Everyone,
These are brilliant ideas.
In the beginning it was Freya, Wolfie, Sting and I discussing ideas in the Ideas and Lore section. All brilliant stuff but it was just what it was posted in, An idea. Now it has spiraled into some enormous beast. What we all need to realize is that what we were discussing originally is the full potential of the idea and not the path to get there.
What you need now is a path to get to fully realizing the academy. You don't need 60 different courses or 600 blocks of land. You need one classroom, anywhere between 3-7 courses and dedicated staff willing to help people learn. You start small and build your way up. Prove results, present a strong sense of leadership and structure and give new players the means to succeed. On from there we can approach Kingdom leaders requesting plots of land, large enough to accommodate the number of classes and students we wish to possess.
The initial classes should do two things, introduce players to the common mechanics of LOTC in both /commands and RP mechanics as well as create a fun forgiving RP experience.
When Wolfie offered me the position of High Merchant my planned curriculum entailed proper trading schemes using economic principles in an RP fashion, and ooc /shop commands ie. /shop find item. Fairly simply to get through but vastly helpful to new players. Simply because many new players buy over priced items because they don't know how to shop around.
Here is a list of classes I believe should be a part of the starting curriculum:
1. Criminal Law: A course that will discuss in details the laws of Aegis, such as anti-griefing, Villainous acts and restrictions, RPing a kill, Metagaming, etc.
Purpose: Keep players from staying off the ban list 3 days after they get accepted to the server.
Teaching Reqs: None, just someone with a clean record.
2. History: A course that details the lore of Aegis to its students for a better understanding of the world around them.
Purpose: Increasing immersion.
Teaching Reqs: Scholars, and forum lurkers.
3. Drama: A course where students act out plays, maybe performing at the Laurelin Theater.
Purpose: Give students first hand knowledge of period phrases and speech to help them become better roleplayers.
Teaching Reqs: A good roleplayer.
4. Health and Development: A course outlining the skill system in an RP manner detailing how a player can get started and plan for their future, curriculum can be improved with the hunger system as well.
Purpose: Getting rid of the "Why can't I punch the tree?" question.
Teaching Reqs: None
5. Economics: A course outlining trade commands and markets.
Purpose: Stop new players from getting scammed out of their money
Teaching Reqs: None
6. Hunting: Basic course outlining hot to kill the assorted mobs of Aegis.
Purpose: Give new players a source of minas and the knowledge to run from pigmen for the ime being.
Teaching Reqs: a combat focused player.
All pretty basic but a good start. One classroom with 4 desks and 6 teachers cycling in and out is all that is really needed. If we can reduce the ban activity on new players and improve the general RP experience, I'm sure leaders will be more willing to allot land to the Academy.
Diplomas: Simply a book with an Id number and a students name detailing what course they have completed for RP purposes which can later be added with additional credentials when they say: complete Lumberjacking class once the course is added.
We need a solid foundation before we grow.