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Vulkin Frostbeard

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About Vulkin Frostbeard

  • Rank
    Coal Miner
  • Birthday 12/28/1994

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    Crimson Ace#1227
  • Minecraft Username

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  • Gender
  • Location
    Kewanee Illinois

Character Profile

  • Character Name
    Vulkin Frostbeard, Ace II Soulblade, Vhen Irongut7
  • Character Race
    Dwarf, Human

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  1. Vulkin Frostbeard

    Beastforge Clan

  2. Vulkin Frostbeard

    Beastforge Clan

  3. If anyone is interested in making a dwarf, feel free to contact me.  The Beastforge are always looking for new members.

  4. Vulkin Frostbeard

    Beastforge Clan

    Beastforge Race:Dwarf Sub Race: Forest Dwarves Hair Color: Brown, amber and red. Eye Color: Green Skin: Border between fair tan, and dark skin. Motto Yoth Yanart Na Dwall (For Honour and Victory) Clan Color Blue and Gold Sigil The Beastforge sigil can be identified as a shield with beasts on the side to represent their love for hunting beasts and their fierce barbaric fighting style. The shield representing their skills in combat of defence. The weapon being surrounded by weapons represent the clans love for fighting. The colors were chosen for their love of the blue sky and gold representing the sun that sits high in the sky. Features Beastforge have a few key features that can help different them from most dwedmar would be their hairstyle having beards with braids of silver and gold and shaved heads leaving the top for ponytails and Mohawks. If this is not enough Beastforge can always be spotted for their dark skin and athletic build and piercing emerald green eyes. Although most Beastforge have green eyes and brown hair because forest dwarves number few it isn't uncommon to see members with amber or red hair. Skills Being forest dwarves Beastforge are well accomplished in breeding, farming and lumberjack. Many members of the clan specialize in the clans common skills but that does not stop them from learning more. Weapons Beastforge are a Tribal combat based clan that lives and thrives on Honour and Combat. They enjoy the rush of the adrenaline and the excitement of clashing weapons and bodie’s dropping to the ground. Whether it be a friendly spar, a duel for honour or a fight to the death, Beastforge always fight with a smile wielding one of two weapons. Battleaxe is the main and prefered weapon of almost any Beastforge for it’s crushing strength and sharp edges for hacking and slicing away at enemies, they can also be seen using bows as a secondary weapon. Close or far away, Beastforge are deadly and strive to be second to none in terms of combat. Clothing Beastforge can be seen wearing mostly dark clothing which allows them to blend in with the thick forest and its shadows. They tend to prefer leather boots to provide protection and comfort but also allow for moving quietly and swiftly for hunting or even ambushing enemy positions. Interests Beastforge are skilled because they stick with the basics and master it, however because of their basic lifestyle and habit of being very curious, it is not unusual for a member of the Beastforge to try and learn other skills like engineering, rune smithing , and magic. Despite all this nothing beats hunting to the Beastforge. They enjoy the thrill fighting creatures and beasts to test their skills and survival. Habits Beastforge are all about Honour/pride and victory. Beastforge embody what it means to eat sleep and breath a warrior's life, always seeking a challenge but never tarnishing the name. Beastforge always like a good challenge and have a bad habit of requesting duels to test their skills and show superiority when in it comes to combat. Another Habit of any Beastforge is their infamous curiosity on anything that is not known to them. They see a mysterious door, a dark cavern, a locked passage or even a locked chest, no matter the location or the danger they will always try to have a look. Prefered settlements Beastforge are forest dwarves who prefer forts or structures out of stone brick and dark wooden logs building a very sturdy structure. This allows the clan to make good use of the vast forest that surrounds them near the base of mountains in which the clan uses to mine. Values Yemekar, The Maker Symbol: Hammer & Anvil Alignment: Lawful Good Species: Creator Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stone working and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar. Dungrimm, Guardian of The Dead Symbol: An Iron Mask Alignment: Lawful Good Species: Daemon Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar. Ogradhad, The Lore Master Symbol: An Open Book Alignment: Neutral Species: Aengul Portfolio: Scholarship, invention, discovery, knowledge, magic The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road. Loyalty The Beastforge are known to be loyal to the bone making them bound by their word. Beastforge will die upholding their word knowing that failing would bring dishonor to their name which in turn disrespects Dungrimm. Devotion The Beastforge works tirelessly for their kin and stop at nothing to ensure that their clan continues to grow and reach all heights of great feats. Beastforge often tend to forget time and spend countless hours dedicated to just one task. Bravery Beastforge are a fearsome bunch who never waver in the face of death but in fact embrace it as any Beastforge knows that the greatest death is on the battlefield fighting for victory. Respect Beastforge culture is true in the belief of Brotherhood and mutual respect. All actions taken and words spoken are done with the ambition to better society's perception and respect of the Clan. Clan Trials Beastforge Clan trials consist of multiple difficult tasks that are overlooked by the Borith and Kajul. The first step in the clan trial is a test of combat against the clan Az’adar (Champion) in all fields Range, Melee, hand to hand combat. After receiving a passing grade on at least two combat style, the Trummvar will begin the second Step of the Trial. The Second trial consists of the Trummvar fighting and killing a large bear then skinning it to make their First ever Kill Coat which they will proudly wear until they die or until they acquire a Kill Coat of much greater status. After completing their Second trial the Trummvar may proceed to the Third and final trial which requires the Trummvar to use the skills of a Kron’Odul to help them too defeat an enemy of the clan, may it be Elf, Orc, Human or simple bandits. The final trial is to slay an enemy who threatens the clan (allows for a member to be full fledged.) Clans Iron Code Do not harm or betray a fellow Beastforge Do not steal or wrong another Beastforge Do not tarnish the Honour of the Clan Do not forsake Dungrimm or Yemekar Never abandon your Kin Never take what you can't return two fold Never Surrender Clan Structure Borith Borith is the Clan LOrd in charge of running the Beastforge. Borith is responsible for the success and strength of the Beastforge and is the leading example of what every Beastforge should strive to be like and one day surpass. The words of the Borith is final and any who refuse will end up fighting for their life in a duel with the Borith or his chosen champion. More often than not the Borith will fight for himself to maintain his Honour. This position is handed down to the strongest but also the most respected member of the Beastforge and can only be achieved by reaching the Final four of the competitors in a tournament which allows them to be candidates to be selected as the next Borith. Kajul Kajul are considered the Elders of the clan and are responsible for assisting the chief in maintaining the success and growth of the clan. Kajul are responsible for handling any diplomatic tasks when the Borith is not present and to ensure that members of the Beastforge continue to train and better themselves especially with their tournaments that they hold on a regular basis. Kajul are made up of trusted and skilled Beastforge who have spent many years supporting the clan and have been chosen to help lead the Beastforge until their passing in the field of battle that all elder Beastforge wish for. Kron’Ordul Kron’Ordul are full fledged Beastforge who have passed the clan trial and ascend from a Trummvar which translates to Beardling. Kron’Ordul are experienced and skilled fighters and hunters who seek to master the art of combat while furthering their skills in their respected profession. Kron’Ordul always seek to prove themselves and honour Dungrimm and Yemekar to ensure their ancestors are satisfied and never disappointed. Trummvar Trummvar are beardlings of the Beastforge clan and are undergoing strict training to ensure that they are raised into a proper candidate to undergo the clan trials and ascend to the title of Kron’Ordul which grants the dwarf of being a full fledged Beastforge which is considered one of the clan's greatest achievements that any of it’s members can obtain. Az’adar Az’adar is by no means the lowest rank within the Beastforge clan but in fact represents the strongest member of the clan that has won in the Beastforges regular tournament granting them champion until the next tournament. Any member who manages to collect the champion title multiple times would be considered a legend amongst the Beastforge. Az’adar is not only an award to the strongest fighter but is now the clan chief’s bodyguard and designated fighter in kingdom wide tournaments to officially represent the clan. Kro’Dharok Tournament The Kro’Dharok or Ironbeast Tournament is a tournament held every other Stone month to test the strength of all Beastforge and to appoint a new Az’adar or champion to fight for the Borith as a guard and champion who will represent the Beastforge clan in public appearances. The tournament is complex and difficult testing Beastforge in all fields of combat. Hand to hand, melee and ranged combat in form of Free for all, duo and one on one. The weapons used are iron for the Beastforge believe pain is a good teacher. Those who achieve the title Az’adar only keep the title until a new champion is chosen in the Kro’Dharok tournament. Clan Lord Varian Beastforge(Hawk_Empire) Clan Elder Kinsmen Vearlen Beastforge (Snakeyeees) Roshen Beastforge (CheddarCraft) Beardling Navrok Beastforge (DntBckDwn) Vulear Beastforge (ManaAddict) Farhden Beastforge (Tmoney71) Varian Beastforge son of Thorian son of Thairian son of Gloin Vearlen Beastforge son of Thorian son of Thairian son of Gloin Vulear Beastforge son of Thorian son of Thairian son of Gloin Fahrden Beastforge son of Feredin son of Thyrian son of Gloin Navrok Beastforge son of Feredin son of Thyrian son of Gloin BEASTFORGE APPLICATION Upon completing the application and careful consideration if your accepted, you will receive a message on further instructions. . OOC Info MC Name: Timezone: Discord: In-game Info Name: Age: Skills: Bloodline (Thairian or Thyrian) :
  5. Vulkin Frostbeard

    Current state of horses & potential bug?

    Iv been disappointed in the horses since launch, unknowingly spent the first week or two capturing breeding and testing the horses only to be disapointed. Frankly they are all slow and have poor jumping ability getting stuck at one block high. In my opinion horses should be a little more rare, requiring players to focus on breeding, selling and trading them. I also think the horses should be capable of two block high jumps and players at full sprint should only be 50-75% of the horses speed. I find it aggravating that a player can sprint 100meters faster than the horse, on and off the road. This is off topic but I think we should get skins for horses. I think it would be cool to see elves riding their respected mounts Elks, moose or whatever preferred species including dwarves on their rams.
  6. Vulkin Frostbeard

    [Idea] Dungeon Mining

    I like the idea, I find the current method a little annoying with random tunnels, going in all directions and poorly made routes that either leave you falling in a hole or ending up in a already mined path. I find it more difficult navigating tunnels than mining itself. If this were to work, each major city would need one that are extremely large. They should have the sense of giant casms, and long treacherous expeditions throughout. It should indeed be more difficult and a bit more restricted on how you can mine. That or allow real world mining, and enforce proper supports for mine shafts. All in all the current method is more annoying than anything else. However I do think it would be more interesting for when we have skills that include combat forcing some miners to bring a combat skilled player to help protect them. Either way I'm all for a new method over the current one.
  7. Vulkin Frostbeard

    [Your View] Freebuild

    I do think nations need to restrict free builds in their territory, I also disagree with the building of large settlements because the lack of dedication, teamwork or activity to pull players into a nation's city. I enjoy the free build but I think this seperates the player base a bit. Although I do enjoy wandering the roads and coming across small settlements. I think the land should be managed a bit. Maybe give plots yo donators again. But just give basic plot sizes, so they can approach nation leaders to build in their land sorta like asulon. Only issue is leaders being very reserved on land sharing. However its working for the dwarves currently.
  8. Vulkin Frostbeard

    LotC v6.0: Atlas

    Shiftnative is the best name on the list next to hiebe, DPmagician, and senda!!
  9. Vulkin Frostbeard

    The Kal'Tarak Workforce

    Worker ApplicationName: Varian BeastforgeRace: Forest DwarfProfession(s) wished to be utilized: Gatherer- Farming, Breeder Foreman Application Name: Varian Beastforge Race: Forest Dwarf Proffesion(s) you wish to oversee: Gatherer- Farming, Breeder
  10. Vulkin Frostbeard

    Declaration of Independance of the Barony of Keintania

    Ace would read the paper regarding the Independence before tearing it into pieces and then tossing it into the fire. He would then stand from his chair and walk the streets of the kingdom he sworn loyalty to thinking about his future and the future of man and their greed. The attempts of man to acquire power astonishes me as greedy men will do anything to stand above others. It would be men like this that further divide others before seeing a proper solution. I should be sure to follow in my ancestors footsteps and be sure to stay loyal to my word even when facing death.
  11. Vulkin Frostbeard

    Dungrimm's Folk

    Accepted, Welcome too the Order. Make your way to the Order Hall in Jornheim and await further orders.
  12. Anyone know of a good texture pack for the server?

    1. Wrynn


      Honestly, default.

  13. Vulkin Frostbeard

    Dungrimm's Folk

    Welcome to the Order. Report to the Order Hall for further Instructions.
  14. Vulkin Frostbeard

    Dungrimm's Folk

    Vulkin Laughs thinking about the angry Dwed especially since the Irehearts let the Great Order fall into shambles and that they forget that clan does not determine who runs or belongs to the Order. "Oi bet 'alf the bastards dun know w'at tuh do wit' teh Folk. Oi bet t'ey just let it beh lost tuh the ages of time wit'out accomplis'ing aneht'ing."
  15. Vulkin Frostbeard

    Dungrimm's Folk

    Accepted, welcome to the order. Report to the Order Hall for duty.