Jump to content

Ergent Seth

Member
  • Posts

    292
  • Joined

  • Last visited

Posts posted by Ergent Seth

  1. Hi.

     

    I was lurking around for a bit and I spotted this thread. Bear in mind that I’ve only been on the current map for literally fifteen minutes, so this is to be taken with a grain of salt. My information is most likely inconsistent and I apologize if I am wrong about multiple topics. That being said, hello I am Ergent Seth. I have been a member of the Lord of the Craft community since October 5th of 2011. Normally I kept quiet about server issues unless it was to diffuse arguments. I have always felt that my word wouldn’t mean anything within the heated conflicts from previous threads. I have never felt that what I would say would be productive so I jumped ship, moved on with my life, and I just forgot about it. 

     

     

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - 

     

     

     

    Now what am I doing here? Like any bored college student on spring break, I decided to take a nostalgia trip which brought me back here. I lurked the forums for a bit seeing if anything changed and I was duly impressed. The server’s outlook and feedback had a bit more positivity in comparison to when I left. A step in the right direction

     

    However after browsing this thread it is clear that there are still a numerous amount of issues especially when focussing on player retention. I’ve always been itching to speak out about this topic especially, and I think this is the perfect opportunity for me to bring up a few things.

     

    As a new player within an RP server, you will always have an ideal visualization of what you want your character to do/be in the future. A sort of dream or goal you would want your character to pursue: be it start a business, a guild, go to a school, fight for justice or injustice, etc. However there are a numerous hurdles that the current map puts each new player through:

     

     

     

    >> Player Applications

    - No problem with these other than conveniency issues and time consumption.

    I don't have an issue with this. Although I have not in-depthly looked at the new process, player applications in my opinion are beneficial towards quality. The only collective gripe I see with them is with their leniency/time-consumption so perhaps that could change.

     

     

    >> Spawning

    - Cloud temple is something that I think should stay (more of personal sentimental value to be honest). Monk sites should be a thing in each race’s spawn.

    The cloud temple has been an ideal image for the Lord of the Craft and I honestly would hate to see this go away. However the need for better spawning is important. There has been talk about a tutorial island, but it is something I disagree with. I think having a tutorial for a crafting/professions plugin is a huge hurdle that shouldn’t even exist. A secluded tutorial cloud temple that is inaccessible after completion of said tutorial would suffice. People would only return to the cloud temple if they wish to access a different persona at a different location. As for the actual spawns, there should be monk sites where basic needs can be held for new players: food, wood for tools and shelter, and a mine, nothing more. Monk sites would provide players with what they need to begin the journey of their characters ideal visualization.

     

     

    >> Crafting/Professions

    - Not a fan of this. I think mods that take away from what a Vanilla player would normally have are more of a hinderance than anything. Mods that give more would be beneifitial.

    Honestly I have never understood the purpose of these plugins and I expected these to stop after the disaster that this caused in Aegis. These to me  have always been a hinderance and problem due to the fact that there is no balancing team for these structures from what I see. There is the argument that these provide an MMO sort of sense of immersion and game but seeing as there are things that take real time to craft, this is not an MMO or immersive RPG. This is borderline microtransaction gaming, meant to pad player experience and elongate player time in the server in the least fun way possible. The biggest thing that people hate when playing games is waiting. At this point people might as well pay ninety nine cents to boost their crafting speed up to thirty seconds.

     

    I still don’t understand why there should be mods for enhanced gameplay with MMORPG elements. Why not just have an RPG element of gameplay with a primary focus on aesthetic and detail? To me the smallest things impressed me in LOTC which offered bits of story, world immersion, etc. I still think the greatest mod we had were the paint chairs that everyone was able to sit on made out of half blocks/steps, signs, and paintings. Those were the ****.

     

    Mods in Lord of the Craft should focus more on the RP while minecraft combat for PVP can suffice on its own (however the inclusion of mods for multiple weapon types and magic for PVP to add variety and individuality is encouraged).

     

    Professions do nothing but take away from player experience, especially towards anyone new. If professions are truly necessary, give players bonuses to the profession they want to work on that a vanilla player would normally not receive. Taking away the privileges and abilities that a vanilla player would normally have hurts more than it helps.

     

     

    >> Lands/Building

    - Don’t be so afraid of griefers. Giving people more freedom to create their base of operations/business/home creates RP.

    Back in Aegis I was part of a small inn through the King’s Road called the Tree Top Inn. The people associated with that inn gave me the greatest RP I could have ever asked for. All they wanted was a farm, and a giant tree to host the inn. Business bloomed, RP was great, it had many MANY visitors. All because it was allowed to attain and build its resources more or less freely.

     

    Yes there are griefers and theives, but those who build their organizations or homes know the risk they run when building at a location. But usually griefers can be controlled, and thieves can be RP’d with. There is no need for lands to be too restrictive, other than a simple permissions system.


     

     

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - 

     

     

     

    Anything that restricts player creation also restricts RP. There are things that have worked and things that have not, so let’s take it slow because things are moving up from here. My faith in this community is slowly but surely being renewed and I hope that this server will once again reach a golden age of RP it had once before. If you read through this, thank you so much. This was just a years worth of things I wanted to say and I’m glad I finally got it through. Hope everyone’s day goes well.

     

    -- Seth out

  2. stock-photo-senior-man-shrugging-shoulde

     

    ay man im here to roleplay and post confusing messages

     

     

     

     

    This is still a temporary experiment so if peeps dont like it we get everything back

     

    And if turns out to be a beneficial thing, then even better

     

    So for now how about we just you know

     

    Give each other a hug, pat on the back, kiss on the cheek, probably on the mouth if you feel like it and you know

     

     

     

    see what happens because well, staff has reasons and if we spend 7+ pages arguing bout something we haven't tried out yet then not only staff, but the playerbase kinda failed as well because we can't just agree on something as a whole community for more than two days

     

    now i'm not saying everyone isn't entitled to their opinion, but wouldn't it just be easier and less  stressful just to keep it chill and see how things go like seriously dawg

     

    if we have to argue so much about displaying 1 sentence at the front page of the forum then you know we gots issues.

     

     

    so lets see if we can take a step back, cool down for a bit and 420 blaze our way through this

     

     

     

    deuces

  3. *As Seth observes the poster, his arms seem to cross over his stomach in obvious discomfort. A frown forms on his face as he mutters softly.* 

     

    "If only I didn't eat that stewed rat I boiled last night. It definitely sounds more appetizing... Maybe next time."

     

    *He chuckles to himself, having his cheeks blimp out soon after full of vomit. Seth runs for the nearest river.*

  4. *Tips Hat*

     

    Greetings nice hatted stranger. Friendly neighborhood Ergent Seth reporting for duty. I like to roleplay, been on LOTC for a year, been on hiatus due to college things and stuff. I missed you guys.

     

    I play league too. c:

     

    Anyways, if there's anyone left out there who know this old fart, hello, and for the new farts out there, hello.

     

    Now take off that hat.

     

    It looks silly.

     

  5. *Snickers slightly as Vor walks away from his speech, his hands in his pockets. He looks at the small crowd gathering for the commotion, turning to walk away, shaking his head.*

    "Quite an interesting dilemma, Vor... I'm glad that I'm going to partake in such things in the future."

×
×
  • Create New...