How does your character react? Vi'alii's face would turn to that of pure horror, he quickly spins his head and attention to his Mistress, viewing her reaction. As he sees her cheer and smile, he turns passive, re-evaluating his reaction. The once horrid expression of agony now turns to a gentle, and forced, grin. He slowly switches his thoughts into ones of celebration and mercilessness for his friend. The friend is stabbed through the gut with a large glaive, impaling him against a wall. As he glances to the stadium, spotting Vi'alii cheering and roaring wildly. A small tear runs down his face as his last breath fades away.

    The Mistress smiles slightly to Vi'alii, and with much regret, he smiles back with the satisfaction of pleasing his dominant. This single act would haunt him forever. The betrayal and fear in his friends eyes further adding to the sins of which he has committed for his superiors.

    As you turn the corner into a dimly lit alley, a pair of young female rothe (slave/cattle) instantly run up to you. They are begging for a donation of either coin or bread.How does your character react? Vi'alii would slowly recall his life as a street rat. He begins to feel pity for the two and checks his coin purse for mina, finding nothing, his ponders asking his Mistress. The idea is quickly expelled at fear of a beating. He decided they must learn survival on their own, lest they be eventually outdone. Life isn't handed to you, you have to earn it. He suddenly becomes serious and walks away while the two rothe stand empty-handed, weeping at their lack of food. Vi'alii feels as if he has done them a favor.

    After all, what would his Mistress think if he had assisted beggar scum?

    A male and female rivvil [human] and a rivvil child seem lost amidst the alley-ways of byr'shuk [outsider-market]. The woman walks with a long staff, and the man appears to have a scabbard at his side.How does your character react? Vi'alii scoffs, releasing a small grunt upon sight of the rivvil. Who do they think they are, walking around like they are equal to us? They should be groveling at our feet, thanking us for passage into our sacred caverns. "Zhal usstan elgg, Avan’Shea?" he asks his mistress, his head bowing low as he awaits a command. "Nau, Kairuu." she replies, her silver hair folding gently upon her chest as she approaches them, "Vel’uss ph’ dos?". The humans stare, perplexed before desperately asking of their location and for food, perhaps shelter. Vi'alii crunches his face in disgust. These lesser beings now ask for my mistress' supplies. They are not content with the enter overland but rather trickle into our cavers. "Waelish scrow" he mutters to himself in contempt.

    His mistress folds her spider-like fingers into the palm of her hand, beckoning armored guards who swiftly dismember the woman with a quick slash while another parries the man's futile sword attack, quickly stabbing him. As the life drains from the man, the child is grabbed and his head severed from his body. Vi'alii cringes at the sight, but remains with a determined posture, glad to see the insolence's demise.

    Two guards try to break up a fight between your acquaintance and two members of another qu'ellar [house]. Your 'friend' slays one of the guards as he approaches, causing the others to draw their arms. How does your character react? Vi'alii smirks slyly as his plan has carried out perfectly. Earlier that day he has spread false rumors of his friends insults to the qu'ellar, angering their members and sparking a demand for revenge. One of the guards' death meant little to him, but ensured the end of his 'friend' in which he saw fit a fate of demise. The confrontation in which now unfolds spells doom for his victim. Vi'alii chuckles, not even having to get his hands dirty. This is how he preferred to do things. Clean and simple, minimal risk to himself. His mistress will be most pleased in his efficiency in completing her task set forth to him.

    A screenshot of your skin:

    Vi'alii Skin Link

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