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Vulkin Frostbeard

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52 Fantastic

About Vulkin Frostbeard

  • Rank
    Coal Miner
  • Birthday 12/28/1994

Contact Methods

  • Discord
    Crimson Ace#1227
  • Minecraft Username

Profile Information

  • Gender
  • Location
    Kewanee Illinois

Character Profile

  • Character Name
    Vulkin Frostbeard, Ace II Soulblade, Vhen Irongut7
  • Character Race
    Dwarf, Human

Recent Profile Visitors

6,743 profile views
  1. Declaration of Independance of the Barony of Keintania

    Ace would read the paper regarding the Independence before tearing it into pieces and then tossing it into the fire. He would then stand from his chair and walk the streets of the kingdom he sworn loyalty to thinking about his future and the future of man and their greed. The attempts of man to acquire power astonishes me as greedy men will do anything to stand above others. It would be men like this that further divide others before seeing a proper solution. I should be sure to follow in my ancestors footsteps and be sure to stay loyal to my word even when facing death.
  2. Here comes the King: Missives to the Nobility.

    *Ace II walks among the cities examining the people and it's ruling system deciding where he should swear loyalty. As Ace walks the streets he overheard a discussion amongst nobles near a shop and hears of the news. Gathering his things Ace makes way to Hanseti to visit the king of Renatus*
  3. Bygone Glory

    Come guide us MOG!!!!!
  4. Dungrimm's Folk

    Accepted, Welcome too the Order. Make your way to the Order Hall in Jornheim and await further orders.
  5. Anyone know of a good texture pack for the server?

    1. Wrynn


      Honestly, default.

  6. Language

    As someone who can say they have been around for a long time, I think it's safe to say "yes" to adding words to the dwarven language. No I do not think we need to be making a new language. I think everyone should remember that we are suppose to build off what was already created for us to expand on. I think trying to create all these side info is nothing more than making it complex and annoying to some. We are a dwarven race, a race that chooses to be amongst it's own. Isn't that a good enough reason to speak one language as is. Even during petty rivalries, civil wars etc I don't see dialects being really needed... I think everyone should just except what we have and move one. Sure we can add and expand which is fine but I don't think a new language is even needed. Dialects maybe but only if there has been a long split amongst dwarves that caused a change in dialect and such or at least the region that they live in. If really needed though you could just modify your characters dialect. All I can say is I think as a race we need to focus on things more in game like our gods???? Everyone is always saying "The gods this" "The Gods that" but when it comes down to it no one even worships, prays or tries to do anything related to the religion. I think the poor use of our own creations religion and its ethics as a race is horrible right now. What happened to making our religion a part of who we are? What happened to having ethics toward half breeds, outsiders and even fowl or corrupt beings. Dwarves were not always so open to half breed dwarves running about acting as if they were pure. How about actually progressing and using our races unique traits for rp such as golemancy and Runesmithing. Yes we accept it in game and talk about it but only literally (select few know). How about guilds dedicated to focusing on our advancements. I think more language would be nice but I think there is more issues that should be addressed and worked on before messing with the language. All in all, no new language. Dialects are fine but don't expect a lot of people to use it. I think dialects would be fine per character. This is just my opinion though so hope no one is butt hurt.
  7. Dungrimm's Folk

    Welcome to the Order. Report to the Order Hall for further Instructions.
  8. ~ The Irongut Clan ~

    Tha Kav means I do, but yes I do
  9. Dungrimm's Folk

    Vulkin Laughs thinking about the angry Dwed especially since the Irehearts let the Great Order fall into shambles and that they forget that clan does not determine who runs or belongs to the Order. "Oi bet 'alf the bastards dun know w'at tuh do wit' teh Folk. Oi bet t'ey just let it beh lost tuh the ages of time wit'out accomplis'ing aneht'ing."
  10. Dungrimm's Folk

    Accepted, welcome to the order. Report to the Order Hall for duty.
  11. Dungrimm's Folk

    Welcome to the Order lads, Report to the Order Hall and report for duty.
  12. Dungrimm's Folk

    Welcome to the Order! Report to the Order Hall and seek me out to report for duty.
  13. Dungrimm's Folk

    Dungrimm’s Folk “The day that we forsake unity for petty rivalries and greed is the day we fall. I end this book with only words that I wish for all dwarves to one day heed. Stand as one and we are capable of achieving any length of greatness. Stand alone however and we will die alone.” Paragon Valen Grandaxe, shortly before ascent to the halls of Khaz'A'Dentrumm A loud beating of drums echo throughout the land of Kaz’Ulrah along with the synchronized footsteps of a marching order clad in heavy metal armor forged from deep within the mountain. The order marches in unison, practicing their formation before halting, forming a wall of metal, sturdy as a dwarven city gate but lethal like a dragon's claw tearing down anything in its path. The holy order of Dungrimm’s Folk defend their people and all its land, ensuring the safety of all dwedmar and the kingdom it serves. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Dungrimm’s Folk are a band of the dwarven elite. Bound by blood, these dwedmar are tasked in serving the Brathmordakin, upholding the morals set by our ancestors and protecting the dwarven people . This clan of hardened veterans have forsaken the greed of petty politics and started life anew. Free of power grabs and fancy titles, petty rivalries and corrupt government, they provide an alternative to the scrutinised Legion. The Folk are selected for their skill in both melee and ranged combat. Training entails more than formation and subordination, and the order strives to rather cherish the individual traits and creativity that the dwedmar can muster and use as a weapon against foes. Simple tactical methods that the Legion have used in recent years - (leading to the death of many Dwed) are both impractical and outdated. Studying the “science” that warfare is, in its essence is training and rewarding to a warrior. The Folk do not believe in the boundaries of clans. Together, we are all brothers, regardless of clan and subrace. This being said, it is equally accepted to stay fully affiliated to one's respective clan and fully appreciated to respect one’s heritage. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- History As a relatively new order, Dungrimm’s Folk’s path is yet to be taken, its story still to be written. This isn’t to say that the order is not experienced, quite the contrary. The Folk consist largely of former Longbeards, Ironbreakers and Officers of the Legion, facing countless a enemy on the field during their time, and wholey proving their worth as esteemed an honorable folk of the dwarven people. The difference between the Legion and the Folk is that the Folk answer to the needs of the dwarven people rather than the establishment of Urguanian society. It isn’t about standing in line and following orders, tidying your cot or cleaning your tabard; it is about standing united for the greater good, which in many cases is the same interest as the kingdom. Initially the concept of Dungrimm’s Folk was pitched by the late Grand King Vorstag Ireheart, who passed proprietary rights of the Folk to his sons upon his untimely death, who then passed leadership to his youngest son, Vorstag II, a dwarf who bore many similarities to his father. Many years since then through constant changes among the dwedmar and its dominion, there has been a long gap of written history since the founding of Dungrimm’s Folk and it has fallen into nothing more that a passing memory within the kingdom. With the the dwarven realms more divided than ever, however, two dwedmar have risen among their people to restore this once great order and to teach the ways of their ancestors to these young dwedmar who are unaware of what a true dwed is supposed to be. Like the order lost in time, remains the true core and foundation of all dwedmar that has been forgotten amongst the battling of kings and clans vying for power. Vulkin, a hardened war veteran and elder of the Frostbeard clan has returned to a war torn civil conflict among the dwarven people. Disgusted by this state of affairs, he has asked his longtime friend Wulfgar Blackaxe, former Grand King of Urguan and father of the Folk’s original founder for help. These two hardened veterans seek to restore the unity and glory amongst all dwedmar and bring back the morals and ethics of the once proud race. With some minor changes, the order’s future remains bright and promises many great accomplishments ready to be recorded for future generations to strive for. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Faith All Folk are unconditional supporters of the Brathmordakin. They are all required to show sacrifice for their patron god along with monthly pilgrimage and weekly prayer. Doubt of faith results in immediate discharge until belief is fully restored. Faith is the means of teaching all dwarves the correct morals and ideals that all dwedmar should swear by. Duty All members of the order are required to fulfill all duties given to them by the Velerak. The Velerak is hand picked by the High King, given full responsibility over the military, in order to protect the Kingdom of Kaz’Ulrah and everything within its lands. All members of Dungrimm’s Folk are bound to his command. Dungrimm’s Folk is currently the only military force within the Kingdom of Kaz’Ulrah, as dwarves are strongest when united. They can be asked for assistance if the task or assignment is in the best interests of the kingdom or its allies. Purpose Simply, the folk strive to entertain an era of prosperity and safety within the dwedmar, protecting dwedmar and the rights of all dwarves and purging the corruption that lurks in all corners of society. The folk believe in the dwedmar living up to their full potential, and thus being a Folk of Dungrimm is a way of life, a mindstate, it’s achieving the greatest feats that are physically possible. Capability is inside every Dwarf, the trick is unlocking it and harnessing it. The Folk believe strongly in the purging of dark or unholy creatures, and thus it is common for the Folk to sally out on a “Great Hunt”, if this creature is a threat to Kaz’Ulrah or her allies. ~-~-~Members of the Order are expected to fulfill the Listed duties below~-~-~ -To fight for the Order in times of war or unrest. -To serve and defend any land or structure under threat in dwarven lands or those in allied territory. -To act as guards at any assigned locations in dwarven lands. -To complete any construction and meet quotas assigned based on professions. -To follow the commands of the Velerak and Kronok -To attend all training sessions (unless a valid excuse is given) held by the Velerak and his Kronok. -To patrol assigned locations within dwarven lands. -To protect and assist any citizens of the kingdom or its visitors. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Military Ranks Velerak The Velerak is the leader of Dungrimms Folk. His loyalty and devotion lies with the order and the citizens of the Kingdom of Kaz’Ulrah. The Velerak, having served the kingdom and obtained years of experience in battle is hand picked by the High King himself to run the nation's military. The Velerak not only commands the kingdom's military, but is also tasked with the protection of the kingdom and everything in it, including its people. Everything the Velerak says is absolute and expected to be followed through and upheld at all costs. Kronok The Kronok is an experienced and accomplished member of the order, chosen by the Velerak to help administrate the Folk and is in charge during the absence of the Velerak as well as passing on any tasks or missions to the officers and members of the order. The Kronok is expected to ensure all members are meeting their quotas and fulfilling any assignments given. The Kronok will also be responsible for ensuring all members of the order are trained, so that strength and efficiency is second to none at all times. Ensuring all members receive their equipment will also be the task of the Kronok as well as ensuring all equipment is repaired regularly by assigning the order’s blacksmiths to maintain the armory. Baladan The rank of Baladan is achieved by following all orders and fulfilling all duties to the fullest when asked or assigned. Baladans are tasked with leading the order’s members on missions that are deemed of great importance. This rank is also responsible for ensuring members are performing their tasks correctly and following all procedures within the kingdom. Parathak The rank of Parathak is the highest rank achievable that is not of officer status. These are skilled fighters who have proven themselves in the field of battle. They are well trained and ensure other members of the order are doing their part. These members are future leaders of the order with a commitment second to none. Like the title suggests, bravery is what defines these dwarves. Derkon The Derkons are the backbone of the order. These are the members that time and time again, prove what it means to be a member of the order and a true dwed that serves the Brathmordakin. These are experienced members of the order who actively complete any tasks available and meet all quotas assigned to their unit. Kladian The Kladians have proven loyalty and commitment to the order and its kingdom as well as fulfilling successful missions as a Kelgoth overlooked by a Derkon. Kladian is a rank where members will be tested in all areas to be shaped into a proper Folk of Dungrimm. Kelgoth A Kelgoth is a recruit which is the lowest rank in the order. This rank is obtained after joining the order and swearing an oath to the Velerak. Kelgoth is a member in training that is slowly learning the ropes. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Medals & Honors Medal of Dungrimm Awarded for showing gallantry in battle Medal of Dwedmar Awarded for showing brotherhood in all fields Medal of Victory Awarded for leading consecutive victories. Recognition of Loyalty Awarded for staying with the Folk for a stone month Recognition of Faith Awarded for showing dedication to your patron god Recognition of Bravery Awarded for finishing ten demonic beasts Wages Kelgoth: 50 Minas Kladian: 100 Minas Parathak: 150 Minas Derkon: 200 Minas Baladan: 250 Minas Kronok: 350 Minas Velerak: 400 Minas Pay is subject to change based on kingdom’s economy, as well as personal commitment to the order. Pay raises will always be obtainable if promotions are unavailable to award members of the order for their actions and loyalty. ~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Punishments -Those caught stealing, killing, or kidnapping without explicit command to do so or that is not deemed in fulfilment of the duty of protecting the kingdom and everything within it will result in loss of rank, titles or possibly banishment from the the order or kingdom. If the High King wishes it, then execution is also a potential punishment. -Those caught intentionally feeding information to our enemies or caught spreading enemy propaganda will be stripped of all titles, ranks and banished from the kingdom or possibly executed. -Those caught dealing in illegal activity such as trafficking, scamming or betraying of any fellow dwedmar or those who reside in the kingdom, will result in being stripped of all rank, titles and banished from the kingdom with the possibility of execution. -Those found breaking any crimes within the kingdom will result in jail time in a sky cell until the verdict is given. -Those found acting stark amongst the ranks of the order or citizens of the kingdom will result in time in a sky cell until signs of improvement are made. If none appear, then there is a possibility of execution. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- I wish to welcome any and all dwedmar who share the common goal of protecting and creating a holy and upstanding kingdom of dwarves, to enlist in Dungrimm’s Folk immediately, and be tasked with protecting the kingdom from all foes and ridding it of those with ill intentions. I can guarantee all members who join the order will be given pay regularly that can be increased with promotions or the completion of missions or tasks. Simply meeting the quota can offer a raise in which will ensure a comfy life favoring those who wish to support the kingdom and its citizens over long years of commitment and loyalty. Learn what it means to fight with honor and pride as a trained and respected soldier in the order. You will learn the true religious ways of the Brathmordakin and what it could mean for you in the afterlife. Signed, Velerak Vulkin Frostbeard ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Enlisting An applicant must apply using the following format: In Game Info RP Name: Age: Race: Professions: Experience (as a soldier or religious follower): Out of Game Info MC Name: Time Zone: Discord (For communication and rallying):
  14. ~ The Irongut Clan ~

    MC Name: Hawk_Empire What is your name? Vhen Where do you live? With Dwain What are your primary skills? Enchanter Short biography (5+ sentences): A young dwarf trained in combat and diplomacy under his father Dwain Irongut. Vhen is a young and passionate dwarf always looking to further his skills in Combat and enchanting along with the desire to learn Magic like the Great late dwarf Hiebe. Vhen has a bad habit of treading where most should not no matter the consequences. With hopes to surpass his predecessors Vhen will always try to be in the center of it all no matter what is to come. How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Son of Dwain Irongut. Do you swear loyalty to the Irongut Clan?: Tha Kav OOC Do you agree to follow all the rules of the Irongut Clan? Yes I agree to follow all rules of the Irongut Clan. Skype name? (optional, you can also send it through PM if required) World_Savior
  15. Clan Doomforged Reformation.

    *Vulkin clears his throat before giving some kind words to his fellow dwed and the future of the Doomforge and all its kin* "Oi am 'appeh tuh lend eh 'and tuh all teh clans t'at wish teh improve teh life of all teh dwed even if it means splitting which will one day reunite teh dwed once more as eh united race and it's chosen leader. Weh all 'ave tuh make difficult choicehs and ti's is no different. May ye lead ye kin intuh an era of prosperiteh and 'appiness under our unified kingdom. Oi look forward tuh teh day all dwed can once more spill no blood amongst one anotha. May ye mission for teh doomforge 'elp us forge t'is future weh all so desire."