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Shoi

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  1. ((Mcname)): _Shoi_

     

    Name: Shoi Forel

     

    Race/culture: Elf

     

    Age: 525

     

    Occupation: High Queen

     

    Were there any circumstances or personal desires that lead you to Alras?: Peace.

    .

    What talents or merits do you possess? Do you plan on learning additional skills within Alras?:

    Herbalism, healing, and assisting High King Syrio.

     

    What would you recommend the Royal Council do in order for the nation to fully experience the benefits of your talents?: Nothing for myself, but to listen and care for the people

     

    Of all things in the world - virtue, money, happiness and so on - what do you value the most?:

    Peace

     

  2. -Each long stride careful, as one more her royal white gown lined in deep blues and accented in thin silver pearls. Her fingers ran along mahogany carved desk in the Admirals quarters, only to pause on an old tattered leather bound book. Her fingers gentle yet firm lifted the ancient tome, flicking through the warped water stained pages. Dull aqua irises absorbed the old handwriting barely legible, recalling their once crisp measure of the quill that scribed them.

     

    "After all these years, he managed to keep this..."

     

    Her whisper tone rasps from her lips as she hears the shuttering of feet along the deck. Her head turned as she walked slightly towards the door pausing to listen the chatter and clatter. Her once pure white hair had become lined with streaks of silver, possibly from age or stress. Still her face barely aged, save for the light scar before her left ear. She shook her head and turned as if looking for something, then peered back towards the mahogany desk. Peering past the rolls of books and maps.

     

    Softly she placed the book back down on the edge of the desk. Gently biting her lower lip as she found what she originally was looking for. The mark of what she had become and barely knowing how to manage the title. She walked to the middle of the desk as she reached forward to the glass top box. Carefully lifting the cover, she took the find crafted crown into her hands. Admiring the craftsmanship with her fingertips over the deep blue and lighter blue hued gems along the silver crown. This time would be different, for Alras was home and the whispers of the Ascended no longer called.-

  3. -Love to make Bread!!!!-

    Just a tid bit idea, given certain races might use different ingredients

    Human Bread
     

    Ranges from plain old wheat to encrusted with cheeses. Humans tend to try almost everything with their breads. But generally avoid herbs save for garlic.

     

    Dwarven Bread

     

    Rare but usually cultured with barley and plain wheat. Often found torn in half and stuffed with goodies of mushrooms, meats, and a heavy gravy to satisfy a horde of hungry dwarves for a fast lunch!

     

    Orc Bread

     

    Usually Shamans grind bones to add to the flour to make supposed strength food! Usually for traveling warbands or scouts.

     

    Elven Bread

     

    To die for, in flavor and smells. Herbs from all over are found in different type of bread. The elves may not admit to it, but they stole the idea of decorating breads with cheese from the humans. Though they out class any race with their wide variety of breads from soft and light with tea, to delicious dense bread to go with jams.

     

    Added MORE! - Updated

    Halfling Bread

     

    Ales and Brews give their breads a bump of flavor not found anywhere else. Sometimes they use seeds such as Sunflower seeds and cracked wheat.

  4. Please read the following!
     
    1. The Wilds is a free for all state, some consideration does apply.
        1a. If you declare war, the other person has to be online to defend. This includes ripping down homes, property, destruction of farms, and massive slaughtering of animals.
     
    2. No, you cannot have regions.
     
    3. Region ruins cannot be taken over, for they are part of Anthos the event team and are ment to be explored. You may or may not be eaten by dragons doing so.
     
    4. You can build homes, guilds, and structures in the wilds.
        4a. You can claim land that is reasonable. Walling off large areas can result in bans or being torn down. 
                    Guide: This is just a guideline you may do larger but it excessive fencing and walls can and will be removed. 
                               1 Player 10 x 10
                               2 Players 15 x 15
                              3 Players 20 x 20
                               4 Players 25 x 25
                                5 players 30 x 30
        4b. Any structure defacing, and/or considered land scarring will and can be removed at anytime without notification.
     
    5. You may ONLY steal!
          5a. You may steal up to 50% of unlocked chests, be reasonable... 
     
    By going in the wilds you abide by these rules listed along with server rules.
     
     
    -No lock-picking allowed, removed.
  5. So update!
    The main world has been down for removal of ores, there sadly was some caches left behind that needed to be removed for fairness for the server. But fear not for the multi-world mines are coming!

    -
    The cache, the huge shabang! Diamonds and gold as far as the eye could see. It was a dwarf's wildest goal in life, but he saw along with it a beauty. Rubbing his eyes to make sure it wasn't cave sickness. For she looked like a female dwarf. She giggled softly and stood on the ore mound. He ignored her at first, lifting his large iron pickax. One massive swing to an ore, she made an awful sound of heart wrenching pain. Tears streaked her face as she shook her long red braided hair weeping on his greed. Her emerald eyes sparkled with sadness. She asked, well begged the dwarf not to mine, for any ore taken from the mine would cause her to die. His heart felt a heavy pity he could not quash or ignore for her suffering.

    So he gave her his word, to protect the ore cavern. He hurried back to tell his friends of the lovely female, and how she had diamonds in her hair. And she shined like the moon on golden blocks. But unlike him their greed wasn't for the girl but the ores. On walking down the cavern to find the girl, the area was damaged by the greed ridden friends he had told of the mine. Frantically he looked for her, only to find her injured, the diamonds missing from her hair...

    She glared at him, her face red with anger. The ores around her glowed with almost a furious rage. Then they just vanished, the ground shook with a pulse of anger. Her fury took a massive heave, pulsing through the land itself. When it was all over, it was too late. For he realized he had fallen in love with an Aengul... And he had betrayed her. And with that, she took most of the ores from the mainland, completely redistribute them in a new fashion. Now he seeks for her shrine once more, mining till his fingers bleed. For only thing on his mind, was her words... ‘How could you.’-

  6. I see a few balancing issues before this could truly be recommend to be approved.

     

    With scaling I quite like the idea of balancing with it, but personally I would like to see a recommended list on the races and prefer'd creatures. Possibly faults with say one manags the ritual with a tiger but they suffer from aggressiveness, or become somewhat territorial when transformed. At first their unaffected  but over time they feel pulls of natural instincts tugging at their souls in a way to reform to what their spirit animal is.

    ​ Example:
    ​Rat - Become disinterested in others around them, find shiny objects distracting.
    ​Mouse - Timid and shy, may be distracted by intriguing smells, and finds fear of larger creatures.
    Dog - Overly playful, tends to become overly protective and loyal.
    Wolf - Is rather carious and paranoid, find bones distracting for some odd reason.
    Tiger - Territorial, aggressive. Tend to become overly protective of loved ones.
    ​Leopard - Feels prideful and Vanity, sometimes loses interest in their original purpose or goal while shifted.

    Cheetah - Challenging and aggressive, weakness to the chase.

    Gy'waka - [Exception to the bird rule possibly since they are flightless] Power struck, prideful, and often longing feeling to hunt or be in the jungle. May turn on friends.
     

     

    -Changes-
    "The Druid can make the transformation permanent if he truly wishes to."
    -This shouldn't be the case, druids could be regulated on how many times a day and how long they can be transformed.
    If you allow for it to be permanent you'll merely have players joining just to become an animal for that only reason.
    The reason I suggest times and limited would be, that if a Druid tries to spy on a place it's limited and stressful causing a bit more eventful experience rather then them sitting in one place for hours and hours just gathering information for someone else. Telling your body to change even with magic is difficult and straining on the body since it's not original to your soul and spirit.

     

    Update Recommendations:
    "This seems way too easily powergamed. What are the obvious disadvantages as a shapeshifter?"

     

    Adding weight to this, like smaller creatures couldn't really life obvious heavy object like a ring of weighted keys, or able to lift open barred locks. As well as tails or small digits are not able to locks either, they would probably get jammed in the locking mechanisms regardless.

     

    -This is not based of the Lore team choices, their just suggestions from myself to add to the lore.-

     

    -This may also be updated at a later time.-
     

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