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Vulkin Frostbeard

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Posts posted by Vulkin Frostbeard

  1. Varian looks to the statue still in its building process then shifts his gaze to his fields and the thick forest that surrounds his hold. As the scenery burns an ever lasting image in his memory causing him to smile big and his eyes widen. He shouts from atop his hold and calls for his lads to gather.

    Oi someone get meh some ink and paper. Oi must send word tuh teh Pact t'at w 'ave decided tuh join teh meeting tuh 'ear w'at t'ey 'ave tuh say. Oi t'ink it beh safe tuh say we are curious as tuh w'at t'eir intentions could beh and if it were tuh align wit the goalds of the Beastforge and Ironguts. Send word tuh teh silverveins tuh ask for t'em tuh attend as well. Oi want tuh 'ear w'at all sides 'ave tuh say.

    Varian then waves his hand signaling his kin to begin their task with haste as the time is short and every second counts.

  2. Beastforge
    DPer-pAj9LSgfjW6GSA7xKFqiDwvKSaYIVgHnVqDuD3aTJsd6pXlX5XO6xrDbzwBIIjV-9BICeT-Q57wNGrkVmIgRmZ8jG2Tz2-50uJNAnywY39nJ6pXCeZhidOuQgtSP3uvLgtJ

    Race:Dwarf
    Sub Race: Forest Dwarves
    Hair Color: Brown, amber and red.
    Eye Color: Green
    Skin: Border between fair tan, and dark skin.

    Motto
    Yoth Yanart Na Dwall (For Honour and Victory)

    Clan Color
    Blue and Gold

    Sigil
    The Beastforge sigil can be identified as a shield with beasts on the side to represent their love for hunting beasts and their fierce barbaric fighting style. The shield representing their skills in combat of defence. The weapon being surrounded by weapons represent the clans love for fighting.  The colors were chosen for their love of the blue sky and gold representing the sun that sits high in the sky.


    Features
    Beastforge have a few key features that can help different them from most dwedmar would be their hairstyle having beards with braids of silver and gold and shaved heads leaving the top for ponytails and Mohawks. If this is not enough Beastforge can always be spotted for their dark skin and athletic build and piercing emerald green eyes. Although most Beastforge have green eyes and brown hair because forest dwarves number few it isn't uncommon to see members with amber or red hair.

    Skills
    Being forest dwarves Beastforge are well accomplished in breeding, farming and lumberjack. Many members of the clan specialize in the clans common skills but that does not stop them from learning more.

    Weapons
    Beastforge are a Tribal combat based clan that lives and thrives on Honour and Combat. They enjoy the rush of the adrenaline and the excitement of clashing weapons and bodie’s dropping to the ground. Whether it be a friendly spar, a duel for honour or a fight to the death, Beastforge always fight with a smile wielding one of two weapons. Battleaxe is the main and prefered weapon of almost any Beastforge for it’s crushing strength and sharp edges for hacking and slicing away at enemies, they can also be seen using bows as a secondary weapon. Close or far away, Beastforge are deadly and strive to be second to none in terms of combat.
    _tl30kW-TDpd3kGmXmiAUKnc8CFpAXUmrSfC2KYfJt1K_Qk-Ki1QEzhCVWCOdhoWq_NtfghWOy0exJDqcr6dUDzhzJhAU4vbyvqJurGMIFjsdDWlWP-XRlb1MHH2X34aGcNOJBvkvp8vk5LEpaUVP7RZQRaA2e_rcTboiEjKC801bCG7J3djDAwDe0ayeLR2Zmm0RLUXK2rF1dFZ66BEwiGPuiT3S5O5H1r3dTV38BcwVO0bQJaOiZg3Sh0HyoRj-3j_fnHLWbTQbEQf


    Clothing
    Beastforge can be seen wearing mostly dark clothing which allows them to blend in with the thick forest and its shadows. They tend to prefer leather boots to provide protection and comfort but also allow for moving quietly and swiftly for hunting or even ambushing enemy positions.

    Interests
    Beastforge are skilled because they stick with the basics and master it, however because of their basic lifestyle and habit of being very curious, it is not unusual for a member of the Beastforge to try and learn other skills like engineering, rune smithing , and magic. Despite all this nothing beats hunting to the Beastforge. They enjoy the thrill fighting creatures and beasts to test their skills and survival.
    See the source image

    Habits
    Beastforge are all about Honour/pride and victory. Beastforge embody what it means to eat sleep and breath a warrior's life, always seeking a challenge but never tarnishing the name. Beastforge always like a good challenge and have a bad habit of requesting duels to test their skills and show superiority when in it comes to combat. Another Habit of any Beastforge is their infamous curiosity on anything that is not known to them. They see a mysterious door, a dark cavern, a locked passage or even a locked chest, no matter the location or the danger they will always try to have a look.

    Prefered settlements
    Beastforge are forest dwarves who prefer forts or structures out of stone brick and dark wooden logs building a very sturdy structure. This allows the clan to make good use of the vast forest that surrounds them near the base of mountains in which the clan uses to mine.

    Values

    Yemekar, The Maker

    Symbol: Hammer & Anvil

    Alignment: Lawful Good

    Species: Creator

    Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire

    Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stone working and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.



    Dungrimm, Guardian of The Dead

    Symbol: An Iron Mask

    Alignment: Lawful Good

    Species: Daemon

    Portfolio:
    Battle, valor, bravery, honor, defense, the dead, the moon

    The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar.

    Ogradhad, The Lore Master

    Symbol: An Open Book

    Alignment: Neutral

    Species: Aengul

    Portfolio: Scholarship, invention, discovery, knowledge, magic

    The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road.



    Loyalty

    The Beastforge are known to be loyal to the bone making them bound by their word. Beastforge will die upholding their word knowing that failing would bring dishonor to their name which in turn disrespects Dungrimm.

    Devotion

    The Beastforge works tirelessly for their kin and stop at nothing to ensure that their clan continues to grow and reach all heights of great feats. Beastforge often tend to forget time and spend countless hours dedicated to just one task.


    Bravery
    Beastforge are a fearsome bunch who never waver in the face of death but in fact embrace it as any Beastforge knows that the greatest death is on the battlefield fighting for victory.

    Respect

    Beastforge culture is true in the belief of Brotherhood and mutual respect. All actions taken and words spoken are done with the ambition to better society's perception and respect of the Clan.



    Clan Trials
    Beastforge Clan trials consist of multiple difficult tasks that are overlooked by the Borith and Kajul. The first step in the clan trial is a test of combat against the clan Az’adar (Champion) in all fields Range, Melee, hand to hand combat.

        After receiving a passing grade on at least two combat style, the Trummvar will begin the second Step of the Trial. The Second trial consists of the Trummvar fighting and killing a large bear then skinning it to make their First ever Kill Coat which they will proudly wear until they die or until they acquire a Kill Coat of much greater status.
       
    After completing their Second trial the Trummvar may proceed to the Third and final trial which requires the Trummvar to use the skills of a Kron’Odul to help them too defeat an enemy of the clan, may it be Elf, Orc, Human or simple bandits. The final trial is to slay an enemy who threatens the clan (allows for a member to be full fledged.)

    Clans Iron Code
    Do not harm or betray a fellow Beastforge

    Do not steal or wrong another Beastforge

    Do not tarnish the Honour of the Clan

    Do not forsake Dungrimm or Yemekar

    Never abandon your Kin

    Never take what you can't return two fold

    Never Surrender


    Clan Structure
    Borith
    Borith is the Clan LOrd in charge of running the Beastforge. Borith is responsible for the success and strength of the Beastforge and is the leading example of what every Beastforge should strive to be like and one day surpass. The words of the Borith is final and any who refuse will end up fighting for their life in a duel with the Borith or his chosen champion. More often than not the Borith will fight for himself to maintain his Honour. This position is handed down to the strongest but also the most respected member of the Beastforge and can only be achieved by reaching the Final four of the competitors in a tournament which allows them to be candidates to be selected as the next Borith.

    Kajul
    Kajul are considered the Elders of the clan and are responsible for assisting the chief in maintaining the success and growth of the clan. Kajul are responsible for handling any diplomatic tasks when the Borith is not present and to ensure that members of the Beastforge continue to train and better themselves especially with their tournaments that they hold on a regular basis. Kajul are made up of trusted and skilled Beastforge who have spent many years supporting the clan and have been chosen to help lead the Beastforge until their passing in the field of battle that all elder Beastforge wish for.

    Kron’Ordul
    Kron’Ordul are full fledged Beastforge who have passed the clan trial and ascend from a Trummvar which translates to Beardling. Kron’Ordul are experienced and skilled fighters and hunters who seek to master the art of combat while furthering their skills in their respected profession. Kron’Ordul always seek to prove themselves and honour Dungrimm and Yemekar to ensure their ancestors are satisfied and never disappointed.

    Trummvar
    Trummvar are beardlings of the Beastforge clan and are undergoing strict training to ensure that they are raised into a proper candidate to undergo the clan trials and ascend to the title of Kron’Ordul which grants the dwarf of being a full fledged Beastforge which is considered one of the clan's greatest achievements that any of it’s members can obtain.

    Az’adar
    Az’adar is by no means the lowest rank within the Beastforge clan but in fact represents the strongest member of the clan that has won in the Beastforges regular tournament granting them champion until the next tournament. Any member who manages to collect the champion title multiple times would be considered a legend amongst the Beastforge. Az’adar is not only an award to the strongest fighter but is now the clan chief’s bodyguard and designated fighter in kingdom wide tournaments to officially represent the clan.


    Kro’Dharok Tournament
    The Kro’Dharok or Ironbeast Tournament is a tournament held every other Stone month to test the strength of all Beastforge and to appoint a new Az’adar or champion to fight for the Borith as a guard and champion who will represent the Beastforge clan in public appearances. The tournament is complex and difficult testing Beastforge in all fields of combat. Hand to hand, melee and ranged combat in form of Free for all, duo and one on one. The weapons used are iron for the Beastforge believe pain is a good teacher. Those who achieve the title Az’adar only keep the title until a new champion is chosen in the Kro’Dharok tournament.
     


    Clan Lord
    Varian Beastforge(Hawk_Empire)

    Clan Elder
     


    Kinsmen
    Vearlen Beastforge (Snakeyeees)
    Roshen Beastforge (CheddarCraft)

    Beardling
    Navrok Beastforge (DntBckDwn)
    Vulear Beastforge (ManaAddict)
    Farhden Beastforge (Tmoney71)





    Varian Beastforge son of Thorian son of Thairian son of Gloin

    Vearlen Beastforge son of Thorian son of Thairian son of Gloin

    Vulear Beastforge son of Thorian son of Thairian son of Gloin

    Fahrden Beastforge son of Feredin son of Thyrian son of Gloin


    Navrok Beastforge son of Feredin son of Thyrian son of Gloin




    BEASTFORGE APPLICATION
    Upon completing the application and careful consideration if your accepted, you will receive a message on further instructions.
    .
    OOC Info
    MC Name:
    Timezone:
    Discord:


    In-game Info
    Name:
    Age:
    Skills:
    Bloodline (Thairian or Thyrian) :


     

  3. Varian sits down at a table of his kin writing in quickness as much is to be done in the Forgelands, The other dwed take notice of Varians actions and begin circling around him, reading allowed as he rights.

    It seems once again Benjamin I write to you in response to another one of your well written letters to all kin. I write to you and all Dwarves to voice my opinion on bringing about a Council of Clan lords. Through many years the Dwarven kingdom has been reborn many times under different forms of governments all having their pros and cons being lead by their chosen leader or none at all. It has come to my belief that we must resort back to a method of old until Dwarves can once more produce leaders of high quality that can and will once more lead our kingdom into greatness. Until this time I think we must form a council containing the Clan father of every clan. The purpose will be to discuss and vote on all matter pertaining to the kingdom and the respected clans. This will allow Clan fathers to voice the opinions of their kin directly and representing the beliefs and ideals each clan holds.

    If we were to resort to such a system we as a kingdom could balance the system to where no one dwarf or party controls all the power and decisions but instead distributed amongst all clans. For this to work we would need the clan lord of every clan to hold a seat on the council as long as they contain up to 5 active kin. This will prevent the constant creation of multitude of clans of dwarves vying for power and instead help strengthen the many clans that have supported the kingdom for as long as they have whether it be Urguan or Kaz. Now that we established a council made up of a clan lord from each clan consisting of 5 dwarves or more, we can move too the next step which is the responsibilities. Every council must be balanced to ensure swift actions while still focusing on discussion, planning, and enforcing. 

    -Discuss and vote on all laws to be made, retracted or modified.
    -Discuss and vote on expansions or modifications to the Capital or Kingdom. (Forts, Watch towers, Railways, and or roads.)
    -Discuss and vote on any diplomatic efforts with other Kingdoms or scattered kin. (Military Alliance, Trade, Kingdom Alliances, and or pacts with scattered kin.)
    -Discuss and vote on the creation or disbanding of guilds or any formed groups representing the kingdom
    -Discuss and vote on all Military actions regarding War, Raids, or claims of hostility to a kingdom or guild 
    -Vote on removal of a clan Lord or clan from the council (Requires 70% of votes or majority vote in agreement. This allows the removal of inactive clans or clan lord allowing the kin of the respected Clan to select a new Clan lord to represent in Council meetings.)
    -Discuss and vote on introductions or removal of Titles or positions with in governing body (Advisor on Magic, economy etc although this is why each clan is suppose to be unique and specialize in various things allowing them to specialize and lead other clans in their study.)
    Discuss and vote on modification of power of the king or council (Meaning if the council felt the need to give the king more power or reduce the councils own power, then the introduction of stages of power can be made. (sorta like Crusader Kings)

    These are just some of the responsibilities that could be assigned or would need to be assigned and if the need for a king is a  mucst for some or simply tradition or personal feelings for a role, we could still have a King that would represent the Kingdom in other matters. For example we could use the king as a Figurehead allowing it to be a symbol in the kingdom rather than a role. To help explain go ahead and read the responsibilities in which the king could act on.

    -Represents the kingdom on all diplomatic meetings with any outside party.

    -Awarding ceremonies whether it be titles, money or land.
    -Responsible for selecting an advisor on matters of religion and magik to partake in council meetings (if king is non existent then this falls on the council, also only specialist for magic not any dwed who can read the forums or rp with someone who actually does use magik.)
    -Attends Council meetings and announces all changes or decrees to the kingdom. (Can also be responsible for any rp posts regarding the kingdom and its actions.)


    With this simple layout I think we could build a strong foundation in the governing body preventing biasness, greed, and reckless behavior by any one or small group of dwarves. I write this in hopes that many share the views as I. It is in my opinion that change like this could lead our people into a better and brighter future for we have hit dark times with the passing of many important kin. I write this in hopes that we can unite and build a kingdom in which our ancestors will be proud of and have died trying to build such a kingdom for us to one day rule in before passing it onto the dwarves to come.



    (this was something I been thinking about for a while now and felt like now was a good time to bring it up with the election of kings and current state as a community of dwarves. Also I think that each Clan lord should allow a Clan elder to partake in the council to watch and listen. This will help on molding future leaders of the kingdom and clan which in turn will also allow the Elders to help their Clan lords to rule their clans properly. Please avoid any trolling, hate biasness. if your not a dwarf then you did not receive this and are unable to respond)



     

  4. *Varian is seen throwing his axes in his fort wildly after being denied to vote due to false election and lack of info.

     

    Fawk teh elections and teh monarchy. Oi say we leave the kingdoms tuh teh clan lords to run as a council. Let the voices of all clans beh 'eard.

     

    *Varian starts to get restrained by his kin to calm him down in his rage.

     

    ((Nice post though dreek!))

  5. 3 minutes ago, Awesomemonkey778 said:

    I provided a announcement Discord telling when the voting ended, well before the time of closure

    You cant use discord as your sole use to go about running a vote for king when not all dwarves are in a third party system for a Minecraft server. Discord are optional and not mandatory, so using it to decide and announce rp based information is unfair and neglects the many who do not belong to such a discord. All kingdom ran choices, news and announcements must be done in a kingdom or races designated rp forum.

  6. You need to change your post and say as of this moment that Your closing the voting session. By saying it was closed off on the time of your post is cutting out votes. You did not give any detailed information on the duration of the process and its ending time. By doing this your going to be causing possible issues and even give the rise to accusations of cheating. 

    All in all if your don't modify your post, your more than likely gonna get a ton of complaints.

     

  7. Varian opens a letter handed to him by one of the guards and begins reading upon opening it. After finishing, Varian begins to write a reply.

     

    " To the knowlegable Gold and I appreciate the wisdom and advice of someone with a large knowledge on the past of the dwedmar. I know a good deal of urguan and the frostbeards dating back too anthos through multiple friends although my knowledge is not as deep as yours. Regarding the statement in which seems contradicting, what I meant by the statement was that all the clan lords should form and partake including our clan but will not be done unless initiative by other clans become apparent. If none do then our stance will remain neutral. I look forward to our next discussian."

     

    Signed by Varian Beastforge.

     

    ((Ignore poor editing, at work....))

  8. Varian sits in his fort in silence, thinking of what is to come of the kingdom he just joined but has now isolated himself from. He stairs at the high ceiling that fades into blackness thinking about the stories of old and the accomplishments of Urguan and the accomplishments and faults of the new kingdom Kaz Ulrah. Stroking his beard with a face full of discussed he knew nothing would change as long as the dwarves lose to their greed, clinging to power, false words, and the idea of running dwarves in the "Right Way". As the rage builds inside, the anger begins to show as he grips onto his chair with iron grips causing the wooden armrest to crack causing him to loosen his grip before looking around the room at his kin who feast in the halls where they all gather. As he looks around he sees a few of his trusted kin and few trusted allies gathered around at a table discussing matters of the future of the dwarves. Varian much intrigued listens in to what they were saying and to his astonishment were words of wisdom and truth that many say but few act on. Surprised by the words of these dwed he leaves the hall and ascends to the top of his fort and sits behind a desk writing up a letter to all clan lords of Atlas.


    Clan Lords of Atlas

    I am Varian Beastforge, Clan father of the Beastforge and a mere forest dwarf who spends his time in his fort, fighting, drinking and farming as the days go by and the moon lights the night sky. I see little change over the time I have spent with the dwed of these lands and little shows me the strength and Honor of the dwarves and what it should be. Many of our kind get killed and tortured by bandits, orcs, humans and creatures of the night. Little has changed from the stories iv been told about Urguan and the Frostbeards rebellion before turning into Kaz. One thing is for sure though and that the problem is not always outside the city walls but with in. Seems like Trust, and friendship gets one places further than hard work, innovation, bravery, loyalty, and dedication. With the death of the King under the Mountain and the splitting of our kin, I can say with great disappointment that Dwarves are not a race or kingdom to be praised or respected in it's current state nor will it be for many Generations to come. I have seen much activity as many strive to climb the ladder of power, mustering together all allies to back their claims for a throne but little do I see any dwed attempting to reunite dwarves from all over and not those they deem as an ally. To many dwed see one another as an enemy for the side they chose to fight on. I condemn all kin-slayers to suffer and all traitors and worshipers of dark arts to suffer leaving the only option for atonement is to rally and unite all dwed across Atlas. The only progress that can be made is if we all unite as one and once more reform the kingdom into a place for all dwed to work together once more and pursue a brighter future. I ask all Clan lords from Old Urguan and Kaz to reach out and designate a meeting to reach an agreement that will allow all to work together. 

    Once more I ask for all Clan lords to gather for a meeting agreed by the lords to discuss a unification and creation of a new Kingdom, one that will rid the hate for one another and unite against the enemies that surround us from all sides. Until this is achieved and the cycle of ignorance ends the Beastforge will remain in Isolation to avoid any and all future Dwarven conflict.

    Signed by Varian Beastforge


    ((no ooc crap or trolling plz. I did this purely to show varians current stance and to get a idea of the type of players dwarves now have))

  9. Ace would read the paper regarding the Independence before tearing it into pieces and then tossing it into the fire. He would then stand from his chair and walk the streets of the kingdom he sworn loyalty to thinking about his future and the future of man and their greed.

    The attempts of man to acquire power astonishes me as greedy men will do anything to stand above others. It would be men like this that further divide others before seeing a proper solution. I should be sure to follow in my ancestors footsteps and be sure to stay loyal to my word even when facing death. 

  10. 7 hours ago, necocraft said:

    In Game Info

    RP Name: Balinor Blackaxe
    Age: 65
    Race: Mountain Dwarf
    Professions: Blacksmith  and Leatherworker
    Experience (as a soldier or religious follower): Man At Arms in Guard Of Keintania

    Out of Game Info
    MC Name: necocraft
    Time Zone: GMT + 1

    Discord (For communication and rallying): Necocraft#5770

     


    Accepted, Welcome too the Order. Make your way to the Order Hall in Jornheim and await further orders.

  11. As someone who can say they have been around for a long time, I think it's safe to say "yes" to adding words to the dwarven language. No I do not think we need to be making a new language.  I think everyone should remember that we are suppose to build off what was already created for us to expand on. I think trying to create all these side info is nothing more than making it complex and annoying to some. We are a dwarven race, a race that chooses to be amongst it's own. Isn't that a good enough reason to speak one language as is. Even during petty rivalries, civil wars etc I don't see dialects being really needed... I think everyone should just except what we have and move one. Sure we can add and expand which is fine but I don't think a new language is even needed. Dialects maybe but only if there has been a long split amongst dwarves that caused a change in dialect and such or at least the region that they live in. If really needed though you could just modify your characters dialect.

    All I can say is I think as a race we need to focus on things more in game like our gods???? Everyone is always saying "The gods this" "The Gods that" but when it comes down to it no one even worships, prays or tries to do anything related to the religion. I think the poor use of our own creations religion and its ethics as a race is horrible right now. What happened to making our religion a part of who we are? What happened to having ethics toward half breeds, outsiders and even fowl or corrupt beings. Dwarves were not always so open to half breed dwarves running about acting as if they were pure. How about actually progressing and using our races unique traits for rp such as golemancy and Runesmithing. Yes we accept it in game and talk about it but only literally (select few know). How about guilds dedicated to focusing on our advancements. I think more language would be nice but I think there is more issues that should be addressed and worked on before messing with the language.



    All in all, no new language. Dialects are fine but don't expect a lot of people to use it. I think dialects would be fine per character. This is just my opinion though so hope no one is butt hurt.

     

  12. 24 minutes ago, NurpleDurp said:

    RP Name: Gundrik
    Age: 35
    Race: Mountain Dwarf
    Professions: None yet 75 k xp to assign down for anything
    Experience (as a soldier or religious follower): None but is strict and loyal in his beliefs and is good at following orders.

    Out of Game Info
    MC Name: LeWarmonger
    Time Zone: EST

    Discord (For communication and rallying): Already in dwarf discord pm if need anything

     

     

     Welcome to the Order. Report to the Order Hall for further Instructions.

  13. On ‎10‎/‎18‎/‎2017 at 12:21 AM, Tharggus said:

    Do you swear loyalty to the Irongut Clan?: Tha Kav 

    Do you swear loyalty?

     

    abcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabc

    Tha Kav means I do, but yes I do

  14. On ‎10‎/‎25‎/‎2017 at 12:45 AM, Aeldrin said:

    Thorrak Ireheart spits. "Dungrimm belongs t' t'e Ire'eart Clan, and t'e Ire'eart Clan is nae wif Kaz'Ulrah."

     

     

    On ‎10‎/‎24‎/‎2017 at 6:30 PM, Brazilianski said:

    "YE'VE NAE ROIGH' TAE USE DUNGRIMM'S NAEM, YA FOCKWITS. YE DEFECTED YE 'OME, YE KINGDOM AN' YE KING! T'E BRATHMORDAKIN SPI' IN YE! T'EY DISGRACE YE!" says an angry Bogmir

     


    Vulkin Laughs thinking about the angry Dwed especially since the Irehearts let the Great Order fall into shambles and that they forget that clan does not determine who runs or belongs to the Order. "Oi bet 'alf the bastards dun know w'at tuh do wit' teh Folk. Oi bet t'ey just let it beh lost tuh the ages of time wit'out accomplis'ing aneht'ing."

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