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Angel~

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Posts posted by Angel~

  1.  

    Morimer tribe

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    Rei Morthyra would be shocked by the sudden knowledge along with the white tattoos that now ran across her body in intricate patterns and swirls before she comes back to her senses raising her hands to her people as she has their attention “People! I have received great knowledge that may in fact help us! Across the river we may yet find a place to take for our own and form our own village! However, we should hurry...I fear winter is arriving soon and it won't be kind..” She warns “I ask of you my people to work hard so the coming winter will not be as treacherous” She asks before moving to help set up the temporary camp, the makeshift rafts being prepared before the recruits are sent first then the rest of the tribes people across the river. Once the tribe has reached the shores and everyone was accounted for along with the supplies Rei would immediately set to work establishing a temporary camp site, the camp would be a little more compact as to try and preserve some heat just in case snow came during the winter. The recruits were to be training vigorously by Rei and the current marshal, they would be trained separately-thirty men would be trained by the marshal in the ways of the dual bladed weapons or spears while the other twenty men and women would be trained by Rei using the bow and daggers both of the groups being trained properly. During the night the recruits would be split up into patrols, groups of ten walking the perimeter of the camp while camp fires are set up but not large ones as to make it harder for the camp to be spotted easily. Supplies-mainly food is also being rationed and guarded by some of the troops while everyone prepares for the winter.

     

    ~Actions~

     

    Use of the two free movement to cross the river: (2 free movement things used)

     

    Last minute foraging and hunting begins around the immediate area: (1 AP)

     

    Vigorous training is begun to the current recruits while the request for around ten more troops is asked for: (2 AP)

     

    Scouting is done in the immediate area as to understand the current land and anything of interest: (1 AP)

     

    Information:

    Absolute ruler with a few advisors

    Advisors:

    Marshal: Vemar

    Steward(Handles storage and organization stuff): Rire

    Population: 700

    Military:

    Recruits: 50 currently

    Tech: Stone Weaponry, Bows & arrows along with hide armor.

  2.  

    Morimer tribe

     

    Rei Morthyra would sit in her tent for a while to steady her breathing, drinking some water as she stared at the object and ran her dream over in her mind for a long while before she stood up from her bed rubbing her neck slightly as she stands over the object contemplating the choice before her. Her tent would be placed in the center of a large circle, smaller tents would surround her’s as everyone prepares to leave-packing everything up only waiting on her word, she would eventually give her opinion and would curiously pick the floating object up “Knowledge” She speaks out in a soft but firm voice(i'm not sure what would happen after her choice is made). Once that ordeal was finished with she would gather her personal belongings and get dressed in her usual traveling garb, heading out of her tent she lets out a sharp whistle before waving for everyone’s attention-once that is achieved she would nod and her tent would quickly be taken down, they would soon go on their way along the river searching for a possible path across that would not be as dangerous. Her people would be ordered as they moved to gather all kinds of food and any sort of resources along their path.

     

    ~Actions~

    The Tribe makes its way along the river to encamp and plan their next movement(2 free movement points used)

     

    Foraging and hunting is done as the tribe moves along the river(1 AP)

     

    Rei Morthyra begins to request the recruitment of around fifty people(Men and women, anyone can serve), only fifty people are allowed to join a basic military and for this to work Rei makes it so only the strongest or most skilled are allowed to join.

    ( 1 AP )

    Rei gathers some of the better men and women that know how to build things or have a good idea at least how to build and get to work planning on how to possibly cross the river and experiments begin in doing so:

    (2 AP)

    (Note: The Morimer military employee’s both men and women, however they must go through a sort of competition to get into the military.)

     

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    Spoiler

    Information:

    Government:

    -Currently ran by Rei with some advisors

    Current advisors:

    Marshal: Vemar

    Steward: Rire

    Population: 600

    Military: 0

    Tech: Stone weapons and Bow and arrow

     

  3. Forum Name: You see it >_<

     

    Tribe Name/Leader:

    Rei Morthyra: http://imgur.com/bi8EKwN

    Led by a female dark elf named Rei Morthyra the tribe is ran by a monarchy and Rei has recently come of age.

    The name of the tribe: Morimer Tribe

    Race:

    Dark elf

     

    Religion:

    They worship the goddess of the moon, with no real name for a long while the dark elvish people eventually named her Agel and would worship her during hard times or when the full moon was at its brightest. They would also provide blood offerings to her during the festivals and the priestesses would provide the religious meetings.

     

    Skype: (Optional): You got it

     

    Backstory:

    The Tribe of Morimer came from the darker parts of the old world, one of the more warlike races these dark elves trained vigorously in combat for their goddess and fought bravely for her and their queen. Rei would be the last surviving member of her family and would lead her people else were away from their crumbling nation in the old lands to a brand new part of Terra and would move on with renewed hope at the prospect of new land to settle in and bring back the once great nation of Morimer.

     

    -Tribal Traits-

    Dark Visitor:(+4)

    Non-Human:(-2)

    Winter clothes: (-2)

    Weapon reserves:(-2)

    Small food reserves:(-1)

    Medium Supply stockpile:(-3)

    Small Population boost:(-1)

    -Racial Traits-

    Higher reproduction: (-2)

    Warm Climate Orientated: (+1)

     

  4. 1 hour ago, MothMaul said:

    Flag(Optional): http://imgur.com/a/dnXkg

    Name of Civilization: Kingdom of Sunstrasia

    Type of Government w/ Ruler: Monarchy (Pharaoh), Thema IV

    Race(Limited amount of racial bonuses(nothing serious): Canis Homunis (Racial Bonus - Two Forms: The Canis Homunis can change back and forth from a human, to a jackal at will)

    Religion: Monotheism (Anubis)

    Location w/ Picture: http://imgur.com/a/FYJis

    Skype (For Updates): I don't have one

    Short Backstory: The Kingdom of Sunstrasia used to be human. However, long ago, they upset a being of incredible power, called Anubis, who cursed them with a partial jackal shape. After years of wandering, being denied refuge, they were able to procure boats, and head off. Arriving in Akaria several generations before the humans would begin to arrive, they moved inland. Settling in the desert, where they would be difficult to find, the lore behind their twisted shapes become muddled, and they begin to worship the being. After many, many years of worship, they found themselves able to take both human, and jackal shape. Their curse, now a blessing, they began to praise Anubis even more fervently.

    [Traits]

    Advanced Civilization (-2)

    Holy Ground (-1)

    Iron Mine (-4)

    Smaller Population (+1)

    Paved Roads (-1)

     

    Not accepted, All races that are not human must start on Akaria and the racial trait is a little much. Advanced Civilizations are limited to the coast as well.

    (So far only Nadaria and Akaria are the only lands mentioned and where people are coming from)

  5.  

    :Modpost:

    p1CELnwhfeLYsE3Xd3OopTtHK6DXw2VfxzuUO4OgBgZaDyUNYq1VjfyjRS4UDcyczOPyY2oKNRCfZLxBxPuQnKaibgBwb_EmVvM6GaLwMnGPdCYq9mjC53vFhSlwVuRRweSrFnyX

     

    Capra Tribe

     

    The long travel would be harsh and brutal for the Caprylyns, without proper winter clothes they would slowly trudge after their leader and along the way gradually growing packs of freezing Capra’s would slow to a halt staying huddled and shivering violently as they’re left behind by those that were warmer and had fed off the warmer meat that was rare during the travel before those left behind would freeze to death or descend into something worse than they already were-More feral and animalistic than before there were two fates the large to small groups of Caprylns would come to and that was either try to follow the main group and freeze to death or head away to warmer area’s and form their own packs while eating each other or huddling close to themselves. Eventually the substantially smaller Capra tribe would come to see the near frozen waters off the coast, how ever in the very very far distance some Caprlyns claim they smell, hear and see lights and the sounds of more civilized men- This would rile up some of the Caprlyns, some of the stronger and more starving groups of Caprylyns would completely ignore pack leader Habukeizuhn and race off towards the source of light and noise with a intent to kill.(Larger Groups of Capra have disbanded from the tribe either during the travel or for the prospect of the city in the distance and its occupants).

    Civil Feeling: Disloyal

    Capital Population: 4,130

    Military Strength: 1,578(Further loss of soldiers will increase following the weather and disloyal troops/warriors.)

    Food supply: Depression(Starving really bad)

    Faith: Low

    Diplomacy: Extremely Disliked

    Siege Equipment: A limited amount of Catapults and battering rams, some having been left behind over the course of the travel due to little interest in the machines of man and the cost of maintaining the war machines were too costly due to weather.

    Catapults: 2

    Batting rams: Can be simply large sharp logs, they have 3 proper battering rams with holds on the iron tipped battering ram.

    Norsca Tribe

    The tribes warriors that would be put to work in the winter and freezing weather, luckily these men were loyal to the tribe otherwise they would return their to huts putting down their weapons in favor of the warm flames. The warriors would follow their training, however they would still move away from training after creating a large bonfire around where they were training. Training would only go as planned during the day time when the weather was not as harsh as even if they were trained for Arctic warfare the men would not function well due to the freezing temperatures(and dont forget frostbite ._.).

    The outcome for the training would provide with a nice amount of soldiers trained in either bow and arrows or simply better at close combat.

    Civil Feeling:Content

    Capital Population: 6,000

    Military Strength: 1,000

    Experienced Swordsmen: 320

    Trained Swordsmen: 200

    Recruit Lvl Archers: 480

    Wealth:Content

    Faith: Low

    Diplomacy:Intrusive

     

    Empire of Vallera

    The peasants that were unfortunate enough to be living outside of the protection of the wall due to their professions(like farmers, loggers or just simply poor peasants) would report missing, screams being heard in the night before being brutally silenced. How ever after a few nights of these reports, some speaking of large horrible humanoid that attacked their victims at all times of the day leaving behind a mauled carcass in plain day or just left to be found the following morning. In other news, the increase in the amount of lumber jacks and some hunters would provide the colony with much needed wood and meat, how ever with the recent monster attacks on the citizens would occur when the men were in small groups or just stranded while working. The training would go slow but some men would come out  better from the training and would be more skilled in combat.

    Civil Feeling:Content

    Capital Population: 6,890

    Military Strength: 1,989

    Experienced Swordsmen: 110

    Trained Swordsmen: 1,879

    Wealth:Content

    Faith: Low

    Diplomacy:Intrusive

     

    The Kingdom of Mekkeni

    The people would speak with the Seer, telling them their worries and thoughts on the state of the colony before leaving to return to their huts for warmth. The men sent out to cut down tree’s would quickly return with a small amount of wood, enough to last for a short while but they seem to refuse to head out into the cold while the surveyors would also refuse to head out from the protection of the colony due to the weather. Some of the loggers that were to be sent out would also never report back, either by freezing to death where their bodies would be left under piles of snow or by being dragged away by the island's habitants like wolves or monsters.

    Civil Feeling:Content

    Capital Population: 6,000

    Military Strength: 1,000

    Trained Swordsmen: 1,000

    Wealth:Content

    Faith: Low

    Diplomacy:Intrusive

     

    Colony of Oligia

     

    The men sent out along with the hunters would report back with a depressing result, so far there have been no monster smaller than the giant. Thusly, some of the braver surveyors would set off to find the elusive frost beast but would never return, only one seeming to return with a terrified look and frostbitten fingers and feet. The church would report back with pleasing results, the people would find closure and peace with each other as they provide shelter to those unlucky enough to be stranded during a snowstorm. The slave population however would be left in the freezing cold, reports of slaves being found frozen to death or simply huddling around the closest heat source(Slave population drops drastically).

    Civil Feeling:  Happy

    Capital Population: 6,000

    Military Strength: 1,000

    Trained Swordsmen: 1,000

    Wealth: Content

    Faith: Content

    Diplomacy:Intrusive

    Forged Clans of the North

    The festival would be wonderful, the people would enjoy themselves as best as they could considering the occasional snowstorm and freezing temperature but this would simply prompt even larger bonfires which would help the festival continue as men and women alike drink ale and have fun. The patrols would go poorly, at some point in the festival the patrols would lessen in numbers and soon a grave report would be shared with the King- The food supplies which were placed roughly in the back of the Great hall would have a serious problem, a majority of the winter supplies had begun being eaten by mice and rats but luckily some of the winter rations had been saved.

    Civil Feeling: Happy

    Capital Population: 5,100

    Military Strength: 500

    Trained: 310

    Experienced: 190

    Wealth:Content

    Faith: Content

     

    Nabqua Vaj

    The worm would remain in its area of the swamps, seeming to be slower and less active during the winter as it stays in its ‘home’. This would be reported to Joka quickly, the patrols would return safely to their houses. The people would be fed and kept warm as the winter dragged on.

    Civil Feeling: Content

    Capital Population: 5992

    Military Strength: 262

    Recruits: 180

    Trained: 82

    Wealth:Content

    Faith: Low

    Diplomacy: Content

     

    Duchy of Scania

     

    The planned hunting trips into the surrounding lands would prove successful, the hunters would return with meat and pelts from their hunts while occasionally some would return injured from a bad hunting trip. The people would still be holed up in their houses, only coming out when the weather was not as bad to do their work as best as they can. The boats used in the fishing trips would be unable to go very far out due to the weather, only returning with a small amount of fish. The army would receive little to no recruits as they train due to the the current weather and enthusiasm for combat however some troops would get better at combat during the training.

    Civil Feeling: Content

    Capital Population: 7,000

    Military Strength: 1,024

    Recruits: 24

    Trained: 984

    Experienced: 16

    Wealth:Content

    Faith: Low

    Diplomacy: Intrusive

  6. :Modpost:

    p1CELnwhfeLYsE3Xd3OopTtHK6DXw2VfxzuUO4OgBgZaDyUNYq1VjfyjRS4UDcyczOPyY2oKNRCfZLxBxPuQnKaibgBwb_EmVvM6GaLwMnGPdCYq9mjC53vFhSlwVuRRweSrFnyX

    Winter~

    Winter would come and it would be a harsh one, farmers would throw down their tools in favor of their bonfires and homes or would pick up the bow and arrow to help the hunters gather food in the cold. Snow would pile up on the island and around the villages people would begin to disappear when they ventured to far from the safety and warmth of the village. Every village would be affected by snow storms and hail, freezing rain and would have animals nip at the outside of each village dragging away anyone who would grow close. Men and women would gather around community bonfires and food is eaten with care.

     

    ~Event~

    Contact with Nadaria would seem to cease all together, the waters would grow harsh and dangerous and tales of sea monsters would reach the colonies, The colonies were left to their own devices.

     

    Capra tribe

    With that tribe on the move and winter arriving, their progress would slow and food source would run low causing starvation and in fighting in the pack, strong would prey on weak and the weak would perish leaving a much smaller pack. Those that did not starve and those that didn't huddle for warmth in groups or somewhere warm would freeze to death further worsening the loses from the winter storm. Some of the braver Caprylyns would ventured out from the pack would be caught up in the storms that raged on occasion and freeze to death or would be devoured by packs of dire wolves and an animal that would resemble a polar bear.

     

    Civil Feeling: Unhappy

    Capital Population: 5,000

    Military Strength: 2,680

    Food supply:Scarce

    Faith: Low

    Diplomacy: Extremely Disliked

    Empire of Vallera

    The celebration would lift the people’s spirit’s, making them forget about the coming winter and their worries as they drown themselves in ale and other celebration activities that were available in the small colony. The festival would also boost the citizens religiously as it was orchestrated by the priests. The workers during that time would work carefully and slowly, the celebration hampering their work but the main wall would be made of mostly wood with stone being incorporated in a few parts but since the quarry was only recently put into work they had only wood to work with. The wall would be finished just as the worst of winter arrived, the gates would be take up most of the stone but the rest of the walls would be wood. The walls would be built to have a garrison patrol the top of them and the stone gate houses would be small but capable of housing a decent garrison, nothing grand as the supplies were running short and workers didn't want to work in the winter. The preparation for winter would lessen the impact of the cold and snow but people would still gather around bonfires, Loggers would steadily refuse to head out of the town due to the freezing temperatures along with some of the hunters.

    Stats:

    Civil Feeling:Content

    Capital Population: 7,000

    Military Strength: 1,989

    Trained: 1,989

    Wealth:Content

    Faith: Low

    Diplomacy:Intrusive

    Defenses:

    A proper wooden wall with two stone gate houses, the actual gate would have large and strong wooden door’s that would be opened and closed for the people to leave and come in. The walls themselves can hold a small patrol of troops and the gate house could hold a decently sized garrison.

     

    Forged Clans of the North

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    The warriors would arm themselves yet again, preparing for the fight that was ahead of them and to avenge their fallen brethren. The warriors would descend into the cave with King Ragna who was the most protected of them all, having kings guard following him on the way down in to the deeper areas of the cave. Soon they would arrive where the first conflict had occurred and everyone would stop for a second to have a small discussion and prepare for the unknown, miners would hold torches and things to burn out the possible nest deep in the caves, Once the warriors descend into the darkness of the cave the miners steadily lighting the way they would come across many tunnels splitting off in random directions, most were dead ends, progress would be slow as men would be stuck on the growing amount of webbing. Soon after they descend further into the cave and after most sound seemed to have died out large amount of spiders would crawl out of the many cave tunnels on their sides and the largest amount coming from the front as the spider army charges the dwarven before they would clash, cries of death and shrieks of dying spiderlings would fill the cave for an hour before the dwarven men would stand victorious but with casualties(Only 320 soldiers left and 15 miners) but they would slowly trudge on with determination, Ragna would come from the battle fairly unharmed besides a few cuts and slashes on his body. Soon they would reach a large chamber of the cave where a massive spider would lay before slowly raising up, around it a smaller amount of spiderlings would turn themselves to the dwarves who charged ferociously towards them and soon another battle would commence-the final battle and soon the Queen would lay dead; its head hacked off and its large legs cut off with spiderling blood and dwarven staining the cave floors. The warriors would help the remaining miners prepare the materials to burn the nest’s eggs before weakly trudging out of the cave with flames steadily following behind before it wound end off at the exit of the nest. (Soldiers left: 190, Miners: 4) The festival would be appreciated by many, mostly the warriors who came back from the mines beaten and bloodied, some carried by fellow soldiers while Ragna would limp out with an injured leg-his armor would be bloodied and cut up as well, his wooden shield long forgotten and broken back in the caves. Winter would be cold and harsh but the dwarves would survive it, at least for now and the festivities would bring about new faces as families spend more time together.

     

    Civil Feeling: Content

    Capital Population: 5,100

    Military Strength: 500

    Trained: 310

    Experienced: 190

    Wealth:Content

    Faith: Content

     

    Caranga Tribe

     

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    The men and women of the tribe would listen quietly to Bringa’s speech before the many farmers, miners and workers would head off to their job leaving Bringa with a group of young men who had no place or simply desired more than the simple farmer's life or miner and Bringa’s siblings would be by his side, the sisters a little out of place amongst the young men as they seem to look uncomfortable and not wishing to join the military, they would soon ask that they don't join the military and if granted they would leave to assist around town with the other females while the young recruits and Bringa would go out to begin training. The Hunters would move deep into the marshes hunting a multitude of the swamps many creatures but would come across the same new creature, The mega worm like creature that swam the larger waterways devouring any who strayed to close to the shore or swam in their way

     

    Civil Feeling: Content

    Capital Population: 5,000

    Military Strength: 221

    Recruits: 221

    Wealth: Scarce

    Faith: Low

    Diplomacy: Content

     

    Duchy of Scania

     

    With the soldiers accompanying the loggers the cases of missing men would lessen steadily before ceasing, how ever as the winter began most loggers would refuse to head out of the warmth of the town leaving the city with a decent amount of spare wood; Hopefully it would be enough to last the winter. Hunters would also occasionally head out into the snow to bring back food and pelts from local wild life but some would never return, lost in the freezing forest and grasslands. The storehouses would be completed before the worst of winter would arrive and food would be stored safely inside of it ensuring the winter wouldn't be as bad. The Quarry would be fairly small, as the workers would just be told to begin creating it and winter would be arriving which would lower the amount of stone brought back to town and thus the work on the paving of roads would practically cease as miners and workers rarely went out to the quarry to work, only a portion of the town would be paved.

    Civil Feeling: Content

    Capital Population: 7,000

    Military Strength: 1,000

    Trained: 1,000

    Wealth: Content

    Faith: Low

    Diplomacy: Intrusive

     

    Nabqua Vaj

     

    The warriors sent out would return heads bent and disappointed, The worm was still to much for so few of them and the worm had eaten some of their comrades during the attempted attack. The worm would be left in its large lake in the marsh a ways off from the village when the winter hits, and it hits hard..with little preparation seeming to have gone into the winter planning the people would be left at the mercy of the gods as many must stay inside or risk freezing to death in the freezing waters of the marsh, seeing as how the village was in the wet marshes this would be bring up the problem of freezing to death. Those that did not freeze would simply be left stranded in their houses only moving out to collect firewood before huddling inside their houses for warmth, training would cease completely as the recruits and even trained warriors would refuse to come out to train in the freezing waters and air. Luckily with the storehouse built and the abundance of available crops starving wouldn’t be as bad as it would be, a few men young and old would speak with each other clearly displeased with the leader on how poorly planned this winter had gone; unrest spreading throughout the populous.

    Civil Feeling: Unhappy

    Capital Population: 5,992

    Military Strength: 262

    Recruits: 180

    Trained: 82

    Wealth: Content

    Faith: Low

    Diplomacy: Content

     

    NORSCA TRIBE

     

    With proper planning the lumberjacks accompanied by the 100 trained warriors would head out from the village, the warriors carrying torches for a weak source of warmth but other wise set up a perimeter to watch out for possible beasts, this would work but the problem of frost and the cold would be a problem as the loggers would soon refuse to work and head back along with the soldiers but they would bring back enough wood to last for a time. However the loggers would thus inform their Chieftain of the dire problem at hand-There were no more tree’s in close proximity of the village, they would have to travel further away into the cold to collect firewood for the winter. The warriors that kept a watch on the food stores would eventually return to their houses seeing as how it was too cold for them out especially wearing just iron armor, some would stay out but only when there was available firewood at the disposal. So far the only threat seen in the very limited visibility would be the random snow foxes that roamed the outside of the village along with occasional wolf packs, but the older members of the village swear they could hear something..something awakened by the snow and cold and it was roaming the lands.

    Civil Feeling: Content

    Capital Population: 6,000

    Military Strength: 1000

    Trained: 1000

    Wealth: Content

    Faith: Content

    Diplomacy:  Intrusive

     

    Colony of Oligia

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    The men sent out from the colony would return, having not return with full details of what surrounded them for they brought news of monsters, horrible monsters-that and Winter was upon them and this would be one of the causes some men of the expedition did not return. Others however were said to be slain by a monstrous creature- a giant they called it before giving a rough sketch of the creature as it lumbered off leaving behind crushed men and carrying away a few of the bodies. The port would be finished just in time, the winter freezing the ocean around the shores and the port rendering trade impossible with anyone over the sea’s, The Grain storage would be left unfinished as workers ran low on supplies and wood as many loggers refused to head into the cold murmurs about how harsh the winter was here compared to the old world.

    Civil Feeling: Content

    Capital Population: 6,000

    Military Strength: 1000

    Trained: 1000

    Wealth: Content

    Faith: High

    Diplomacy:  Intrusive

     

    The Kingdom of Makkeni

     

    The recruitment and training of new men from the kingdom would go slow as people hunker down for the winter, they had just gotten set up for it and were not as enthusiastic to join the military as most others. Most of the recruits which was a small amount would be of the younger group, would skip training to assist their families so they didn't suffer when winter finally hit. Storing and rationing of grain and other food stuffs would go fairly well but once winter finally hit the people would feel the full brunt of the winter as the work force slows to a painful pace, many refusing to head out of their houses and into the snow but luckily with the rationed food supply winter would be bearable. Hunters who braved the winter storms and freezing rain would head into the small patches of trees to try and bring back some food, some would never return screams echoing at night and an uneasy feeling would fall over the Kingdom during the winter.

    Civil Feeling: Content

    Capital Population: 6,000

    Military Strength: 1000

    Trained: 1000

    Wealth: Content

    Faith: Low

    Diplomacy:  Intrusive

     

  7. 3 minutes ago, Bobby123 said:

    Name of Civilization: Makkeni
    Type of Government w/ Ruler: Elleete
    Race: Human.
    Religion: Mukken
    Location w/ Picture: map mk2.jpg
    Skype (For Updates): You have it
    Short Backstory: The Makkeni are a primogenitor Kingdom from Nadaria. They are proud people who value family and masculinity, but this too is there down fall, they are too proud and often ignore the calls and advise from other people and nations, apart from there gods, the Makkeni.

    The Makkeni worship there gods, the Mukken, who they believe are the spits of the mountains them selves, they believe theses gods are advisers to there lives, rather then all powerful beings.

     

    There view on the rest of the world is that they too share this land, and will accept them around if they don't transgress with the advice of the Mukken. 

    The Mukkeni culture says that fighting process is a gift from the advisers, so if one if good at fighting, they must be well advised by the Makken. So there is lots of sparring, training and ranked fights to determine the strongest fighters of that season.

    [Traits]:

    Iron mind (4)

    Advanced culture (2)

    Small war band (1)

    Besides the whole Trait section having grammar issues and all that...accepted

  8. 3 hours ago, Dork117 said:

    Flag(Optional):

      PAGY14M.png

     

    Name of Civilization:

    Colony of Oligia 

    (Will eventually change)

     

    Type of Government w/ Ruler:

    Colony ruled by Gerard Kajik 

    (Will eventually grow and change)

     

    Race(Limited amount of racial bonuses(nothing serious):

    Human

     

    Religion:

    Velka

     

    This religion knows only of three gods. Tenir, the god of war, Elyiana, the god of fertility and Velka, the father of gods. Each of of these gods has a high priest yet the priet of Velka stands the highest and thus holds most power within this religion. 

     

    Location w/ Picture:

    5Ye1ATT.jpg

     

    Skype (For Updates):

    You know it :D

     

    Short Backstory:

    Gerard was an extremely wealthy merchant. At age 18 he was given the title of lord and at age 23 he became the richest man of his kingdom. Unfortunately for him, this all had little meaning as civil war erupted and an outside invading force took advantage of this weakness. Instead of using his wealth to save what little could be saved he decided to depart for the new world. At great speed he bought large ships and promised farmers and local merchants of a bright future on this new land. He even bribed the high priest of Velka to declare the place where he would settle holy.

     

    [Traits]

    Advanced civilisation (2)

    Paved roads (1)

    Common trade route (1)

    Gold mine (3)

    Small village warband (1)

    Holy ground (1)

    Xenophobic (+2)

     

     

    Accepted

  9. 7 hours ago, Ravondir said:

    Flag(Optional):

    feae84c5d5863a1248afbfe625b022ba.jpg

     

    Name of Civilization:

    Caranga

     

     

    Religion:

    The Baanga worship multiple gods known to them as the Prawlers. It consists of Baranga, Bringa, Berengar, and Bonga. They each possess their own special personality, meanings, strengths, and weaknesses. Baanga are known to be born under one of the four Prawlers, and worship the 'god' that they are blood-related to is the one they worship. If any Baanga are found worshipping any other type of god, they are banished from the clan entirely.

     

     

     

    Race:

     

    The Baanga (Sharp Teeth and Faster Swimming)

     

    a06713925b74cdc88ca4fdbcb108d548.jpg

     

    Location w/ Picture:

     

    Skype (For Updates):

    funny9811

     

    Short Backstory:

    The Baanga are a race running for pure destruction known to them as the Qsiti. The Qsiti mastered the arts of magic, but through it, they became feral after studying the forbidden dark magic tomes left by their ancestors.

     

    The Qsiti and Baanga lived on the same island for a long time, growing in trust and population. The two races regularly maintained an open trade route, flourishing with their forests and ponds and hunt. Some Baanga have even learned the art of magic from the Qsiti, notably changing their skin color to a dark green. However, it all started to crumble when a Qsiti had discovered a dark tome in one of the ruins of the Baanga. The young Qsiti mistook this as an act of betrayal, and as he showed the Elder Qsiti this tome and where he found it, the entire Qsiti race was against the Baanga.

     

     

    The Baanga were attacked the next morning.

     

    They were taken by surprise, many fell to the Qsiti's fast speed and magical attacks. The remained hopped on their boats and sailed off, looking for a new land to settle on or die.

     

     

    [Traits]

    Farm Land LVL 2 (3)

    Weapon Reserves (2)

    Iron Mines (4)

     

     

    Smaller Population (-1) -1000

    Poor Population (-1) 

     

    Accepted

  10. :Modpost:

    Summer:

    As summer draws on, the temperature seems to slowly grow colder and the nights worse and worse. Winter is around the corner and those stuck outside during the longer nights crowd around the steady increase of bonfires and share stories with each other. The merchants and travellers that visit each village continue to speak of monsters, beasts of legend and myth that sound too unreal. Large direwolves are spotted roaming the forests and grasslands along with the snowy lands up north some hunters coming back injured or not coming back at all.

     

    Empire of Vallera

    Civil Feeling:Content

    Capital Population: 6,989

    Military Strength: 1,989

    • Trained: 1,989

    Wealth:Content

    Faith: Low

    Diplomacy:Intrusive

    With winter around the corner farmers and workers begin to grow worried about how bad it will be, this was a new land after all and they have never experienced winter here but they continue to do their daily duties of chopping wood, farming and hunting the local wildlife. The men who accompany the hunters and lumberjacks would do a fairly good job of warding off the local wildlife besides the occasional brave coyote, wolf or bear which would injure a few but would easily be taken down by the large group of soldiers leaving the lumberjacks to return to stash their collected logs in the slowly growing wood stockpile. The quarry would take some time to be effective enough, they would cart back the stone and a few minerals like iron and some gold but mostly coal and stone. In one case when the men accompany the loggers and hunters they would report back to town with some of their soldiers dead, left behind in the forest and speaking a group monster in the forests that attacked them by throwing boulders and trees at them a rough description being given to the town’s people. (Out of the 250 soldiers that went into the forest only 239 came back)

    Northern Forged Clans

    HnsozV8ZAii333PsnQcZVeQvOz8aSDJrDgmkI_tbGR3aBoL_xggVE8tNWQHz96O64gJsG5M5BQeFq4-1qE6pRZDrcxM6hm8-bKIQhM7vyo8ZqojCkAmCDzl9R2X2a54nWs48phD0

    Civil Feeling:Content

    Capital Population: 4,810

    Military Strength: 810

    • Trained: 810

    Wealth: Content

    Faith: Content

    Diplomacy: Content

     

    The farms would be expanded but only a little, the amount of food the farms could supply are estimated at around 500 however winter could have other plans and the people rely on the hunters to bring in another food source from the woods. The beginning of the great city would go very slow, as everyone gets organized and armed to begin the mining; as construction and mining begins some miners are injured during an incident when mining a large section of the mountain face however work continues as normal afterwards but still at a slow pace. The dwarven warriors would prepare outside of the mines, armed with battle axes, swords and other weaponry along with leather armor and helmets-anything that would help them in possible conflicts in the mine, after everyone was organized and ready the men would descend into the mines hunting the sounds that came from the deeper unexplored areas while miners accompanied them with torches to set up checkpoints along the way. Soon the band of warriors would begin to grow closer, the cave walls seeming to be lined with a sticky white substance before they would soon come across a multitude of giant spiders which look to the dwarves with ravenousness hunger before charging them. Many would stand their ground, Dwarven courage and the possibility of proving themselves strong but some would flee dropping their weapons and running from the foul monsters. After thirty minutes the short battle would end in a stalemate with many dwarven warriors lying dead either from getting mauled and stabbed by the spiders or dying from their venomous bites, the remaining spiders would flee deeper into the mineshaft hissing and shrieks following them as they drag some of the dead dwarven warriors off into the mines never to be seen again.(Out of the 250 warriors that went into the mines, 190 men come back)

    Republic of Alethkar

    The town hall would receive back reports of varying success, the training given to the recruits by the professional soldiers would be of varying degrees of success as some of the younger crowd would understand the basics of combat and how to wield the basic sword and shield but using the spear and bow would be iffy at best(Out of 200 recruits, 56 would be able to follow proper instructions and formations). The men sent out into the forest with two professional troops would come back beaten and battered, in some groups only 3 recruits would come back limping and injured speaking gibberish and holding deep wounds they would speak of large wolves(direwolves) and others would speak of four legged monsters with armor on their back and razor sharp teeth( http://imgur.com/KttA7Un ; Out of the 80 recruits and trained soldiers only 61 would come back(Total recruits now: 194 , Total trained soldiers: 31  Total Military: 225). The loggers and hunters would continue their work however they would stay away from the deeper parts of the jungle, some even erecting signs warning of the dangers of the forest and to stay away during the night periods however the farmers would come back with some success; the farms would be expanded and capable of feeding more mouths before winter arrives(Can now feed 10,800) solving the problem of people starving but there was still the problem of wealth as people begin to simply use the battering system instead of simple coin.

    Civil Feeling:Content

    Capital Population: 9,977

    Military Strength: 225

    • Recruits: 194

    • Trained: 31

    Wealth:Scarce

    Faith: Low

    Diplomacy: Intrusive

     

    NORSCA TRIBE OF THE NORTH

    With the simply houses finished being erected and people setting up small to large community bonfires with the left over supply of woods, there would not be enough wood to begin construction of a palisade. The very least a basic outline would be placed down around the village as loggers move out of the town to chop down the scarce amount of tree’s, this problem would quickly be brought up to Morgerroth saying that more tree’s must be planted and fast if the clan was to survive the freezing winter and build the palisade. The port would be met with nearly the same outcome, it would simply be an area of the shore where the men would push off to go out in the water to fish, the farms would be hard at work to feed the clansmen and women praying to the gods that winter is not as harsh as people are saying shall be while the rest of the workers would be quickly moving in and out of the mines carting back iron ore which is smelted down in a very primitive forge to make tools.

    Civil Feeling:Content

    Capital Population: 6,000

    Military Strength: 1,000

    • Trained: 1,000

    Wealth: Content

    Faith: Low

    Diplomacy: Intrusive

    Nabqua Vaj

    Civil Feeling: Happy

    Capital Population: 6,000

    Military Strength:  270

    • Recruits:  180

    • Trained: 90

    Wealth: Content

    Faith: Content

    Diplomacy: Content

    9m6relN--UYUZ5jP3VwbHRJlYdzGCvmsmD8cAYUUNWfUEcnMevNuXVNxW_1YlQEWk3yOT3-qQmfWL7ntF9yFX3HT13gpNtJlTUTdpGG2HJQp0vM8qgJnIKnn-cfRsBYd_IylRumv

    Training and recruitment would go fairly well and as planned, the recruits being taught the basics of combat and how to be placed in a basic formation; A good few would understand the orders and are promoted to a trained status. The food storage building would be finished very slowly but soon it would be deemed completed and soon food would be stored in it for winter or other harsh times, the hunters and loggers of the village would come across a problem as they go out away from the village and it would be the appearance of a giant worm like creature attacking them when they drew near the creatures sizable little area of marsh some men would be devoured by the large creature when they attempted to attack it.

     

    Capra Tribe

    The so called ‘training’ the Caprylyns would undergo would bring a mixed outcome of better warriors and well...dead Caprylyns some of the normal Caprylyns would resume their daily business which would be eating, lying about or breeding  with each other. The Capyrlyns that would be hunting in packs would be met with a new creature they have had no encounter with before, a large man eating plant creature that seemed to root itself in the ground and use its large tendrils to stab any and all things living that came near it and eat said creature, other than that hunting would go relatively the same-some hunters dying during the hunt against larger wolfs and bears. The Capra hunters would also soon encounter another new foe in the forest as they enter it, an armed four legged beast its skin tough and camouflaged aiding to the ambushed the packs encounter.

    Civil Feeling: Content

    Capital Population: 5,300

    Military Strength:  3,190

    • Recruits(Mob mentality):  2,300

    • Trained(Swarm Mentality): 890

    Food supply: Content

    Faith: Content

    Diplomacy: Extremely Disliked

     

  11. Just now, Ravondir said:

    Flag(Optional):

    feae84c5d5863a1248afbfe625b022ba.jpg

     

    Name of Civilization:

    Caranga

     

     

    Religion:

    The Baanga worship multiple gods known to them as the Prawlers. It consists of Baranga, Bringa, Berengar, and Bonga. They each possess their own special personality, meanings, strengths, and weaknesses. Baanga are known to be born under one of the four Prawlers, and worship the 'god' that they are blood-related to is the one they worship. If any Baanga are found worshipping any other type of god, they are banished from the clan entirely.

     

     

     

    Race:

     

    The Baanga (Sharp Teeth and Faster Swimming)

     

    a06713925b74cdc88ca4fdbcb108d548.jpg

     

    Location w/ Picture:

     

    Skype (For Updates):

    funny9811

     

    Short Backstory:

    The Baanga are a race running for pure destruction known to them as the Qsiti. The Qsiti mastered the arts of magic, but through it, they became feral after studying the forbidden dark magic tomes left by their ancestors.

     

    The Qsiti and Baanga lived on the same island for a long time, growing in trust and population. The two races regularly maintained an open trade route, flourishing with their forests and ponds and hunt. Some Baanga have even learned the art of magic from the Qsiti, notably changing their skin color to a dark green. However, it all started to crumble when a Qsiti had discovered a dark tome in one of the ruins of the Baanga. The young Qsiti mistook this as an act of betrayal, and as he showed the Elder Qsiti this tome and where he found it, the entire Qsiti race was against the Baanga.

     

     

    The Baanga were attacked the next morning.

     

    They were taken by surprise, many fell to the Qsiti's fast speed and magical attacks. The remained hopped on their boats and sailed off, looking for a new land to settle on or die.

     

     

    [Traits]

    Farm Land LVL 2 (3)

    Weapon Reserves (2)

    Iron Mines (4)

     

     

    Smaller Population (-1) -1000

    Poor Population (-1) 

     

    There is no magic as of now, all natives are already settled on the Akaria. If you were to fix these problems I believe it would be accepted but you did not give me a location where you wish to settle/live.

  12. 44 minutes ago, danny nordmark said:

    Flag(Optional):

    http://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_nor_skaeling/mon_256.png

    Name of Civilization: Norsca Tribes of the Frozen Wastes

    Type of Government w/ Ruler: Tribal Hierarchy

    Race(Limited amount of racial bonuses(nothing serious): Norse Humans, Arctic Adaptation

    Religion: Paganistic

    Location w/ Picture: http://imgur.com/a/mprn0

    Skype (For Updates): supernordmark

    Short Backstory: The Great Norsca Tribes were driven away from their original homeland after a great war had starved and brought destruction and chaos to their peoples. They now find themselves landing on the shores of a foreign but seemingly familiar new land. Hopefully, with their blessings from their God of Travels and Protection Keltar will guide them to a new horizon.

    [Traits]

    Advanced Civilization 2 Points

    Small Village Warband 1 Point

    Iron Mine 4 Points

     

    Accepted

  13. :Modpost:

    Still Summer~

    Summer continues to continue as normal however more and more creatures seem to appear as the island it self seems to have stirred at the arrival of the foreigners. The mythical beasts that were spoken of from weary travelers and wandering merchants seem to grow in size, they say even the normal creatures are deadlier and bigger on the island.

     

    ~Daemonium Capra tribe~

     

    With the horde of fleshing eating demons on the move south east, they would lose many men and women to the climate as the tribe moved onwards. The weather was not kind as they trudged slowly through the forest but eventually they would reach the grasslands which would have more game to hunt and this would lessen the in fighting but now there was talk of how much larger the creatures have gotten, how strong and big they’ve grown from before. These larger animals would put up more of a fight killing or wounding many in their final moments before being overwhelmed by the Capra tribe. In other news, with the grunt that was killed way back in the desert this would calm the horde a little but with one comes many and they may attempt to claim the horde for themselves.

    Civil Feeling:Happy

    Capital Population: 4900

    Military Strength: 2900

    Wealth:Scarce

    Faith:Content

    Diplomacy: Extremely Disliked

     

    FORGED CLANS OF THE NORTH

    The dwarven men and women would begin to work hard, helping each other in the gathering of tools and weapons for the great city Ragna has spoken of either because of his leadership or because they were scared of the coming winter and what it brought, maybe they simply wanted lots of stone between them and the dangers that lurked outside. The men that went into the great iron mines and gold mines would talk of strange sounds in the large cave system they mined in, some of it still unexplored and some not safe for exploration. Some other men who would scout the area around their village would come back relatively well with reports of nothing new in the countryside other than the beasts that lurked the lands for so long seemed to have grown bigger and stronger and have also reported strange tracks in the snow, large footprints that didn't match anything that hunters could identify. Some of the scouts would also never return, and the few that did came back with terrified looks speaking of monsters and demons that belong only in the myths and legend of old. With the farms working hard to try and provide just enough food, this is shown through some people going without food as some people take more than they should.

    Civil Feeling: Content

    Capital Population: 5000

    Military Strength: 1000

    Wealth: Content

    Faith: Content

    Diplomacy: Content

     

    Empire of Vallera

    The growing colony/village would be going fairly well, the people were hard at work to make a living in the strange new lands. However people spoke in worrying tones about the merchants that traveled to them from across the waters and from further inland, how they spoke about monstrous creatures and dangerous animals lurking the land with the arrival of foreigners. Some merchants seemed to not be human at all and this would make some colonists either unsettled or intrigued in the new land, some of the native merchants would speak their native tongue which would make trade difficult and information gathering hard as well. With the construction of a main wall AND outer wall beginning, immediately there are major concerns with the builders which are brought to Stenvas; They didn't have enough supplies to construct either of the things he had requested, they could only create a slight outline of the main wall before going back to working the fields to prepare for the coming winter or they would head back to the forest to start chopping more wood, One thing was for sure-The wall was not going to be finished nor the outer wall with how little supplies they had. The Scribe would meekly suggest focusing on other matters or possibly gathering more resources before beginning such projects.

    Civil Feeling: Content

    Capital Population: 7000

    Military Strength: 2000

    Wealth: Content

    Faith: Low

    Diplomacy: Intrusive

     

    Republic of Alethkar

    The People of Alethkar would be slowly settling into their new home, seeming to be fairing well considering the circumstances however, it was clear that something needed to be done about the amount of food they were able to bring in as some went to sleep starving. The land around them good for now in terms of farming when they were ordered to begin growing the farms. The results from the small recruitment campaign would prove successful as bands of young and old citizens flock to join the new military, however with them being simply farmers and woodcutters or just hunters they would only be capable of simply slashing and prodding with the given swords; some even unable to wear iron armor. This would show training was sorely needed if this military was going to be able to combat the dangers of the land inside the village and outside. The men sent to chop wood and hunt for more food would report back with a fairly successful job however some of the men sent up have been attacked and even killed by the local wildlife which seems to not want to lose their precious forest.

    Civil Feeling: Content

    Capital Population: 10,000

    Military Strength: 234

    Wealth: Scarce

    Faith: Low

    Diplomacy: Intrusive

     

    ~Duchy of Scania~

    The construction of small fishing boats would be met with great success however they were only able to make a couple of them before running out of wood, this would hinder the prospect of having another food source but it helped out. The men sent out to explore the south eastern forests would report back with a fairly good report, however some bands of scouts have said to hear strange noises in the woods and even some of the men have gone missing-never to be seen when they enter the woods. The farms would be expanded slightly, the farms being able to supply more people now even though things were already fine as is.

    Civil Feeling: Content

    Capital Population: 7,000

    Military Strength: 1000

    Wealth: Content

    Faith: Low

    Diplomacy: Intrusive

     

    Nabqua Vaj

     

    The tribe would seem to be skeptical of the threat knowing only relative peace inside their marsh they called home, this would hamper the recruitment efforts but some brave younglings would join the call to arms how ever they were also a poor excuse for soldiers being only able to form a mob in combat and attack with simple slashes. The burrows would come along slowly but surely and soon Breeding dens would be finished along with a couple new housings for families. The food storage house would be only partially complete, requiring further work to become a safe and proper food storage as the weather and climate they lived in made storing food difficult.

    Civil Feeling: Happy

    Capital Population: 6,000

    Military Strength: 193

    Wealth: Content

    Faith: Content

    Diplomacy: Content

     

  14. 11 minutes ago, Taketheshot said:

    Flag(Optional):

    Name of Civilization: Empire of Vallera

    Constitutional Empire, Emperor works with senate to pass bills. Emperor may pass bills with a majority vote in the senate. Senate is a democratically elected body. He is allowed to exercise all actions permitted in any passed bills at his discretion. Emperor may veto any bill passed by senate. When the Emperor dies a new one is selected from among the Senators. To be nominated one must have served 20 years in the Vallerian Legion and have served 10 years as senator. The 10 nominating senators required to nominated a candidate must have served the same length in the senate and legion. Once nominated a simple vote is held in the senate the candidate with the most votes becomes Emperor.

     

    Religion:

    The Vallerians worship a god known as Arturos. He is said to have been the one who founded the empire and the spirits upon viewing the work he did for Valleria and mankind ascended him the spirit planes to stand alongside them as a creator. Every year at a different day in the summer months depending on the alignment of the stars it is known as ascension day. On this day all skip work and attend the festivals that spring up around the land. At night they feast on the numerous foods provided by the church. It is common to give gifts to loved ones on this day as well as giving up an item of value to be sacrificed to Arturos in the midnight bonfire.

     

    Race:

    Simple Humans

     

    Location w/ Picture:

    15iijDf.jpg

    Skype (For Updates):

    Taketheshot56

    Short Backstory:

    His Imperial Highness Emperor Stenvas First of his name ordered it. With the Vallerian Navy on the other side of Nadaria and with no time left to dally the Emperor sent his scribes throughout the capital and nearby towns. Upon study and collection in the few precious days a total of 7000 men woman and children were selected to embark on the few merchant and naval vessels left in the capital harbor. With them they took little personal possessions and the cargo was mostly farm equipment, materials and weapons aside from of course the blade Forerunner wielded by Arturos during his conquer of western Nadaria. After a long sail they landed on the southern coast at the mouth of a river in the plains near a large forest. With the location selected the small population quickly set to work using materials from the cargo holds of the ships as well as the ships themselves to build a small village to live in.

    A massive step down down from the once prosperous empire that spanned thousands of miles with millions of citizens thought Stenvas. However this was his chance to make his reign glorious. Perhaps the gods would choose him to stand alongside the great men of old and Arturos himself.

    european_medieval_village_by_klauspillon

    [Traits]

    Advanced civilization (2)

    Two legions (Medium warband) (3)

    Paved roads (1)

    Small populations boost (1)

    Accepted

  15. The Lands Of Akaria

    D9JIY5OhLlGEJI_IygTAi29da6_86qeEjhrgefhgSENBON6uZtULpcCE2fiR8tfNS0K_s4P7df9hccNV_cDmgsUmE1RKM1LCSyYesDN7GdNf16OYCOi18nuywKpPyXLW_OJKQwOC

    A new age is upon the land of Akaria, foreign men have landed on the sandy shores and have made small villages where nature permits. Beings of old have been spotted and strange creatures roam these wild lands of Akaria, will the foreigners be able to survive this new and untamed land or will they be swallowed up by the monstrous creatures and the wild natives that inhabit this land. The peaceful ocean surrounding Akaria have been relatively peaceful during the voyage from Nadaria but things may change just yet, one thing is for sure the world is changing and it may not be for the better.

     

    :Summer time:

    RCsahcs2vfGH5sM66xLVb4tabCxOWFSuIyDqBSu1Eep6CD42upU48sufb-IOCKcKMyKQhM__SfJzCFFywI5a9BgnqlNzNKmQS1m696c1T8Rw8utq9Eat4WUrgBjPhqku-UiCCpXH

    A warm breeze sweeps over the lands of Akaria, summer has arrived and people are out in the fields with hoes in hand to farm their crops and earn a living. Men spend their time farming and conversing with their friends and family before heading off to do their jobs as Summer won’t last for ever and the natives know that winter is not a friendly thing here. Rumours spread throughout Akaria of the foreigners arriving in large boats and building towns, how they will react to this is up to them but there are also the rumours from the old strange hermits or even the simple traveler that things are changing on the island..

     

    :Event:

    The people look to their leaders for guidance in these strange times. (3+ loyatly)

    Strange creatures are seen roaming the forests and lands, some are things of myths others are simply nightmares brought to life.

    Contact is limited to a one tile range unless you have paved roads then it is 2 tiles.

  16. Do you have a skype Grimbeard and accepted

    5 minutes ago, GrimBeard said:

    Name of Civilization: Alethkar

     

    Type of Government w/ Ruler: Republic, Various key statesmen/generals/merchants.

     

    Race(Limited amount of racial bonuses(nothing serious): Human

     

    Religion: Alethi have a diverse set of religions, all similar yet distinctly not. It depended on where they used to live in the old Empire.

     

    Location w/ Picture:

     

    dwl0hAq.jpg?1

     

    Short Backstory: The Alethi are a the shattered people of a once great Empire whose name has been erased. It had once spanned for wheels in any direction in Nadaria, but that was another time. Time itself killed the Empire, it could not hold up over the years. The majority of those who fled were the humans whose culture was Alethi. Their people populated the coast and outer mountain vales of old. They were not the rulers, instead mostly ignored citizens. What use did the sea bring but death? News soon slowly came in of the Empire's worsening defeats in battle. Soon their outer lands were being raided by nations never heard of before. The Alethi coastal lords mustered their bondsmen and in one pitched battle met their strongest foe. They were hopelessly outnumbered but victory was not their goal. The lords were more rural themselves, had bonded with their people. They and their sturdiest men bought time for the Alethi people to escape by sea. After a horrible voyage, a large portion of Alethi had made it to the shores of Akaria. They collect themselves, and found Alethkar. 

     

    [Traits]

    Major Population Boost: (5) 

    Advanced Civilization: (2)

    Farm Land LVL 2: (3) 

     

    Destroyed Surrounding Forests: (1)

    Smaller Population: (1) (-1000)

    Poor population: (1)

    You are accepted, Grimbeard do you have skype if so please list it if not eh.

    1 hour ago, Shield Knight Tyro said:

    Flag(Optional):

    downloadfile.png

    Name of Civilization: Forged Clans of the North

    Type of Government w/ Ruler: Monarchy, Ragna Longbeard

    Race(Limited amount of racial bonuses(nothing serious): Dwarves, (+) Masters of Stone, (-) Grudge-holders

    Religion: Divine Ancestors

    Location w/ Picture:

    http://imgur.com/a/nRWtO

    Skype (For Updates): You've already got it.

    Short Backstory: The Dwarves of Winterforge have long lived in peace mastering their trade as stone workers. The fierce winters no longer hardly phase the Dwarves being a stout hardy people. But now the world has changed, the winters get harsher and new races arrive within the lands of Arkaria, with the recent death of the old dwarven king his younger sibling steps up to lead his people. The Dwarf King Ragna Longbeard takes strong command of his fellow and loyal clans as he seeks to build a strong and lasting Kingdom for the Dwarves of Winterforge.

    [Traits]

    Smaller Population -1 (5,000 Total Now)

    Smaller Farms -2 (-3,000, can now support only 5,000)

    Destroyed Surronding Forests -1

    Iron Mine +4

    Gold Mine +3

    Paved Roads +1

    Common Trade Route +1

    Small Village Warband +1 (1,000 Warriors)

    Holy Ground +1 (Ancestral Foundings, Ruins, and Statues.)

    accepted

  17. 4 hours ago, MTVSHBG said:

    Flag(Optional): Flag

    Name of Civilization: Daemonium Capra Tribe

    Type of Government w/ Ruler: Kratocracy, Habukeizuhn

    Race(Limited amount of racial bonuses(nothing serious): Caprylyn, Denser Muscles

    Religion: Blood for the Blood God

    Location w/ Picture: Desert

    Skype (For Updates): You have it

    Short Backstory: The Caprylyns are a vicious race that believes it's only purpose is to slaughter the weak, and  prove it's own might. Only experiencing the emotion known as "content" when fighting, or soaked in blood, Caprylyn's exist only to prove their own strength, and other race's weakness. Completely Carnivorous, they have razor sharp teeth meant to shred meat as they devour it by the fistful, eating anything made of flesh that's available. With new sources of meat coming to the island, the Caprylyn are preparing for a slaughter the likes of which they haven't been able to enjoy for years.

     

    [Traits]

    Smaller Population (+1)

    Smaller Farms (+2)

    Xenophobic (+2)

    Destroyed Surrounding Forests (+1)

     

    Large Village Warband (-5)

    Weapon Reserves (-2)

    Happy Population (-2)

    Siege Weapon Reserves (-4)

    accepted

  18. 8 hours ago, Yashrin said:

    Flag(Optional):

    Name of Civilization: The Nabqua Vaj

    Type of Government w/ Ruler: Tribal led by the Joka

    Race(Limited amount of racial bonuses(nothing serious): Lizard men capable of breathing under the water called the Darastrix

    Religion: Polytheistic

    Location w/ Picture:

    Skype (For Updates): already have it

    Short Backstory: The Nabqua Vaj have lived in the marshes for as long as they can remember, The God choosing the Joka always leading things to better times. In times of war, Peace and in the Very Beginning The Joka is Viewed as the Chosen of the Divine God Khej, The God of Creation and Destruction, and Rules with his authority all Darastrix

    [Traits]

    Happy Population 2Pt

    Weapon Reserves 2Pt

    Farmland LVL 2 3Pt

    dH0Nxow.jpg

    accepted

  19. 4 hours ago, Godwein Stafyr (Z3r05t4r) said:

    Flag(Optional):

     

    n8LHVcD.png

     

    Name of Civilization:

     

    Duchy of Scania

     

    Type of Government w/ Ruler:

     

    Duchy (Feudal) with a Duke as highest Ruler. The Dynasty of Galar, Johann.

     

    Race(Limited amount of racial bonuses(nothing serious):

     

    Humans. No particular differences.

     

    Religion:

     

    Church of the One.

     

    Location w/ Picture:

     

    FByMSKS.png

     

    Skype (For Updates):

     

    Gepanzerterigel

     

    Short Backstory:

     

    Originating from beyond the great waters, the Duchy of Scania was established by the young Duke Johann Galar, who led his duchy's people on the ambitious plan to find a new home to grow and get strong and for his dynasty to return home some day to reclaim the kingdom that once was theirs. But for now, they have landed in this foreign world in the West, establishing a holding, building a humble town with the knowledge of the previous world, to live... and take a breath of freedom.

     

    ((Was a bit lazy. Perhaps during the game more will be unveiled.))

     

    [Traits]

     

    Advanced Civilization: (2)

    Farm Land LVL 2: (3) +2000

    Small Population Boost: (1) 1000

    Small Village Warband: (1) 1000 warriors

     

    No negatives taken. Not native to this world.

     

    Accepted, waiting for some more people meanwhile Ill update the map.

  20.  

    The Lands of Akaria

    D9JIY5OhLlGEJI_IygTAi29da6_86qeEjhrgefhgSENBON6uZtULpcCE2fiR8tfNS0K_s4P7df9hccNV_cDmgsUmE1RKM1LCSyYesDN7GdNf16OYCOi18nuywKpPyXLW_OJKQwOC

    The beginning of a new age has dawned upon the world, one that was dying and falling to the grips of endless war which has caused many to seek out new lands, land that would take them away from the war ravaged country which only held the promise of death and ruin. So, with the exploration beginning; rumors of a new found continent spread throughout the war torn Nadaria of Nadaria and the prospect of a new life made the people pack their things and quickly board ships for the new world in droves but the terrors of the deep, pirates and weather made travel difficult to the new land including supplies. This leads us to the island, untamed..dangerous and filled with new monsters along with the gradually discovered people, people that weren't like the men and women from the Old Continent and who were natives to this strange land that was now called Akaria. How will your people fair against the roaming monsters and bandits, and let's not forget the natives of this land and how they might not approve of the strangers in their land.


     

    [ Rules ]

     

    1. Pick a tile and draw a circle dot thing to show where you want to be

    (Colonies cant take any of the inland hexes due to boats ya’know)

    2. Select your traits.

    3. Create a mind set and a short background for your people.

    4. Wait to be accepted.

    5. There is only basic magic nothing serious.

     

    [ Traits ]

    You have a pool of 7 points.

    Points can be refunded via negatives.

    Base Population: 6000

    Base Civilization Farms Feed: 8000

     

    Small Population Boost: (1) 1000

    Medium Population Boost: (3) 3000

    Major Population Boost: (5) 5000

    Advanced Civilization: (2)

    Farm Land LVL 1: (1) +1000

    Farm Land LVL 2: (3) +2000

    Farm Land LVL 3: (5) +3000

    Holy ground: (1) Influences faith

    Happy Population: (2)

    Weapon Reserves: (2) can supply entire base population

    Siege Weapon Reserves: (4)

    Small Village Warband: (1) 1000 warriors

    Medium Village Warband:(3) 2000 warriors

    Large Village Warband: (5) 3000 warriors

    Common Trade route:(1)

    Paved Roads:(1)

    Gold Mine:(3)

    Iron Mine:(4)

    [ Advance Civilization = Iron weapons(Iron Shields, Armor, etc..)]
     

    [ Disadvantages ]

    Smaller Population: (1) -1000

    Smaller Farms: (2) -3000

    Destroyed Surrounding Forests: (1)

    Isolationist: (1)

    Xenophobic: (2)

    Unhappy Population: (2)

    Poor population: (1)

    Extremely Poor Government: (1)

    Fractured Government: (2)

    (Fractured Governments only receive 3 Actions per round)

     

    [Concerning Native]

    Natives can be a different race, you are able to create one of your very own races but you cannot go crazy with the racial trait sort of thing.

    Limits:

    • No wings.

    • Body armor that can go toe to toe against iron armor(basically only tough skin aka built in leather armor).

    • Super strength(No crazy strong race).

    • Better eyesight will be allowed but you cannot like see through walls(You may have better vision at night).

    • No people made out of rock or any mineral.(Golems and stuff…)

    Any questions you have just send me a message and i'll respond when I can.
     

    [ Extra Information ]

    Natives will receive a small bonus to winter or the nature depending on where they are settled.

    Runes are a thing but are very rare and will mostly appear in late game.

    Magic will also appear most likely late game if we get there.

    Only choose one tile

    Do not expand too fast.

    You have 4 Action Points(AP) to use per round, use them wisely.

    (More points in a single thing = better outcome)

    Technology begins at leather armor and iron swords unless Advanced Civilization.

    No Magic

    Armies are apart of the base population so: 6000 people with 1000 warriors = 5000 people with 1000 warriors.

    Will create RP page after 3 people apply.

    Action points allow you to construct things, building weapon stockpiles, Attack/raid, Do Diplomatic things, scout, recruit, train more/faster, discover things, etc…

    World is limited to the map.

    Contact is limited based on location(Roads allow further contact with others(2 tiles away))

    Game will continue every third day unless everyone has posted sooner.

    One turn is half a year; Summer/Winter

    PVP is allowed with proper RP

    Trolling = Death by evil things

    No meta/random ooc in rp forum.

    Roaming bands of monsters/bandits are a thing(random)

    Humans will be the only people that can be Advanced Civilization

     

    ==Explanation==

    Civil Feeling: Revolting/Disloyal/Unhappy/Content/Happy/Overjoyed

    Capital Population: Population

    Military Strength: Population

    Wealth: Depression/Scarce/Content/Well Off/Rich/Extravagant

    Faith: Low/Content/High

    Diplomacy: Extremely Disliked/Disliked/Intrusive/Content/Inclusive/Well Liked

     

    Spoiler

    [Applications]

    Spoiler

    Godwein:

    Flag(Optional):

     

     

    Name of Civilization:

     

    Duchy of Scania

     

    Type of Government w/ Ruler:

     

    Duchy (Feudal) with a Duke as highest Ruler. The Dynasty of Galar, Johann.

     

    Race(Limited amount of racial bonuses(nothing serious):

     

    Humans. No particular differences.

     

    Religion:

     

    Church of the One.

     

    Location w/ Picture:

     

     

    Skype (For Updates):

     

    Gepanzerterigel

     

    Short Backstory:

     

    Originating from beyond the great waters, the Duchy of Scania was established by the young Duke Johann Galar, who led his duchy's people on the ambitious plan to find a new home to grow and get strong and for his dynasty to return home some day to reclaim the kingdom that once was theirs. But for now, they have landed in this foreign world in the West, establishing a holding, building a humble town with the knowledge of the previous world, to live... and take a breath of freedom.

     

    ((Was a bit lazy. Perhaps during the game more will be unveiled.))

     

    [Traits]

     

    Advanced Civilization: (2)

    Farm Land LVL 2: (3) +2000

    Small Population Boost: (1) 1000

    Small Village Warband: (1) 1000 warriors

    Spoiler

    Yashrin:

    Flag(Optional):

    Name of Civilization: The Nabqua Vaj

    Type of Government w/ Ruler: Tribal led by the Joka

    Race(Limited amount of racial bonuses(nothing serious): Lizard men capable of breathing under the water called the Darastrix

    Religion: Polytheistic

    Location w/ Picture:

    Skype (For Updates): already have it

    Short Backstory: The Nabqua Vaj have lived in the marshes for as long as they can remember, The God choosing the Joka always leading things to better times. In times of war, Peace and in the Very Beginning The Joka is Viewed as the Chosen of the Divine God Khej, The God of Creation and Destruction, and Rules with his authority all Darastrix

    [Traits]

    Happy Population 2Pt

    Weapon Reserves 2Pt

    Farmland LVL 2 3Pt

    Spoiler

    MTVSHBG:

    Flag(Optional): http://pm1.narvii.com/6026/0a3c2c706bb6035d260197ee5e2e0e85636e1a9d_hq.jpg

    Name of Civilization: Daemonium Capra Tribe

    Type of Government w/ Ruler: Kratocracy, Habukeizuhn

    Race(Limited amount of racial bonuses(nothing serious): http://img11.deviantart.net/37ea/i/2014/125/c/a/capra_demon_by_enigmasystem-d7h90s8.jpg , Denser Muscles

    Religion: Blood for the Blood God

    Skype (For Updates): You have it

    Short Backstory: The Caprylyns are a vicious race that believes it's only purpose is to slaughter the weak, and  prove it's own might. Only experiencing the emotion known as "content" when fighting, or soaked in blood, Caprylyn's exist only to prove their own strength, and other race's weakness. Completely Carnivorous, they have razor sharp teeth meant to shred meat as they devour it by the fistful, eating anything made of flesh that's available. With new sources of meat coming to the island, the Caprylyn are preparing for a slaughter the likes of which they haven't been able to enjoy for years.

     

    [Traits]

    Smaller Population (+1)

    Smaller Farms (+2)

    Xenophobic (+2)

    Destroyed Surrounding Forests (+1)

     

    Large Village Warband (-5)

    Weapon Reserves (-2)

    Happy Population (-2)

    Siege Weapon Reserves (-4)

    Spoiler

    Tyras:

    Flag(Optional): https://lh3.googleusercontent.com/-F1wfOADAK7o/Vgyuyp-VRKI/AAAAAAAACuc/ngQV2SCsDEA/w1022-h858/downloadfile.png

    Name of Civilization: Forged Clans of the North

    Type of Government w/ Ruler: Monarchy, Ragna Longbeard

    Race(Limited amount of racial bonuses(nothing serious): Dwarves, (+) Masters of Stone, (-) Grudge-holders

    Religion: Divine Ancestors

    Location w/ Picture:

    http://imgur.com/a/nRWtO

    Skype (For Updates): You've already got it.

    Short Backstory: The Dwarves of Winterforge have long lived in peace mastering their trade as stone workers. The fierce winters no longer hardly phase the Dwarves being a stout hardy people. But now the world has changed, the winters get harsher and new races arrive within the lands of Arkaria, with the recent death of the old dwarven king his younger sibling steps up to lead his people. The Dwarf King Ragna Longbeard takes strong command of his fellow and loyal clans as he seeks to build a strong and lasting Kingdom for the Dwarves of Winterforge.

    [Traits]

    Smaller Population -1 (5,000 Total Now)

    Smaller Farms -2 (-3,000, can now support only 5,000)

    Destroyed Surronding Forests -1

    Iron Mine +4

    Gold Mine +3

    Paved Roads +1

    Common Trade Route +1

    Small Village Warband +1 (1,000 Warriors)

    Holy Ground +1 (Ancestral Foundings, Ruins, and Statues.)

    Spoiler

    Grimbeard:

    Name of Civilization: Alethkar

     

    Type of Government w/ Ruler: Republic, Various key statesmen/generals/merchants.

     

    Race(Limited amount of racial bonuses(nothing serious): Human

     

    Religion: Alethi have a diverse set of religions, all similar yet distinctly not. It depended on where they used to live in the old Empire.

     

    Short Backstory: The Alethi are a the shattered people of a once great Empire whose name has been erased. It had once spanned for wheels in any direction in Nadaria, but that was another time. Time itself killed the Empire, it could not hold up over the years. The majority of those who fled were the humans whose culture was Alethi. Their people populated the coast and outer mountain vales of old. They were not the rulers, instead mostly ignored citizens. What use did the sea bring but death? News soon slowly came in of the Empire's worsening defeats in battle. Soon their outer lands were being raided by nations never heard of before. The Alethi coastal lords mustered their bondsmen and in one pitched battle met their strongest foe. They were hopelessly outnumbered but victory was not their goal. The lords were more rural themselves, had bonded with their people. They and their sturdiest men bought time for the Alethi people to escape by sea. After a horrible voyage, a large portion of Alethi had made it to the shores of Akaria. They collect themselves, and found Alethkar. 

     

    [Traits]

    Major Population Boost: (5) 

    Advanced Civilization: (2)

    Farm Land LVL 2: (3) 

     

    Destroyed Surrounding Forests: (1)

    Smaller Population: (1) (-1000)

    Poor population: (1)

     

    Spoiler

    Taketheshot:

    Flag(Optional):

    Name of Civilization: Empire of Vallera

    Constitutional Empire, Emperor works with senate to pass bills. Emperor may pass bills with a majority vote in the senate. Senate is a democratically elected body. He is allowed to exercise all actions permitted in any passed bills at his discretion. Emperor may veto any bill passed by senate. When the Emperor dies a new one is selected from among the Senators. To be nominated one must have served 20 years in the Vallerian Legion and have served 10 years as senator. The 10 nominating senators required to nominated a candidate must have served the same length in the senate and legion. Once nominated a simple vote is held in the senate the candidate with the most votes becomes Emperor.

     

    Religion:

    The Vallerians worship a god known as Arturos. He is said to have been the one who founded the empire and the spirits upon viewing the work he did for Valleria and mankind ascended him the spirit planes to stand alongside them as a creator. Every year at a different day in the summer months depending on the alignment of the stars it is known as ascension day. On this day all skip work and attend the festivals that spring up around the land. At night they feast on the numerous foods provided by the church. It is common to give gifts to loved ones on this day as well as giving up an item of value to be sacrificed to Arturos in the midnight bonfire.

     

    Race:

    Simple Humans

     

    Skype (For Updates):

    Taketheshot56

    Short Backstory:

    His Imperial Highness Emperor Stenvas First of his name ordered it. With the Vallerian Navy on the other side of Nadaria and with no time left to dally the Emperor sent his scribes throughout the capital and nearby towns. Upon study and collection in the few precious days a total of 7000 men woman and children were selected to embark on the few merchant and naval vessels left in the capital harbor. With them they took little personal possessions and the cargo was mostly farm equipment, materials and weapons aside from of course the blade Forerunner wielded by Arturos during his conquer of western Nadaria. After a long sail they landed on the southern coast at the mouth of a river in the plains near a large forest. With the location selected the small population quickly set to work using materials from the cargo holds of the ships as well as the ships themselves to build a small village to live in.

    A massive step down down from the once prosperous empire that spanned thousands of miles with millions of citizens thought Stenvas. However this was his chance to make his reign glorious. Perhaps the gods would choose him to stand alongside the great men of old and Arturos himself.

    [Traits]

    Advanced civilization (2)

    Two legions (Medium warband) (3)

    Paved roads (1)

    Small populations boost (1)

    Spoiler

    danny nordmark

    Flag(Optional):

    http://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_nor_skaeling/mon_256.png 

    Name of Civilization: Norsca Tribes of the Frozen Wastes

    Type of Government w/ Ruler: Tribal Hierarchy

    Race(Limited amount of racial bonuses(nothing serious): Norse Humans, Arctic Adaptation

    Religion: Paganistic

    Skype (For Updates): supernordmark

    Short Backstory: The Great Norsca Tribes were driven away from their original homeland after a great war had starved and brought destruction and chaos to their peoples. They now find themselves landing on the shores of a foreign but seemingly familiar new land. Hopefully, with their blessings from their God of Travels and Protection Keltar will guide them to a new horizon.

    [Traits]

    Advanced Civilization 2 Points

    Small Village Warband 1 Point

    Iron Mine 4 Points

     

     

  21. Embran tribe

     

    Yarvon would be wandering the streets of his growing village, no longer a simple tribe his people had finally grown into a decent population and things were going fairly well at least in his eyes. He would spend most of the day speaking with the towns folk while making sure everyone was content with the affairs of the town, The summer festival was being prepared and would soon be upon them as the town center was set up with festivities, a bonfire would be set up and some food would be placed aside for the festival. Once he made sure everything seemed at ease he would make his way back to his home to have small talk with his family and then go to speak about a few matters with the council members he could reach easily and receive reports about, Yarvon would also look at the supplied piece of herb Garon had supplied him and would ask Garon to enjoy the provided herb with him and if it was incense he would use it with Garon in the room. On the side Yarvon would be enjoying some conversation with a lady in the town and would be very interested in her eventually forming a nice little relationship with her and would soon plan to ask to marry her the day of the festival.

     

    ~Actions~

    The farms would be granted more land and would expand to feed the growing population while the new folk that arrived because of the wall would be put to work either hunting, farming, mining, or woodcutting(They would also replant after they chopped them).

    (Expansion of Farms: 1 AP)

    Creation of a quarry would begin to be put into action near the mine to provide stone and possibly minerals for the town. 

    ( Quarry construction: 1 AP )

    The amount of new people coming into the village has brought up concerns of housing and soon the preparation and construction of more houses and shops would begin, to house merchants and citizens alike. 

    ( Housing and growth of the shops/market construction begins: 2 AP )

    -----

    ~The beginning of the Summer Festival~

    The Summer festival would begin on a Saturday and all the villages people be invited to attend the festivities, of course some guards would be asked to stand aside not entirely enjoying the festival as to protect the tribe from possible surprise attacks but in the actual festival dances and songs would be held in celebration for the summer. Drinking and laughing would fill the streets in the village center and everyone would be told to have a good time and soon the religious head Garon would be asked to speak a few words before the festivities continue, anyone that would have committed a serious crime like murder would be sacrificed to the gods with the help of Garon. Late into the night Yarvon would seek out Lidia and would ask her to marry him to which she would respond with a yes and soon a wedding preparation would begin after the night was over, of course people would be allowed to go to work a little later due to the festival but were still expected to work.

     

    Spoiler

    Tribal Information:

    Capital: Yarisburn

    * Patrols continue outside of the wall and town in groups of 10 warriors.

    * Iron mining kicking back into gear and most iron is used either in construction or the making of weapons.

    - Military training: Proper training commences outside of town 

    * Communal meetings still happen at the end of each week but with out the large bond fire, prayers to the gods are held before people go back to work. (meetings held before work and during a sort break period.)

    * Forges: Used to forge swords, battle axes, axes and shields along with arrow heads.

    ~Council things~

    Religious head: Garon (Doing communal(religious) meetings and some charity work.)

    Marshall: Farin ( Training Troops outside of town, seperating some to train them with a bow while some are even promoted to be officers which help in the training process.)

    Spymaster: Yuvan (Keeps Yarvon supplied information wise and attempts to learn of anything technological wise from outside sources.)

    Steward: Oman ( Managing the tribes coffers and sorting out the tribes financial issues, Begins setting aside funds and construction equipment for the housing project, and quarry.)

    Chancellor: Jaroth (Begins to help grant land that would be intrusive to the construction process to the farmers.)

    *(NEW)Bodyguard: Pradon and a group of loyal men: Protect Yarvon and his family when ever they leave the house hold.

    ~Family matters~

    Yarvon(Age: 24): Moving around town and doing small talk with the villagers and even attending some of the training outside of town.

    Lizabeth(Sister; Age: 20): Helping in the religious meetings and would be learning of the outside world.

    Ira (Mother;Age: 59): Helping Lizabeth and relaxing due to growing old.

    Love interest: Ladia: Occasionally spending time with Yarvon around town and would be growing closer to him as would he.

     

     

  22. Embran tribe

    Yarvon quietly looks over his scrolls thinking to himself before nodding to himself and stands up heading to the meeting tent after assembling his council and begins to speak with his council over matters of the tribe. They speak of the passing winter and the coming summer, the matters come to fall on the how to better the tribe and ensure the safety of those in it. After three hours everyone would leave the large tent with matters to attend to, Garon the Religious Head would be asked to look more into the matters concerning the plant and its uses along with how to cultivate it while Jaroth would be told to plan and assist in replanting the depleting forest around their tribe and to inform the men cutting the tree's that their work was done and was greatly appreciated. The Marshall-Farin would be informed to begin training of the warriors immediately and would grant him enough land outside of town to begin proper training of the warriors, The Steward; Oman would be asked to begin preparations of a palisade tribe at a proper distance as to allow for further expansion within the walls. Yarvon would go on to his own personal business, determining the date for the festival for the end of the winter and finally came to a conclusion it should be a modest festival so they wouldn't use to much of their supplies just after winter had ended, The Summer Festival would be planned for the coming weekend and would last all day and workers would be allowed the day off for the festivities but warned they will have to work the next afternoon(They'll be put to work later than usual, after the next day its back to normal work schedule).

     

    ~Actions~

     

    - Construction around the town is brought up into full gear attempting to finish old projects and new but the focused building project would be the construction of a strong wooden wall with a proper gate to guard the tribe from outside threats. (2 AP)

    - Training outside of town would commence and new recruits are welcome from the younger men of the tribe. (1 AP)

    - Garon is told to investigate more into the matters of the plant as previously asked of him. (1 AP)

     

    Spoiler

    Tribal Information:

    Capital: Yarisburn

    * Patrols continue but construction of a strong wooden palisade begins.

    * Iron mining kicking back into gear and most iron is used either in construction or the making of weapons.

    - Military training: Proper training commences outside of town 

    - Religious things

    * Communal meetings still happen at the end of each week but with out the large bond fire, prayers to the gods are held before people go back to work. (meetings held before work and during a sort break period.)

    * Has a forge which is used to supply the troops with newer weapons and the like.(edit)

    ~Council things~

    Religious head: Garon (Doing communal meetings and researching the herb)

    Marshall: Farin ( Training Troops outside of town and trying to recruit some more men, Goal for troop count: 850 )

    Spymaster: Yuvan (Attempting to learn of any useful things outside of town and inside)

    Steward: Oman ( Managing the tribes coffers and sorting out the tribes financial issues, He also begins to try and gain the attention of some local traders for the town's market.)

    Chancellor: Jaroth (Organizing the tribes woodcutters and the replanting progress of the forests around town, woodcutting is slowed down as to allow the growth of the forest.)

     

  23. Embran Tribe

    http://imgur.com/jsz6jqM <--- Yarvin basically(?))

    Yarvon looks quietly over his reports before sighing softly and standing up from his desk and put on his fur coat before he heads out of the temporary house to address the tribesmen, coming from the temporary housing out into the cold air he adjusts his fur coat looking over his people before he goes to head out towards the center of the growing village to assist in the making of the community bond fires and making some small talk with the tribesmen and woman before he moves to address the people of Yarisburn. Clearing his throat he stands in front of the temporary housing before raising his hands "Good people of Yarisburn, I know times have been tough..winter is a whole new beast to tackle but we must stand strong and together we can make it through this damned winter, Now I know some have voiced concerns and are angry over the new taxing systems but we must adapt to survive in this time of uncertainty! I ask of you my people to give these things time and I promise you we will make it through the coming winters!" He says running a hand through his beard as he finishes his speech before he would go to assist around the growing village in the cold air as it snows, helping with the bond fires and basically just around the village before returning to his small house speaking with his sister before returning to the desk and begins to write down on the scrolls laid out.

     

    ~Action~

     

    Attempts are made to further integrate a form of payment/money into the growing tribe instead of the bartering system, this would be done very gradually with some lee-way. (1 point)

     

    Men are sent out to gather more wood, being told to go out in groups just in case (so like hunters with the woodcutters and some warriors just in case) to collect more wood and food but warned not to go to far from the village and to make sure not to work themselves to death. (1 point)

     

    The Festival would be scheduled hopefully for the end of winter( no points used? )

     

    The furs and pelts collected from the hunting periods are used to supply the villagers and warriors with warm fur pelts to shield them partially from the cold winds. ( 1 point )

     

    Attempts to figure out how to grow the new sort of drug plant is made on the side for future uses. ( 1 point )

     

    A sort of communal meeting would be held around the bond fires in the center of time to pray to the gods of winter and summer, Yarvon would attend these meetings.

     

    Spoiler

    Tribal Information:

    Capital: Yarisburn

    * No walls but patrols are used to keep an eye

    * Iron mining is at a low point due to the weather

    - Military training: Still basic

    - Religious things

    * Praying to the gods of winter and summer for a quick winter and a prosperous summer. The Religious leader Garon is put in charge of these meetings.

    ~Council things~

    Religious head: Garon (Doing the communal meetings)

    Marshall: Farin ( Training troops when ever possible )

    Spymaster: Yuvan (Attempting to learn of any useful things)

    Steward: Oman ( Managing the tribes coffers and making sure everything works the way they must)

    Chancellor: Jaroth (Attempting to keep things settled and calm in the town.)

     

     

     

  24. Embran Tribe

     

    Yarvon overlooked the scrolls of information thinking quietly before eventually meeting the council in the normal tent as the holding is built, they discuss various things before all leaving to do their respectable things to try and help the tribe or keep things together as some resentment was clear from the new tax and soon a small festival would be announced and the tribe would begin to prepare among other things.

     

    ~Actions~

    - Tribesmen begin to be sent out to hunt the local wild life for the summer festival while others are sent out to collect wood for the festival and the many planned buildings. ( 1 AP for hunting, 1 for wood collection )

    - An attempt to figure more on the new herb ( 2 AP )

    (Bad post is bad)

     

     

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