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Zyn

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Everything posted by Zyn

  1. I think I sent Elindor over with about 4000 paper. Let me know if you need more.
  2. I currently have an inventory full of paper but lack directions on where to go.
  3. Sting, with the breaking of books I have been unable to make all those books for you. I simply lack the time. Still I have about 20 or so stacks of sugar cane with more and more each day that you are welcome to. We should set up a meet.
  4. Finishing up my new cane farm tomorrow. MC name: Jaknifed
  5. Aye Gms have rolled back my unregioned base in the wilds twice now after heavy griefing.
  6. Would be griefing and they'd be banned.
  7. Really like this idea, its different. Someone isn't walking into the server and screaming "How do I become and undead?" They are creating a new evil in the land of Aegis. Not new to mythology, just new to what we typically deal with. Furthermore, aside from that one post I read about Dead and the whole "Die Wretch" thing, I believe he is a great addition to this server and would love to see him as a villain. He is trying to create something I have found to be severely lacking since I joined...conflict.
  8. Glade to see you are all going strong. I thought of something that I didn't really think of before. I am in the process of renovating my base, which is a 150 block sphere surrounded by large walls. The entire top level will be tree farms, wheat farms, cane farms, there is also some other stuff there, such as a place to train weapons, open areas for redstone wiring and such. the only thing that would be hard to do is the mine as i'm waiting until after my girlfriends birthday to donate for the protected land. Anyways if need be you could schedule your field trips there should you want. I have autoshops set up that would allow the moving of items between classes as referenced by my previous post in the ideas and lore section. The land is about half a game day walk from oren. I currently use it as a new player starting point when I find people that lack knowledge. But should you wish it would be free granted you give excess supplies back to the shops there and don't grief =P.
  9. Just noticed the props to me in the curriculum =P, Thanks Sting)) Just checking the status of the Academy. I saw Sting perusing The Studious Merchant earlier and wish to reaffirm my earlier offer of a large free donation of books and bookshelves which shall be presented at the completion of my new farmland. -Zyn
  10. Drama - Covered in Drama Architecture - Add to History class with building codes for cities, too difficult to show in classroom. Engineering - Remove, too difficult to show in a classroom Economics - Covered in Economics Diplomacy - Add to history, teach them ranks and who the leaders are. Or Drama class in RPing convos with diplomats. Military History/ Tactics - History Botany - Remove Survival Skills - Hunting class Aegean History (focusing on culture more than war) - History class Archaeology - Remove Management Course - Remove Some to consider: Cooking - Health and Development Blacksmithing - Health and Development Healing - Remove Combat training - Hunting class. Classes need to be kept small and broad, we are teaching new players how to play for now. Down the road we can offer cooking degrees or blacksmithing degrees to show potential employers how qualified they are.
  11. Everyone, These are brilliant ideas. In the beginning it was Freya, Wolfie, Sting and I discussing ideas in the Ideas and Lore section. All brilliant stuff but it was just what it was posted in, An idea. Now it has spiraled into some enormous beast. What we all need to realize is that what we were discussing originally is the full potential of the idea and not the path to get there. What you need now is a path to get to fully realizing the academy. You don't need 60 different courses or 600 blocks of land. You need one classroom, anywhere between 3-7 courses and dedicated staff willing to help people learn. You start small and build your way up. Prove results, present a strong sense of leadership and structure and give new players the means to succeed. On from there we can approach Kingdom leaders requesting plots of land, large enough to accommodate the number of classes and students we wish to possess. The initial classes should do two things, introduce players to the common mechanics of LOTC in both /commands and RP mechanics as well as create a fun forgiving RP experience. When Wolfie offered me the position of High Merchant my planned curriculum entailed proper trading schemes using economic principles in an RP fashion, and ooc /shop commands ie. /shop find item. Fairly simply to get through but vastly helpful to new players. Simply because many new players buy over priced items because they don't know how to shop around. Here is a list of classes I believe should be a part of the starting curriculum: 1. Criminal Law: A course that will discuss in details the laws of Aegis, such as anti-griefing, Villainous acts and restrictions, RPing a kill, Metagaming, etc. Purpose: Keep players from staying off the ban list 3 days after they get accepted to the server. Teaching Reqs: None, just someone with a clean record. 2. History: A course that details the lore of Aegis to its students for a better understanding of the world around them. Purpose: Increasing immersion. Teaching Reqs: Scholars, and forum lurkers. 3. Drama: A course where students act out plays, maybe performing at the Laurelin Theater. Purpose: Give students first hand knowledge of period phrases and speech to help them become better roleplayers. Teaching Reqs: A good roleplayer. 4. Health and Development: A course outlining the skill system in an RP manner detailing how a player can get started and plan for their future, curriculum can be improved with the hunger system as well. Purpose: Getting rid of the "Why can't I punch the tree?" question. Teaching Reqs: None 5. Economics: A course outlining trade commands and markets. Purpose: Stop new players from getting scammed out of their money Teaching Reqs: None 6. Hunting: Basic course outlining hot to kill the assorted mobs of Aegis. Purpose: Give new players a source of minas and the knowledge to run from pigmen for the ime being. Teaching Reqs: a combat focused player. All pretty basic but a good start. One classroom with 4 desks and 6 teachers cycling in and out is all that is really needed. If we can reduce the ban activity on new players and improve the general RP experience, I'm sure leaders will be more willing to allot land to the Academy. Diplomas: Simply a book with an Id number and a students name detailing what course they have completed for RP purposes which can later be added with additional credentials when they say: complete Lumberjacking class once the course is added. We need a solid foundation before we grow.
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