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Distuth

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Posts posted by Distuth

  1. This is very good. One thing I'd suggest adding is pictures of caves, for example. I've noticed a lack of natural designs, aside from landscapes, which won't be seeing much use right now.. Your trap making is already good, but I'd like to see how you can incorporate them into areas naturally, how you can disguise them to look like there is nothing there. A good way to do this would be to make on natural, and then take a screenshot of it. After that, replace the blocks the traps use with something obvious like brick, and take the screenshot again to showcase the trap going off.

  2. Your technique is great, and your practice of building a backstory before you build is VERY good. 

     

    However, I'm not so sure about how you'd do with, say, redstone. Redstone is basically an Event Team Builders "coding" so to speak. Its what lets us do more interactive builds, and allows us to construct traps.

     

    Can you either put up some redstone work or just tell us you're not good at it?

     

    Mind you, I'm not the person accepting or denying your app. But more material is always a good thing. And even saying you're not good with redstone won't guarantee a denial. Your skill in purely block based building already surpasses some of our current builders. 

     

    Especially me, heh. I'm mainly in here for trap construction and honeybee work.

     

    Anyway, I'd like to see some redstone work, if you're capable of it. And I wish you much luck with this app.

     

    EDIT: Oh. And I notice you don't have many small designs. Event Team often doesn't have a lot of room to do our builds. Can you whip up some quick designs of a small area? Maybe kill two birds with one stone and use it to showcase some redstone.

  3. Personally, I'm more in favor of a more GM/Event Team involvement. I'll admit I might be slightly biased in that regard. However, I'm a little confused as to why the two need be separate in the first place. There is absolutely nothing stopping a player from creating their own events, without the event teams help. I'm not sure why the question is phrased as if the choice is between players creating events and GMs/Event Team creating events.

    It seems to me that a better question is "What do you expect from events? How would you prefer events to happen?"

  4. Also another thing I would like to add is that I love that we are able to build anywhere we want but inside cities, it gives us a chance to have a home and also for us to start up our own settlements and villages, I hope this could be implemented into the new map.

    No. Just...No. This is what happened with towns in Asulon. All they had to do is get some schmuck to write up a charter and some other schmucks to sign it and they had a whole town all to themselves. Problem was, most of these guys didn't know how to run it. By the time the map file went down, most of those were abandoned, or so sparsely populated they might as well have not bothered. This is a BAD idea.

  5. Eh....I don't know man. These are alright...but I can match these fairly easily, and I definitely wasn't put on the build team for my ability to make things look pretty. I mean, they're nice, but I just don't see that wow factor that shows up when say, Kettle or Vol puts something together. Maybe just stick to the acting bits? I mean...Most of the build team stuff requires a LOT of skill. The only reason I'm on there is because I'm a sneaky bastard who is good with traps. And theres no sign of any other skillsets you're bringing in.

    I'm afraid I can't support this. I mean, the temple is nicely done, but the rest of these....eh...Not so much. I realize you're already on the actor team, but that really shouldn't affect how we judge the apps for the building team, and yours just isn't as good as the other ones out there.

  6. No rush. Don't worry about it. We understand when people have issues that keep them from working on stuff. Keep in mind, this is solely optional stuff. You've got a pretty good chance as it is. I'd just like to see what you can do with specific guidelines. It'll help us make the decision.

  7. if I have anything to say about it, you're getting accepted, buddy boy. You've improved a lot since the last time I looked at this. Unfortunately, I'm not in charge of these applications. So I'm gonna do my best to get yours to the point where theres no chance at all of rejection.

    I did notice a weak point in your builds. Most of your builds seem to be generic minecraft terrain, or in the case of the one terraforming picture you took, strange spike mountains. Maybe do a little more work with the terrain? Just practice and what not.

    One thing I'd like to see you from you is more work with "exotic" terrain. Most of your stuff thus far is based around fairly normal terrain, dirt and stone, and in one case sand. I haven't seen anything done with ice, or swamp (biomes, I mean. There isn't a swamp block). If you expand a little into that, that'd do you some good.

    And, this one is just a "build this weird thing" test, and I'll completely understand if you don't want to do it, but I'd like to see how you do with a sky dungeon. No more in depth then that. Use your imagination to come up with something. Maybe a ruined floating temple. Maybe chunks of land thrown up into the air in some sort of cataclysmic explosion (and, I dunno, held there by magic or something). Maybe sone baddies evil fortress 'o doom. Whatever works.

  8. I have to agree with Distuth on this one. I was largely un-impressed with the first post, but you do show a certain flare with dungeons. If you develop that skill, I'm sure we could use you. Unlike what Distuth said, you won't need understanding of traps, as that is what Distuth & I deal with. You just need to make sure we have enough space, as traps can take up a lot of space.

    Oops. Wasn't clear with that. I just meant he needed to understand the amount of space required, and certain construction methods that help to hide traps. He needs to have at least enough of a working understanding of traps that he can use. Many of his current builds would be hard to properly apply traps to.

    Also, one other thing. Try to do more with vertical space. Most of your builds so far are hallways and the like. Lets see some spiral staircases, sudden drops and the like.

  9. You know, reading the first post, I was pretty unimpressed. You had two towers (fairly easy things to build in minecraft, even if yours were a little ornate. But looking at the updates you've posted...I find myself more interested. Some of them are still iffy (The undead dungeon seemed half-assed) but I'm definitely seeing some potential here. Dungeons are clearly your skillset in this. I'd like to see what you can do with some dungeon types I'm going to give you at random.

    Can you make me a dungeon with:

    Snow/Ice/Cold stuff (You get the idea. like the dungeon was built on the south pole)

    Deep Swamp (You're going to need to use a swamp biome for this)

    Heavy water (Think of the water temple from legend of zelda. The design can be whatever you like, but have large amounts of water factored into it.)

    Decaying Sky ruin ( Think of a flying temple, or something. It hasn't been maintained, and pieces of it are collapsing. Make sure to include the ground too!

    Weird (Lets see how strange you can make something)

    Now, you don't have to do all (or, even any) of these. Pick some of these that inspire you. See what you can make with it.

    Oh, and if you want to do dungeons...you're going to need to at least show some understanding of traps.

  10. I am unimpressed with this. While your temple build is very nice, and clearly the best of the pictures you have, the others just aren't of the proper quality. I mean, I'm pretty sure I can create something as good as the designs you've come up with, with the possible exception of that temple. And...I was only accepted for my skill with traps. If I can match your aesthetics in building...well, you've got a problem. You're going to need to either come back with some better builds. As this is, I don't think you're quite qualified for this.

  11. Well. Color me impressed. You're a pretty fantastic builder, at least when it comes to actual structures. I'm especially impressed that you're willing to use cobblestone in your builds. Many builders are nervous about using that, and its nice to see someone who isn't. A minor request/question though. Are you any good at terraforming? If so, could you put up some screenshots of that? ...Preferably not from 3.0 though. I don't think the staff would take well to that, and its hard to prove that it was solely your design.

    Other things you might consider adding is more variety in your buildings. So far, most of the ones are either based on wood or stone. Try making something "Evil" or "Elven" or...Hell, even just Russian. You'll have a better chance of getting accepted if you show plenty of variety,

    Anyway, even without the terraforming or anything else, you've got my support.

  12. Seems alright so far. I'm not so sure about the tick part though. There's going to be issues with that. It'll cause a lot of death just because there aren't that many caves out there that they can find safety in. I don't know if its possible, but could we set up a "windchill" sort of thing, making the ticks only start if you've been in the region too long? That way, when they find a fire, they can go back out? That would let us control what areas are open to them, as all we need to do is create more fires or caves.

    Oh. I've also got something of a guide up. I'll show it to you next time I get a chance.

  13. You know...you CAN take screenshots of things on the server. Or, failing that, make a builder in singleplayer. I'm sorry to say we can't just take builders at their word. I mean...we get access to creative. And thats incredibly easy to abuse, even with the restrictions in place. You're going to have to show us some screenshots to prove that you're worth the risk.

  14. Minecraft name:

    Distuth

    Timezone:

    Central

    What is your favorite building style?:

    Traps. Hands down. I'm happy building most things, but traps are where my heart is. Theres just something about making something, then thinking to yourself "Yeah, thats probably going to kill someone someday."

    What are some of your most treasured builds? (screenshots if possible):

    I'm afraid I don't have most of my builds. What I've got is a map file of all the traps I built for this application. Its right HERE (You'll need to unzip the file.) It'll help if any pictures are confusing, or if you just want to see the redstone behind the traps.

    Please provide screenshots of any medieval builds strictly you have built and a description of each:

    Trap #1: http://imgur.com/RtbQD (For some reason, I can't use the img tags. So you guys are stuck with links.)

    This trap is easy enough to avoid, and not particularly deadly. Basically, when you stand on it, it'll activate some pistons hidden in the ceiling. This'll drop something to block the exit. This can be gravel, sand, or as I chose:

    http://imgur.com/0hFzW

    Lava.

    Trap #2:

    http://imgur.com/uCuO8

    This trap is about as obvious as it gets. There are ways to make it less obvious, but...that tends to kill people unfairly. So I figured the best way for this trap to work is to be unavoidable, but easily spotted. Unfortunately, how it works is a little difficult to show via pictures.

    http://imgur.com/vTRnd

    That picture is probably the best explanation. Whats happening is that the ground is being pulled away from the player, one block at a time. It replaces itself afterward, but while its running (if built correctly) the player has no choice but to try and outrun the trap. This one was built to be slow, but its possible to build one fast enough to force players to sprint in order to live.

    Trap #3:

    http://imgur.com/R552J

    This one isn't a trap so much as it is a manipulation of player expectations. You see, some people tend to look up when going down ladders. So I built a ladder that suddenly stops, dropping the player into a deep pit. This ladder goes down just far enough that you can't see from above when it suddenly ends. Anyone not paying attention will fall victim to this pretty easily.

    Trap #4

    http://imgur.com/gkMGs

    This looks pretty simple. I mean, its just a balance test. Sure, theres a pressure plate, but savvy builders will just stick those in random areas to make people suspicious. And if you think about it, theres lava everywhere. No way that'd support redstone work.

    http://imgur.com/TX8aa

    Oh. Thats clever. Anyway. This trap is built for a simple purpose. The arrows it fires aren't even close to enough to kill. However, the way the arrows push you into lava might do that. This works best in cave settings, where people aren't expecting traps to show up, however it can work in any area, provided the area is designed around the trap.

    Trap #5

    I went ahead and skipped the actual trap 5, because its more of a hidden entrance then an actual trap. But this is the only trap in the set that only works well on LOTC.

    http://imgur.com/QolKK

    Lava has always seemed unfair to me on these sorts of traps. It has more to do with your ability to gauge jumps then observation. So I decided to put water at the bottom, and a ladder up. But that makes it too easy. Thats where tripwire comes in. Notice those holes in the walls? That's where tripwire hooks would go. Those hooks would be attached to a dispenser with skeleton eggs in it. Each time you landed on a pillar, a skeleton would spawn. Messing up would just make more of them. And that water is deep. Deep enough that armor can kill you if you've got it on. So, in order to be safe, you've got to jump rapidly over those pillars, unarmored. And if you mess up...those skeletons are going to murder you. I figure thats a nice balance.

    All these traps were designed to reset easily. None of them rely on TNT, or anything else that would have to be rebuilt each time they go off. Thats deliberate. These are built to remain active no matter how many players find them.

    As a builder, what makes you unique and stand out from the crowd?:

    Well, for starters, I specialize in traps. Most builders on the team so far are all based around making things look pretty. Thats important, but sometimes you need practical work. Thats what I'm good at. Designing something so it accomplishes exactly what its there for. Is it intended a gathering point? Then it needs lots of open space for players to separate into their favorite groupings. Is it meant to be a fortress? Then it'd better handle MC mechanics as well as looking pretty. Thats the kind of thing I do.

    How capable are you of building with the least amount of preparation as possible? If I were to ask you to construct the remains of an ancient settlement, would you be able to handle it on the spot without being babysat? (there is no right or wrong answer):

    Hehe. No. I'm not the guy you come to when you want something done immediately and nicely. I've seen the work of some of the build team staff, especially the newer ones. I can't build ruins on that level. If, however, you wanted a dungeon built...Then, yeah, come to me. I'm a decent enough writer that I can even add in some simple lore into the design, along with the traps. And while it might not be as amazingly beautiful as other dungeons, it'll work like a charm. Thats a promise.

    Additional details:

    I'm Kilroy.

  15. Alright...Let me break this down. I'll start with just the application itself. Your wolf is poorly designed. He reacts solely in ways the players cannot react to in any form other then A. Running away or B. attacking it. You've left absolutely no other room. In addition, he rams into a wall, and...dies from a splinter in the head? I'm not really sure. In any case, you've left no possible resolution for the player. Theres just a wolf corpse.

    Now. The necromancer is actually worse. With him, you're not only not leaving any room for player reactions, you're actively taking control of a player and forcing them to stab another one. Not only can we not actually force that to occur, but even if we could, that isn't something we'd do. The playerbase would raise hell over it. Not to mention the entire thing reminded me of a bad movie villain.

    The Sailor is perhaps the best of your application, but considering the other two, that isn't saying much. With him, you've evidently turned the tables, and had the player beat on a sailor to get the information. That wasn't what the application asked for. It asked for him accidentally telling the information, so that any player could get it, rather then just the "BEAT THE INFORMATION OUT OF HIM!" type.

    The jester is poorly done as well. It's like you decided to take the Joker out of Batman, and throw him in LOTC.

    Now then, for the stuff regarding your personality, based on what I know.

    You jump at any insult, perceived or real. You pull OOC into IC actions. You try to use OOC to get your way. You seem incapable of understanding that things do not revolve around you. Quite frankly, you don't belong on the Event Team. You'd just drag us into a mess.

  16. I dunno about this app. On one hand, you've got a lot of support from members of the community, including some fairly big names. One the other hand, theres the grammar issue. Like it or not, grammar is incredibly important with E-Team actors. Lots of players will throw a fit if your grammar isn't good. So, I'm a little leery about supporting an applicant whose grammar is (admitted by just about all) to be fairly sub-par.

  17. Black text....eye pain....Kill me.

    But, that aside, this looks very well done. Unlike most of the actor apps I've seen, this one actually focusses on possibilities rather then railroading a path down and demanding the players follow it exactly.

    I approve. I highly approve.

  18. Now, I'm not an expert on buildings myself, but I'm noticing that your structures seem to use only a few block types. This tends to make your buildings look more like massive monstrosities then something worthwhile. I'd suggest adding "trims" to your buildings, if you understand what I mean. Use blocks that are different from those that make up the structure, things to catch the eye.

    I apologize if I seem unclear. I'm not sure how to explain it in an obvious way.

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