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Posts posted by Fimlin
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1 hour ago, welshnutter said:
I will do
Where would i post a event story of my current character reciving word of his herritage?
and would i be able to "claim" ancestral hairloms (like a named pick and a pice of armour and maybe a journal of a family member) if admin would permit this
The Azaghuls have been dead forever so there's nothing stopping you, you'd probably want to post it in dwarven roleplay but make a clan post with history culture and information on it in the clan subforum. There's also definitely not any relics left but you're definitely allowed to make them and say there were old relics, its something we've all done.
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Fimlin prepares his Dwarven Rune Panzer
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Minecraft Name Fimlino
Discord Fimlino#8087
What can you bring to the World Dev Team that is Unique?
I have experience in building cities, forts and event sites, I've done a lot of terraforming and I am skilled with world edit (NOT voxel however). I've helped with developing the dwarven cities for each map Athera-Axios, for which I was on the build server for. I've also done a lot when it came to concepts and physical design of the dwarven areas of each map Athera-Axios. I've been an ET Builder three times, once in Vailor twice in Axios. I indirectly helped the map design for Atlas through submitting a map design concept to Kilgrim_.
What do you think the most important decisions are when it comes to designing a world?
Diversity of biomes, creative terraforming.
Creating explorable locations for both events and just simple exploration, as it helps give the world a more complete and detailed feeling.
How nations are given land / activity monitored is extremely important, though one of the hardest concepts to actualize.
Distance from spawn should be equidistant for all sides (atleast those intended to be settled upon)
Allowing groups to have their corners as well as creating an inter-server community is very important to balanceWhen working on smaller projects such as a village, a cave or a ruin; what is your aim?
To create a detailed and uniquely designed area that conveys a certain feel for the area and augments a players sense of wonder and mystery. My approach to such areas includes creating a specific structure design, creating depth and altitude, and general shape, rock formations and foliage is also important to consider assuming the build requires it.
A large part of the World Developers job is finding new ideas for environments. Give a brief synopsis of an idea that you have had in that regard.
Stonewood forest ; petrified trees, petrified village
Mangroove forest ; obviously more of a marsh / wetlands with a large amount of mangroove trees
Italian highlands ; hilly terrain, cypress trees, grasslands, grapes, lemons
Boulder fields ; jagged terrain littered with boulders of varying sizes
Crater lands ; area that is littered with craters caused from meteors
Pillar fields ; plains littered with natural stone pillars (kinda like a scaled up Giant's Causeway)
Dwarven foothills ; forest with various pine-like trees, littered with boulders and peat bogs, this was made in Athera
Roots cave ; massive subterranean area that is dominated by giant tree roots
Dark forest ; evil looking area mostly made up of leaveless trees
Mushroom forest ; just a small forest entirely made out of mushrooms would be pretty sick
Black forest (Germany) based terrain.
Bogs / wetlands (self-explanatory)
Literally ******* Nepal with unbearably huge mountains
area of really really high plateaus
the jungle the Hou-Zi had in Axios was pretty ******* sick and would be cool to remake
Atheran North terrain
Rocky beach terrain
Beach / Tidepool ; beachy area with many pools of water with aquatic life
Drylands ; similar to Spanish terrain and or a drier version based off Mexican / Southwest US terrain
Lake biome
Misty biome ; perhaps just part of another biome but with thick clouds of mist perhaps made with glass panes
bring back Ice Spikes / thanium pits biome from Athera
If you could, what would you change about Atlas and why?
Create more explorable areas because it gives a fuller feel to the world.
The biomes of Atlas while not wild, are still very well-made so it is not worth changing except maybe in a few pocketed areas
I'd make the corners of the map more equi-distant from cloud temple, but its not possible to actually make that change to the map
Atlas is a good map, it is not right to blame the map for whatever problems LotC is facing because unlike in the past few maps Atlas itself is well designed and does not cause the same issues that Vailor and Axios did, but rather the map has been rather uneventful for whatever its reasons are.How much time are you on average able to contribute towards being a WD?
I may have varying degrees of activity in game, though I can contribute much of my thoughts and opinions to the concepts and systems of the world on lotc.
I am not going to college for another year, so I do have free time.The World Developers Team is a diverse group with a wide array of opinions, meaning disagreements often happen. Discuss how you handle disagreements or criticism when it comes to your designs.
Explain my opinions and why I hold them, and if a disagreement persist I am more than willing to compromise. I take criticism to heart and try to use it to improve upon the areas being criticized
Please include any examples of your design work below!
Concept map I submitted for what would before Atlas was made
I actually have way too many screenshots to sort through so I'm gonna just hold off on that, I've done a lot of builds the only one actually on Atlas is Kal'Bogrin.
Other Comments (Not Required)
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Gathered around the meeting table in their new home of Kal'Bogrin, the fiery-haired dwarves cast their ballots for a new Clan Father. As a result, Borin Grandaxe was elected into the seat of Clan Father unanimously by his kin. His efforts for, and devotion to his clan has not been overlooked, he will make a fine Clan Father capable of leading his kin. Furthermore Svardin Grandaxe has been voted into the position of Azakvel, and will be in charge of managing and training the Akvelmar of Kal'Bogrin.
*A portrait of Borin Grandaxe is attached*
Narvak oz Bogrin!
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My friends, my kin, my clan. The Grandaxes have always prided themselves on honor a trait that seems to be lost in such tumultuous times. We have always carried the morals of the Dwarven people, though the Grandaxes have always held back until it mattered most. When the dwarves have been in their most dire states the Grandaxe clan awoke and leant everything it had to offer to the dwarven people. No longer can we stand idly by while our leaders and kinsmen curse, damn, and kill each other. The time for talking and waiting is over, it is time once again for Bogrin’s children, the favored and bravest line of Urguan, to act. It is our duty to ourselves, to our kin, and to the gods to create a new path for the Dwarven people.
When our brothers saw fit to squabble for selfish gain, it was always the Grandaxes who brought them in line. So it is once again, that the Dwarven people stand fractured, disunited, at the brink of war, extinction, and damnation. To this present conflict the Grandaxes have lost the most, divided between sides of a conflict indifferent towards the Grandaxe’s survival. The Grandaxe clan can no longer suffer the consequences of others chosen paths and will instead claim our destiny for ourselves. To this end the Kingdom of Bogrin shall rise and claim a new path for the dwarven people. The last time such kingdom was formed was to take down the selfish and corrupt Runelord Lori Ireheart and his accomplices. Now we shall make our stand once again against slaying of kin, against kingdoms lead from the shadows, and against the corruption of truth.
Here we offer the dwarven people the path that so few have followed; the path to true unity through abstinence from this madness plaguing our people. We shall discriminate against none of our kin, all who follow the path will be our brothers and sisters, as Yemekar intended. And once our sacred task is finished, we may dissolve our state and enter the fold of a united Dwarfdom once again. Until that day comes, my kin;
Narvak oz da Dwedmar,
Narvak oz Bogrin!
*The announcement would be spread by paper amongst the dwarven settlements of Atlas*
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"Erasin' historeh and claiming freedom, ah guess that doesnae include freedom of 'istoreh an' thought." Fimlin says
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Fimlin wishes his brother good fortune.
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Fimlin grumbles in his beard
”Nae dwed can claim another dwed false.”
”Regardless this diet is relative progress.”
Fimlin plans to attend.
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3 minutes ago, Medvekoma said:
"Yer Gror Ireheart's uncle-2nd-removed-in-law." Koralon commented to Fimlin just to make things more complicated. "But ah 'ave ter ask ye. Will ye be ah belta fa'er in law than Zahrer an' give me ah discount in yer pawn shop?"
"Ah don't own er run the pawn shop thats me brothers, yer uncle-in-laws shop."
"Ewww im related ter Gror? 'ey must've gotten the Ire'eart side his family."
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Fimlin furrows his brow
"Torvin, moi son is yer 'usband?"
"so yer mah daughter in law?"
"Wot teh fock."
"Anehway t'is is much better."
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21 minutes ago, JokerLow said:
Hekkaes Anvilaxe would stop a bit, looking confused at Fimlin "Lad, Oi nae t'ink Oi du 'ave a word fo' ye tu count since Oi nae 'ave been with ot'a dweds en duh toime of Urguan, but callen' duh kingdum of Kaz'Ulra' a plague of dwedmar 're sum big accusations lad. Ye s'ould visit duh kingdum oneh dae, maybeh we all can talk at duh tavern, we 're all dweds, but despite our connectiun with Urguan, we prefer tu depart frum duh unificatiun callin' ot'a dweds 'false dweds' 'nd makin' new dwarven settlements dat seek onleh war wit' ot'a dwarven settlements.
Oi 'ave made Kal'Arab, but moi mind c'anged w'en Oi realised dat Oi s'all fight fo' duh onleh true dwarven kingdum, Kaz'Ulra'. So Oi suggest ya lad tu come oneh day en Kaz'Ulrah en duh tavern so we can all speak." Hekkaes Anvilaxe would continue walking.36 minutes ago, ryno2 said:Officer Grudgebeard calls over to Fimlin giving his stump speech,
"Fimlin, we do not curse Urguan himself, merely those who cling to the glory of the old Grand Kingdom; cursing Urguan was a matter of convenience, as it summed up their group succinctly. We have recently realized the gravity of our past words, and now strive to replace curses against Urguan with curses against Arcadia.
As for the Uruks, you may think their proximity has affected a shift in our attitude toward raiding and banditry, but the most egregious cases of both are limited to a handful of individuals, quite small relative to the bulk of our people, who are peaceful.
Koralon Onyxheart was the last Grand Queen of old Urguan, yet when she made clear her drive and initiative toward building up Kaz'Ulrah, we did not turn her away; nor have we pushed away bold Dwarger Silvervein, who has made a clear effort of driving his clan's numbers more quickly than his peers, something that would have doubtless been frowned upon in the old Grand Kingdom.
You should visit us more often, Fimlin, to see the real Kingdom, rather than what you hear from those who seek to cast us in a false light.""Ah literally come to Kaz'Ulrah evereh day. an' moi stance is swayed by naebodeh but moiself."
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*Fimlin clears his throat and begins to deliver his speech atop a rock in the lands between Holm and Kaz’Ulrah, with any dwarf being able to hear it, besides that an independent article is distributed amongst the dwarven settlements with a copy of the speech.*
Urguan Has Fallen.
“Hear ye o’ dwedmar for Urguan has fallen, the shield is broken! The hammer shattered! Despair all ye dwed for ye are forsaken!”
Disgraces to dwedkind the lot of you! The Brathmordakin ‘ave abandoned us. The Paragons are disgusted of us. You cannot see what you ‘ave become.
This is not the dwedmar. Not that ah’ve known, nae that anyone has known.
The dwedmar ‘ave always stood together in defiance against all those who would defy our right to exist upon this world. Now ye swing fer eachothers throats should yer disagree!
Dwedmar dunnae agree on much, but before we did agree that all dwarves are dwarves, an’ that we should all ‘ave our brothers’ backs. Weh stick to our own, an make those who wrong our people pay fer it.
The Dwarven Spirit that shook the foundations of our worlds is gone, lost in the abyss that divides kin from kin.
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TO THE LEADERS OF THE DWEDMAR STATES; You divide our kin, ye spread hatred among our people for yer own selfish sakes! Ye are unwilling to build bonds an’ quick to cast yer kin away given aneh hint of dissent.
TO THOSE OF AZ’ADAR AND ORD, who claim other dwedmar “false dwed” for what they choose, yer disgrace what Urguan means in teh first place. Nae Dwed ‘as the roight to claim falsehood of another dwed, an’ nae dwed has the roight to claim surperioriteh.
Yer utter focus on the conflict wit’ Kaz’Ulrah, an’ yer pettiness disgraces you, an’ all the reasons you ‘ave to claim yerselves above Ulrah.
If you believe this is wot the Grand Kingdom is then it clearleh deserved to die.
TO THOSE OF KAZ’ULRAH who curse Urguan ye curse yerselves! Yer fools! Urguan is the father of all dwedmar, from the Frostbeards to the Starbreakers! If you separate from Urguan yer separate from the dwedmar people!
You ‘ave become ah state of orcish vagabonds intent on attacking unprovoked, an’ committing murder wit’out discomfort.
Ye rebelled to stop a regime from holding too much power, but Kaz’Ulrah itself is overlord’d by its own regime and claims itself to be different and improved from past dwarven states.
Kaz’Ulrah has proven nothing other than it being a hateful plague upon the dwedmar people.
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URGUAN STANDS FER THE ONENESS OF ALL DWEDMAR DESPITE ALL.
AN’ WITHOUT THAT.
URGUAN IS DEAD.
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"Merit rewarded wit' clapping an' trophies is merit rewarded with dust and wind." Exclaims Fimlin.
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Fimlin shakes his head and grumbles disapprovingly.
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The Legend of Bogrin the Grandaxe : Origins
SpoilerBogrin Grandaxe was a was the founder of the Grandaxe clan and is a revered patriarch of the dwedmar. Before that however, Bogrin was a very different dwed with much to learn.
Bogrin was born son to Urguan fire-haired and gray eyed. Robust and firm as a beardling Bogrin grew to be an enduring and powerful dwed alongside the fellow sons of Urguan. Bogrin was a solemn dwed who guarded himself carefully, known for being as rough and prickly as the cacti of the orcish deserts. Thus early in his life he struck out independently of his kin and dwelled alone in the mountains of northern Aegis. In the harsh wilderness of the north Bogrin survived alone, and those who challenged him did not. He hid his distinctive fiery hair behind a hooded cloak, and became one with the northern landscape. This cruel environment shaped Bogrin to be a formidable fighter and enduring survivor who could hold his own without the help of others. He was known to be dismissive other dwed seeking refuge in the north, focused greedily on his own well-being. Among dwarven settlers of the north he became a respected and feared dwed, who those wise to his attitude towards others were keen to avoid.
The increasing amount of dwarven settlers in the northern mountains did not go unnoticed. They became regular prey of wild beasts such as direwolves, and frequent raiding targets by warbands of uruks and goblins. Bogrin looked down upon the dwedmar with distaste for their lacking aptitude for survival and saw them as childish beardlings getting themselves far over their head. Seeing the struggles of their kin, many of the younger dwedmar began to look towards Bogrin angrily for his bystandery. One such encounter with a young dwed and his apparent father had been recounted by Bogrin. The younger dwed upon seeing Bogrin and being told by his father who he is began to curse and insult Bogrin furiously. The young dwed accused Bogrin of cowardice and hiding from the disaster facing the northern dwedmar. Bogrin debated harshly with the young dwed, claiming the settlers to be irredeemable and weak. The dwed’s father prodded him to learn respect and for Bogrin to ignore him. Still the youngling persisted until the argument infuriated Bogrin into shoving him onto the ground before grabbing his leg and breaking it at the knee. The dwed screamed in pain as his father looked at Bogrin in horror. At that moment Bogrin recognized the father as an aged runesmith who had forged his most prized axes he had kept since his youth. With this Bogrin felt great guilt for biting a hand that had once fed him, and quietly walked away from the pair.
A few days later Bogrin caught a trail while on patrol and followed it to a former dwarven campsite. Looking upon the site he determined that they had left recently in a hurry, likely to avoid attacks by uruks. A body had been left behind for which Bogrin had determined as an older dwed; impaled by a spear through his chest and a gash through his neck. Behind the body footsteps lead up a slope to a small bowl formed by rocks. Tracks lead in circles around the bowl and at its center was a dwarven body; missing its right arm and head, and with a misaligned leg.
Bogrin’s heart sank and he dropped onto his knees. He was indifferent towards his father and brothers, and uncaring towards his dwedmar kin. Bogrin had no children, he knew not what it was like to love his kin, to care for someone enough to put himself on the line for. He cracked, his internal guard was shattered and Bogrin was overwhelmed with guilt and loneliness and he could no longer hide from his passion. Feeling such profound sadness Bogrin grew so powerfully angry he ripped the hood off his cloak, took up his axe and marched down the trail left by the warband. His auburn hair blazing amidst the bleak landscape and his passion burned furiously in his heart. When he finally caught up to the orcish warband he fought with such ferocity that he tore a through their ranks until all of them had been single-handedly obliterated by Bogrin.
Victorious he trudged back to his hideout in the mountains, packed up his gear, and walked in the direction of the nearest dwarven settlement. His axe still caked with blood and chunks of orc he strolled through the town without speaking a word, found an opening and began constructing his mountain home.
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Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017.
Green = Better quality / recommended videos.
Red = Boring videos that I put in just for the record.
Harbinger Fight (Anthos, 2013)
SpoilerBattle of the Nation's Crossing (Thorin's War, Anthos 2013)
SpoilerBattle of Shadowcastle (Pre-Trench War, Anthos 2013)
SpoilerFall of the Cloud Temple (Anthos, 2013)
SpoilerDeeproads Breach (Ondnarch, Anthos, 2013)
SpoilerBattle of Thoringrad (Trench War, Anthos, 2014)
SpoilerBattle of Indagolaf End (Trench War, Anthos, 2014)
SpoilerDwarves Help the Conclave (Anthos, 2014)
SpoilerBattle for Kal'Azgoth (Ondnarch, Anthos 2014)
SpoilerThe Last Ice Morph (Ondnarch, Anthos 2014)
SpoilerBattle of the Dreadfort (Anthos, 2014)
SpoilerWelcome to the Fringe (Anthos - Fringe, 2014)
SpoilerSkirmish in Kaldonia (The Fringe, 2014)
SpoilerThe Battle of Kal'Agnar (Athera, 2014)
SpoilerBattle of Hiebenhall (Athera, 2015)
SpoilerBattle of the Withering Woods
SpoilerBattle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015)
SpoilerDwarf vs Orc Wargames (Vailor, 2015)
SpoilerBattle of Khro'Nagaak (Vailor, 2015)
SpoilerBattle of Kal'Ordholm (Vailor, 2016)
SpoilerBattle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017)
SpoilerBattle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017)
SpoilerSkirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017)
SpoilerSkirmish by Curon (Courland-Haense War, Axios, 2017)
SpoilerMordring Attacks Bastion (Axios, 2017)
SpoilerSkirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017)
SpoilerBattle in the Cultist's Lair (Axios, 2017)
Spoiler12 -
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"GASB!" Gasps Fimlin
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"Wot eh lame joke." Fimlin exclaims hearing of the event.
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1 minute ago, MCVDK said:
Jadron would wonder how Fimlin found out where he was so quickly.
Fimlin is all knowing and all seeing.
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1 hour ago, MCVDK said:
“Just **** ‘ome ter ya citeh, we ain’t need ya type o’ suppyin’ s’it” Jadron Silvervein would say lightly as he’d read over the flyer carefully “‘olm be grand, but ya seem like a **** ‘ead n’ a fuckin’ Grandaxe too” Jadron would then add before turning around and heading off.
Fimlin Grandaxe puts his hand on Jadron's shoulder "Ye got a problem wit' the Grandaxes?"
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"Rest in Peace Dr. Eek" says Fimlin
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[Community Review] Raids
in News & Announcements Archive
Posted
All these restrictions and micro-managing for every little thing makes it extremely hard to follow, lacking the ability for creativity and generally boring and not worth the time. I for one haven't lead a raid or even suggested a raid as something to do because of the heap of dull rules and easy possibility of getting banned for doing something minor.