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Vulkin Frostbeard

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Posts posted by Vulkin Frostbeard

  1. On ‎10‎/‎25‎/‎2017 at 4:07 AM, Kevinblabla7 said:

        
    In Game Info

    RP Name: Torvin Blackaxe
    Age: 250 or something
    Race: Mountain dwarf
    Professions: leatherworker.
    Experience (as a soldier or religious follower): Previous Grand Marshal of Kazulrah, former Grand Marshal of Urguan, Prophet of Dungrimm.

    Out of Game Info
    MC Name: Kevinblabla7
    Time Zone: GMT+1

    Discord (For communication and rallying): im in discord

     

     

    Accepted, welcome to the order. Report to the Order Hall for duty.

  2. 19 hours ago, Reeper40 said:

    Enlisting

     

    An applicant must apply using the following format:

       
    In Game Info

    RP Name:Grungot
    Age:378
    Race:dwarf
    Professions:veteran blacksmith adept miner adept breeder profiecient tinker
    Experience (as a soldier or religious follower):longbeard(if I remember correctly) in the urguan legion

    Out of Game Info
    MC Name:Grungot
    Time Zone:AEST

    Discord (For communication and rallying):Reeper450

     

     

     

    On ‎10‎/‎25‎/‎2017 at 2:58 PM, wrenik said:

     

        
    In Game Info

    RP Name: Edel Blackaxe (Silvervein)
    Age: 47
    Race: Mounten dwarf
    Professions: Stonemason, Woodworker, Enchanter.
    Experience (as a soldier or religious follower): Edel has been a Bear guard and guarded the keep of Jornheim, as a young lad he spent many years on top of the walls guarding, as well as out on patrol, dealing whit many people entering and many missions by his clan. after long he was promoted to warden witch back in those times had more of a civil focused warrior roll, and he dealt whit much of the clan's soldiers in command when others weren't around to do so.

    After he took over and reformed the Stonemace clan to the Silvervein clan, using his skill in combat and wit off the battlefield. leading a clan left him whit much experience both as a warrior and as a leader. he fought Frerir Irongrinder and won in the now famous duel that started the Kaz'ulrah Urguan war. apart from these notable events, Edel has much experience following leading as well as working in a team and on his own. and is more or less the perfect soldier.

     

    Edel also follows the Bramodakin sense he was a child and has been actively practicing his believes.

    Out of Game Info
    MC Name: Wrenik
    Time Zone: +1

    Discord (For communication and rallying):alfredasl#0933

     

    Welcome to the Order lads, Report to the Order Hall and report for duty.

  3. 3 hours ago, Zezimus said:

    In Game Info

    RP Name: Wulfgar Blackaxe
    Age: 248
    Race: Mountain Dwarf
    Professions: Breeding
    Experience (as a soldier or religious follower): Former Legionnaire and Prophet of Anbella in the Kirkja Dverga 

    Out of Game Info
    MC Name: Zezimus
    Time Zone: GMT

    Discord (For communication and rallying): Zezimus#7214

     

     

    4 hours ago, Awesomemonkey778 said:

    Enlisting

     

    An applicant must apply using the following format:

       
    In Game Info

    RP Name:Garrond Frostbeard
    Age: 256 years old
    Race: Mountain Dwarf
    Professions: Masterful Lumberjack, Legendary Woodworker
    Experience (as a soldier or religious follower): First lieutenant in the Old Urguan Legion, Elder of War for the Frostbeards, Founder of the Frost Guard

    Out of Game Info
    MC Name: Garrond
    Time Zone: GMT +13 (NZT)

    Discord (For communication and rallying): Big Papa Frostbeard#3751

     

     

    6 hours ago, Henry_James said:

    In Game Info

    RP Name: Bjorn Frostbeard
    Age: 120
    Race: Mountain Dwarf
    Professions: Blacksmithing (Warrior obv)
    Experience (as a soldier or religious follower):
    I have no roleplay experience, but OOC im relatively good at pvp.
    Out of Game Info
    MC Name: Henry_James
    Time Zone: EST

    Discord (For communication and rallying): Henry#6173 and im already in the discord for our clan.

     

     

    6 hours ago, MrBamPow said:

    In Game Info

    RP Name: Darain Blackaxe
    Age: 571
    Race: Dwarf
    Professions: Mining, Leatherworking
    Experience (as a soldier or religious follower):

    - Former Grand Marshal/Commander of the Urguan Legion back in Asulon/Anthos

    - 2nd Grand Champion of Urguan

    Out of Game Info
    MC Name: MrBamPow
    Time Zone: EST

    Discord (For communication and rallying): dm me qt

     

    Welcome to the Order! Report to the Order Hall and seek me out to report for duty.

  4. Dungrimm’s Folk

    1a997fae9bc798278596ff1b2833ebfb.jpg

    “The day that we forsake unity for petty rivalries and greed is the day we fall. I end this book with only words that I wish for all dwarves to one day heed. Stand as one and we are capable of achieving any length of greatness. Stand alone however and we will die alone.”

     

    Paragon Valen Grandaxe, shortly before ascent to the halls of Khaz'A'Dentrumm

     

    A loud beating of drums echo throughout the land of Kaz’Ulrah along with the synchronized footsteps of a marching order clad in heavy metal armor forged from deep within the mountain. The order marches in unison, practicing their formation before halting, forming a wall of metal, sturdy as a dwarven city gate but lethal like a dragon's claw tearing down anything in its path. The holy order of Dungrimm’s Folk defend their people and all its land, ensuring the safety of all dwedmar and the kingdom it serves.


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    Dungrimm’s Folk are a band of the dwarven elite. Bound by blood, these dwedmar are tasked in serving the Brathmordakin, upholding the morals set by our ancestors and protecting the dwarven people . This clan of hardened veterans have forsaken the greed of petty politics and started life anew. Free of power grabs and fancy titles, petty rivalries and corrupt government, they provide an alternative to the scrutinised Legion.

     

    The Folk are selected for their skill in both melee and ranged combat. Training entails more than formation and subordination, and the order strives to rather cherish the individual traits and creativity that the dwedmar can muster and use as a weapon against foes. Simple tactical methods that the Legion have used in recent years - (leading to the death of many Dwed) are both impractical and outdated. Studying the “science” that warfare is, in its essence is training and rewarding to a warrior.

     

    The Folk do not believe in the boundaries of clans. Together, we are all brothers, regardless of clan and subrace. This being said, it is equally accepted to stay fully affiliated to one's respective clan and fully appreciated to respect one’s heritage.


     

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    History

     

    As a relatively new order, Dungrimm’s Folk’s path is yet to be taken, its story still to be written. This isn’t to say that the order is not experienced, quite the contrary. The Folk consist largely of former Longbeards, Ironbreakers and Officers of the Legion, facing countless a enemy on the field during their time, and wholey proving their worth as esteemed an honorable folk of the dwarven people.

     

    The difference between the Legion and the Folk is that the Folk answer to the needs of the dwarven people rather than the establishment of Urguanian society. It isn’t about standing in line and following orders, tidying your cot or cleaning your tabard; it is about standing united for the greater good, which in many cases is the same interest as the kingdom.

     

    Initially the concept of Dungrimm’s Folk was pitched by the late Grand King Vorstag Ireheart, who passed proprietary rights of the Folk to his sons upon his untimely death, who then passed leadership to his youngest son, Vorstag II, a dwarf who bore many similarities to his father.

    Many years since then through constant changes among the dwedmar and its dominion, there has been a long gap of written history since the founding of Dungrimm’s Folk and it has fallen into nothing more that a passing memory within the kingdom. With the the dwarven realms more divided than ever, however, two dwedmar have risen among their people to restore this once great order and to teach the ways of their ancestors to these young dwedmar who are unaware of what a true dwed is supposed to be. Like the order lost in time, remains the true core and foundation of all dwedmar that has been forgotten amongst the battling of kings and clans vying for power. Vulkin, a hardened war veteran and elder of the Frostbeard clan has returned to a war torn civil conflict among the dwarven people. Disgusted by this state of affairs, he has asked his longtime friend Wulfgar Blackaxe, former Grand King of Urguan and father of the Folk’s original founder for help. These two hardened veterans seek to restore the unity and glory amongst all dwedmar and bring back the morals and ethics of the once proud race. With some minor changes, the order’s future remains bright and promises many great accomplishments ready to be recorded for future generations to strive for.

       

       

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    Faith

    All Folk are unconditional supporters of the Brathmordakin. They are all required to show sacrifice for their patron god along with monthly pilgrimage and weekly prayer. Doubt of faith results in immediate discharge until belief is fully restored. Faith is the means of teaching all dwarves the correct morals and ideals that all dwedmar should swear by.

     

    Duty

    All members of the order are required to fulfill all duties given to them by the Velerak. The Velerak is hand picked by the High King, given full responsibility over the military, in order to protect the Kingdom of Kaz’Ulrah and everything within its lands. All members of Dungrimm’s Folk are bound to his command. Dungrimm’s Folk is currently the only military force within the Kingdom of Kaz’Ulrah, as dwarves are strongest when united. They can be asked for assistance if the task or assignment is in the best interests of the kingdom or its allies.


    Purpose

    Simply, the folk strive to entertain an era of prosperity and safety within the dwedmar, protecting dwedmar and the rights of all dwarves and purging the corruption that lurks in all corners of society. The folk believe in the dwedmar living up to their full potential, and thus being a Folk of Dungrimm is a way of life, a mindstate, it’s achieving the greatest feats that are physically possible. Capability is inside every Dwarf, the trick is unlocking it and harnessing it. The Folk believe strongly in the purging of dark or unholy creatures,  and thus it is common for the Folk to sally out on a “Great Hunt”, if this creature is a threat to Kaz’Ulrah or her allies.

     


    ~-~-~Members of the Order are expected to fulfill the Listed duties below~-~-~

     

    -To fight for the Order in times of war or unrest.

       

    -To serve and defend any land or structure under threat in dwarven lands or those in allied territory.

     

    -To act as guards at any assigned locations in dwarven lands.

     

    -To complete any construction and meet quotas assigned based on professions.

     

    -To follow the commands of the Velerak and Kronok

    -To attend all training sessions (unless a valid excuse is given) held by the Velerak and his Kronok.

    -To patrol assigned locations within dwarven lands.

    -To protect and assist any citizens of the kingdom or its visitors.

     

       

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    Military Ranks

           

    Velerak   

    The Velerak is the leader of Dungrimms Folk. His loyalty and devotion lies with the order and the citizens of the Kingdom of Kaz’Ulrah. The Velerak, having served the kingdom and obtained  years of experience in battle is hand picked by the High King himself to run the nation's military. The Velerak not only commands the kingdom's military, but is also tasked with the protection of the kingdom and everything in it, including its people. Everything the Velerak says is absolute and expected to be followed through and upheld at all costs.

         

    Kronok   

    The Kronok is an experienced and accomplished member of the order, chosen by the Velerak to help administrate the Folk and is in charge during the absence of the Velerak as well as passing on any tasks or missions to the officers and members of the order. The Kronok is expected to ensure all members are meeting their quotas and fulfilling any assignments given. The Kronok will also be responsible for ensuring all members of the order are trained, so that strength and efficiency is second to none at all times. Ensuring all members receive their equipment will also be the task of the Kronok as well as ensuring all equipment is repaired regularly by assigning the order’s blacksmiths to maintain the armory.

       

    Baladan   

    The rank of Baladan is achieved by following all orders and fulfilling all duties to the fullest when asked or assigned. Baladans are tasked with leading the order’s members on missions that are deemed of great importance. This rank is also responsible for ensuring members are performing their tasks correctly and following all procedures within the kingdom.

       

    Parathak

    The rank of Parathak is the highest rank achievable that is not of officer status. These are skilled fighters who have proven themselves in the field of battle. They are well trained and ensure other members of the order are doing their part. These members are future leaders of the order with a commitment second to none. Like the title suggests, bravery is what defines these dwarves.

       

    Derkon

    The Derkons are the backbone of the order. These are the members that time and time again, prove what it means to be a member of the order and a true dwed that serves the Brathmordakin. These are experienced members of the order who actively complete any tasks available and meet all quotas assigned to their unit.

       

    Kladian

    The Kladians have proven loyalty and commitment to the order and its kingdom as well as fulfilling successful missions as a Kelgoth overlooked by a Derkon. Kladian is a rank where members will be tested in all areas to be shaped into a proper Folk of Dungrimm.

       

    Kelgoth   

    A Kelgoth is a recruit which is the lowest rank in the order. This rank is obtained after joining the order and swearing an oath to the Velerak. Kelgoth is a member in training that is slowly learning the ropes.

       

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    Medals & Honors

     

    Medal of Dungrimm

    Awarded for showing gallantry in battle

     

    Medal of Dwedmar

    Awarded for showing brotherhood in all fields

     

    Medal of Victory

    Awarded for leading consecutive victories.

     

    Recognition of Loyalty

    Awarded for staying with the Folk for a stone month

     

    Recognition of Faith

    Awarded for showing dedication to your patron god

     

    Recognition of Bravery

    Awarded for finishing ten demonic beasts

     

     

    Wages

     

    Kelgoth: 50 Minas

    Kladian: 100 Minas

    Parathak: 150 Minas

    Derkon: 200 Minas

    Baladan: 250 Minas

    Kronok: 350 Minas

                  Velerak: 400 Minas    

                           

    Pay is subject to change based on kingdom’s economy, as well as personal commitment to the order. Pay raises will always be obtainable if promotions are unavailable to award members of the order for their actions and loyalty.

               

     

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    Punishments

     

    -Those caught stealing, killing, or kidnapping without explicit command to do so or that is not deemed in fulfilment of the duty of protecting the kingdom and everything within it will result in loss of rank, titles or possibly banishment from the the order or kingdom. If the High King wishes it, then execution is also a potential punishment.

     

    -Those caught intentionally feeding information to our enemies or caught spreading enemy propaganda will be stripped of all titles, ranks and banished from the kingdom or possibly executed.

     

    -Those caught dealing in illegal activity such as trafficking, scamming or betraying of any fellow dwedmar or those who reside in the kingdom, will result in being stripped of all rank, titles and banished from the kingdom with the possibility of execution.

     

    -Those found breaking any crimes within the kingdom will result in jail time in a sky cell until the verdict is given.

     

    -Those found acting stark amongst the ranks of the order or citizens of the kingdom will result in time in a sky cell until signs of improvement are made. If none appear, then there is a possibility of execution.



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    I wish to welcome any and all dwedmar who share the common goal of protecting and creating a holy and upstanding kingdom of dwarves, to enlist in Dungrimm’s Folk immediately, and be tasked with protecting the kingdom from all foes and ridding it of those with ill intentions. I can guarantee all members who join the order will be given pay regularly that can be increased with promotions or the completion of missions or tasks. Simply meeting the quota can offer a raise in which will ensure a comfy life favoring those who wish to support the kingdom and its citizens over long years of commitment and loyalty. Learn what it means to fight with honor and pride as a trained and respected soldier in the order. You will learn the true religious ways of the Brathmordakin and what it could mean for you in the afterlife.

    Signed,
    Velerak Vulkin Frostbeard

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    Enlisting

     

    An applicant must apply using the following format:

       
    In Game Info

    RP Name:
    Age:
    Race:
    Professions:
    Experience (as a soldier or religious follower):

    Out of Game Info
    MC Name:
    Time Zone:

    Discord (For communication and rallying):

     

  5.  

    MC Name: Hawk_Empire 

    What is your name? Vhen

     

    Where do you live? With Dwain

     

    What are your primary skills? Enchanter

     

    Short biography (5+ sentences): A young dwarf trained in combat and diplomacy under his father Dwain Irongut. Vhen is a young and passionate dwarf always looking to further his skills in Combat and enchanting along with the desire to learn Magic like the Great late dwarf Hiebe. Vhen has a bad habit of treading where most should not no matter the consequences. With hopes to surpass his predecessors Vhen will always try to be in the center of it all no matter what is to come.

     

    How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Son of Dwain Irongut.

     

    Do you swear loyalty to the Irongut Clan?: Tha Kav

     

    OOC

     

    Do you agree to follow all the rules of the Irongut Clan? Yes I agree to follow all rules of the Irongut Clan.

     

    Skype name? (optional, you can also send it through PM if required) World_Savior

  6. *Vulkin clears his throat before giving some kind words to his fellow dwed and the future of the Doomforge and all its kin*

    "Oi am 'appeh tuh lend eh 'and tuh all teh clans t'at wish teh improve teh life of all teh dwed even if it means splitting which will one day reunite teh dwed once more as eh united race and it's chosen leader. Weh all 'ave tuh make difficult choicehs and ti's is no different. May ye lead ye kin intuh an era of prosperiteh and 'appiness under our unified kingdom. Oi look forward tuh teh day all dwed can once more spill no blood amongst one anotha. May ye mission for teh doomforge 'elp us forge t'is future weh all so desire."

  7. *Vulkin wkes up from his nap and begins to prepare for his journey to other kingdoms in hope to make new friends. As Vulkin finishes gathering his items for his journey, he opens the door and locks it after shutting it behind him. As he makes his way to the City gates down below he notices various flyers around the city and rips one off the wall to read it. After reading the flyer Vulkin begins to smile while tucking the Flyer in his pocket and begins talking aloud to himself as usual while leaving the city.*

    "Oi can't wait for teh feast and tuh see all teh maneh faces w'o wish tuh visit teh citeh and enjoy teh feast as well. T'is is 'ow ye bring togetha othas even wit' all teh fightin goin on. Oi look forward teh makin new friends and learnin maneh stories and new t'ings goin on around teh maneh kingdoms. Maybeh Oi will get tuh meet teh leaders of all teh great Kingdoms."

    *Vulkin much more excited than before sprints off to spread the word and hopefully to make new friends.*

  8.  

    (( RP Format ))

    Yer name: Clan Elder Vulkin Frostbeard

    What are yer professions: Blacksmith, Stonemason, Miner

    Race: Mountain Dwarf

    In which cohort do you wish to be placed in: Elite Task Force

     

    (( OOC Format ))

    MC Name: Hawk_Empire

    Discord: Crimson Ace#1227

    Skype: NA

    *Vulkin Attatches a small note to his Application and it Reads...*


    "OI 'ave served in maneh battles in meh liofe, Oi 'ave seen maneh allies, Close famleh and friends die. If yeh place meh at eh low rank Oi will cut of ye beards so quick ye think ye saw Hiebe chargin at ye."

  9. Vulkin considers attending before laughing and begins talking to himself aloud at the cloud temple.

     

    "Oi should not botha showing up tuh eh coronation filled wit disrespectful, powa hungry dwed t'at rather kill  ova talking. T'is seems like not'in but eh effort tuh try and secure somet'ing t'ey 'ave no rioght tuh and tuh kiss teh clean and dirteh butts of the respectful beings of teh world." 

     

    Vulkin chuckles and heads for his cozy home looking to take a little rest before exploring kingdoms and hoping to make new friends amongst all races.

  10. Vulkin injured, hungry and tired from no sleep is slowly walking down a rugged path before noticing a sign reading "Cloud Temple". As Vulkin sighs a sound of relief he slowly stumbles for a second almost losing balance from exhaustion and hunger. After Regaining his balance he continues to walk the path leading to the Cloud temple. Upon his arrival at the Temple he notices a monk going about his business and helping other travelers when the monk noticed the rugged dwarf Vulkin, leading him to making eye contact with each other. The monk motions for Vulkin to approach which he does with a bit of a wobble from his recent injuries. Vulkin finally reaching the monk informs him of his journey and his goal to return to his clan to find what he has missed in his absence and what has become of his Kin. The monk aides Vulkin with his wounds, offers food and fresh water along with fresh clothing that were not torn to shreds unlike Vulkins Current attire. Vulkin gives thanks to the monk for treating him but asks the monk for one last thing. The monk nods in response to vulkin asking for one last assistance. Vulkin then informs the monk he wishes to obtain paper and quill with some ink to write a letter to his Kin and how to get it to them. The monk informs Vulkin of a location that the Frostbeards were known to have been located. After Vulkin obtains the much needed information along with the things he needed for his letter, he makes his way over to a stone ledge and places the paper down atop of the stone and begins writing to his kin.


    "To my Kin, I write to you letting you know I'm alive and still kicking. I wish to inform you I have returned to these lands after a journey that tested me beyond my expectations. I currently write to you from the Cloud temple where a monk was kind enough to attend my injuries and help me locate you. I have obtained directions that will lead me to you where I hope we can catch up on what I missed and what happened during my absence. By the time you read this letter I should have already made my way to you after a cozy nap for the first time in 3 days. I look forward to what I'm sure will be a good Reunion with my Kin."

    Sincerely, 
    Clan Elder Vulkin Frostbeard



    Vulkin finishes the letter, then rolls it up and makes his way over to the monk handing it to him asking him to send it to the Frostbeards. Vulkin then turns around and walks down a path to a patch of grass where he lays down and falls asleep before his final trip to see his kin.

  11. MC Name: Algoda

    Rp Name: Algoda Frostbeard

    Age: 20

    Me relation tu teh clan? Well Rhewen an' me worked ou' tha' me mum was a Frostbeard so since me ol' dads clan, teh Goldhands, are all bu' extinct, ah joined me mums clan!

    Aye, ah swear tu follow all teh rules ov teh clan!

    Why ah wish teh join? Fer teh same reason tha' ah jus' stated ye know, ah want teh be wiff me brethren!

    Accepted, welcome tuh teh clan lad Oi look forward tuh working and fighting along side ye.

  12. *Vulkin Begins to write down the changes that has been made before proceeding to the Frostbeard Clan hall to study and understand the new form of government*

    "This will beh interesting tuh see how it all plays out. Oi think tis will beh a big change for maneh. Oi just wonder if it will bring back maneh of teh dwarves that left or cause more Dwarves tuh leave. Seems like it will beh very buseh around here for a while."

  13. *Vulkin Looks at Skippy and begins scratching his beard watching him as he shouts and stomps around. As Vulkin starts to try and take a drink of his ale he hears skippy fart causing him to spit out his ale and begins to cough really hard while trying not to laugh real hard before finally being able to speak*

    "Teh hell ye trying tuh do lad, kill meh? Ye totally caught meh off guard there. Oi will say though ye are eh funny bastard as usual. Welcome back!" *Says Vulkin as he wipes his beard off from the ale he spit out while trying to not laugh anymore*



  14. dwarven_emblem_by_Omuk.jpg
    FrostBeards

    Colors: Dark Blue, Light Blue
    Worshipped God: Wyrvun



    fantasy%20art%20dwarfs%20warriors%201280
    The Frostbeards are an ancient dwedmar clan. They are the most barbaric of the Mountain dwarves. They have had a heavy hand in Urguan kingdom's military for many years and have been regarded for their strength and large numbers. They are generally seen as uncultured drinkers and fighters. However their pride for their clan and kingdom has them respected among the dwedmar including their skills in obtaining the greatest wealth any clan comes to see.


    Clan Features
    dwarfs_by_athena_chan-d671bxp.jpg
    Frostbeards have typically Black or Brown  hair and piercing blue eyes.Many Frostbeards wear pelts or other barbaric styled clothes to uphold its traditions and ancient living to prevent their Clan from changing into a Clan they are not. Frostbeards are proud of their way of life and history. It has forged them into the fierce and powerful clan that they have been for many years. Frostbeards tend to act rather barbaric, but can be very friendly and typically they laugh 100% of the time which allows others to look past their Fierce barbaric appearance and see what loyal and amazing allies the Frostbeards can be. They love drinking and fighting and anything involving labor which is why many take the jobs of Hunting, Lumberjacking ,Mining, Stonemason, and Blacksmithing Enchanting such as Runes.

     

    Clan Culture
    cab1965668cc123a830e9d32c4208fdd.jpg
    Frostbeards wear pelts. This is due to an ancient coming of age right every beardling goes through to become a good Dwed. The young beardling will travel to a forest armed with only a small axe. They will then hunt and kill a large and Fierce bear to test their Strength. This is an act of valor and courage, and typically the beardling will skin and wear the pelt of his slain bear for the rest of his days. The Clan Father and Clan Elders then examine the pelt of the beardling. If they like it, they hold a great feast in honor of the beardling and he becomes a man. Some Frostbeards choose not to wear their pelt, but most do. Many beardlings come home with large scars, which show even more valor and courage in the eyes of the Elders. 
     

    The final step of the Ceremony is lighting a grand bonfire. The Clan father would walk to the beardling and place his hands on the beardling's shoulders. "BARUK KHAZAD!" is what the Clan Father exclaims and then the beardling would say "KHAZAD AI-MENU!" This coming of age right helps teach the young beardlings how to survive in a life or death situation which is an important step to creating a strong frostbeard. This is an important step in their life to turn them into a battle hardened warrior that all Frostbeards are. Frostbeards are taught to kill anything that threatens the Kingdom and its clan which is why the frostbeards are a dangerous force to reckon with. No matter who or what they fight, they will fight to the death and will always fight alongside their kin.


    viking-funeral.jpg
    Another Tradition the Forstbeards do without change is burning their dead. The Frostbeards believe the body is merely a container for the soul and that the Soul can not leave the body until it is destroyed. Therefore the Frostbeards burn their dead on a giant Pyre to ensure the soul is released. Another reason for this is to ensure that dark forces do not bring their dead kin back from the dead to do evil bidding of those who wish to see the worlds destruction. When they burn the body in an ancient tradition and ceremony they will return to their Clan hall to Drink and sing songs of there dead kin to remember their times and the great things their kin accomplished in their life.


    Ancient History

    armored_dwarf_by_thebastardson-d658m89.j

    Aegis

    The Frostbeards were a group of Dwarves who lived buried deep within the mountains of Aegis, they were not very well known nor did they want to be, they admired their culture and traditions and how they lived.. but soon a group of travellers came into their village seeking refuge and shelter from the unforgiving snowstorm, the Frostbeards generously opened their doors and sheltered the cold and hungry travellers, but those travellers were soon to cause a lot of havoc… the travellers thanked them for their generosity and asked if they could purchase a house in the village for their goods that they were selling, the Frostbeards gave them the houses without hesitation, but they were not to know their intentions about the future of the Frostbeards.

     

    After the newly settled travellers stayed inside of Jornheim within their homes, the town slowly grew more and more hostile towards each other.. the people begin to fight over prices of food and minerals, they began arguing with each other and picking sides.. soon without the knowledge of the Jarl the town was to become divided into two sides, one being the Domnu's and one being the Dechtire's, both sides were evenly matched and had around the same number of supporters but what did they support was the question that no one asked, the travellers had corrupted the minds of the innocent civilians of the town of Jornheim causing a civil war to take place inside the mighty walls of the Jornheim town.. it was to be a massacre that was never forgotten.

     

    The Jarl grew anxiously worried of the actions of his people towards each other, he drew his attention towards his mercenaries who were to go and restore order within the town and bring all this chaos to a halt, but the mercenaries misinterpreted the orders of the Jarl and instead caused more havoc by threatening the civilians and warning them about their actions telling them the severe consequences, this stirred up the tension even more as now the Jarl was being targeted as well by his own people. The travellers watched as the town grew more and more angry with each other and then the travellers slowly slipped away as if they were never their, the town was then brought to the centre by the Jarl where they were to negotiate on terms the Jarl did not approve of..

     

    The Domnu's wanted to be separated from the Dechtire's and wanted a wall between the town separating it in half, the Dechtire's however wanted to take a more aggressive approach towards the situation and said they wanted to burn down all the Dechtire houses, but then the Jarl shouted at the top of his lungs " Silence " as the town quickly comprehended and grew quiet. The Jarl then asked the people " Why, Why dae ye want tae fite each otherr! why! " no one had an answer to that as the crowd slowly started mumbling and talking between each other, but before they could stop a arrow was fired from the watch tower hitting the Jarl in the heart, as he fell down from the tower in the town centre landing in the middle of his people, his blood pouring down from the back of his head rushing down the street towards the sewers, the people watched in horror as a loud voice shouted " The Domnu's did it! " causing the Domnu's to take out their sword's and stand defensively as the Dechtire's gathered around them shouting " Death! ", " Aye death tae tha wee bastardsh! ".. the voices echoed as a dark figure stood on the watch tower over-seeing all this with a slight grin on his face, a civil war had started.

     

    The Domnu's quickly charged to their side of the town where they had stayed and armed themselves in a defensive manner, and the Dechtire's did the same but they were rushing towards the Domnu's charging at them with everything they had, blood everywhere the Jarl's body was hidden within the tower of dead Domnu's and Dechtire's * The sun slowly begins to rise * as their is no one left inside the town, the stone had turned from grey.. to red their were nearly 3 people left alive from the bloodshed, but bhave much longer… the town was now empty.

     

    Asulon

    In the lands of Asulon, the Frostbeards plunged to their lowest point in terms of honor and strength, and later on their highest point in honor, strength, and power. Right after the arrival to the sanctuary of Asulon, many of the Frostbeards split apart. Karl Frostbeard, the clan father at the time, did everything in his power to reunite the scattered Frostbeards but to no avail, soon after Karl the Orcbane vanished, not a single Dwarf knowing what became of him. Years later several Frostbeards banded together and returned to Karik, reuniting under the clan name under the leadership of Clan Father Liam Frostbeard. This was truly a new era for the Frostbeard, for the better and for the worse.

     

    Many years had passed by and the Frostbeards, who had ended up taking up residence in Alras, decided to mend the tensions between the clan and the Dwarven Nation, returning to their original roots. The Frostbeards did not return to the Nation empty handed, they returned with an entire Kingdom in their grasp and granted ownership of it towards the Nation of Karik. During this time the Frostbeards had created a marriage bond with the Goldhands, living under their wing in the times in which they struggled. It was around this time when Goruk ‘ The Great ‘ Frostbeard, son of Karl the Orcbane Frostbeard, had returned to the remaining Frostbeard, taking them and leading them to glory. He had led them in many battles, returning the Frostbeards to their former glory in terms of power and strength. It was around this time where the Frostbeards took a plot of land in the Nation of Karik, creating a stronghold that will be told in tavern tales for many years to come. The Frostbeards had the mina, the power, and the strength to stop living under the Goldhands wing, so they did exactly that and took up their rightful birth name once more, living under their own traditions and teachings.

     

    Years later, after the three holds had mended under one Kings rule once more, the Frostbeards had risen to take up council positions within the Kingdom and restore the glory of the Dwarves. Chief Goruk the Great had become Lord Marshal of the Dwarves, and Gorum Frostbeard had become the High Ambassador of the Dwarves. Goruk was known as the Dwarf who restored the Legion from the shards it was left in by the previous Lord Marshal, Grimloth Irongut. The Legion was restored to its former glory entirely, leading the Dwarves into a new era of power, wealth, and ever expanding land conquered by the power of the Legion, all under the leadership of Goruk. As time passed by, tensions began to rise between Lord Marshal Goruk and King Hiebe Irongut. Goruk and the Frostbeards had tensions with Hiebe and the Ironguts, tensions that have been contained until now. Goruk and Gorum fully attempted to overthrow Hiebe,  not in any dishonourable way though. The way they wished to go about it was entirely within the Dwarven constitution, a re-election of some sort. The Frostbeards had the full backing of the council members, but when it came time to vote the council members had backed away and betrayed the Frostbeards trust. Both Gorum Frostbeard, and Goruk Frostbeard stepped down from the Military and Diplomatic positions and had taken a leave from the Dwarves for quite some time.

     

    It is common belief that the Frostbeards are not good merchants, but they are on par with the Goldhands, if not better at some points. In both Aegis, Asulon, and currently Anthos they have been the richest Dwarven clan. It is the Frostbeard tradition to maintain wealth that has been acquired through hard work and labor.

     

    Anthos

    Many years had passed, and Goruk the Great had vanished in similar fashion to the disappearance of Karl the Orcbane. Liam Frostbeard, former Clan Father, had returned to the Frostbeards for a brief amount of time before returning to his hunt. Upon arrival to the new lands, the Frostbeards had once again taken positions of authority within the Dwarven Kingdom, this time they have no quarrels with the reigning King. Karl Frostbeard & Gorum Frostbeard had become two of the five Lords of the Dwarves, directly under King Omithiel, and Moruk Frostbeard had become the Grand Merchant. It was also around this time that King Omithiel had proposed to Moiruh Frostbeard, making her the future Queen of the Kingdom of Urguan.

     

    The Kingdom of Urguan began to prosper under the rule of King Omithiel, and the Frostbeards began to prosper as well. They had kept to their tradition of remaining and maintaining the title of the richest clan, but the same could not be said in terms of power and strength. The Frostbeards were leaderless, lost, and near the brink of a second collapse. An unexpected arrival happened during this crisis, it was the second coming of Clan lord Karl ‘Orcbane’ the Great Frostbeard. A new era was to unfold in the lands of Anthos as it did in the lands of Asulon, an era where there is no rise and fall for the Frostbeards, there will only be ascension. The Frostbeards lived a peaceful life for years still carrying on the traditions and creating a wealthy flow of income but as time passed they all started going their separate ways until the Frostbeards completely vanished. As the frostbeards started dying out, a dwarf by the name Gamle Irongut took his Child Vulkin Irongut who has the blood of a frostbeard running through his veins into hiding. With Vulkin Irongut hidden away from the world, he learned about the dwarven government, Combat, reading and writing in secret so when the day came that the frostbeards were no more, he could return and Revive the Frostbeards once more and lead them to greatness. Time Passed and no word from any frostbeard was heard leaving Gamle to the Conclusion that they were no more and Informed Vulkin that he was to take all he had learn growing up and use it to Lead the Frostbeards to greatness once more and truly leave behind a legacy that he could be proud of. With this Vulkin removes the name Irongut and replaces it with Frostbeard and takes of the Title of the Clan Father and begins to send word to every corner of Anthos calling to all Frostbeards to return to aide him in reviving the clan. Under Vulkins rule the Frostbeards were known for their large numbers that helped greatly in battles. Not only were they strong in their large numbers but extremely wealthy and never falling anywhere close on shortage of supplies. At one point Vulkin Flaunted their wealth by decorating the Halls, Floors, and pillars themselves into Pure Gems such as Diamond, Iron, Gold, Emerald and much more. The Frostbeards were truly respected by many clans and have little to no allies truly another great achievement the Frostbeards have once again done. The Frostbeards were Strong, Loyal, Wealthy, and smart making them a very important clan that had a huge part in the kingdom of the Dwarves. Then suddenly Vulkin left on what seemed of great importance but know one ever truly knew what it was. As the Clan father left in mystery the clan was left in confusion and shortly after went there own ways still assisting the kingdom when it needed it but was never the same.



    Current History

     



    dwarf_warrior_by_silleras941-d7mr16n.jpg

    Athera

    The Frostbeards are dwindling in numbers in a weak Kingdom and are low on resources and wealth and despite all this the Kingdom  just announced the results of it’s new king. Grand King Hodir is now the leader of Urguan and its people which means many changes will be done and many things needing to be done which is why the Frostbeards continue to rebuild its clan to assist in this reform that the Grand King is doing in attempts to become a mighty Nation once more like days of old. With the return of Vulkin Frostbeard he retook position as clan father to restore the glory days of the Frostbeards. So Vulkin and the remaining Frostbeards send word to all Frostbeards to return and to call for any dwarves who share the Frostbeard Bloodline to join and assist the rebirth of the Clan and it’s Kingdom.





    Clan Members
    ~~Alive~~

    Rhewen Frostbeard (Lorohn) Clan Father
    Vulkin Frostbeard (Dntbckdwn) Clan Elder
    Verthaik Frostbeard (AIHuman) Former Clan Father
    Vidar Frostbeard (Matrixneo585)  Former Clan Elder
    Karl Frostbeard (Arteh) Former Clan Father
    Algoda Frostbeard (Algoda) Forge Master
    Arkin Frostbeard (massbanelings) Warrior of Frostbeards
    Karhad Frostbeard (Senka_nyx) Warrior of Frostbeards
    Durnholf Frostbeard (MograineTR) Warrior of Frostbeards
    Vreidar Frostbeard (Djman13) Warrior of Frostbeards
    Torunn Frostbeard (Makram12) Warrior of Frostbeards
    Wrench Mcshield Frostbeard (bobo1998play) Warrior of Frostbeards
    Chagrin Frostbeard (tcs_tonsils_) Warrior of Frostbeards

    Rhodir Frostbeard (YoppIwasupxxx) Warrior of Frostbeards
    Drathion Frostbeard (Chair102) Warrior of Frostbeards
    Argis Frostbeard (thebearcub) Warrior of Frostbeards

     Vekin Frostbeard (Snakeyeeees) Warrior of Frostbeards

     


    ~~Missing/Unknown~~
    Moiruh Frostbeard (BlazieGal) Queen of the Dwarves
    Uldiir Frostbeard (Alzaan) Warrior of Frostbeards
    Drikk Frostbeard (Charliescott123) Warrior of Frostbeards
    Oyvind Frostbeard (CaptainBrock) Warrior of Frostbeards
    Davern Frostbeard (Davern) Warrior of Frostbeards
    Mortira Frostbeard (Briton1) Daughter of Moruk
    Vladis Frostbeard (Scornofhell) Daughter of Gorum
    Gorum Forstbeard
    Rhozan Frostbeard (GreatUncleanOne)


    ~~Dead~~
    Goruk Frostbeard (Mystronghold) Former Clan Father
    Moruk Frostbeard (Payed_Legend) Former Clan Father
    Liam Frostbeard (wardog4445) Former Clan Father




    Rules of the Clan
    None shall betray or take the Life of another Frostbeard

    The Clan Fathers Command is Absolute

    Stealing from fellow Frostbeards is Strictly forbidden

    Making Enemies of Fellow Dwarven clans is Strictly Forbidden

    Clan Elders are to be treated with respect as they are the Clan Fathers Most Trusted Kin

    Breaking any rules will result in Punishment or Death



    Application

    MC Name:

    Rp Name:

    Age:

    Relation to Clan:

    Do you swear to follow all rules of the clan:

    Why do you wish to join:






    (If unsure how to show proof of relation to clan chose a name from the Frostbeards from the Dwarf Family tree in the spoiler below)

     

    http://www.familyecho.com/?p=START&c=kzmfuqm9ui&f=356986987967956408

  15. *Hears Uldar resign from Lord Steward and is filled with sorrow knowing there is one less capable dwarf helping lead the Kingdom to greatness and one less dwarf to enjoy his days talking too.*

    "It Saddens meh tuh hear ye resign Uldar but ye have done ye service well and Oi am sure maneh are saddened tuh hear ye step down as well. No matter what ye do now may ye do it peacefully and stress free."

  16. *Vulkin stands in the Center of The city where many Dwarves pass by going about their daily lives and speaks in a loud booming Voice for all to hear.*

    "Hello Lads and Lasses Oi am Vulkin Frostbeard, Oi have returned Just recently from a long journey that has kept me away from meh clan, Teh Kingdom and you teh People. Oi am sad tuh have been gone so long due tuh some unexpected reasons that Oi Can't believe kept me away from you all for so log. Oi am glad tuh beh back tuh once more fight by ye side, Drink the night away with maneh of ye, Tuh work and gather resources tuh make our kingdom strong. Oi am glad tuh beh able tuh live by meh fellow Dwarves once more who Oi would lay my life on teh line for. Since Oi been gone Oi do not know who remains and who has left us. Oi do not know who is in charge of what anymore or who does what for teh kingdom so Oi would like tuh meet all fellow Dwarves of teh kingdom so Oi can get to know all of ye. Oi truly look forward to working along side of ye all for oi know we will have lots of fun and interesting conversations in teh near future.

    *Vulkin Bows and then chuckles hoping that this will help him get to know many of the dwarves that he will be spending his whole life with whether its on the battlefield, in the Taverns or simple walking in the halls having conversations.*

  17.  

    "As far as I'm aware, the government is not run by extra terrestrial space beings. We are Dwarves. We are honorable. We are united. If you do not have any trust in thsoe who run your kingdom you can get off your high pony and pack your bags.

     

    Best regards,

     

    Lord Chamberlain Lathros Irongrinder"

     

    *Vulkin Walks up to Lord Chamberlain Lathros Irongrinder and begins talking in a clear but kind voice only voicing his opinion and concern that anyone else in the area could also hear to also voice their opinions.*

    "Lord Chamberlain Lathros Ironginder Oi am Vulkin Frostbeard previous leader of teh Frostbeards many years ago. OI have been absent from the kingdom and only recently returned and wish tuh lend a  hand tuh all fellow dwarves so that we can rebuild teh Kingdom and beh prosperous once more like days of old. OI wish tuh see teh kingdom bustling in maneh numbers hearing teh halls filled with laughter and songs. Oi wish tuh see teh people reach intuh there pockets and pull out pouches of gold creating a bustling economeh but Oi Know little of what is going on and what problems need beh addressing but Oi think if teh people wish tuh know more of what beh going on behind teh closed doors of teh Council then perhaps teh council can conduct two forms of meetings. One which can beh done behind closed doors which may involve diplomacy or issues and concerns involving otha nations. Teh Second Meeting  which involves teh nation such as pay, Resources, Expansion, Construction or deconstruction of something can beh conducted in an open room of which teh people can come and go tuh listen tuh what teh council is deciding and thinking so if teh people have questions or concerns then teh people can voice it at teh meeting. This may be complicated at first but Oi believe teh people will feel like they have more say or know more about what beh going on. This would also allow teh Council tuh hear what the people truly wish instead of relying on what some claim that they hear which could be due tuh power struggle or some trying to obtain favor with teh leaders. Oi believe in times like this teh Leaders need tuh meet half way more with teh people and before ye ask Oi do not believe the leaders of teh nation aren't meeting half way but Oi think in these dark times, everyone should be more willing and less stubborn. Look at where teh kingdom is now. This is a time of which we truly need Unity and trust in order to move forward and obtaining glory like those who have before us. Oi am just a simple dwarf wanting to see the might and glory of teh kingdom once again. Oi want tuh hear songs of our bravery and triumph over those that wish us harm. Oi wish tuh see the mighty kingdom United as one so anyone who speaks of us will have one of tuh thoughts enter there minds. They will either say "The dwarves are a powerful nation and should not beh messed with" or they should beh saying "Teh dwarves are a good ally that allows good trade and support in hard times whether it beh on or off teh battlefield". Oi wish for all tuh know that teh Dwarves are an important role in this world and will not beh taken lightleh. 

    *chuckles after finishing his long speech* "Oi apologize for saying so much but meh love for teh Kingdom is Strong and Oi regret not being here in it's time of need. Now that Oi am here though I plan to Voice my opinion and lend meh Axe when the Kingdom Asks for either. A united Kingdom is a Strong Kingdom"

    ((I encourage all to post and voice their opinions. Wanna see these forums exploding with posts which helps rp and further aide to the kingdom and its players.))

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